True Seeing

From The Domains of Dread
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School: divination
Circle: ancient 7th, arcane 6th, bardic 7th, divine 5th, occult 6th
Spell Components: V, S
Action Time: 1 action
Range: touch
Shape: touch
Targeting: self, allies
Base Duration: short
Saving Throw: will (harmless)
Spell Resistance: yes
Ritual Components: TBA

Lays a strong, clarifying hand on target, granting +3 to Perception checks and invisible objects or creatures are revealed. The effective concealment of a creature is halved. True seeing cannot pierce the mien of disguised or otherwise transmuted creatures and cannot reveal creatures who are hidden from Stealth.