Cocoon
School: conjurationCircle: ancient 5thSpell Components: V, SAction Time: 1 actionRange: shortShape: broadcastTargeting: self, alliesBase Duration: instantSaving Throw: fortitude (harmless)Spell Resistance: yesRitual Components: n/a
A hard, insulating cocoon appears over the target, paralyzing them for 2d3+1 rounds but granting fast healing 10 and 15/- DR while cocooned. Mundane diseases and poisons are also cured once the spell effect ends. Cocoon stops all action even if the target would be normally immune to paralysis. If caster has greater spell focus: conjuration, instead lingers for 3d3+1 rounds.