True Seeing
School: divinationCircle: ancient 7th, arcane 6th, bardic 7th, divine 5th, occult 6thSpell Components: V, SAction Time: 1 actionRange: touchShape: touchTargeting: self, alliesBase Duration: shortSaving Throw: will (harmless)Spell Resistance: yesRitual Components: TBA
Lays a strong, clarifying hand on target, granting +3 to Perception checks and invisible objects or creatures are revealed. The effective concealment of a creature is halved. True seeing cannot pierce the mien of disguised or otherwise transmuted creatures and cannot reveal creatures who are hidden from Stealth.