Inflict Moderate Wounds
School: necromancy [harm]Circle: divine 2nd, occult 2ndSpell Components: V, SAction Time: 1 actionRange: touchShape: touchTargeting: allBase Duration: instantSaving Throw: will halfSpell Resistance: yesRitual Components: n/a
Lays a moderate, harmful hand, dealing 2d8 negative energy damage, +1/level (max +10) on a living target, or healing 2d8, +1/level (max +10) HP as negative energy on an unliving target.