Guidance
School: divinationCircle: divine 0thSpell Components: V, SAction Time: 1 actionRange: touchShape: touchTargeting: allies onlyBase Duration: shortSaving Throw: will (harmless)Spell Resistance: yesRitual Components: n/a
Target is imbued with an inkling of divine guidance, granting +1 to the next 3 attacks, saves, ability or skill checks before discharging.