Induce Bewilderment
School: enchantment [mind-affecting]Circle: arcane 7th, bardic 7thSpell Components: V, SAction Time: 1 actionRange: mediumShape: broadcastTargeting: hostiles onlyBase Duration: quickSaving Throw: willSpell Resistance: yesRitual Components: TBA
Sends a persistent, bewildering energy to fester in the target's mind, confusing them. They must make a Will save every 3 rounds or be confused again even if they succeed their initial Will save.