Bleakness
School: evocationCircle: divine 4th, occult 4thSpell Components: V, SAction Time: 1 actionRange: mediumShape: radius (medium)Targeting: all (radius)Base Duration: instantSaving Throw: fortitude halfSpell Resistance: yesRitual Components: n/a
Causes a great, grim shroud to smother the target area, dealing 1d6 negative energy/round to living targets, or healing 1d6/round HP as negative energy to unliving targets for 2d3+1 rounds. Grants unliving affected +2 turn resistance for as long as they remain, or 2d3+1 rounds after exiting.
Bleakness counters and dispels brilliance.