Inflict Light Wounds
School: necromancy [harm]Circle: divine 1st, occult 1stSpell Components: V, SAction Time: 1 actionRange: touchShape: touchTargeting: allBase Duration: instantSaving Throw: will halfSpell Resistance: yesRitual Components: n/a
Lays a light, harmful hand, dealing 1d8 negative energy damage, +1/level (max +5) on a living target, or healing 1d8, +1/level (max +5) HP as negative energy on an unliving target.