Divine Domains: Difference between revisions
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=== Trickery === | === Trickery === | ||
Follower grants <code>+1/2 levels to [[Stealth]], [[Search]], [[Handle Device]], and [[Sleight of Hand]]</code>. Gains ''[[invisibility]]'' at the <code>3rd level</code>, ''[[greater invisibility]]'' at the <code>8th level</code>. | Follower grants <code>+1/2 levels to [[Stealth]], [[Search]], [[Handle Device]], and [[Sleight of Hand]]</code> equivalent to hard ranks. Gains ''[[invisibility]]'' at the <code>3rd level</code>, ''[[greater invisibility]]'' at the <code>8th level</code>. | ||
=== Vengeance === | === Vengeance === | ||
Revision as of 15:00, 26 May 2025
In The Domains of Dread, every class using the Divine spellbook selects upon character creation two divine domains. One divine domain must be from their ideoligion's associated divine domains but the second is free for the divine caster to choose so long as it is not anathema to their ideoligion, or unique to a different ideoligion. Paladins have access to Good as their first divine domain and either Protection, Strength or Light as their second divine domain only.
Spells awarded due to divine domain selection are added as spell-like abilities which may be cast once per rest, the caster level substituted for character level.
Divine Domains in The Domains of Dread
Air
Immediate access to spell-like ability, manifest air elemental. Coalesces an air elemental from local substance to fight for the caster. Improves at 8th level. 1/rest. Elementals are classified as undead for purposes of turn, rebuke or control undead. Gains call lightning at the 3rd level, chain lightning at the 8th level, and great thunderclap at the 12th level.
Animal
Instances of summon creature count as the next spell up. Gains summon creature I at the 3rd level, summon creature II at the 8th level.
Artifice
Constructs are classified as undead for purposes of turn, rebuke or control undead. Any follower of this domain has inherent access to Alchemy as a crafting profession, and has +2 effective crafting levels for it. Gains no spells.
Chaos
Immediate access to spell-like ability, tides of chaos. The caster's next three damage rolls on weapon attacks or spells have a 1d12 modifier, negative or positive. At least one roll is guaranteed to be positive. 1/rest. Gains cloud of bewilderment at the 3rd level, friend to foe at 8th level, and incite discord at the 12th level.
Constellation
Immediate access to spell-like ability, cloak of stars. Manifests a starry endowment on caster, granting fast healing 2 and dealing 1d4 divine damage/2 levels to melee attackers. Gains glitterdust at the 3rd level, dolorous motes at the 8th level, and cometfall at the 12th level. Unique to the ideoligion of the Constellate Faith.
Darkness
Follower allocates blind-fight as a free feat immediately and low-light vision at the 8th level, or darkvision if they already have low-light vision. Gains darkness at the 3rd level, shadow shroud at the 8th level.
Death
Immediate access to spell-like ability, death touch. After a successful melee touch attack, the target takes 1d6 negative energy damage/2 levels. Inverted effect on undead, healing them. 1/rest. Gains ghoul touch at the 3rd level, ghoul gesture at the 8th level.
Disease
Vermin are classified as undead for purposes of turn, rebuke or control undead. Follower is immune to nonmagical poison. Gains summon swarm at 3rd level, bubbling poison at the 8th level, and miasma at the 12th level.
Destruction
Constructs are classified as undead for purposes of turn, rebuke or control undead. Gains shatter at the 3rd level, shout at the 8th level, and crumble at the 12th level.
Earth
Immediate access to spell-like ability, manifest earth elemental. Coalesces an earth elemental from local substance to fight for the caster. Improves at 8th level. 1/rest. Elementals are classified as undead for purposes of turn, rebuke or control undead. Gains magic stone at the 3rd level, stoneskin at the 8th level, and wrack earth at the 12th level.
Evil
Outsiders are classified as undead for purposes of turn, rebuke or control undead. Gains darkbolt at the 3rd level, vampiric touch at the 6th level, finger of agony at the 8th level, and pulse of hate at the 12th level.
Fate
Immediate access to spell-like ability, pull fate. Broadcast target takes 10 on next roll. 1/rest. Gains true strike at the 3rd level, lesser mind blank at the 8th level.
Fire
Immediate access to spell-like ability, manifest fire elemental. Coalesces a fire elemental from local substance to fight for the caster. Improves at 8th level. 1/rest. Elementals are classified as undead for purposes of turn, rebuke or control undead. Gains flamelash at the 3rd level, scalding steam at the 8th level, and wall of fire at the 12th level.
Good
Outsiders are classified as undead for purposes of turn, rebuke or control undead. Gains ray of hope at the 3rd level, heroism at the 6th level, good hope at the 8th level, and greater heroism at the 12th level.
Healing
Follower grants +3 to any roll made to stabilize another or use healing equipment in a medium radius to self and allies (does not stack with instances of itself). Spells tagged as healing are always empowered. Gains cure serious wounds at the 3rd level, healing motes at the 8th level.
Knowledge
Immediate access to spell-like ability, intuit knowledge. The next item examined will have any hidden, non-evasive modifiers revealed. 1/rest. Follower grants +2 to Knowledge and Lore checks made in a medium radius to self and allies (does not stack with instances of itself). Gains identify at the 3rd level, mind fog at the 8th level.
Law
Immediate access to spell-like ability, suppress chaos. The caster takes 10, +1/2 levels on their next three rolls. 1/rest. Gains vision of the omniscient eye at the 3rd level, halting gaze at the 8th level, and righteous gaze at the 12th level.
Light
Turn, rebuke or control undead adds magical light to all in radius, as glitterdust. Gains hypnotic pattern at the 3rd level, rainbow pattern at the 8th level, and prismatic spray at the 12th level.
Luck
Immediate access to spell-like ability, good fortune. Caster or broadcast target takes 20 on next attack roll or save. 1/rest. Gains vision of impending blades at the 3rd level, deflect at the 6th level, and displacement at the 8th level.
Moon
Immediate access to spell-like ability, call moonpower. Cylinder deals 1d6 divine damage/2 levels, increases to 1d8 against shapechangers. 1/rest, 2/rest at 8th level. Turn, rebuke or control undead is empowered during night periods. Gains darkvision at the 3rd level, languor at the 8th level.
Mora
Immediate access to spell-like ability, concert of the ancients. Follower takes 20 on next Performance check and grants +4 to Fear, Horror and Delirium checks made in a medium radius to self and allies for a number of rounds equal to half their level, rounded down when that check completes. 1/rest. Gains whelm at the 3rd level, good hope at the 6th level, break enchantment at the 8th level, and irresistible dance at the 12th level. Unique to the ideoligion of the Ancestral Choir.
Magic
Follower gains +4 to Handle Magical Device and Spellcraft checks. They may commit two additional theoretical spells known. Grants mage armor at the 3rd level, magic missile at the 6th level, stoneskin at the 8th level, and greater spell breach at the 12th level.
Mists
Immediate access to spell-like ability, misty shroud. Manifests an obscuring endowment on caster, granting 30% concealment and dealing 1d4 divine damage/2 levels to melee attackers. Improves to 55% concealment at 8th level. 1/rest. Gains obscuring mist at the 3rd level, caustic gas at the 8th level, and freezing fog at the 12th level. Unique to the ideoligion of Ezra.
Nature
Beasts and vermin count as undead for purposes of turn, rebuke or control undead. Gains barkskin at the 3rd level, rusting grasp at the 6th level, and vine mine at the 8th level.
Protection
Immediate access to spell-like ability, ablative ward. Ward on target beside caster grants 5/+1 DR, absorbing 25 HP before collapsing. At 8th level this increases to 8/+2 DR, absorbing 40 HP before collapsing. 1/rest. Gains shield at the 3rd level, lesser globe of invulnerability at the 8th level, and globe of invulnerability at the 12th level.
Reason
Immediate access to spell-like ability, stand in reason. Follower attempts to drop any magical effect from themselves as though self-casting dispel magic. This is a free action and may be attempted when otherwise immobilized, but not petrified. Will strip both friendly and hostile effects. 1/rest. Follower sets their defensive DC to overcome spell resistance 2 caster levels higher than usual. Gains dispel magic at the 3rd level, lesser spell breach at the 6th level, and greater dispel magic at the 8th level. Unique to the ideoligion of Divinity of Mankind.
Revenge
Follower gains +2 divine damage on primary weapon attack for every 1/4 total HP they are missing, stacking up to +6 divine damage. Attacking a target who has dealt at least 25% of the follower's total HP in damage that rest doubles this effect. Gains bane at the 3rd level, induce bloodlust at the 8th level, and eyebite at the 12th level.
Salvation
Immediate access to spell-like ability, soothe sacrifice. An ally within medium range who is downed but not yet dead or maimed will be raised at 50% total HP with +2 untyped AC and +2 divine damage to primary weapon attacks for a number of rounds equal to half the follower's level, rounded down, keeping their HP after the effect ends. The follower is reduced to 0 HP and cannot be raised until the effect ends. 1/rest. Gains neutralize poison at the 6th level, alleve hex at the 9th level, and restoration at the 12th level. Unique to the ideoligion of the Morninglord.
Scrutiny
Follower rolls twice when saving against illusions. Gains +2 to Intuition and Perception checks. Gains true seeing at the 8th level, field of scrutiny at the 12th level. Unique to the ideoligion of Law.
Slaughter
Shapechangers are classified as undead for purposes of turn, rebuke or control undead. Immediate access to spell-like ability, glorious slaughter. Enemies slain in medium radius around caster restores 4 HP, may overheal up to 12 temporary HP. 1/rest. Gains death knell at the 3rd level, induce bloodlust at the 8th level. Unique to the ideoligion of the Beast Gods.
Strength
Immediate access to spell-like ability, divine strength. Caster grants self +2, +1/4 levels (minimum +1) to STR for a short duration. 1/rest, 2/rest at 8th level. Gains divine sacrifice at the 3rd level, wave of fatigue at the 8th level.
Sun
Immediate access to spell-like ability, call sunpower. Cone deals 1d6 divine damage/2 levels, increases to 1d8 against undead. 1/rest, 2/rest at 8th level. Turn, rebuke or control undead is empowered during day periods. Gains darkvision at the 3rd level, anger of the noonday sun at the 8th level.
Travel
Immediate access to spell-like ability, pass without trace. Caster gains 100% concealment, immunity to entanglement, and 50% increased movement speed, ending on attack. Gains slow at the 3rd level, haste at the 8th level.
Trickery
Follower grants +1/2 levels to Stealth, Search, Handle Device, and Sleight of Hand equivalent to hard ranks. Gains invisibility at the 3rd level, greater invisibility at the 8th level.
Vengeance
Immediate access to spell-like ability, herald vengeance. Manifests a revengeful field on caster, dealing 1d6 divine damage/2 levels to melee attackers. If the caster falls to 0 HP or below during effect, deals 2d6+2 divine damage/4 levels to enemies in radius and sets HP to 1 for the next 3 rounds, ending effect. 1/rest. Gains scare at the 3rd level, hold person at the 6th level, fear at the 8th level, and becoming at the 12th level. Unique to the ideoligion of Rǎz.
War
Immediate access to spell like ability, divine mastery. Caster grants +1, +1/4 levels (minimum +1) to Dexterity, Constitution and to attack and damage rolls. 1/rest, 2/rest at 8th level. Gains combust at the 3rd level, fire in the blood at the 8th level.
Water
Immediate access to spell-like ability, manifest water elemental. Coalesces a water elemental from local substance to fight for the caster. Improves at 8th level. 1/rest. Elementals count as undead for purposes of turn, rebuke or control undead. Gains thin air at the 3rd level, wall of water at 8th level, and drown at the 12th level.
Wealth
Immediate access to spell-like ability, manifold wealth. Spends 10/2 levels silver to bestow +1 to a weapon's attack and damage rolls for a normal duration. Price triples every time manifold wealth is cast before resting, stacking only to +2 per target. Follower gains +4 to Appraise checks. Gains no spells.
Weave
Immediate access to spell-like ability, unknit weave. Broadcast bestows target -2 CL for a short duration. 1/rest. Follower grants +2 CL in medium radius to self and allies (does not stack with instances of itself). At rest time, select any one spell from the Arcane spellbook to dispense as a scroll usable only by the caster. Must be an Arcane spell whose spell circle is at least one spell circle behind the Divine spell circle the caster can cast (minimum 1st Circle, max 5th Circle). May only have 1 unused scroll in inventory, increasing to 2 at 8th level and 3 at 12th level. Gains no spells. Unique to the ideoligion of Hala.