User contributions for August
15 March 2025
- 03:1003:10, 15 March 2025 diff hist −7 m Artificer No edit summary Tag: Visual edit
- 03:0603:06, 15 March 2025 diff hist +8 m Artificer →Archetype Features Tag: Visual edit
- 03:0503:05, 15 March 2025 diff hist +13 m Artificer →Archetype Features Tag: Visual edit
- 02:5902:59, 15 March 2025 diff hist 0 m Artificer →Vitaler (Vit) Tag: Visual edit
- 02:5802:58, 15 March 2025 diff hist +3,333 m Artificer →Alchemist (Alc) Tag: Visual edit
- 02:1602:16, 15 March 2025 diff hist 0 m Artificer No edit summary Tag: Visual edit
- 02:1102:11, 15 March 2025 diff hist +7,179 m Artificer →Artificers in The Domains of Dread Tag: Visual edit
- 01:3101:31, 15 March 2025 diff hist +5,891 m Artificer No edit summary Tag: Visual edit
14 March 2025
- 13:0013:00, 14 March 2025 diff hist +2,676 N Artificer Created page with "Is sufficiently advanced technology - sufficiently advanced ''progress'' - indistinguishable from magic? This and more are the preeminent questions sought to be answered by an Artificer in the Realms of Terror. Across the demiplane there are those whose intellects persist in cajoling them to pursue not higher dimensions of thought, but perfect understanding of Nature through the lens of Art. Physicians, natural philosophers, academics and alienists all may find refuge in..." Tag: Visual edit
13 March 2025
- 12:5612:56, 13 March 2025 diff hist −109 m Date and Time No edit summary Tag: Visual edit
- 01:0601:06, 13 March 2025 diff hist −1 m Armor No edit summary Tag: Visual edit
27 February 2025
- 04:3904:39, 27 February 2025 diff hist −1 m Spells →Transmutation Tag: Visual edit
- 04:3504:35, 27 February 2025 diff hist +18 m Skills →Poise (Str, Con) Tag: Visual edit
- 04:2704:27, 27 February 2025 diff hist +26 m Armor →Shield Families Tag: Visual edit
24 February 2025
- 00:5800:58, 24 February 2025 diff hist +1 m Artificer Formulae No edit summary Tag: Visual edit
22 February 2025
- 15:4615:46, 22 February 2025 diff hist −1 m Feats →Deceitful Tag: Visual edit
- 15:4015:40, 22 February 2025 diff hist +154 m Skills No edit summary Tag: Visual edit
- 15:3015:30, 22 February 2025 diff hist +1 m Feats →Deceitful Tag: Visual edit
- 03:1103:11, 22 February 2025 diff hist +77 m Stealth and Detection Undo revision 347 by August (talk) Tag: Undo
- 02:2602:26, 22 February 2025 diff hist −77 m Stealth and Detection No edit summary Tags: Reverted Visual edit
- 01:5201:52, 22 February 2025 diff hist +34 m Main Page →THE DOMAINS OF DREAD Tag: Visual edit
- 01:4901:49, 22 February 2025 diff hist +1,863 N Stealth and Detection Created page with "Stealth and its detection thereof has been changed dramatically from vanilla Third Edition in ''The Domains of Dread.'' When a character enters stealth, they become ''<code>hidden</code>,'' unable to be seen by conventional means unless detected. The primary skill for detection is Perception, where the primary skill for stealth is likewise Stealth. Any character can detect another character even if they are not in Detect Mode, but Detect Mode confers addition..." Tag: Visual edit
21 February 2025
- 02:2602:26, 21 February 2025 diff hist −1 m Divine Spells →Evocation Tag: Visual edit
20 February 2025
- 13:0413:04, 20 February 2025 diff hist +3 m Game Rules No edit summary Tag: Visual edit
- 05:1305:13, 20 February 2025 diff hist −5 m Divine Domains No edit summary Tag: Visual edit
- 05:1305:13, 20 February 2025 diff hist −2 m Divine Domains →Protection Tag: Visual edit
- 05:0805:08, 20 February 2025 diff hist +3 m Divine Domains No edit summary Tag: Visual edit
- 02:2302:23, 20 February 2025 diff hist +1 m Spells →Artifice Tag: Visual edit
19 February 2025
- 22:0822:08, 19 February 2025 diff hist +9 m Death, Dying and Maiming →Dying in The Domains of Dread Tag: Visual edit
- 22:0622:06, 19 February 2025 diff hist −5 m Death, Dying and Maiming →Dying in The Domains of Dread Tag: Visual edit
- 22:0522:05, 19 February 2025 diff hist +41 m Death, Dying and Maiming →Maiming and Critical Injuries Tag: Visual edit
- 21:4821:48, 19 February 2025 diff hist −14 m Main Page →THE DOMAINS OF DREAD Tag: Visual edit
- 21:4621:46, 19 February 2025 diff hist 0 m Artificer Formulae August moved page Artifice Formulae to Artificer Formulae without leaving a redirect
- 21:1421:14, 19 February 2025 diff hist +13 m Armor →Shield Families Tag: Visual edit
- 20:5920:59, 19 February 2025 diff hist 0 m Armor →Armor Families Tag: Visual edit
- 20:5120:51, 19 February 2025 diff hist +3 m Armor No edit summary Tags: Manual revert Visual edit
- 20:5120:51, 19 February 2025 diff hist −3 m Armor No edit summary Tags: Reverted Visual edit
- 20:5020:50, 19 February 2025 diff hist −1 m Armor →Armor Families Tag: Visual edit
- 20:4220:42, 19 February 2025 diff hist +2,027 N Armor Created page with "Armor in ''The Domains of Dread'' is the main contributing factor to any character's Armor Class, otherwise denoted as <code>AC</code>. Attackers must beat a target's <code>AC</code> as part of their attack roll in order to hit and deal damage. A character's <code>base AC</code> is <code>10 +/- Dex modifier</code>. They may lose their <code>Dex</code> bonus due to external factors, but will always have negative modifiers applied if present. After their <code>base AC..." Tag: Visual edit
- 19:2419:24, 19 February 2025 diff hist −16 m Maneuvers No edit summary Tag: Visual edit
- 19:1919:19, 19 February 2025 diff hist +4 m Weapons →Weapons in The Domains of Dread Tag: Visual edit
- 17:5817:58, 19 February 2025 diff hist −7 m Races →Halfling Tag: Visual edit
- 16:3416:34, 19 February 2025 diff hist +8 m Weapons →Weapon Species and Families Tag: Visual edit
- 13:5413:54, 19 February 2025 diff hist +4,285 m Weapons →Weapons in The Domains of Dread Tag: Visual edit
- 12:2212:22, 19 February 2025 diff hist +185 m Feats No edit summary Tag: Visual edit
- 12:2012:20, 19 February 2025 diff hist +192 m Feats No edit summary Tag: Visual edit
- 04:0604:06, 19 February 2025 diff hist +13 m Weapons →Weapon Species and Families in The Domains of Dread Tag: Visual edit
- 02:2702:27, 19 February 2025 diff hist 0 m Weapons →Weapon Species and Families in The Domains of Dread Tag: Visual edit
- 02:1602:16, 19 February 2025 diff hist +6,584 N Weapons Created page with "Even the most trivial of encounters in the Realms of Terror permit one be armed, and armed well. == Weapons in ''The Domains of Dread'' == A weapon is any held equipment that deals damage when used directly or with ammunition. Every weapon species belongs both to a weapon family and type. From species the weapon inherits most of its values: base damage die, damage type(s) and weight. A weapon's family determines what ''weapon focus'' feat is required to sp..." Tag: Visual edit
17 February 2025
- 13:2313:23, 17 February 2025 diff hist +27 m Divine Domains No edit summary Tag: Visual edit