Ghost Trap
School
: abjurationCircle
: occult 6thSpell Components
: V, SAction Time
: 1 actionRange
: mediumShape
: radius (medium)Targeting
: all (radius)Base Duration
: quickSaving Throw
: willSpell Resistance
: yesRitual Components
: n/a
Causes an anchoring field to drift over the target area, turning all incorporeal
targets corporeal for as long as they remain, or for 2d3+1 rounds
on exit.