Ancient Spells: Difference between revisions

From The Domains of Dread
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* <code>[[Hold Beast]]</code>: Broadcast ''<code>paralyzes</code>'' beast.
* <code>[[Hold Beast]]</code>: Broadcast ''<code>paralyzes</code>'' beast.
* <code>[[Induce Bloodlust]]</code>: Ward on target grants <code>+2 to [[Attributes|Str]] and Con</code>, <code>+1 to Will saves</code>, <code>-2 to AC</code>.
* <code>[[Induce Bloodlust]]</code>: Ward on target grants <code>+2 to [[Attributes|STR]] and CON</code>, <code>+1 to Will saves</code>, <code>-2 to AC</code>.


=== Evocation ===
=== Evocation ===
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=== Necromancy ===
=== Necromancy ===


* <code>[[Thin Air]]</code>: Radius fog deals <code>1 Str, Con, Int damage</code>.
* <code>[[Thin Air]]</code>: Radius fog deals <code>1 STR, CON, INT damage</code>.


=== Transmutation ===
=== Transmutation ===


* <code>[[Aspect of...]]</code>: Ward on target grants <code>+3 to Str, Con, Dex, Int, Prs or Wis</code>.
* <code>[[Aspect of...]]</code>: Ward on target grants <code>+3 to STR, CON, DEX, INT, PRS or WIS</code>.
* <code>[[Barkskin]]</code>: Ward on target grants <code>+2 natural AC</code>, <code>+1/6 levels (minimum +0)</code>.
* <code>[[Barkskin]]</code>: Ward on target grants <code>+2 natural AC</code>, <code>+1/6 levels (minimum +0)</code>.
* <code>[[Chill Metal]]</code>: Touch deals <code>3d4 cold damage</code> to target wearing metal, <code>+1d4 cold damage</code> whenever target attacks.
* <code>[[Chill Metal]]</code>: Touch deals <code>3d4 cold damage</code> to target wearing metal, <code>+1d4 cold damage</code> whenever target attacks.
* <code>[[Flamelash]]</code>: Bolt deals <code>2d6 fire damage</code>, <code>+1d6/3 levels (max +3d6)</code>, ''<code>burns</code>.''
* <code>[[Flamelash]]</code>: Bolt deals <code>2d6 fire damage</code>, <code>+1d6/3 levels (max +3d6)</code>, ''<code>burns</code>.''
* <code>[[Heat Metal]]</code>: Touch deals <code>3d4 fire damage</code> to target wearing metal, <code>+1d4 fire damage</code> whenever target attacks.
* <code>[[Heat Metal]]</code>: Touch deals <code>3d4 fire damage</code> to target wearing metal, <code>+1d4 fire damage</code> whenever target attacks.
* <code>[[One with the Land]]</code>: Ward on caster grants <code>+2 to [[Handle Animal]]</code>, <code>Stealth</code>, <code>[[Handle Device]]</code>.
* <code>[[One with the Land]]</code>: Ward on caster grants <code>+2 to [[Handle Animal]], Stealth, and [[Handle Device]]</code>.
* <code>[[Spider Climb]]</code>: Touch target takes 20 on next 3 Acrobatics checks.
* <code>[[Spider Climb]]</code>: Touch target takes 20 on next 3 Acrobatics checks.


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* <code>[[Healing Sting]]</code>: Bolt deals <code>1d6 poison damage</code>, <code>+1/level (max +6)</code>, heals caster for equal amount.
* <code>[[Healing Sting]]</code>: Bolt deals <code>1d6 poison damage</code>, <code>+1/level (max +6)</code>, heals caster for equal amount.
* <code>[[Infestation of Maggots]]</code>: Touch deals <code>1d4 Con damage/round</code>.
* <code>[[Infestation of Maggots]]</code>: Touch deals <code>1d4 Con damage/round</code>.
* <code>[[Poison]]</code>: Touch bestows target nonmagical poison.
* <code>[[Poison]]</code>: Touch bestows target mundane poison.


=== Transmutation ===
=== Transmutation ===
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=== Necromancy ===
=== Necromancy ===


* <code>[[Bubbling Poison]]</code>: Touch deals <code>1d4 Con damage/round</code>.
* <code>[[Bubbling Poison]]</code>: Touch deals <code>1d4 CON damage/round</code>.


* <code>[[Burning Blood]]</code>: Broadcast deals <code>1d6 acid damage and 1d6 fire damage/round</code>, ''<code>burns</code>.''
* <code>[[Burning Blood]]</code>: Broadcast deals <code>1d6 acid damage and 1d6 fire damage/round</code>, ''<code>burns</code>.''
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* <code>[[Anger of the Noonday Sun]]</code>: Radius on caster deals <code>1d6 primeval damage/level</code> to undead, ''<code>blinds</code>.''
* <code>[[Anger of the Noonday Sun]]</code>: Radius on caster deals <code>1d6 primeval damage/level</code> to undead, ''<code>blinds</code>.''
* <code>[[Miasma]]</code>: Broadcast deals <code>1d4 Con damage/round</code>, ''<code>silences</code>.''
* <code>[[Miasma]]</code>: Broadcast deals <code>1d4 CON damage/round</code>, ''<code>silences</code>.''
* <code>[[Tidal Surge]]</code>: Cylinder deals <code>1d8 crushing damage/2 levels</code>, knocks targets ''<code>prone</code>.''
* <code>[[Tidal Surge]]</code>: Cylinder deals <code>1d8 crushing damage/2 levels</code>, knocks targets ''<code>prone</code>.''


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* <code>[[Mass Cure Light Wounds|Cure Light Wounds, Mass]]</code>: Radius heals <code>1d8 HP, +1/level</code> as positive energy.
* <code>[[Mass Cure Light Wounds|Cure Light Wounds, Mass]]</code>: Radius heals <code>1d8 HP, +1/level</code> as positive energy.
* <code>[[Pox]]</code>: Radius on caster deals <code>1d4 Con damage</code>.
* <code>[[Pox]]</code>: Radius on caster deals <code>1d4 CON damage</code>.
* <code>[[Seal Wounds]]</code>: Touch target gains <code>5 fast healing</code>.
* <code>[[Seal Wounds]]</code>: Touch target gains <code>5 fast healing</code>.


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=== Conjuration ===
=== Conjuration ===


* <code>[[Poison Vines]]</code>: Placed radius bestows nonmagical poison, ''<code>entangles</code>, <code>slows</code>'' targets when tripped.
* <code>[[Poison Vines]]</code>: Placed radius bestows mundane poison, ''<code>entangles</code>, <code>slows</code>'' targets when tripped.
* <code>[[Creeping Doom]]</code>: Radius deals <code>1d20 piercing damage</code>, <code>1d6 piercing damage/round</code>, ''<code>slows</code>, <code>fatigues</code>.''
* <code>[[Creeping Doom]]</code>: Radius deals <code>1d20 piercing damage</code>, <code>1d6 piercing damage/round</code>, ''<code>slows</code>, <code>fatigues</code>.''


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=== Transmutation ===
=== Transmutation ===


* <code>[[Aura of Vitality]]</code>: Aura bestows <code>+3 to Con, Dex, Str</code>.
* <code>[[Aura of Vitality]]</code>: Aura bestows <code>+3 to CON, DEX and STR</code>.
* <code>[[Nature's Balance]]</code>: Radius bestows <code>-5 SR</code> to enemies, heals allies <code>2d8 HP</code> as positive energy.
* <code>[[Nature's Balance]]</code>: Radius bestows <code>-5 SR</code> to enemies, heals allies <code>2d8 HP</code> as positive energy.

Revision as of 00:14, 18 April 2025

Level 0 - Cantrips

Abjuration

  • Resistance: Ward on target grants 1 DR/+1 and +1 to saves.

Evocation

Necromancy

Transmutation

  • Virtue: Touch target gains 1d4 temporary HP.

Level 1 - 1st Circle

Abjuration

  • Endure Elements: Ward on target grants 10/- DR against elemental damage, collapsing after 20 HP.
  • Hold Portal: Broadcast target door is held shut.
  • Ironguts: Broadcast target takes 20 on next save to resist nonmagical poison.

Conjuration

Enchantment

  • Sleep: Radius sets 4 HD creatures to sleep.

Evocation

Necromancy

Transmutation

  • Entangle: Radius entangles targets.
  • Goodberry: Produces 4 berries which heal 4 HP each.
  • Hawkeye: Ward on target grants +3 to Perception.
  • Longstrider: Ward on target grants 10% increased base movement speed.
  • Magic Fang: Ward on target grants +1 enhancement bonus on natural weapon.
  • Magic Stone: Produces 3 stones which deal 1d6+1 force damage, doubled against undead when thrown, slung.
  • Shillelagh: Ward on caster grants +1 enhancement bonus on quarterstaff or club, +2d6 bludgeoning damage.

Level 2 - 2nd Circle

Abjuration

  • Resist Elements: Ward on target grants DR 20/- against elemental damage, collapsing after 30 HP.

Conjuration

Divination

Enchantment

Evocation

  • Flamelash: Bolt deals 2d6 fire damage, +1d6/3 levels (max +3d6), burns.
  • Shatter: Radius deals 1d4 sonic damage/level (max 6d4), deafens.

Necromancy

  • Thin Air: Radius fog deals 1 STR, CON, INT damage.

Transmutation

  • Aspect of...: Ward on target grants +3 to STR, CON, DEX, INT, PRS or WIS.
  • Barkskin: Ward on target grants +2 natural AC, +1/6 levels (minimum +0).
  • Chill Metal: Touch deals 3d4 cold damage to target wearing metal, +1d4 cold damage whenever target attacks.
  • Flamelash: Bolt deals 2d6 fire damage, +1d6/3 levels (max +3d6), burns.
  • Heat Metal: Touch deals 3d4 fire damage to target wearing metal, +1d4 fire damage whenever target attacks.
  • One with the Land: Ward on caster grants +2 to Handle Animal, Stealth, and Handle Device.
  • Spider Climb: Touch target takes 20 on next 3 Acrobatics checks.

Level 3 - 3rd Circle

Abjuration

Conjuration

Enchantment

Evocation

  • Call Lightning: Radius deals 1d6 electrical damage/level (max 8d6).
  • Combust: Broadcast deals 2d6+level fire damage, 1d4 fire damage/round, burns.
  • Gust of Wind: Radius neutralizes fog or gases and throws targets off-balance, prone.
  • Nature's Favor: Touch target beast gains +1 to attack and damage rolls/2 levels (max +4).
  • Nature's Purity: Ray deals 2d6 force damage to undead, doubled against aberrations.

Necromancy

Transmutation

  • Quillfire: Broadcast deals 1d8 poison damage, +1/2 levels (max +4), 1d6 Str damage.
  • Spike Growth: Radius deals 1d4 piercing damage/3 levels, pins.
  • Thornskin: Ward on caster grants 1d6+5 piercing damage to unarmed attacks.

Level 4 - 4th Circle

Abjuration

  • Dispel Magic: Radius or broadcast cancels magical effects, spells.
  • Freedom of Movement: Ward on target clears impermanent immobility and grants +5 to saves against future paralysis, slow, entanglement.
  • Neutralize Hex: Touch temporarily suppresses effects of a lesser hex on target.

Conjuration

  • Arc of Lightning: Broadcast deals 1d6 electrical damage, repeating every bounce between two or more targets (max 10d6).
  • Blight: Radius deals 1d8 poison damage/round, sickens, nauseates.
  • Hurtling Stone: Line deals 6d6 bludgeoning damage, knocks targets off-balance, prone.
  • Wall of Water: Line deals 2d6 crushing damage/round, slows.

Enchantment

Evocation

Necromancy

  • Burning Blood: Broadcast deals 1d6 acid damage and 1d6 fire damage/round, burns.

Transmutation

Level 5 - 5th Circle

Abjuration

Conjuration

  • Cocoon: Broadcast target is paralyzed but gains 10 fast healing, 15 DR/-. Nonmagical diseases and poisons are cured.
  • Energy Siphon: Ward on caster heals 1 HP/spell level per nearby cast, collapsing after 50 HP.
  • Quill Blast: Quillfire, as cone.
  • Vine Mine: Placed radius entangles, slows targets when tripped.

Evocation

Illusion

  • Nightmare: Broadcast deals 1d10 astral damage/3 levels, fatigues.

Necromancy

  • Death Ward: Ward on target grants +5 to saves against deathwatch.
  • Seal Beast Wounds: Touch target beast gains 3 fast healing.
  • Slay Living: Touch deals 3d6 negative energy damage, +1/level, bestows deathwatch. Targets with deathwatch must save or die.
  • Undeath to Death: Radius destroys 10 HD or less undead.

Transmutation

  • Fire in the Blood: Ward on caster deals 1d4+1 fire damage and 1d4+1 acid damage to melee attackers.
  • Inferno: Broadcast deals 2d6 fire damage/round, burns.

Level 6 - 6th Circle

Abjuration

Conjuration

  • Cometfall: Radius dispels magical darkness, deals 2d8 primeval damage, knocks targets prone.
  • Stonehold: Radius fog paralyzes targets.

Evocation

  • Anger of the Noonday Sun: Radius on caster deals 1d6 primeval damage/level to undead, blinds.
  • Miasma: Broadcast deals 1d4 CON damage/round, silences.
  • Tidal Surge: Cylinder deals 1d8 crushing damage/2 levels, knocks targets prone.

Necromancy

Transmutation

  • Crumble: Broadcast deals 1d6 sonic damage/level to target wearing metal or construct.
  • Drown: Broadcast deals 3/4ths current HP crushing damage to living target.
  • Ironwood: Ward on target grants +3 enhancement bonus, +1d6 primeval damage on wooden weapon.
  • Stone to Flesh: Broadcast cures permanent petrification on target.

Level 7 - 7th Circle

Conjuration

  • Poison Vines: Placed radius bestows mundane poison, entangles, slows targets when tripped.
  • Creeping Doom: Radius deals 1d20 piercing damage, 1d6 piercing damage/round, slows, fatigues.

Divination

  • True Seeing: Ward on target grants +4 to Perception, reveals invisible objects, creatures.

Evocation

Necromancy

  • Harm: Touch deals 7 negative energy damage/level.
  • Heal: Touch heals 7 HP/level as positive energy.

Transmutation