Ghost Trap
School: abjurationCircle: occult 6thSpell Components: V, SAction Time: 1 actionRange: mediumShape: radius (medium)Targeting: all (radius)Base Duration: quickSaving Throw: willSpell Resistance: yesRitual Components: n/a
Causes an anchoring field to drift over the target area, turning all incorporeal targets corporeal for as long as they remain, or for 2d3+1 rounds on exit.