All public logs
Combined display of all available logs of The Domains of Dread. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 02:56, 16 April 2025 August talk contribs created page Bard (Created page with "It is said that there may be no magic more special than the magic of music, poetry and song; the Bard, then, seeks nothing except to prove these sayings true. In the Realms of Terror they are known as storytellers, minstrels, negotiators, messengers, scouts and even spies, all greasing the wheels upon which true experiences may be witnessed, catalogued, and later performed. Like sponges Bards absorb the fabric of the world around them, following the lives of the greatest...") Tag: Visual edit
- 03:06, 14 April 2025 August talk contribs created page Law (ideoligion) (Created page with "<blockquote>''COME, WORM OF MAN, AND LISTEN TO THE GOD THAT DOES NOT SPEAK. THROUGH HIM WE SHALL STRANGLE THE CHAOS INHERENT. THROUGH HIM ORDER SHALL BE BORNE OUT WHERE THERE WAS ONCE TREACHERY, ONCE ANARCHY, UNTIL THERE IS NAUGHT LEFT BUT HIS WORD WITHOUT WORDS.'' ''HE IS LAW. HE IS ALL.'' ''MAY WE DIE IN HIS SCRUTINY.''</blockquote>—Lexator Janus, ''Codex of a Convert'' '''Alignment''': '''LE (LE, LN or NE)''' '''Divine Domains''': Artifice, Evil, Law, Scrutiny,...") Tag: Visual edit
- 00:44, 14 April 2025 August talk contribs created page Premise (Created page with "<blockquote>''FOR FOOLS rush in where angels fear to tread.''</blockquote>—Pope, Alexander Imagine, if you will, a world beyond worlds. A demiplane beyond planes. Held fast in the jaws of some scurrilous pocket of reality are realms which cast no light of their own, reflecting only shadow. Here you will find dark, gloomy castles, desolate landscapes, black clouds racing against the moon—all trappings of something deep, ancient, and Gothic. Here speak no gods. Here r...") Tag: Visual edit
- 23:10, 12 April 2025 August talk contribs created page Corruption Checks (Created page with "The greatest danger to those battling the forces of darkness in the Realms of Terror is never death; rather the seductive, clarion call of corruption. Indeed, most actors valiant would consider it a gift to die peacefully in a consecrated grave. It is all too easy for even the most noble, the most dashing, the most daring to become, with the entropy of time, the very beasts which they have devoted their lives to destroying. == Corruption and Progression == All character...") Tag: Visual edit
- 00:52, 9 April 2025 August talk contribs created page Mist Tokens (Created page with "Mist Tokens, shorthand MT, are denominations of the account-bound metacurrency in ''The Domains of Dread,'' awarded to players upon character closure, including Dread Figures. Mist Tokens do no expire and they are not capped in any way. They are awarded in increments of 5, where 5 is the lowest cost for an option and 100 the highest. == Earning Mist Tokens == As above, Mist Tokens are bound to the account - that is to say, the CD key...") Tag: Visual edit
- 01:04, 8 April 2025 August talk contribs created page Crafting and Professions (Created page with "Crafting in ''The Domains of Dread'' is heavily altered from vanilla Third Edition and Neverwinter Nights sources. There are no conventional skills which govern crafting. Crafting may be initiated from interacting with an associated workbench in the world or bringing up the crafting NUI menu through chat command ''<code>!craft</code>'', short alias ''<code>!c</code>. <code>!profession [shortname or opcode]</code>,'' short alias <code>''!p''</cod...") Tag: Visual edit
- 03:15, 31 March 2025 August talk contribs created page Chat Commands (Created page with "Chat commands in ''The Domains of Dread'' are used to perform a plurality of functions which would otherwise be handled by menus. Many of the options listed are also available graphically by summoning the NUI player menu by using ''<code>!menu</code>'' or ''<code>!m</code>,'' but not all. == Command List == === Character === * ''<code>!afk</code>:'' Places marker on character to indicate that the player is away. Clears if character moves, player begins typing, or...") Tag: Visual edit
- 01:25, 31 March 2025 August talk contribs created page Damage and Combat (Created page with "In ''The Domains of Dread,'' damage during combat may be either mundane or exceptional, depending on its damage type. Mundane sources of damage are always resisted by untyped <code>DR</code> assuming the source does not have Enhancement Bonus equal to or in excess of its penetration threshold, for example a +1 shortsword piercing <code>5/+1 DR</code>, but not <code>5/- DR</code>. Sources of <code>/- DR</code> may also be called "soak" and stack with each...") Tag: Visual edit
- 01:19, 25 March 2025 August talk contribs created page Ascetic (Created page with "Curious is the life of an Ascetic, people who, where faced with the decadence and temptations pervading through the Realms of Terror, do not only turn a blind eye. For them, there is no wine worth drinking, no feast which cannot be gorging, no revelry appropriate to its cost to the self. Instead, so they say, worthiness may be found only in discipline. In refusal, enlightenment. In abstinence, peace. In training, ferocity. Though how the individual Ascetic comes upon the...") Tag: Visual edit
- 14:30, 22 March 2025 August talk contribs created page Build Restrictions (Created page with "Due to the completely redesigned ethos for class and archetypes in ''The Domains of Dread,'' there are few arbitrary build restrictions. At present, no character should: # Have an Intelligence score at or below <code>6</code>, the minimum for sapience. # Have more than <code>1</code> manually lowered attribute at or below <code>8</code>. This does not include automatic adjustments due to race or Backgrounds|backg...") Tag: Visual edit
- 13:01, 21 March 2025 August talk contribs created page Applications and the Allowlist (Created page with "''The Domains of Dread'' is an '''allowlist-only''' server. Every new character must be applied for in order to be given the ability to leave character creation and the out of character experience using the form initiated on the Discord, even by returning players. Applying for a character prior to creating them in-game is not necessary, but permission to leave into the world by Game Masters can be given only...") Tag: Visual edit
- 12:26, 21 March 2025 August talk contribs created page Community Guidelines (Created page with "The following guidelines should be observed when conducting oneself on the Discord or the Forums in ''The Domains of Dread'': # Conduct yourself respectfully as you would in the company of other adults in public. # Do not post text or visual pornography. Do not post visual, sensitive material such as gore, violent engagements, and so on. # If instructed to cease public discussion by staff, cease public discussion. This ma...") Tag: Visual edit
- 11:51, 21 March 2025 August talk contribs created page Character Restrictions (Created page with "Any new character created by a player in ''The Domains of Dread'' must observe the following restrictions regarding premise and content: # They are to be at least 18 years of age, or the age of adulthood for their race. They should have the mental and emotional faculties of an adult and be capable of adult decision-making, even if they are expressly considered naive. # The background of the character should have some...") Tag: Visual edit
- 13:00, 14 March 2025 August talk contribs created page Artificer (Created page with "Is sufficiently advanced technology - sufficiently advanced ''progress'' - indistinguishable from magic? This and more are the preeminent questions sought to be answered by an Artificer in the Realms of Terror. Across the demiplane there are those whose intellects persist in cajoling them to pursue not higher dimensions of thought, but perfect understanding of Nature through the lens of Art. Physicians, natural philosophers, academics and alienists all may find refuge in...") Tag: Visual edit
- 01:49, 22 February 2025 August talk contribs created page Stealth and Detection (Created page with "Stealth and its detection thereof has been changed dramatically from vanilla Third Edition in ''The Domains of Dread.'' When a character enters stealth, they become ''<code>hidden</code>,'' unable to be seen by conventional means unless detected. The primary skill for detection is Perception, where the primary skill for stealth is likewise Stealth. Any character can detect another character even if they are not in Detect Mode, but Detect Mode confers addition...") Tag: Visual edit
- 21:46, 19 February 2025 August talk contribs moved page Artifice Formulae to Artificer Formulae without leaving a redirect
- 20:42, 19 February 2025 August talk contribs created page Armor (Created page with "Armor in ''The Domains of Dread'' is the main contributing factor to any character's Armor Class, otherwise denoted as <code>AC</code>. Attackers must beat a target's <code>AC</code> as part of their attack roll in order to hit and deal damage. A character's <code>base AC</code> is <code>10 +/- Dex modifier</code>. They may lose their <code>Dex</code> bonus due to external factors, but will always have negative modifiers applied if present. After their <code>base AC...") Tag: Visual edit
- 02:16, 19 February 2025 August talk contribs created page Weapons (Created page with "Even the most trivial of encounters in the Realms of Terror permit one be armed, and armed well. == Weapons in ''The Domains of Dread'' == A weapon is any held equipment that deals damage when used directly or with ammunition. Every weapon species belongs both to a weapon family and type. From species the weapon inherits most of its values: base damage die, damage type(s) and weight. A weapon's family determines what ''weapon focus'' feat is required to sp...") Tag: Visual edit
- 13:10, 4 February 2025 August talk contribs created page Date and Time (Created page with "Time is, seemingly, fungible in the Realms of Terror. Great distances may be crossed in the matter of what feel like hours, and may yet take weeks or even months to return; this elasticity is quite normal to natives beyond the Misty Border, though can be a difficult, uncanny thing for an Outlander to become comfortable with. == Dates in ''The Domains of Dread'' == For numerical dates, ''The Domains of Dread'' is pegged 1:1 with real time or IRT in the t...") Tag: Visual edit
- 03:10, 4 February 2025 August talk contribs created page Death, Dying and Maiming (Created page with "Death and the finality thereof is a prevailing theme in the Realms of Terror - there are no resurrections, no regenerations, and the only force seemingly capable of creating spontaneous, true life are the Mists of Death themselves. Despite this, there has never been a shortage of those trying to harness these forces beyond the Misty Border - and never a shortage of unfortunate outcomes. == Death in ''The Domains of Dread'' == ''The Domains of Dread'' is a '''''perma...") Tag: Visual edit
- 01:48, 4 February 2025 August talk contribs created page Artifice Formulae (Created page with "== <code>Level 0 - Primes</code> ==") Tag: Visual edit
- 02:31, 3 February 2025 August talk contribs created page Warlock Invocations (Created page with "== <code>Least</code> == === Conjuration === * <code>Breath of the Night</code>: As ''thin air.'' * <code>Cocoon of Refuse</code>: Broadcast ''<code>entangles</code>'' target. * <code>Foment Swarm</code>: As ''summon swarm.'' * <code>Sickening Blast</code>: Blast ''<code>sickens</code>'' target. === Divination === * <code>All-Seeing Eyes</code>: Caster gains <code>+2 to Perception, Search</code>. * <code>Dark One's Own Luck</code>: Caster gai...") Tag: Visual edit
- 14:06, 2 February 2025 August talk contribs created page Experience and Progression (Created page with "Player characters and non-player characters alike share the concept of having a level in ''The Domains of Dread,'' from 1st to 14th. Player characters will reach at least the 3rd level by the end of character creation and therefore must accumulate experience in order to progress through their remaining levels. == Experience in ''The Domains of Dread'' == There are two primary modalities for experience points in ''The Domains of Dread:'' hostil...") Tag: Visual edit
- 03:07, 16 January 2025 August talk contribs created page Backgrounds (Created page with "A player character's background is selected during character creation in ''The Domains of Dread,'' being a representation for a biographical aspect of that character's story prior to being Misted. Every character selects a single background and receives bonuses regarding that background as listed below. While a character is required to select a background from this list, a generic background is also made available for cases where none of the pr...") Tag: Visual edit
- 05:20, 11 January 2025 August talk contribs created page Dread Figures (Created page with "The Realms of Terror have the unique capacity, moreso than any other known plane or demiplane, to transform the once unremarkable, the once good, the once keen into twisted versions of what could have been. These individuals are Dread Figures, creatures that - while not yet the masters of their own domains - have nevertheless given themselves to the Misty Plane, compelled ever-onward by wicked need and worse ambition. They may be tragic, even unwilling, but all Dread Fig...") Tag: Visual edit
- 01:26, 5 October 2024 August talk contribs created page Feats (Created page with "Feats in ''The Domains of Dread'' offer passive bonuses to the characters that select them to the character themselves, any class features, or other statistics. Feats are chosen at the time of level up - some classes receive feats at different levels than other classes and may be influenced by choice of archetype. If a feat is categorized as a general feat, then any character who fulfills their requirements may take them - otherwise, they a...") Tag: Visual edit
- 00:06, 5 October 2024 August talk contribs created page Attributes (Created page with "Attributes comprise a character's baseline level of ability across six measurements in ''The Domains of Dread'': <code>Strength</code>, <code>Constitution</code>, <code>Dexterity</code>, <code>Intelligence</code>, <code>Wisdom</code> and <code>Charisma</code>. Their ''attribute score'' identifies to what level a character may be expected to perform at given conditions unforced and unaltered. For every 2 points an attribute score is above 10, their ''modifier'' incre...") Tag: Visual edit
- 02:58, 21 September 2024 August talk contribs created page Arcane Spells (Created page with "== <code>Level 0 - Cantrips</code> == === Conjuration === * <code>Acid Splash</code>: Orb deals 1d4+1 acid damage. * <code>Ray of Frost</code>: Ray deals 1d4+1 cold damage. === Enchantment === * <code>Daze</code>: Broadcast ''dazes'' 4 HD or less creature. === Evocation === * <code>Electric Jolt</code>: Bolt deals 1d4+1 electrical damage. * <code>Flare</code>: Broadcast ''dazzles'' target. * <code>Light</co...") Tag: Visual edit
- 02:20, 20 September 2024 August talk contribs created page Ancient Spells (Created page with "The following is the base spellbook for classes that have access to ancient spells, further sorted by spell school and short description. == <code>Level 0 - Cantrips</code> == === Abjuration === * <code>Resistance</code>: Ward on target grants 1 DR/+1 and +1 to saves. === Evocation === * <code>Flare</code>: Broadcast target is ''dazzled.'' * <code>Light</code>: Grants harmless glow to target or...") Tag: Visual edit
- 17:59, 18 September 2024 August talk contribs created page Conditions and Status Effects (Created page with "Conditions in ''The Domains of Dread'' are any effect affecting a character that always has the same effect, depending on the condition applied. Generally, if a modifier affects a condition, affects all conditions under that "condition family", if there is one. Conditions on this page are grouped by these families. If conditions are part of a numbered list then they align on the same "track" within that condition family. Some features such as spell or spell-like abil...") Tag: Visual edit
- 16:15, 18 September 2024 August talk contribs created page Maneuvers (Created page with "Maneuvers in ''The Domains of Dread'' are any exceptional abilities which provoke a maneuver challenge check. The target sets the DC of such a check through the following formula: 10 + BAB +/- Strength modifier +/- Dexterity modifier + Deflection AC (minimum +0) + Dodge AC (minimum +0) Conversely, the attacker rolls to succeed through the following formula: d20 + BAB +/- Strength modifier +/- miscellaneous attack modifiers + maneuver challe...") Tag: Visual edit
- 17:03, 14 September 2024 August talk contribs created page Divine Domains (Created page with "In ''The Domains of Dread,'' every class using the Divine spellbook selects upon character creation two divine domains. One divine domain must be from their ideoligion's associated divine domains but the second is free for the divine caster to choose so long as it is not indicated anathema to their deity or ideoligion, or unique to a different deity or ideoligion. Paladins have access to Good as the...") Tag: Visual edit
- 20:21, 2 September 2024 August talk contribs created page Notoriety (Created page with "Notoriety, shorthand NR, is the measure of an individual versus the perceptions of the greater public or common society within any given domain. It may be negative or positive; certain qualities which influence NR include a character's race or actions undertaken within a domain that denizens of that domain broadly object to, such as spellcasting in the view of authorities or non-player characters where NR is a factor. Such objectionable actions will...") Tag: Visual edit
- 15:42, 2 September 2024 August talk contribs created page Alignment (Created page with "Alignment is the measure of an individual or individual institution's position on the ''law-chaos'' and the ''good-evil'' ontological axes. Though characters and their institutions are by necessity subjective, alignment creates objective observations about behaviors with their inherent moral textures. An important fixture in ''The Domains of Dread,'' as the Realms of Terror seek to pull certain individuals to axiom extremes whether good or evil, lawful or chaotic. Ye...") Tag: Visual edit
- 01:42, 13 August 2024 August talk contribs created page Skills (Created page with "Skills in ''The Domains of Dread'' are heavily modified from both base Neverwinter Nights and Third Edition sources. Every skill has a primary modifier, listed first, and a secondary modifier listed after (if any). A character's final skill modifier is derived from the following, in order of calculation: # Modifier from primary attribute, whether positive or negative; # Modifier from secondary attribute, if any, maximum +1 (minimum 0); # Modifiers fro...") Tag: Visual edit
- 12:31, 9 August 2024 August talk contribs created page The Domains of Dread (Created page with "''The Domains of Dread'' is a Neverwinter Nights Persistent World blending a highly modified Third Edition ruleset with the RAVENLOFT campaign setting, pursuing gothic stories and roleplay with real choice and consequence. It began development in early 2024, a major release to the public sought at the end of 2025.") Tag: Visual edit
- 18:20, 8 August 2024 August talk contribs created page Classes and Archetypes (Created page with "Classes in ''The Domains of Dread'' have been changed significantly from their Third Edition appearances in catering to our design philosophy, the introduction of new features, and pay mind to balance with regards of the reduced level cap of 14. Before we expand into a list of classes available for play, the following are some truths inherent to all classes in ''The Domains of Dread.'' === Archetypes === The cornerstone design of classes in ''The Domains of Dread''...") Tag: Visual edit
- 17:40, 8 August 2024 August talk contribs created page Spells (Created page with "All spells and spell-like effects in ''The'' ''Domains of Dread'' are subject to their type - in other words, their origin and font of power. Classes who share spell types also share spellbooks. Certain classes or archetypes may have unique spell-like abilities, but all spells are localized to spell type, not class. This is a major divergence from Third Edition rules where spellbooks are, broadly, specific to a spellcas...") Tag: Visual edit
- 13:21, 8 August 2024 August talk contribs created page Character Creation (Created page with "Every character begins at character creation in ''The Domains of Dread.'' Anyone may freely add more characters to their server vault, though only two may be ever be designated as active and able to leave the out of character experience by the Game Masters at a time. For more information about this process, please see the allowlist article. The following is a step by step summary of the choices available during character creatio...") Tag: Visual edit
- 03:21, 8 August 2024 August talk contribs created page Races (Created page with "In ''The Domains of Dread,'' race describes a character's genealogical ancestry, likened to that of a species. It does not describe groups on ethnic lines; indeed, ethnicity as a concept is elastic in the Realms of Terror for from the Mists any kind of looking person may emerge be they native or Outlander. No subraces are supported at this time. Races from homebrew or unsupported settings must be identical to one of the following, even if they are fictionally ca...") Tag: Visual edit
- 01:19, 8 August 2024 August talk contribs created page Glossary (Created page with "The following is a best effort glossary for terms specific to either Ravenloft or ''The Domains of Dread.'' == Story Terms == # ''<code>The Domains of Dread</code>:'' When italicized, referring to the server from which the game is hosted; speaking to the unit as a whole. When not italicized, it is an alias for <code>''Ravenloft''</code>. # ''<code>The Realms of Terror</code>:'' An alias for Ravenloft. The preferred alias when referring to ''<code>Ravenloft</code>''...") Tag: Visual edit
- 02:28, 6 August 2024 August talk contribs created page Languages (Created page with "Every character in ''The Domains of Dread'' understands Common - known as "the trade tongue" fictionally - unless forfeited during character creation. Those who forfeit this knowledge must learn Common as they would any other foreign language, the mechanisms of which are discussed below. == Allocating Languages == A character may, at any time, allocate knowledge for a language. They will do this by summoning the languages menu using the ''!m language'' command,...") Tag: Visual edit
- 03:36, 17 July 2024 August talk contribs created page Staff, Requirements and Applications (Created page with "== Server Owner and Operator == The Server Owner and Operator serves as final veto in any disagreement among staff and the last stop for escalation. They are also responsible for ensuring that the server is available and functioning on the bare metal, paying for hardware, providing hosting and disambiguating their vision for ''The Domains of Dread''. There is no requirement, nor application, to be Server Owner and Operator. They alone will choos...") Tag: Visual edit
- 02:43, 17 July 2024 August talk contribs created page Game Rules (Created page with "The following rules must be observed when playing on ''The Domains of Dread.'' # All messages which are not in character must be demarcated with "// [text]", allowing it to be highlighted as out of character in the chat window. Out of character messages should be broadcast with moderation; any discussion held this way for more than a few messages should be on the Discord, instead. # Should anyone request that you do not send them [Tells], immediately discontinue...") Tag: Visual edit
- 01:46, 17 July 2024 August talk contribs created page Template:Infobox (Created page with "{{#invoke:Infobox|infobox}}")
- 01:45, 17 July 2024 August talk contribs created page Module:Infobox (Created page with "-- -- This module implements {{Infobox}} -- local p = {} local args = {} local origArgs = {} local root local function notempty( s ) return s and s:match( '%S' ) end local function fixChildBoxes(sval, tt) if notempty(sval) then local marker = '<span class=special_infobox_marker>' local s = sval s = mw.ustring.gsub(s, '(<%s*[Tt][Rr])', marker .. '%1') s = mw.ustring.gsub(s, '(</[Tt][Rr]%s*>)', '%1' .. marker) if s:match(marker) then s = mw.ustring.gsub(s...")
- 01:37, 17 July 2024 August talk contribs created page MediaWiki:Common.css (Created page with "CSS placed here will be applied to all skins: Default style for navigation boxes: .navbox { Navbox container style: box-sizing: border-box; border: 1px solid #a2a9b1; width: 100%; clear: both; font-size: 88%; text-align: center; padding: 1px; margin: 1em auto 0; Prevent preceding content from clinging to navboxes: } .navbox .navbox { margin-top: 0; No top margin for nested navboxes: } .navbox + .navbo...")
- 23:42, 16 July 2024 August talk contribs changed group membership for The Doorman from (none) to administrator, interface administrator and bureaucrat
- 01:04, 16 July 2024 August talk contribs changed group membership for Limine from (none) to administrator, interface administrator and bureaucrat
- 00:53, 16 July 2024 August talk contribs created page Primer (Created page with "= THE DOMAINS OF DREAD: PRIMER = Wow!") Tag: Visual edit