Cocoon
School
: conjurationCircle
: ancient 5thSpell Components
: V, SAction Time
: 1 actionRange
: shortShape
: broadcastTargeting
: self, alliesBase Duration
: instantSaving Throw
: fortitude (harmless)Spell Resistance
: yesRitual Components
: n/a
A hard, insulating cocoon appears over the target, paralyzing
them for 2d3+1 rounds
but granting fast healing 10
and 15/- DR
while cocooned. Mundane diseases and poisons are also cured once the spell effect ends. Cocoon stops all action even if the target would be normally immune to paralysis
. If caster has greater spell focus: conjuration, instead lingers for 3d3+1 rounds
.