Cocoon

From The Domains of Dread
Revision as of 16:09, 29 June 2025 by August (talk | contribs) (Created page with " <code>'''School'''</code>: conjuration <code>'''Circle'''</code>: ancient 5th <code>'''Spell Components'''</code>: V, S <code>'''Action Time'''</code>: 1 action <code>'''Range'''</code>: short <code>'''Shape'''</code>: broadcast <code>'''Targe'''ting</code>: self, allies <code>'''Base Duration'''</code>: instant <code>'''Saving Throw'''</code>: fortitude (harmless) <code>'''Spell Resistance'''</code>: yes <code>'''Ritual Components'''</code>...")
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School: conjuration
Circle: ancient 5th
Spell Components: V, S
Action Time: 1 action
Range: short
Shape: broadcast
Targeting: self, allies
Base Duration: instant
Saving Throw: fortitude (harmless)
Spell Resistance: yes
Ritual Components: n/a

A hard, insulating cocoon appears over the target, paralyzing them for 2d3+1 rounds but granting fast healing 10 and 15/- DR while cocooned. Mundane diseases and poisons are also cured once the spell effect ends. Cocoon stops all action even if the target would be normally immune to paralysis. If caster has greater spell focus: conjuration, instead lingers for 3d3+1 rounds.