Glyph of Sleep
School: enchantment [mind-affecting]Circle: arcane 5thSpell Components: V, SAction Time: 2 actionsRange: shortShape: placed radius (medium)Targeting: all (radius)Base Duration: permanentSaving Throw: willSpell Resistance: noRitual Components: TBA
Inscribes a narcoleptic glyph not far from the caster's feet, nominally unseen unless discovered with a DC 25 Search check. Any caster may have only one glyph active at a time - inscribing another glyph causes any active glyph to dissolve harmlessly. Once scribed, any creature other than the cause that trips the glyph causes the entire area to erupt with a field of sleepiness, setting up to 10 HD creatures to sleep. A glyph behaves like a supernatural trap and may be disarmed by anyone with the trapfinder feat with a DC 28 Handle Device check, else the glyph activates.