Cure Minor Wounds
School: necromancy [healing]Circle: ancient 0th, bardic 0th, divine 0thSpell Components: V, SAction Time: 1 actionRange: touchShape: touchTargeting: allBase Duration: instantSaving Throw: will half (harmless)Spell Resistance: yesRitual Components: n/a
Lays a minor, healing hand, healing 4 HP as positive energy on a living target, or dealing 4 positive energy damage on an unliving target. A character healed this way restores 1 HP less every time cure minor wounds is cast until they have successfully rested, scaling down to 0 HP.