Vine Mine
School
: conjurationCircle
: ancient 5thSpell Components
: V, SAction Time
: 2 actionsRange
: shortShape
: placed radius (medium)Targeting
: all (radius)Base Duration
: permanentSaving Throw
: reflexSpell Resistance
: yesRitual Components
: n/a
Sets a viny trap not far from the caster's feet, nominally unseen unless discovered with a DC 25
Search check. Any caster may have only one vine mine active at a time - setting another trap will cause any active vine mine to dissolve harmlessly. One set, any creature other than the caster which trips the mine causes the entire area to erupt with sticky plants, entangling
the affected for 2d3+1 rounds
, then slowing
them for an additional 2d3+1 rounds
. Instances of vine mine behave like mundane traps and may be disarmed with a DC 28
Handle Device check, else the mine activates.