Cure Minor Wounds
School: necromancy [healing]Circle: ancient 0th, bardic 0th, divine 0thSpell Components: V, SAction Time: 1 actionRange: touchShape: touchTargeting: self, allies, hostilesBase Duration: instantSaving Throw: will half (harmless)Spell Resistance: yesRitual Components: n/a
Lays a healing hand on target, healing 4 HP as positive energy if they are living, or dealing 4 positive energy damage if unliving. A character healed this way restores 1 HP less every time it is cast until they have successfully rested, scaling down to 0 HP.