Glyph of Fear
School
: necromancy [glyph, mind-affecting]Circle
: arcane 6th, divine 6th, occult 6thSpell Components
: V, SAction Time
: 2 actionsRange
: shortShape
: placed radius (medium)Targeting
: all (radius)Base Duration
: permanentSaving Throw
: willSpell Resistance
: noRitual Components
: TBA
Inscribes a delicate but frightening glyph not far from the caster's feet, unseen unless discovered with a DC 25
Search check. Any caster may have only one glyph active at a time - inscribing another will cause any active glyph to dissolve harmlessly. Once scribed, any creature other than the caster which trips the glyph causes the entire area to spike with panic with the caster as the subject of fear, panicking
the affected for 3d3+1 rounds
. A glyph behaves like a supernatural trap and may be disarmed by anyone with the trapfinder feat with a DC 32
Handle Device check, else the glyph activates.