Cure Moderate Wounds
School
: necromancy [healing]Circle
: ancient 3rd, bardic 2nd, divine 2ndSpell Components
: V, SAction Time
: 1 actionRange
: touchShape
: touchTargeting
: allBase Duration
: instantSaving Throw
: will half (harmless)Spell Resistance
: yesRitual Components
: n/a
Lays a moderate, healing hand, healing 2d8 HP, +1/level (max +10)
as positive energy on a living target, or dealing 2d8 positive energy damage, +1/level (max +10)
on an unliving target.