From The Domains of Dread
Level 0 - Cantrips
Abjuration
Resistance: Ward on target grants 1 DR/+1 and +1 to saves.
Evocation
Necromancy
Transmutation
Virtue: Touch target gains 1d4 temporary HP.
Level 1 - 1st Circle
Abjuration
Endure Elements: Ward on target grants 10/- DR against elemental damage, collapsing after 20 HP.
Hold Portal: Broadcast target door is held shut.
Ironguts: Broadcast target takes 20 on next save to resist nonmagical poison.
Conjuration
Enchantment
Sleep: Radius sets 4 HD creatures to sleep.
Evocation
Necromancy
Transmutation
Entangle: Radius entangles targets.
Goodberry: Produces 4 berries which heal 4 HP each.
Hawkeye: Ward on target grants +3 to Perception.
Longstrider: Ward on target grants 10% increased base movement speed.
Magic Fang: Ward on target grants +1 enhancement bonus on natural weapon.
Magic Stone: Produces 3 stones which deal 1d6+1 force damage, doubled against undead when thrown, slung.
Shillelagh: Ward on caster grants +1 enhancement bonus on quarterstaff or club, +2d6 bludgeoning damage.
Level 2 - 2nd Circle
Abjuration
Resist Elements: Ward on target grants DR 20/- against elemental damage, collapsing after 30 HP.
Conjuration
Divination
Enchantment
Evocation
Flamelash: Bolt deals 2d6 fire damage, +1d6/3 levels (max +3d6), burns.
Shatter: Radius deals 1d4 sonic damage/level (max 6d4), deafens.
Necromancy
Thin Air: Radius fog deals 1 Str, Con, Int damage.
Transmutation
Aspect of...: Ward on target grants +3 to Str, Con, Dex, Int, Prs or Wis.
Barkskin: Ward on target grants +2 natural AC, +1/6 levels (minimum +0).
Chill Metal: Touch deals 3d4 cold damage to target wearing metal, +1d4 cold damage whenever target attacks.
Flamelash: Bolt deals 2d6 fire damage, +1d6/3 levels (max +3d6), burns.
Heat Metal: Touch deals 3d4 fire damage to target wearing metal, +1d4 fire damage whenever target attacks.
One with the Land: Ward on caster grants +2 to Handle Animal, Stealth, Handle Device.
Spider Climb: Touch target takes 20 on next 3 Acrobatics checks.
Level 3 - 3rd Circle
Abjuration
Conjuration
Enchantment
Evocation
Call Lightning: Radius deals 1d6 electrical damage/level (max 8d6).
Combust: Broadcast deals 2d6+level fire damage, 1d4 fire damage/round, burns.
Gust of Wind: Radius neutralizes fog or gases and throws targets off-balance, prone.
Nature's Favor: Touch target beast gains +1 to attack and damage rolls/2 levels (max +4).
Nature's Purity: Ray deals 2d6 force damage to undead, doubled against aberrations.
Necromancy
Transmutation
Quillfire: Broadcast deals 1d8 poison damage, +1/2 levels (max +4), 1d6 Str damage.
Spike Growth: Radius deals 1d4 piercing damage/3 levels, pins.
Thornskin: Ward on caster grants 1d6+5 piercing damage to unarmed attacks.
Level 4 - 4th Circle
Abjuration
Dispel Magic: Radius or broadcast cancels magical effects, spells.
Freedom of Movement: Ward on target clears impermanent immobility and grants +5 to saves against future paralysis, slow, entanglement.
Neutralize Hex: Touch temporarily suppresses effects of a lesser hex on target.
Conjuration
Arc of Lightning: Broadcast deals 1d6 electrical damage, repeating every bounce between two or more targets (max 10d6).
Blight: Radius deals 1d8 poison damage/round, sickens, nauseates.
Hurtling Stone: Line deals 6d6 bludgeoning damage, knocks targets off-balance, prone.
Wall of Water: Line deals 2d6 crushing damage/round, slows.
Enchantment
Evocation
Necromancy
Burning Blood: Broadcast deals 1d6 acid damage and 1d6 fire damage/round, burns.
Transmutation
Level 5 - 5th Circle
Abjuration
Conjuration
Cocoon: Broadcast target is paralyzed but gains 10 fast healing, 15 DR/-. Nonmagical diseases and poisons are cured.
Energy Siphon: Ward on caster heals 1 HP/spell level per nearby cast, collapsing after 50 HP.
Quill Blast: Quillfire, as cone.
Vine Mine: Placed radius entangles, slows targets when tripped.
Evocation
Illusion
Nightmare: Broadcast deals 1d10 astral damage/3 levels, fatigues.
Necromancy
Death Ward: Ward on target grants +5 to saves against deathwatch.
Seal Beast Wounds: Touch target beast gains 3 fast healing.
Slay Living: Touch deals 3d6 negative energy damage, +1/level, bestows deathwatch. Targets with deathwatch must save or die.
Undeath to Death: Radius destroys 10 HD or less undead.
Transmutation
Fire in the Blood: Ward on caster deals 1d4+1 fire damage and 1d4+1 acid damage to melee attackers.
Inferno: Broadcast deals 2d6 fire damage/round, burns.
Level 6 - 6th Circle
Abjuration
Conjuration
Cometfall: Radius dispels magical darkness, deals 2d8 primeval damage, knocks targets prone.
Stonehold: Radius fog paralyzes targets.
Evocation
Anger of the Noonday Sun: Radius on caster deals 1d6 primeval damage/level to undead, blinds.
Miasma: Broadcast deals 1d4 Con damage/round, silences.
Tidal Surge: Cylinder deals 1d8 crushing damage/2 levels, knocks targets prone.
Necromancy
Transmutation
Crumble: Broadcast deals 1d6 sonic damage/level to target wearing metal or construct.
Drown: Broadcast deals 3/4ths current HP crushing damage to living target.
Ironwood: Ward on target grants +3 enhancement bonus, +1d6 primeval damage on wooden weapon.
Stone to Flesh: Broadcast cures permanent petrification on target.
Level 7 - 7th Circle
Conjuration
Poison Vines: Placed radius bestows nonmagical poison, entangles, slows targets when tripped.
Creeping Doom: Radius deals 1d20 piercing damage, 1d6 piercing damage/round, slows, fatigues.
Divination
True Seeing: Ward on target grants +4 to Perception, reveals invisible objects, creatures.
Evocation
Necromancy
Harm: Touch deals 7 negative energy damage/level.
Heal: Touch heals 7 HP/level as positive energy.
Transmutation