All public logs
Combined display of all available logs of The Domains of Dread. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 02:52, 14 November 2024 User account KwiWUgofenbBbNn talk contribs was created by ANUlMuJGYtfVS talk contribs and password was sent by email (jYrCDVHk)
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- 01:26, 5 October 2024 August talk contribs created page Feats (Created page with "Feats in ''The Domains of Dread'' offer passive bonuses to the characters that select them to the character themselves, any class features, or other statistics. Feats are chosen at the time of level up - some classes receive feats at different levels than other classes and may be influenced by choice of archetype. If a feat is categorized as a general feat, then any character who fulfills their requirements may take them - otherwise, they a...") Tag: Visual edit
- 00:06, 5 October 2024 August talk contribs created page Attributes (Created page with "Attributes comprise a character's baseline level of ability across six measurements in ''The Domains of Dread'': <code>Strength</code>, <code>Constitution</code>, <code>Dexterity</code>, <code>Intelligence</code>, <code>Wisdom</code> and <code>Charisma</code>. Their ''attribute score'' identifies to what level a character may be expected to perform at given conditions unforced and unaltered. For every 2 points an attribute score is above 10, their ''modifier'' incre...") Tag: Visual edit
- 02:58, 21 September 2024 August talk contribs created page Arcane Spells (Created page with "== <code>Level 0 - Cantrips</code> == === Conjuration === * <code>Acid Splash</code>: Orb deals 1d4+1 acid damage. * <code>Ray of Frost</code>: Ray deals 1d4+1 cold damage. === Enchantment === * <code>Daze</code>: Broadcast ''dazes'' 4 HD or less creature. === Evocation === * <code>Electric Jolt</code>: Bolt deals 1d4+1 electrical damage. * <code>Flare</code>: Broadcast ''dazzles'' target. * <code>Light</co...") Tag: Visual edit
- 02:20, 20 September 2024 August talk contribs created page Ancient Spells (Created page with "The following is the base spellbook for classes that have access to ancient spells, further sorted by spell school and short description. == <code>Level 0 - Cantrips</code> == === Abjuration === * <code>Resistance</code>: Ward on target grants 1 DR/+1 and +1 to saves. === Evocation === * <code>Flare</code>: Broadcast target is ''dazzled.'' * <code>Light</code>: Grants harmless glow to target or...") Tag: Visual edit
- 17:59, 18 September 2024 August talk contribs created page Conditions and Status Effects (Created page with "Conditions in ''The Domains of Dread'' are any effect affecting a character that always has the same effect, depending on the condition applied. Generally, if a modifier affects a condition, affects all conditions under that "condition family", if there is one. Conditions on this page are grouped by these families. If conditions are part of a numbered list then they align on the same "track" within that condition family. Some features such as spell or spell-like abil...") Tag: Visual edit
- 16:15, 18 September 2024 August talk contribs created page Maneuvers (Created page with "Maneuvers in ''The Domains of Dread'' are any exceptional abilities which provoke a maneuver challenge check. The target sets the DC of such a check through the following formula: 10 + BAB +/- Strength modifier +/- Dexterity modifier + Deflection AC (minimum +0) + Dodge AC (minimum +0) Conversely, the attacker rolls to succeed through the following formula: d20 + BAB +/- Strength modifier +/- miscellaneous attack modifiers + maneuver challe...") Tag: Visual edit
- 17:03, 14 September 2024 August talk contribs created page Divine Domains (Created page with "In ''The Domains of Dread,'' every class using the Divine spellbook selects upon character creation two divine domains. One divine domain must be from their ideoligion's associated divine domains but the second is free for the divine caster to choose so long as it is not indicated anathema to their deity or ideoligion, or unique to a different deity or ideoligion. Paladins have access to Good as the...") Tag: Visual edit
- 00:18, 3 September 2024 73.167.167.149 talk created page Ideoligions (Created page with "== Overview == Insert Rules here. == Supported Ideoligions == === Native Ravenloft === {| class="wikitable sortable" !Name !Alignment !Domains !Anathemas !Favored Weapons !Symbol |- |Ancestral Choir Placeholder | | | | | |- |Divinity of Mankind Placeholder | | | | | |- |Erlin | | | | | |- |Eternal Order | | | | | |- |Ezra | | | | | |- |Hala | | | | | |- |Lakoi Spiritualism | | | | | |- |Law | | | | | |- |Morninglord | | | | | |- |Raz | | | | | |- |Sea of Sorrows Pla...") Tag: Visual edit
- 20:21, 2 September 2024 August talk contribs created page Notoriety (Created page with "Notoriety, shorthand NR, is the measure of an individual versus the perceptions of the greater public or common society within any given domain. It may be negative or positive; certain qualities which influence NR include a character's race or actions undertaken within a domain that denizens of that domain broadly object to, such as spellcasting in the view of authorities or non-player characters where NR is a factor. Such objectionable actions will...") Tag: Visual edit
- 15:42, 2 September 2024 August talk contribs created page Alignment (Created page with "Alignment is the measure of an individual or individual institution's position on the ''law-chaos'' and the ''good-evil'' ontological axes. Though characters and their institutions are by necessity subjective, alignment creates objective observations about behaviors with their inherent moral textures. An important fixture in ''The Domains of Dread,'' as the Realms of Terror seek to pull certain individuals to axiom extremes whether good or evil, lawful or chaotic. Ye...") Tag: Visual edit
- 21:45, 24 August 2024 73.167.167.149 talk created page Economy and Currency (Created page with " Holding coins over a certain amount will start to incur actual weight to the coins (for example, every 25 coins above 500 weight 1 pounds in-engine), and they become an object in your inventory to reflect this. Banks with tax rates exist at every domain to hold excess coins. Silver, but per each domain (hemlocks, raven-claws, cordovan silver?) On entry to new domain, your gold counter is converted into a physical purse of the other currency (so, if you transition...") Tag: Visual edit
- 01:42, 13 August 2024 August talk contribs created page Skills (Created page with "Skills in ''The Domains of Dread'' are heavily modified from both base Neverwinter Nights and Third Edition sources. Every skill has a primary modifier, listed first, and a secondary modifier listed after (if any). A character's final skill modifier is derived from the following, in order of calculation: # Modifier from primary attribute, whether positive or negative; # Modifier from secondary attribute, if any, maximum +1 (minimum 0); # Modifiers fro...") Tag: Visual edit