Glyph of Fear: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
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<code>'''School'''</code>: | <code>'''School'''</code>: necromancy [glyph, mind-affecting] | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: [[Arcane Spells|arcane]] 6th, [[Divine Spells|divine]] 6th, [[Occult Spells|occult]] 6th | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 2 actions | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: short | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: placed radius (medium) | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: all (radius) | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: permanent | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: will | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: no | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: TBA | ||
Inscribes a delicate but frightening glyph not far from the caster's feet, unseen unless discovered with a <code>DC 25</code> [[Search]] check. Any caster may have only one glyph active at a time - inscribing another will cause any active glyph to dissolve harmlessly. Once scribed, any creature other than the caster which trips the glyph causes the entire area to spike with panic with the caster as the subject of fear, ''<code>[[Status Effects|panicking]]</code>'' the affected for <code>3d3+1 rounds</code>. A glyph behaves like a supernatural trap and may be disarmed by anyone with the ''trapfinder'' feat with a <code>DC 32</code> [[Handle Device]] check, else the glyph activates. | |||
Latest revision as of 19:04, 5 July 2025
School: necromancy [glyph, mind-affecting]Circle: arcane 6th, divine 6th, occult 6thSpell Components: V, SAction Time: 2 actionsRange: shortShape: placed radius (medium)Targeting: all (radius)Base Duration: permanentSaving Throw: willSpell Resistance: noRitual Components: TBA
Inscribes a delicate but frightening glyph not far from the caster's feet, unseen unless discovered with a DC 25 Search check. Any caster may have only one glyph active at a time - inscribing another will cause any active glyph to dissolve harmlessly. Once scribed, any creature other than the caster which trips the glyph causes the entire area to spike with panic with the caster as the subject of fear, panicking the affected for 3d3+1 rounds. A glyph behaves like a supernatural trap and may be disarmed by anyone with the trapfinder feat with a DC 32 Handle Device check, else the glyph activates.