Cure Moderate Wounds
School: necromancy [healing]Circle: ancient 3rd, bardic 2nd, divine 2ndSpell Components: V, SAction Time: 1 actionRange: touchShape: touchTargeting: allBase Duration: instantSaving Throw: will half (harmless)Spell Resistance: yesRitual Components: n/a
Lays a moderate, healing hand, healing 2d8 HP, +1/level (max +10) as positive energy on a living target, or dealing 2d8 positive energy damage, +1/level (max +10) on an unliving target.