Guidance
School
: divinationCircle
: divine 0thSpell Components
: V, SAction Time
: 1 actionRange
: touchShape
: touchTargeting
: allies onlyBase Duration
: shortSaving Throw
: will (harmless)Spell Resistance
: yesRitual Components
: n/a
Target is imbued with an inkling of divine guidance, granting +1 to the next 3 attacks, universal saves, ability or skill checks
before discharging.