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In ''[[The Domains of Dread]],'' every class using the [[Divine Spells|Divine]] spellbook selects upon [[Character Creation|character creation]] two divine domains. One divine domain must be from their [[Ideoligions|ideoligion's]] associated divine domains but the second is free for the divine caster to choose so long as it is not | In ''[[The Domains of Dread]],'' every [[Classes and Archetypes|class]] using the [[Divine Spells|Divine]] spellbook selects upon [[Character Creation|character creation]] two divine domains. One divine domain must be from their [[Ideoligions|ideoligion's]] associated divine domains but the second is free for the divine caster to choose so long as it is not anathema to their ideoligion, or unique to a different ideoligion. [[Paladin|Paladins]] have access to Good as their first divine domain and either Protection, Strength or Light as their second divine domain only. | ||
Spells awarded due to divine domain selection are added as spell-like abilities which may be cast once per rest, the caster level substituted for character level and cast as though the earliest spell circle of appearance. | |||
== Divine Domains in ''The Domains of Dread'' == | == Divine Domains in ''The Domains of Dread'' == | ||
=== Air === | === Air === | ||
Immediate access to spell-like ability, ''manifest air elemental.'' Coalesces an air elemental from local substance to fight for the caster. Improves at 8th level. 1/rest. Elementals are classified as undead for purposes of ''turn, rebuke or control undead.'' Gains ''[[Call Lightning|call lightning]]'' at 3rd level, ''[[ | Immediate access to spell-like ability, ''manifest air elemental.'' Coalesces an air elemental from local substance to fight for the caster. Improves at <code>8th level</code>. <code>1/rest</code>. Elementals are classified as undead for purposes of ''turn, rebuke or control undead.'' Gains ''[[Call Lightning|call lightning]]'' at the <code>3rd level</code>, ''[[Arc of Lightning|arc of lightning]]'' at the <code>8th level</code>, and ''[[Great Thunderclap|great thunderclap]]'' at the <code>12th level</code>. | ||
=== Animal === | === Animal === | ||
Instances of ''summon creature'' count as the next spell up. Gains ''[[Summon Creature I|summon creature I]]'' at 3rd level, ''[[Summon Creature II|summon creature II]]'' at 8th level. | Instances of ''summon creature'' count as the next spell up. Gains ''[[Summon Creature I|summon creature I]]'' at the <code>3rd level</code>, ''[[Summon Creature II|summon creature II]]'' at the <code>8th level</code>. | ||
=== Artifice === | |||
Constructs are classified as undead for purposes of ''turn, rebuke or control undead.'' Any follower of this domain has inherent access to [[Alchemy]] as a crafting [[Crafting and Professions|profession]], and has <code>+2 effective crafting levels</code> for it. Gains no spells. | |||
=== Chaos === | === Chaos === | ||
Immediate access to spell-like ability, ''tides of chaos.'' The caster's next three damage rolls on weapon attacks or spells have a 1d12 modifier, negative or positive. At least one roll is guaranteed to be positive. 1/rest. Gains ''[[Cloud of Bewilderment|cloud of bewilderment]]'' at 3rd level, ''[[Friend to Foe|friend to foe]]'' at 8th level, and ''[[Incite Discord|incite discord]]'' at 12th level. | Immediate access to spell-like ability, ''tides of chaos.'' The caster's next three damage rolls on weapon attacks or spells have a <code>1d12 modifier</code>, negative or positive. At least one roll is guaranteed to be positive. <code>1/rest</code>. Gains ''[[Cloud of Bewilderment|cloud of bewilderment]]'' at the <code>3rd level</code>, ''[[Friend to Foe|friend to foe]]'' at <code>8th level</code>, and ''[[Incite Discord|incite discord]]'' at the <code>12th level</code>. | ||
=== Constellation === | === Constellation === | ||
Immediate access to spell-like ability, ''cloak of stars.'' Manifests a starry endowment on caster, granting fast healing 2 and dealing 1d4 divine damage/2 levels to melee attackers. Gains ''[[glitterdust]]'' at 3rd level, ''[[Dolorous Motes|dolorous motes]]'' at 8th level, and ''[[cometfall]]'' at 12th level. | Immediate access to spell-like ability, ''cloak of stars.'' Manifests a starry endowment on caster, granting <code>fast healing 2</code> and dealing <code>1d4 divine damage/2 levels</code> to melee attackers. Gains ''[[glitterdust]]'' at the <code>3rd level</code>, ''[[Dolorous Motes|dolorous motes]]'' at the <code>8th level</code>, and ''[[cometfall]]'' at the <code>12th level</code>. Unique to the ideoligion of the [[Constellate Faith]]. | ||
=== Damnation === | |||
Immediate access to spell-like ability, ''ensure sacrifice.'' After a successful melee touch attack on a living target at or below <code>1/4 total HP</code> they are slain as though they activated ''<code>deathwatch</code>.'' Player controlled characters, as ''deathwatch,'' are not killed outright but set to <code>-5 HP</code> with <code>-5 on their death saves</code>. Affecting a target by this ability heals the caster <code>1/4 their total HP</code> and grants <code>+2 untyped AC</code> and <code>+2 divine damage</code> on primary weapon attacks for a number of rounds equal to half the follower's level, rounded down. <code>1/rest</code>. Gains ''[[poison]]'' at the <code>6th level</code>, [[Lesser Foment Hex|''lesser foment hex'']] at the <code>9th level</code>, and ''[[destruction]]'' at the <code>12th level</code>. Unique to the ideoligion of [[Erlin]]. | |||
=== Darkness === | === Darkness === | ||
Follower allocates ''[[Blind-Fight|blind-fight]]'' as a free feat and low-light vision at 8th level, or darkvision if they already have low-light vision. Gains ''[[darkness]]'' at 3rd level, ''[[Shadow | Follower allocates ''[[Feats#Blind-Fight|blind-fight]]'' as a free feat immediately and low-light vision at the <code>8th level</code>, or darkvision if they already have low-light vision. Gains ''[[darkness]]'' at the <code>3rd level</code>, ''[[Veil of Shadow|veil of shadow]]'' at the <code>8th level</code>. | ||
=== Death === | === Death === | ||
Immediate access to spell-like ability, ''death touch.'' After a successful melee touch attack, the | Immediate access to spell-like ability, ''death touch.'' After a successful melee touch attack, the target takes <code>1d6 negative energy damage/2 levels</code>. Inverted effect on undead, healing them. <code>1/rest</code>. Gains ''[[Ghoul Touch|ghoul touch]]'' at the <code>3rd level</code>, ''[[Ghoul Gesture|ghoul gesture]]'' at the <code>8th level</code>. | ||
=== Disease === | === Disease === | ||
Vermin are classified as undead for purposes of ''turn, rebuke or control undead.'' Follower is immune to | Vermin are classified as undead for purposes of ''turn, rebuke or control undead.'' Follower is immune to mundane poison. Gains ''[[Summon Swarm|summon swarm]]'' at <code>3rd level</code>, ''[[Bubbling Poison|bubbling poison]]'' at the <code>8th level</code>, and ''[[miasma]]'' at the <code>12th level</code>. | ||
=== Destruction === | === Destruction === | ||
Constructs are classified as undead for purposes of ''turn, rebuke or control undead.'' Gains ''[[shatter]]'' at 3rd level, ''[[shout]]'' at 8th level. | Constructs are classified as undead for purposes of ''turn, rebuke or control undead.'' Gains ''[[shatter]]'' at the <code>3rd level</code>, ''[[shout]]'' at the <code>8th level</code>, and ''[[crumble]]'' at the <code>12th level</code>. | ||
=== Earth === | === Earth === | ||
Immediate access to spell-like ability, ''manifest earth elemental.'' Coalesces an earth elemental from local substance to fight for the caster. Improves at 8th level. 1/rest. Elementals are classified as undead for purposes of ''turn, rebuke or control undead.'' Gains ''[[Magic Stone|magic stone]]'' at 3rd level, ''[[stoneskin]]'' at 8th level, and ''[[Wrack Earth|wrack earth]]'' at 12th level. | Immediate access to spell-like ability, ''manifest earth elemental.'' Coalesces an earth elemental from local substance to fight for the caster. Improves at <code>8th level</code>. <code>1/rest</code>. Elementals are classified as undead for purposes of ''turn, rebuke or control undead.'' Gains ''[[Magic Stone|magic stone]]'' at the <code>3rd level</code>, ''[[stoneskin]]'' at the <code>8th level</code>, and ''[[Wrack Earth|wrack earth]]'' at the <code>12th level</code>. | ||
=== Eternity === | |||
Immediate access to spell-like ability, ''continued service.'' Targeted corpse is raised as an unintelligent undead under control of the follower with attributes equal to <code>0.75x their base values, rounded down</code> with any formerly equipped armor or weapon. <code>1/rest</code>, undead loses cohesion and is destroyed on rest. Cannot be performed on the corpses of player controlled characters. Gains ''[[Mollify Undead|mollify undead]]'' at <code>6th level</code>, ''[[Stone Bones|stone bones]]'' at <code>9th level</code>, and ''[[Control Undead (spell)|control undead]]'' at <code>12th level</code>. Unique to the ideoligion of [[the Eternal Order]]. | |||
=== Evil === | === Evil === | ||
Outsiders are classified as undead for purposes of ''turn, rebuke or control undead.'' Gains ''[[darkbolt]]'' at 3rd level, ''[[Vampiric Touch|vampiric touch]]'' at 6th level, ''[[Finger of Agony|finger of agony]]'' at 8th level, and ''[[Pulse of Hate|pulse of hate]]'' at 12th level. | Outsiders are classified as undead for purposes of ''turn, rebuke or control undead.'' Gains ''[[darkbolt]]'' at the <code>3rd level</code>, ''[[Vampiric Touch|vampiric touch]]'' at the <code>6th level</code>, ''[[Finger of Agony|finger of agony]]'' at the <code>8th level</code>, and ''[[Pulse of Hate|pulse of hate]]'' at the <code>12th level</code>. | ||
=== Fate === | === Fate === | ||
Immediate access to spell-like ability, ''pull fate.'' Broadcast target takes 10 on next roll. 1/rest. Gains ''[[True Strike|true strike]]'' at 3rd level, ''[[ | Immediate access to spell-like ability, ''pull fate.'' Broadcast target takes <code>10</code> on next roll. <code>1/rest</code>. Gains ''[[True Strike|true strike]]'' at the <code>3rd level</code>, ''[[Mind Blank|mind blank]]'' at the <code>8th level</code>. | ||
=== Fire === | === Fire === | ||
Immediate access to spell-like ability, ''manifest fire elemental.'' Coalesces a fire elemental from local substance to fight for the caster. Improves at 8th level. 1/rest. Elementals are classified as undead for purposes of ''turn, rebuke or control undead.'' Gains ''[[flamelash]]'' at 3rd level, ''[[Scalding Steam|scalding steam]]'' at 8th level, and ''[[Wall of Fire|wall of fire]]'' at 12th level. | Immediate access to spell-like ability, ''manifest fire elemental.'' Coalesces a fire elemental from local substance to fight for the caster. Improves at <code>8th level</code>. <code>1/rest</code>. Elementals are classified as undead for purposes of ''turn, rebuke or control undead.'' Gains ''[[flamelash]]'' at the <code>3rd level</code>, ''[[Scalding Steam|scalding steam]]'' at the <code>8th level</code>, and ''[[Wall of Fire|wall of fire]]'' at the <code>12th level</code>. | ||
=== Good === | === Good === | ||
Outsiders are classified as undead for purposes of ''turn, rebuke or control undead.'' Gains ''[[Ray of Hope|ray of hope]]'' at 3rd level, ''[[heroism]]'' at 6th level, ''[[Good Hope|good hope]]'' at 8th level, and ''[[Greater Heroism|greater heroism]]'' at 12th level. | Outsiders are classified as undead for purposes of ''turn, rebuke or control undead.'' Gains ''[[Ray of Hope|ray of hope]]'' at the <code>3rd level</code>, ''[[heroism]]'' at the <code>6th level</code>, ''[[Good Hope|good hope]]'' at the <code>8th level</code>, and ''[[Greater Heroism|greater heroism]]'' at the <code>12th level</code>. | ||
=== Healing === | === Healing === | ||
Follower grants +3 to any roll made to stabilize another or use healing [[equipment]]. Spells | Follower grants <code>+3 to any roll made to stabilize another or use healing [[equipment]]</code> in a medium radius to self and allies (does not stack with instances of itself). Spells tagged as healing are always empowered. Gains ''[[Cure Serious Wounds|cure serious wounds]]'' at the <code>3rd level</code>, ''[[Healing Motes|healing motes]]'' at the <code>8th level</code>. | ||
=== Knowledge === | === Knowledge === | ||
Immediate access to spell-like ability, ''intuit knowledge.'' The next item examined will have any hidden, non-evasive modifiers revealed. 1/rest. Follower grants +2 to [[Knowledge]] and [[Lore]] checks made in a medium radius to self and allies (does not stack with instances of itself). Gains ''[[identify]]'' at 3rd level, ''[[Mind Fog|mind fog]]'' at 8th level. | Immediate access to spell-like ability, ''intuit knowledge.'' The next item examined will have any hidden, non-evasive modifiers revealed. <code>1/rest</code>. Follower grants <code>+2 to [[Knowledge]] and [[Lore]] checks</code> made in a medium radius to self and allies (does not stack with instances of itself). Gains ''[[identify]]'' at the <code>3rd level</code>, ''[[Mind Fog|mind fog]]'' at the <code>8th level</code>. | ||
=== Law === | === Law === | ||
Immediate access to spell-like ability, ''suppress chaos.'' The caster takes 10, +1/2 levels on their next three rolls. Gains ''[[Vision of the Omniscient Eye|vision of the omniscient eye]]'' at 3rd level, ''[[Halting Gaze|halting gaze]]'' at 8th level, and ''[[Gaze | Immediate access to spell-like ability, ''suppress chaos.'' The caster takes <code>10</code>, <code>+1/2 levels</code> on their next three rolls. <code>1/rest</code>. Gains ''[[Vision of the Omniscient Eye|vision of the omniscient eye]]'' at the <code>3rd level</code>, ''[[Halting Gaze|halting gaze]]'' at the <code>8th level</code>, and ''[[Righteous Gaze|righteous gaze]]'' at the <code>12th level</code>. | ||
=== Light === | === Light === | ||
''Turn, rebuke or control undead'' adds magical light to all in radius, as ''glitterdust.'' Gains ''[[Hypnotic Pattern|hypnotic pattern]]'' at 3rd level, ''[[Rainbow Pattern|rainbow pattern]]'' at 8th level, and ''[[Prismatic Spray|prismatic spray]]'' at 12th level. | ''Turn, rebuke or control undead'' adds magical light to all in radius, as ''glitterdust.'' Gains ''[[Hypnotic Pattern|hypnotic pattern]]'' at the <code>3rd level</code>, ''[[Rainbow Pattern|rainbow pattern]]'' at the <code>8th level</code>, and ''[[Prismatic Spray|prismatic spray]]'' at the <code>12th level</code>. | ||
=== Luck === | === Luck === | ||
Immediate access to spell-like ability, ''good fortune.'' Caster or broadcast target takes 20 on next attack roll or save. 1/rest. Gains ''[[Vision of Impending Blades|vision of impending blades]]'' at 3rd level, ''[[deflect]]'' at 6th level, and ''[[displacement]]'' at 8th level. | Immediate access to spell-like ability, ''good fortune.'' Caster or broadcast target takes <code>20</code> on next attack roll or save. <code>1/rest</code>. Gains ''[[Vision of Impending Blades|vision of impending blades]]'' at the <code>3rd level</code>, ''[[deflect]]'' at the <code>6th level</code>, and ''[[displacement]]'' at the <code>8th level</code>. | ||
=== Moon === | === Moon === | ||
Immediate access to spell-like ability, ''call moonpower.'' Cylinder deals 1d6 divine damage/2 levels, increases to 1d8 against shapechangers. 1/rest, 2/rest at 8th level. ''Turn, rebuke or control undead'' is empowered during [[Time | Immediate access to spell-like ability, ''call moonpower.'' Cylinder deals <code>1d6 divine damage/2 levels</code>, increases to <code>1d8</code> against shapechangers. <code>1/rest</code>, <code>2/rest</code> at <code>8th level</code>. ''Turn, rebuke or control undead'' is empowered during [[Date and Time|night periods]]. Gains ''[[darkvision]]'' at the <code>3rd level</code>, ''[[languor]]'' at the <code>8th level</code>. | ||
=== Mora === | |||
Immediate access to spell-like ability, ''concert of the ancients.'' Follower takes <code>20</code> on next Performance check and grants <code>+4 to [[Fear, Horror and Delirium]]</code> checks made in a medium radius to self and allies for a number of rounds equal to half their level, rounded down when that check completes. <code>1/rest</code>. Gains ''[[whelm]]'' at the <code>3rd level</code>, ''[[Good Hope|good hope]]'' at the <code>6th level</code>, ''[[Break Enchantment|break enchantment]]'' at the <code>8th level</code>, and ''[[Irresistible Dance|irresistible dance]]'' at the <code>12th level</code>. Unique to the ideoligion of [[the Ancestral Choir]]. | |||
=== Magic === | === Magic === | ||
Follower | Follower gains <code>+4 to [[Handle Magical Device]] and [[Spellcraft]] checks</code>. They may commit two additional theoretical spells known. Grants ''[[Mage Armor|mage armor]]'' at the <code>3rd level</code>, [[Magic Missile|''magic missile'']] at the <code>6th level</code>, ''[[stoneskin]]'' at the <code>8th level</code>, and [[Spell Breach|''spell breach'']] at the <code>12th level</code>. | ||
=== Mists === | === Mists === | ||
Immediate access to spell-like ability, ''misty shroud.'' Manifests an obscuring endowment on caster, granting 30% concealment and dealing 1d4 divine damage/2 levels to melee attackers. Improves to | Immediate access to spell-like ability, ''misty shroud.'' Manifests an obscuring endowment on caster, granting <code>30% ''concealment''</code> and dealing <code>1d4 divine damage/2 levels</code> to melee attackers. Improves to <code>55% ''concealment''</code> at <code>8th level</code>. <code>1/rest</code>. Gains ''[[Obscuring Mist|obscuring mist]]'' at the <code>3rd level</code>, ''[[Caustic Gas|caustic gas]]'' at the <code>8th level</code>, and ''[[Freezing Fog|freezing fog]]'' at the <code>12th level</code>. Unique to the ideoligion of [[Ezra]]. | ||
=== Nature === | === Nature === | ||
Beasts and vermin count as undead for purposes of ''turn, rebuke or control undead.'' Gains ''[[barkskin]]'' at 3rd level, ''[[Rusting Grasp|rusting grasp]]'' at 6th level, and ''[[Vine Mine|vine mine]]'' at 8th level. | Beasts and vermin count as undead for purposes of ''turn, rebuke or control undead.'' Gains ''[[barkskin]]'' at the <code>3rd level</code>, ''[[Rusting Grasp|rusting grasp]]'' at the <code>6th level</code>, and ''[[Vine Mine|vine mine]]'' at the <code>8th level</code>. | ||
=== Navigation === | |||
Immediate access to spell-like ability, ''spirits' navigation.'' Follower grants <code>+2 to Search checks</code> as passive, doubling when activated in a medium radius to self and allies for a ''quick'' duration (does not stack with instances of itself). Successful checks within this duration grant <code>+1d4 divine damage</code> on primary weapon attacks and <code>2/- DR</code> to those in range. <code>2/rest</code>. Gains ''[[Vision of the Omniscient Eye|vision of the omniscient eye]]'' at <code>6th level</code>, ''[[Eyes of the Oracle|eyes of the oracle]]'' at <code>9th level</code>, ''[[vision]]'' at <code>12th level</code>. Unique to the ideoligion of [[Lakant Spiritualism]]. | |||
=== Protection === | === Protection === | ||
Immediate access to spell-like ability, '' | Immediate access to spell-like ability, ''ablative ward.'' Ward on target beside caster grants <code>5/+1 DR</code>, absorbing <code>25 HP</code> before collapsing. At <code>8th level</code> this increases to <code>8/+2 DR</code>, absorbing <code>40 HP</code> before collapsing. <code>1/rest</code>. Gains ''[[shield]]'' at the <code>3rd level</code>, ''[[Lesser Globe of Invulnerability|lesser globe of invulnerability]]'' at the <code>8th level</code>, and ''[[Globe of Invulnerability|globe of invulnerability]]'' at the <code>12th level</code>. | ||
=== Reason === | |||
Immediate access to spell-like ability, ''stand in reason.'' Follower attempts to drop any supernatural effect from themselves as though self-casting ''dispel magic.'' This is a free action and may be attempted when otherwise immobilized, but not ''<code>petrified</code>''. Will strip both friendly and hostile effects. <code>1/rest</code>. Follower sets their defensive <code>DC</code> to overcome spell resistance <code>2 caster levels</code> higher than usual. Gains ''[[Dispel Magic|dispel magic]]'' at the <code>3rd level</code>, ''[[Lesser Spell Breach|lesser spell breach]]'' at the <code>6th level</code>, and ''[[Greater Dispel Magic|greater dispel magic]]'' at the <code>8th level</code>. Unique to the ideoligion of [[Divinity of Mankind]]. | |||
=== Revenge === | === Revenge === | ||
Immediate access to spell-like ability, '' | Follower gains <code>+2 divine damage</code> on primary weapon attack for every <code>1/4 total HP</code> they are missing, stacking up to <code>+6 divine damage</code>. Attacking a target who has dealt at least <code>25% of the follower's total HP</code> in damage that rest doubles this effect. Gains ''[[bane]]'' at the <code>3rd level</code>, ''[[Induce Bloodlust|induce bloodlust]]'' at the <code>8th level</code>, and ''[[eyebite]]'' at the <code>12th level</code>. | ||
=== Salvation === | |||
Immediate access to spell-like ability, ''soothe sacrifice.'' An ally within medium range who is downed but not yet dead or maimed will be raised at <code>50% total HP</code> with <code>+2 untyped AC</code> and <code>+2 divine damage</code> to primary weapon attacks for a number of rounds equal to half the follower's level, rounded down, keeping their HP after the effect ends. The follower is reduced to <code>0 HP</code> and cannot be raised until the effect ends. <code>1/rest</code>. Gains ''[[Neutralize Poison|neutralize poison]]'' at the <code>6th level</code>, ''[[Neutralize Hex|neutralize hex]]'' at the <code>9th level</code>, and ''[[restoration]]'' at the <code>12th level</code>. Unique to the ideoligion of [[the Morninglord]]. | |||
=== Scrutiny === | |||
Follower rolls twice when saving against illusions. Gains <code>+2 to Intuition and Perception checks</code>. Gains ''[[True Seeing|true seeing]]'' at the <code>8th level</code>, ''[[Field of Scrutiny|field of scrutiny]]'' at the <code>12th level</code>. Unique to the ideoligion of [[Law (ideoligion)|Law]]. | |||
=== Slaughter === | === Slaughter === | ||
Shapechangers are classified as undead for purposes of ''turn, rebuke or control undead.'' Immediate access to spell-like ability, ''glorious slaughter.'' Enemies slain in medium radius around caster restores 4 HP, may overheal up to 12 temporary HP. 1/rest. Gains ''[[Death Knell|death knell]]'' at 3rd level, ''[[Induce Bloodlust|induce bloodlust]]'' at 8th level. | Shapechangers are classified as undead for purposes of ''turn, rebuke or control undead.'' Immediate access to spell-like ability, ''glorious slaughter.'' Enemies slain in medium radius around caster restores <code>4 HP</code>, may overheal up to <code>12 temporary HP</code>. <code>1/rest</code>. Gains ''[[Death Knell|death knell]]'' at the <code>3rd level</code>, ''[[Induce Bloodlust|induce bloodlust]]'' at the <code>8th level</code>. Unique to the ideoligion of [[the Beast Gods]]. | ||
=== Strength === | === Strength === | ||
Immediate access to spell-like ability, ''divine strength.'' Caster grants +2, +1/4 levels (minimum +1) to [[Attributes| | Immediate access to spell-like ability, ''divine strength.'' Caster grants self <code>+2, +1/4 levels (minimum +1) to [[Attributes|STR]]</code> for a ''short'' duration. <code>1/rest</code>, <code>2/rest</code> at <code>8th level</code>. Gains ''[[Divine Sacrifice|divine sacrifice]]'' at the <code>3rd level</code>, ''[[Wave of Fatigue|wave of fatigue]]'' at the <code>8th level</code>. | ||
=== Sun === | === Sun === | ||
Immediate access to spell-like ability, ''call sunpower.'' Cone deals 1d6 divine damage/2 levels, increases to 1d8 against undead. 1/rest, 2/rest at 8th level. ''Turn, rebuke or control undead'' is empowered during day periods. Gains ''[[darkvision]]'' at 3rd level, ''[[Anger of the Noonday Sun|anger of the noonday sun]]'' at 8th level. | Immediate access to spell-like ability, ''call sunpower.'' Cone deals <code>1d6 divine damage/2 levels</code>, increases to <code>1d8</code> against undead. <code>1/rest</code>, <code>2/rest</code> at <code>8th level</code>. ''Turn, rebuke or control undead'' is empowered during day periods. Gains ''[[darkvision]]'' at the <code>3rd level</code>, ''[[Anger of the Noonday Sun|anger of the noonday sun]]'' at the <code>8th level</code>. | ||
=== Travel === | === Travel === | ||
Immediate access to spell-like ability, ''pass without trace.'' Caster gains 100% concealment, immunity to entanglement, and 50% increased movement speed, ending on attack. Gains ''slow'' at 3rd level, ''haste'' at 8th level. | Immediate access to spell-like ability, ''pass without trace.'' Caster gains <code>100% ''concealment''</code>, immunity to ''<code>entanglement</code>'', and <code>50% increased movement speed</code>, ending on attack. <code>1/rest</code>. Gains ''[[slow]]'' at the <code>3rd level</code>, ''[[haste]]'' at the <code>8th level</code>. | ||
=== Trickery === | === Trickery === | ||
Immediate access to spell-like ability, ''bestow mischief.'' Ward on target grants <code>+1/2 levels to [[Stealth]], [[Search]], [[Handle Device]], and [[Sleight of Hand]]</code> equivalent to hard ranks for a ''quick'' duration. <code>1/rest</code>, <code>2/rest</code> at the <code>8th level</code>. Gains ''[[invisibility]]'' at the <code>3rd level</code>, ''[[displacement]]'' at the <code>8th level</code>. | |||
=== Vengeance === | |||
Immediate access to spell-like ability, ''herald vengeance.'' Manifests a revengeful field on caster, dealing <code>1d6 divine damage/2 levels</code> to melee attackers. If the caster falls to <code>0 HP</code> or below during effect, deals <code>2d6+2 divine damage/4 levels</code> to enemies in radius and sets <code>HP to 1</code> for the next <code>3 rounds</code>, ending effect. <code>1/rest</code>. Gains ''[[scare]]'' at the <code>3rd level</code>, ''[[Hold Person|hold person]]'' at the <code>6th level</code>, ''[[fear]]'' at the <code>8th level</code>, and ''[[becoming]]'' at the <code>12th level</code>. Unique to the ideoligion of [[Rǎz]]. | |||
=== War === | === War === | ||
Immediate access to spell like ability, ''divine mastery.'' Caster grants +1, +1/4 levels (minimum +1) to Dexterity, Constitution and to attack and damage rolls. 1/rest, 2/rest at 8th level. Gains ''[[combust]]'' at 3rd level, ''[[Fire in the Blood|fire in the blood]]'' at 8th level. | Immediate access to spell like ability, ''divine mastery.'' Caster grants <code>+1, +1/4 levels (minimum +1) to Dexterity, Constitution and to attack and damage rolls</code>. <code>1/rest</code>, <code>2/rest</code> at <code>8th level</code>. Gains ''[[combust]]'' at the <code>3rd level</code>, ''[[Fire in the Blood|fire in the blood]]'' at the <code>8th level</code>. | ||
=== Water === | === Water === | ||
Immediate access to spell-like ability, ''manifest water elemental.'' Coalesces a water elemental from local substance to fight for the caster. Improves at 8th level. 1/rest. Elementals count as undead for purposes of ''turn, rebuke or control undead.'' Gains ''[[Thin Air|thin air]]'' at 3rd level, ''[[Wall of Water|wall of water]]'' at 8th level, and ''[[drown]]'' at 12th level. | Immediate access to spell-like ability, ''manifest water elemental.'' Coalesces a water elemental from local substance to fight for the caster. Improves at <code>8th level</code>. <code>1/rest</code>. Elementals count as undead for purposes of ''turn, rebuke or control undead.'' Gains ''[[Thin Air|thin air]]'' at the <code>3rd level</code>, ''[[Wall of Water|wall of water]]'' at <code>8th level</code>, and ''[[drown]]'' at the <code>12th level</code>. | ||
=== Wealth === | === Wealth === | ||
Immediate access to spell-like ability, ''manifold wealth.'' Spends 10/2 levels [[Economy and Currency|silver]] to bestow +1 to a weapon's attack and damage rolls. Price triples every time ''manifold wealth'' is cast before resting, | Immediate access to spell-like ability, ''manifold wealth.'' Spends <code>10/2 levels [[Economy and Currency|silver]]</code> to bestow <code>+1 to a weapon's attack and damage rolls</code> for a ''normal'' duration. Price triples every time ''manifold wealth'' is cast before resting, stacking only to <code>+2 per target</code>. Follower gains <code>+4 to [[Appraise]] checks</code>. Gains no spells. | ||
=== Weave === | === Weave === | ||
Immediate access to spell-like ability, ''unknit weave.'' Broadcast bestows target -2 CL. 1/rest. Follower grants +2 CL in medium radius to self and allies (does not stack with instances of itself). At rest time, select any one spell from the Arcane spellbook to dispense as a scroll usable only by the caster. Must be an Arcane spell whose spell circle is at least one spell circle behind the Divine spell circle the caster can cast (minimum 1st Circle, max 5th Circle). May only have 1 unused scroll in inventory, increasing to 2 at 8th level and 3 at 12th level. Gains no spells. | Immediate access to spell-like ability, ''unknit weave.'' Broadcast bestows target <code>-2 CL</code> for a ''short'' duration. <code>1/rest</code>. Follower grants <code>+2 CL</code> in medium radius to self and allies (does not stack with instances of itself). At rest time, select any one spell from the [[Arcane Spells|Arcane]] spellbook to dispense as a scroll usable only by the caster. Must be an Arcane spell whose spell circle is at least one spell circle behind the [[Divine Spells|Divine]] spell circle the caster can cast <code>(minimum 1st Circle, max 5th Circle)</code>. May only have <code>1</code> unused scroll in inventory, increasing to <code>2</code> at <code>8th level</code> and <code>3</code> at <code>12th level</code>. Gains no spells. Unique to the ideoligion of [[Hala]]. | ||
Latest revision as of 20:44, 16 October 2025
In The Domains of Dread, every class using the Divine spellbook selects upon character creation two divine domains. One divine domain must be from their ideoligion's associated divine domains but the second is free for the divine caster to choose so long as it is not anathema to their ideoligion, or unique to a different ideoligion. Paladins have access to Good as their first divine domain and either Protection, Strength or Light as their second divine domain only.
Spells awarded due to divine domain selection are added as spell-like abilities which may be cast once per rest, the caster level substituted for character level and cast as though the earliest spell circle of appearance.
Divine Domains in The Domains of Dread
Air
Immediate access to spell-like ability, manifest air elemental. Coalesces an air elemental from local substance to fight for the caster. Improves at 8th level. 1/rest. Elementals are classified as undead for purposes of turn, rebuke or control undead. Gains call lightning at the 3rd level, arc of lightning at the 8th level, and great thunderclap at the 12th level.
Animal
Instances of summon creature count as the next spell up. Gains summon creature I at the 3rd level, summon creature II at the 8th level.
Artifice
Constructs are classified as undead for purposes of turn, rebuke or control undead. Any follower of this domain has inherent access to Alchemy as a crafting profession, and has +2 effective crafting levels for it. Gains no spells.
Chaos
Immediate access to spell-like ability, tides of chaos. The caster's next three damage rolls on weapon attacks or spells have a 1d12 modifier, negative or positive. At least one roll is guaranteed to be positive. 1/rest. Gains cloud of bewilderment at the 3rd level, friend to foe at 8th level, and incite discord at the 12th level.
Constellation
Immediate access to spell-like ability, cloak of stars. Manifests a starry endowment on caster, granting fast healing 2 and dealing 1d4 divine damage/2 levels to melee attackers. Gains glitterdust at the 3rd level, dolorous motes at the 8th level, and cometfall at the 12th level. Unique to the ideoligion of the Constellate Faith.
Damnation
Immediate access to spell-like ability, ensure sacrifice. After a successful melee touch attack on a living target at or below 1/4 total HP they are slain as though they activated deathwatch. Player controlled characters, as deathwatch, are not killed outright but set to -5 HP with -5 on their death saves. Affecting a target by this ability heals the caster 1/4 their total HP and grants +2 untyped AC and +2 divine damage on primary weapon attacks for a number of rounds equal to half the follower's level, rounded down. 1/rest. Gains poison at the 6th level, lesser foment hex at the 9th level, and destruction at the 12th level. Unique to the ideoligion of Erlin.
Darkness
Follower allocates blind-fight as a free feat immediately and low-light vision at the 8th level, or darkvision if they already have low-light vision. Gains darkness at the 3rd level, veil of shadow at the 8th level.
Death
Immediate access to spell-like ability, death touch. After a successful melee touch attack, the target takes 1d6 negative energy damage/2 levels. Inverted effect on undead, healing them. 1/rest. Gains ghoul touch at the 3rd level, ghoul gesture at the 8th level.
Disease
Vermin are classified as undead for purposes of turn, rebuke or control undead. Follower is immune to mundane poison. Gains summon swarm at 3rd level, bubbling poison at the 8th level, and miasma at the 12th level.
Destruction
Constructs are classified as undead for purposes of turn, rebuke or control undead. Gains shatter at the 3rd level, shout at the 8th level, and crumble at the 12th level.
Earth
Immediate access to spell-like ability, manifest earth elemental. Coalesces an earth elemental from local substance to fight for the caster. Improves at 8th level. 1/rest. Elementals are classified as undead for purposes of turn, rebuke or control undead. Gains magic stone at the 3rd level, stoneskin at the 8th level, and wrack earth at the 12th level.
Eternity
Immediate access to spell-like ability, continued service. Targeted corpse is raised as an unintelligent undead under control of the follower with attributes equal to 0.75x their base values, rounded down with any formerly equipped armor or weapon. 1/rest, undead loses cohesion and is destroyed on rest. Cannot be performed on the corpses of player controlled characters. Gains mollify undead at 6th level, stone bones at 9th level, and control undead at 12th level. Unique to the ideoligion of the Eternal Order.
Evil
Outsiders are classified as undead for purposes of turn, rebuke or control undead. Gains darkbolt at the 3rd level, vampiric touch at the 6th level, finger of agony at the 8th level, and pulse of hate at the 12th level.
Fate
Immediate access to spell-like ability, pull fate. Broadcast target takes 10 on next roll. 1/rest. Gains true strike at the 3rd level, mind blank at the 8th level.
Fire
Immediate access to spell-like ability, manifest fire elemental. Coalesces a fire elemental from local substance to fight for the caster. Improves at 8th level. 1/rest. Elementals are classified as undead for purposes of turn, rebuke or control undead. Gains flamelash at the 3rd level, scalding steam at the 8th level, and wall of fire at the 12th level.
Good
Outsiders are classified as undead for purposes of turn, rebuke or control undead. Gains ray of hope at the 3rd level, heroism at the 6th level, good hope at the 8th level, and greater heroism at the 12th level.
Healing
Follower grants +3 to any roll made to stabilize another or use healing equipment in a medium radius to self and allies (does not stack with instances of itself). Spells tagged as healing are always empowered. Gains cure serious wounds at the 3rd level, healing motes at the 8th level.
Knowledge
Immediate access to spell-like ability, intuit knowledge. The next item examined will have any hidden, non-evasive modifiers revealed. 1/rest. Follower grants +2 to Knowledge and Lore checks made in a medium radius to self and allies (does not stack with instances of itself). Gains identify at the 3rd level, mind fog at the 8th level.
Law
Immediate access to spell-like ability, suppress chaos. The caster takes 10, +1/2 levels on their next three rolls. 1/rest. Gains vision of the omniscient eye at the 3rd level, halting gaze at the 8th level, and righteous gaze at the 12th level.
Light
Turn, rebuke or control undead adds magical light to all in radius, as glitterdust. Gains hypnotic pattern at the 3rd level, rainbow pattern at the 8th level, and prismatic spray at the 12th level.
Luck
Immediate access to spell-like ability, good fortune. Caster or broadcast target takes 20 on next attack roll or save. 1/rest. Gains vision of impending blades at the 3rd level, deflect at the 6th level, and displacement at the 8th level.
Moon
Immediate access to spell-like ability, call moonpower. Cylinder deals 1d6 divine damage/2 levels, increases to 1d8 against shapechangers. 1/rest, 2/rest at 8th level. Turn, rebuke or control undead is empowered during night periods. Gains darkvision at the 3rd level, languor at the 8th level.
Mora
Immediate access to spell-like ability, concert of the ancients. Follower takes 20 on next Performance check and grants +4 to Fear, Horror and Delirium checks made in a medium radius to self and allies for a number of rounds equal to half their level, rounded down when that check completes. 1/rest. Gains whelm at the 3rd level, good hope at the 6th level, break enchantment at the 8th level, and irresistible dance at the 12th level. Unique to the ideoligion of the Ancestral Choir.
Magic
Follower gains +4 to Handle Magical Device and Spellcraft checks. They may commit two additional theoretical spells known. Grants mage armor at the 3rd level, magic missile at the 6th level, stoneskin at the 8th level, and spell breach at the 12th level.
Mists
Immediate access to spell-like ability, misty shroud. Manifests an obscuring endowment on caster, granting 30% concealment and dealing 1d4 divine damage/2 levels to melee attackers. Improves to 55% concealment at 8th level. 1/rest. Gains obscuring mist at the 3rd level, caustic gas at the 8th level, and freezing fog at the 12th level. Unique to the ideoligion of Ezra.
Nature
Beasts and vermin count as undead for purposes of turn, rebuke or control undead. Gains barkskin at the 3rd level, rusting grasp at the 6th level, and vine mine at the 8th level.
Immediate access to spell-like ability, spirits' navigation. Follower grants +2 to Search checks as passive, doubling when activated in a medium radius to self and allies for a quick duration (does not stack with instances of itself). Successful checks within this duration grant +1d4 divine damage on primary weapon attacks and 2/- DR to those in range. 2/rest. Gains vision of the omniscient eye at 6th level, eyes of the oracle at 9th level, vision at 12th level. Unique to the ideoligion of Lakant Spiritualism.
Protection
Immediate access to spell-like ability, ablative ward. Ward on target beside caster grants 5/+1 DR, absorbing 25 HP before collapsing. At 8th level this increases to 8/+2 DR, absorbing 40 HP before collapsing. 1/rest. Gains shield at the 3rd level, lesser globe of invulnerability at the 8th level, and globe of invulnerability at the 12th level.
Reason
Immediate access to spell-like ability, stand in reason. Follower attempts to drop any supernatural effect from themselves as though self-casting dispel magic. This is a free action and may be attempted when otherwise immobilized, but not petrified. Will strip both friendly and hostile effects. 1/rest. Follower sets their defensive DC to overcome spell resistance 2 caster levels higher than usual. Gains dispel magic at the 3rd level, lesser spell breach at the 6th level, and greater dispel magic at the 8th level. Unique to the ideoligion of Divinity of Mankind.
Revenge
Follower gains +2 divine damage on primary weapon attack for every 1/4 total HP they are missing, stacking up to +6 divine damage. Attacking a target who has dealt at least 25% of the follower's total HP in damage that rest doubles this effect. Gains bane at the 3rd level, induce bloodlust at the 8th level, and eyebite at the 12th level.
Salvation
Immediate access to spell-like ability, soothe sacrifice. An ally within medium range who is downed but not yet dead or maimed will be raised at 50% total HP with +2 untyped AC and +2 divine damage to primary weapon attacks for a number of rounds equal to half the follower's level, rounded down, keeping their HP after the effect ends. The follower is reduced to 0 HP and cannot be raised until the effect ends. 1/rest. Gains neutralize poison at the 6th level, neutralize hex at the 9th level, and restoration at the 12th level. Unique to the ideoligion of the Morninglord.
Scrutiny
Follower rolls twice when saving against illusions. Gains +2 to Intuition and Perception checks. Gains true seeing at the 8th level, field of scrutiny at the 12th level. Unique to the ideoligion of Law.
Slaughter
Shapechangers are classified as undead for purposes of turn, rebuke or control undead. Immediate access to spell-like ability, glorious slaughter. Enemies slain in medium radius around caster restores 4 HP, may overheal up to 12 temporary HP. 1/rest. Gains death knell at the 3rd level, induce bloodlust at the 8th level. Unique to the ideoligion of the Beast Gods.
Strength
Immediate access to spell-like ability, divine strength. Caster grants self +2, +1/4 levels (minimum +1) to STR for a short duration. 1/rest, 2/rest at 8th level. Gains divine sacrifice at the 3rd level, wave of fatigue at the 8th level.
Sun
Immediate access to spell-like ability, call sunpower. Cone deals 1d6 divine damage/2 levels, increases to 1d8 against undead. 1/rest, 2/rest at 8th level. Turn, rebuke or control undead is empowered during day periods. Gains darkvision at the 3rd level, anger of the noonday sun at the 8th level.
Travel
Immediate access to spell-like ability, pass without trace. Caster gains 100% concealment, immunity to entanglement, and 50% increased movement speed, ending on attack. 1/rest. Gains slow at the 3rd level, haste at the 8th level.
Trickery
Immediate access to spell-like ability, bestow mischief. Ward on target grants +1/2 levels to Stealth, Search, Handle Device, and Sleight of Hand equivalent to hard ranks for a quick duration. 1/rest, 2/rest at the 8th level. Gains invisibility at the 3rd level, displacement at the 8th level.
Vengeance
Immediate access to spell-like ability, herald vengeance. Manifests a revengeful field on caster, dealing 1d6 divine damage/2 levels to melee attackers. If the caster falls to 0 HP or below during effect, deals 2d6+2 divine damage/4 levels to enemies in radius and sets HP to 1 for the next 3 rounds, ending effect. 1/rest. Gains scare at the 3rd level, hold person at the 6th level, fear at the 8th level, and becoming at the 12th level. Unique to the ideoligion of Rǎz.
War
Immediate access to spell like ability, divine mastery. Caster grants +1, +1/4 levels (minimum +1) to Dexterity, Constitution and to attack and damage rolls. 1/rest, 2/rest at 8th level. Gains combust at the 3rd level, fire in the blood at the 8th level.
Water
Immediate access to spell-like ability, manifest water elemental. Coalesces a water elemental from local substance to fight for the caster. Improves at 8th level. 1/rest. Elementals count as undead for purposes of turn, rebuke or control undead. Gains thin air at the 3rd level, wall of water at 8th level, and drown at the 12th level.
Wealth
Immediate access to spell-like ability, manifold wealth. Spends 10/2 levels silver to bestow +1 to a weapon's attack and damage rolls for a normal duration. Price triples every time manifold wealth is cast before resting, stacking only to +2 per target. Follower gains +4 to Appraise checks. Gains no spells.
Weave
Immediate access to spell-like ability, unknit weave. Broadcast bestows target -2 CL for a short duration. 1/rest. Follower grants +2 CL in medium radius to self and allies (does not stack with instances of itself). At rest time, select any one spell from the Arcane spellbook to dispense as a scroll usable only by the caster. Must be an Arcane spell whose spell circle is at least one spell circle behind the Divine spell circle the caster can cast (minimum 1st Circle, max 5th Circle). May only have 1 unused scroll in inventory, increasing to 2 at 8th level and 3 at 12th level. Gains no spells. Unique to the ideoligion of Hala.