Ancient Spells: Difference between revisions

From The Domains of Dread
 
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=== Abjuration ===
=== Abjuration ===


* <code>[[Resistance]]</code>: Ward on target grants <code>1 DR/+1</code> and <code>+1 to saves</code>.
* <code>[[Resistance]]</code>: Ward on target grants <code>1 DR/+1</code> and <code>+1 to universal saves</code>, collapsing after <code>10 HP</code> or the <code>3rd save</code>.


=== Evocation ===
=== Evocation ===


* <code>[[Flare]]</code>: Broadcast <code>[[Conditions and Status Effects|''dazzles'']]</code> target.
* <code>[[Flare]]</code>: Broadcast <code>''[[Status Effects|dazzles]]''</code> target.
* <code>[[Light]]</code>: Grants harmless glow to target or equipment.
* <code>[[Light]]</code>: Grants harmless glow to target or equipment.


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* <code>[[Endure Elements]]</code>: Ward on target grants <code>10/- DR</code> against elemental damage, collapsing after <code>20 HP</code>.
* <code>[[Endure Elements]]</code>: Ward on target grants <code>10/- DR</code> against elemental damage, collapsing after <code>20 HP</code>.
* <code>[[Hold Portal]]</code>:  Broadcast target door is held shut.
* <code>[[Hold Portal]]</code>:  Broadcast target door is held shut.
* <code>[[Ironguts]]</code>: Broadcast target takes 20 on next save to resist nonmagical poison.
* <code>[[Ironguts]]</code>: Broadcast target takes <code>20</code> on next save to resist mundane poison.


=== Conjuration ===
=== Conjuration ===


* <code>[[Grease]]</code>: Radius <code>''slows''</code>, knocks targets ''<code>off-balance</code>''.
* <code>[[Grease]]</code>: Thrown radius <code>''slows''</code>, knocks targets ''<code>off-balance</code>''.
* <code>[[Obscuring Mist]]</code>: Radius fog grants <code>20% ''concealment''</code> against outside attacks.
* <code>[[Obscuring Mist]]</code>: Radius fog grants <code>20% ''concealment''</code> against outside attacks.
* <code>[[Summon Creature I]]</code>: Summons minor beast from local ecology.
* <code>[[Summon Creature I]]</code>: Summons minor beast from local ecology.
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=== Transmutation ===
=== Transmutation ===


* <code>[[Camouflage]]</code>: Ward on caster grants <code>+3 to [[Stealth]]</code>.
* <code>[[Armor Lock]]</code>: Broadcast ''<code>slows</code>'' target wearing metal, deals <code>1d4 crushing damage</code> whenever target attacks.
 
* <code>[[Camouflage]]</code>: Ward on caster grants <code>+3 to [[Stealth]] checks</code>.
* <code>[[Catsfeet]]</code>: Caster takes <code>20</code> on next [[Acrobatics]] roll.


* <code>[[Darkvision]]</code>: Ward on target grants darkvision.
* <code>[[Darkvision]]</code>: Ward on target grants darkvision.
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* <code>[[Entangle]]</code>: Radius ''<code>entangles</code>'' targets.
* <code>[[Entangle]]</code>: Radius ''<code>entangles</code>'' targets.
* <code>[[Goodberry]]</code>: Produces 4 berries which heal <code>4 HP</code> each.
* <code>[[Goodberry]]</code>: Produces 4 berries which heal <code>4 HP</code> each.
* <code>[[Hawkeye]]</code>: Ward on target grants <code>+3 to [[Perception]]</code>.
* <code>[[Hawkeye]]</code>: Ward on target grants <code>+3 to [[Perception]] checks</code>.
* <code>[[Longstrider]]</code>: Ward on target grants <code>10% increased base movement speed</code>.
* <code>[[Longstrider]]</code>: Ward on target grants <code>10% increased base movement speed</code>.
* <code>[[Magic Fang]]</code>: Ward on target grants <code>+1 enhancement bonus</code> on natural weapon.
* <code>[[Magic Fang]]</code>: Ward on target grants <code>+1 enhancement bonus</code> on natural weapon.
* <code>[[Path of Frost]]</code>: Line deals <code>1d4 cold damage/round</code>, ''<code>slows</code>'' targets.
* <code>[[Magic Stone]]</code>: Produces 3 stones which deal <code>1d6+1 force damage</code>, doubled against undead when thrown, slung.
* <code>[[Magic Stone]]</code>: Produces 3 stones which deal <code>1d6+1 force damage</code>, doubled against undead when thrown, slung.
* <code>[[Shillelagh]]</code>: Ward on caster grants <code>+1 enhancement bonus</code> on quarterstaff or club, <code>+2d6 bludgeoning damage</code>.
* <code>[[Shillelagh]]</code>: Ward on caster grants <code>+1 enhancement bonus</code> on quarterstaff or club, <code>+2d6 bludgeoning damage</code>.
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=== Abjuration ===
=== Abjuration ===


* <code>[[Resist Elements]]</code>: Ward on target grants <code>DR 20/-</code> against elemental damage, collapsing after <code>30 HP</code>.
* <code>[[Resist Elements]]</code>: Ward on target grants <code>20/- DR</code> against elemental damage, collapsing after <code>30 HP</code>.


=== Conjuration ===
=== Conjuration ===
* <code>[[Acid Arrow]]</code>: Bolt deals <code>3d6 acid damage</code>, <code>1d4 acid damage/round</code>.


* <code>[[Glitterdust]]</code>: Radius ''<code>reveals</code>'' targets, ''<code>blinds</code>''.
* <code>[[Glitterdust]]</code>: Radius ''<code>reveals</code>'' targets, ''<code>blinds</code>''.
* <code>[[Lesser Restoration|Restoration, Lesser]]</code>: Touch cures impermanent, extraordinary penalties on target.
* <code>[[Summon Creature II]]</code>: Summons beast from local ecology.
* <code>[[Summon Creature II]]</code>: Summons beast from local ecology.
* <code>[[Summon Swarm]]</code>: Summons swarm of bats, rats or spiders.
* <code>[[Summon Swarm]]</code>: Summons swarm of bats, rats or spiders.
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* <code>[[Hold Beast]]</code>: Broadcast ''<code>paralyzes</code>'' beast.
* <code>[[Hold Beast]]</code>: Broadcast ''<code>paralyzes</code>'' beast.
* <code>[[Induce Bloodlust]]</code>: Ward on target grants <code>+2 to [[Attributes|Str]] and Con</code>, <code>+1 to Will saves</code>, <code>-2 to AC</code>.
* <code>[[Induce Bloodlust]]</code>: Ward on target grants <code>+2 to [[Attributes|STR]] and CON</code>, <code>+1 to Will saves</code>, <code>-2 to AC</code>.


=== Evocation ===
=== Evocation ===
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=== Necromancy ===
=== Necromancy ===


* <code>[[Thin Air]]</code>: Radius fog deals <code>1 Str, Con, Int damage</code>.
* <code>[[Thin Air]]</code>: Radius fog deals <code>1 STR, CON, INT damage</code>.


=== Transmutation ===
=== Transmutation ===


* <code>[[Aspect of...]]</code>: Ward on target grants <code>+3 to Str, Con, Dex, Int, Cha or Wis</code>.
* <code>[[Aspect of...]]</code>: Ward on target grants <code>+3 to STR, CON, DEX, INT, PRS or WIS</code>.
* <code>[[Barkskin]]</code>: Ward on target grants <code>+2 natural AC</code>, <code>+1/6 levels (minimum +0)</code>.
* <code>[[Barkskin]]</code>: Ward on target grants <code>+1 natural AC</code>, <code>+1/6 levels (minimum +0)</code>.
* <code>[[Chill Metal]]</code>: Touch deals <code>3d4 cold damage</code> to target wearing metal, <code>+1d4 cold damage</code> whenever target attacks.
* <code>[[Chill Metal]]</code>: Touch deals <code>3d4 cold damage</code> to target wearing metal, <code>+1d4 cold damage</code> whenever target attacks.
* <code>[[Flamelash]]</code>: Bolt deals <code>2d6 fire damage</code>, <code>+1d6/3 levels (max +3d6)</code>, ''<code>burns</code>.''
* <code>[[Heat Metal]]</code>: Touch deals <code>3d4 fire damage</code> to target wearing metal, <code>+1d4 fire damage</code> whenever target attacks.
* <code>[[Heat Metal]]</code>: Touch deals <code>3d4 fire damage</code> to target wearing metal, <code>+1d4 fire damage</code> whenever target attacks.
* <code>[[One with the Land]]</code>: Ward on caster grants <code>+2 to [[Handle Animal]]</code>, <code>Stealth</code>, <code>[[Handle Device]]</code>.
* <code>[[One with the Land]]</code>: Ward on caster grants <code>+2 to [[Handle Animal]], Stealth, and [[Handle Device]] checks</code>.
* <code>[[Spider Climb]]</code>: Touch target takes 20 on next 3 Acrobatics checks.
* <code>[[Spider Climb]]</code>: Touch target takes <code>20</code> on next <code>3</code> Acrobatics rolls.
* <code>[[... Weapon]]</code>: Ward on target grants <code>1d4+1 selected elemental damage</code> on weapon.


== <code>Level 3 - 3rd Circle</code> ==
== <code>Level 3 - 3rd Circle</code> ==
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* <code>[[Protection from Elements]]</code>: Ward on target grants <code>DR 30/-</code> against elemental damage, collapsing after <code>40 HP</code>.
* <code>[[Protection from Elements]]</code>: Ward on target grants <code>DR 30/-</code> against elemental damage, collapsing after <code>40 HP</code>.
* <code>[[Sheltered Vitality]]</code>: Ward on target grants <code>+4 to saves made against fatigue, attribute damage or negative levels</code>.


=== Conjuration ===
=== Conjuration ===


* <code>[[Caustic Gas]]</code>: Radius gas deals <code>1d6 acid damage/round</code>.
* <code>[[Caustic Gas]]</code>: Radius gas deals <code>1d6 acid damage/round</code>.
* <code>[[Neutralize Poison]]</code>: Touch temporarily suppresses effects of nonmagical poison on target.
* <code>[[Neutralize Poison]]</code>: Touch temporarily suppresses effects of mundane poison on target.
* <code>[[Summon Creation III]]</code>: Summons dire beast from local ecology.
* <code>[[Stinking Cloud]]</code>: Radius gas ''<code>nauseates</code>'' targets.
* <code>[[Vigor]]</code>: Touch target gains <code>2 fast healing</code>.
* <code>[[Summon Creature III]]</code>: Summons dire beast from local ecology.


=== Enchantment ===
=== Enchantment ===


* <code>[[Trance of the Verdant Domain]]</code>: Broadcast ''<code>fascinates</code>'' target and bestows <code>-2 to saves against mind affecting spells, spell-like effects</code>.
* <code>[[Trance of the Verdant Domain]]</code>: Broadcast ''<code>fascinates</code>'' target and bestows <code>-2 to saves against mind affecting spells, spell-like abilities</code>.


=== Evocation ===
=== Evocation ===
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* <code>[[Cure Moderate Wounds]]</code>: Touch heals <code>2d8 HP, +1/level (max +10)</code> as positive energy.
* <code>[[Cure Moderate Wounds]]</code>: Touch heals <code>2d8 HP, +1/level (max +10)</code> as positive energy.
* <code>[[Healing Sting]]</code>: Bolt deals <code>1d6 poison damage</code>, <code>+1/level (max +6)</code>, heals caster for equal amount.
* <code>[[Healing Sting]]</code>: Bolt deals <code>1d6 poison damage</code>, <code>+1/level (max +6)</code>, heals caster for equal amount.
* <code>[[Infestation of Maggots]]</code>: Touch deals <code>1d4 Con damage/round</code>.
* <code>[[Infestation of Maggots]]</code>: Touch deals <code>1d4 CON damage/round</code>.
* <code>[[Poison]]</code>: Touch bestows target nonmagical poison.
* <code>[[Poison]]</code>: Touch bestows target mundane poison.
* <code>[[Vigor]]</code>: Touch target gains <code>fast healing 2</code>.


=== Transmutation ===
=== Transmutation ===


* <code>[[Magic Fang, Greater]]</code>: Ward on target grants <code>+1 enhancement bonus/4 levels</code> on natural weapon.
* <code>[[Greater Magic Fang|Magic Fang, Greater]]</code>: Ward on target grants <code>+2 enhancement bonus</code> on natural weapon.


* <code>[[Quillfire]]</code>: Broadcast deals <code>1d8 poison damage, +1/2 levels (max +4)</code>, <code>1d6 Str damage</code>.
* <code>[[Quillfire]]</code>: Broadcast deals <code>1d8 poison damage, +1/2 levels (max +4)</code>, <code>1d6 STR damage</code>.


* <code>[[Spike Growth]]</code>: Radius deals <code>1d4 piercing damage/3 levels</code>, ''<code>pins</code>.''
* <code>[[Spike Growth]]</code>: Radius deals <code>1d4 piercing damage/3 levels</code>, ''<code>pins</code>.''
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* <code>[[Dispel Magic]]</code>: Radius or broadcast cancels magical effects, spells.
* <code>[[Dispel Magic]]</code>: Radius or broadcast cancels magical effects, spells.
* <code>[[Freedom of Movement]]</code>: Ward on target clears impermanent immobility and grants <code>+5 to saves against future ''paralysis, slow, entanglement''</code>''.''
* <code>[[Freedom of Movement]]</code>: Ward on target clears impermanent immobility and grants <code>+3 to saves against future ''paralysis, slow, entanglement''</code>''.''


* <code>[[Neutralize Hex]]</code>: Touch temporarily suppresses effects of a lesser hex on target.
* <code>[[Neutralize Hex]]</code>: Touch temporarily suppresses effects of a lesser hex on target.
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=== Necromancy ===
=== Necromancy ===


* <code>[[Bubbling Poison]]</code>: Touch deals <code>1d4 Con damage/round</code>.
* <code>[[Bubbling Poison]]</code>: Touch deals <code>1d4 CON damage/round</code>.


* <code>[[Burning Blood]]</code>: Broadcast deals <code>1d6 acid damage and 1d6 fire damage/round</code>, ''<code>burns</code>.''
* <code>[[Burning Blood]]</code>: Broadcast deals <code>1d6 acid damage and 1d6 fire damage/round</code>, ''<code>burns</code>.''
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* <code>[[Mass Camouflage|Camouflage, Mass]]</code>: ''Camouflage,'' as radius.
* <code>[[Mass Camouflage|Camouflage, Mass]]</code>: ''Camouflage,'' as radius.
* <code>[[Languor]]</code>: Ray deals <code>1d6+1 Str damage</code>, ''<code>slows</code>.''
* <code>[[Languor]]</code>: Ray deals <code>1d6+1 STR damage</code>, ''<code>slows</code>.''
* <code>[[Rusting Grasp]]</code>: Touch deals <code>3d6 acid damage</code>, <code>-1 AC</code> to target wearing metal.
* <code>[[Rusting Grasp]]</code>: Touch deals <code>3d6 acid damage</code>, <code>-1 AC</code> to target wearing metal.


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* <code>[[Nature's Resistance]]</code>: Ward on target bestows <code>5 SR</code>, <code>+1/2 levels (max +5)</code>.
* <code>[[Nature's Resistance]]</code>: Ward on target bestows <code>5 SR</code>, <code>+1/2 levels (max +5)</code>.
* <code>[[Stoneskin]]</code>: Ward on target grants <code>DR 10/+2</code>, collapsing after <code>70 HP</code>.
* <code>[[Stoneskin]]</code>: Ward on target grants <code>10/+2 DR</code>, collapsing after <code>70 HP</code>.


=== Conjuration ===
=== Conjuration ===


* <code>[[Cocoon]]</code>: Broadcast target is ''<code>paralyzed</code>'' but gains <code>10 fast healing</code>, <code>15 DR/-</code>. Nonmagical diseases and poisons are cured.
* <code>[[Cocoon]]</code>: Broadcast target is ''<code>paralyzed</code>'' but gains <code>fast healing 10</code>, <code>15/- DR</code>. Diseases and mundane poisons are cured.
* <code>[[Energy Siphon]]</code>: Ward on caster heals <code>1 HP/spell level</code> per nearby cast, collapsing after <code>50 HP</code>.
* <code>[[Energy Siphon]]</code>: Ward on caster heals <code>1 HP/spell level</code> per nearby cast, collapsing after <code>50 HP</code>.
* <code>[[Quill Blast]]</code>: ''Quillfire,'' as cone.
* <code>[[Quill Blast]]</code>: ''Quillfire,'' as cone.
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* <code>[[Nature's Hallow]]</code>: Placed radius grants humanoids and beasts <code>+2 to attack and damage rolls</code>, <code>+3 untyped AC</code>.
* <code>[[Nature's Hallow]]</code>: Placed radius grants humanoids and beasts <code>+2 to attack and damage rolls</code>, <code>+3 untyped AC</code>.
* <code>[[Wall of Fire]]</code>: Line deals <code>4d6 fire damage/round</code>, ''<code>burns</code>.''
* <code>[[Wall of Fire]]</code>: Line deals <code>4d6 fire damage/round</code>, ''<code>burns</code>.''
* <code>[[... Vortex]]</code>: Radius on caster deals <code>2d8 selected elemental damage, +1/level</code> including to the caster.


=== Illusion ===
=== Illusion ===


* <code>[[Nightmare]]</code>: Broadcast deals <code>1d10 untyped damage/3 levels</code>, ''<code>fatigues</code>''.
* <code>[[Nightmare]]</code>: Broadcast deals <code>1d10 astral damage/3 levels</code>, ''<code>fatigues</code>''.


=== Necromancy ===
=== Necromancy ===
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* <code>[[Cure Critical Wounds]]</code>: Touch heals <code>4d8 HP, +1/level</code> as positive energy.
* <code>[[Cure Critical Wounds]]</code>: Touch heals <code>4d8 HP, +1/level</code> as positive energy.


* <code>[[Death Ward]]</code>: Ward on target grants <code>+5 to saves against ''deathwatch''</code>.
* <code>[[Death Ward]]</code>: Ward on target grants <code>+3 to saves against ''deathwatch''</code>.
* <code>[[Seal Beast Wounds]]</code>: Touch target beast gains <code>3 fast healing</code>.
 
* <code>[[Lesser Restoration|Restoration, Lesser]]</code>: Touch cures impermanent, extraordinary penalties on target.
 
* <code>[[Seal Beast Wounds]]</code>: Touch target beast gains <code>fast healing 3</code>.
* <code>[[Slay Living]]</code>: Touch deals <code>3d6 negative energy damage, +1/level</code>, bestows <code>''deathwatch''</code>''.'' Targets with ''deathwatch'' must save or die.
* <code>[[Slay Living]]</code>: Touch deals <code>3d6 negative energy damage, +1/level</code>, bestows <code>''deathwatch''</code>''.'' Targets with ''deathwatch'' must save or die.
* <code>[[Undeath to Death]]</code>: Radius destroys <code>10 HD</code> or less undead.
* <code>[[Undeath to Death]]</code>: Radius destroys <code>10 HD</code> or less undead.
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=== Transmutation ===
=== Transmutation ===


* <code>[[Fire in the Blood]]</code>: Ward on caster deals <code>1d4+1 fire damage</code> and <code>1d4+1 acid damage</code> to melee attackers.
* <code>[[Fire in the Blood]]</code>: Ward on caster deals <code>1d4+1 fire damage, 1d4+1 acid damage</code> to melee attackers.


* <code>[[Inferno]]</code>: Broadcast deals <code>2d6 fire damage/round</code>, ''<code>burns</code>.''
* <code>[[Inferno]]</code>: Broadcast deals <code>2d6 fire damage/round</code>, ''<code>burns</code>.''


* <code>[[Mass Longstrider|Longstrider, Mass]]</code>: ''Longstrider'', as radius.
* <code>[[Mass Longstrider|Longstrider, Mass]]</code>: ''Longstrider'', as radius.
* <code>[[Poison Thorns]]</code>: Ward on caster bestows nonmagical poison to melee attackers.
* <code>[[Poison Thorns]]</code>: Ward on caster bestows mundane poison to melee attackers.


== <code>Level 6 - 6th Circle</code> ==
== <code>Level 6 - 6th Circle</code> ==
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* <code>[[Elemental Buffer]]</code>: Ward on target grants <code>40/- DR</code> against elemental damage, collapsing after <code>60 HP</code>.
* <code>[[Elemental Buffer]]</code>: Ward on target grants <code>40/- DR</code> against elemental damage, collapsing after <code>60 HP</code>.
* <code>[[Mass Resist Elements|Resist Elements, Mass]]</code>: ''Resist elements,'' as radius.
* <code>[[Mass Resist Elements|Resist Elements, Mass]]</code>: ''Resist elements,'' as radius.
* <code>[[Greater Stoneskin|Stoneskin, Greater]]</code>: Ward on target grants <code>DR 15/+3</code>, collapsing after <code>110 HP</code>.
* <code>[[Greater Stoneskin|Stoneskin, Greater]]</code>: Ward on target grants <code>15/+3 DR</code>, collapsing after <code>110 HP</code>.


=== Conjuration ===
=== Conjuration ===
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* <code>[[Anger of the Noonday Sun]]</code>: Radius on caster deals <code>1d6 primeval damage/level</code> to undead, ''<code>blinds</code>.''
* <code>[[Anger of the Noonday Sun]]</code>: Radius on caster deals <code>1d6 primeval damage/level</code> to undead, ''<code>blinds</code>.''
* <code>[[Miasma]]</code>: Broadcast deals <code>1d4 Con damage/round</code>, ''<code>silences</code>.''
* <code>[[Miasma]]</code>: Broadcast deals <code>1d4 CON damage/round</code>, ''<code>silences</code>.''
* <code>[[Tidal Surge]]</code>: Cylinder deals <code>1d8 crushing damage/2 levels</code>, knocks targets ''<code>prone</code>.''
* <code>[[Tidal Surge]]</code>: Cylinder deals <code>1d8 crushing damage/2 levels</code>, knocks targets ''<code>prone</code>.''
* <code>[[Wrack Earth]]</code>: Line deals <code>10d6 bludgeoning damage</code>, casts targets aside.


=== Necromancy ===
=== Necromancy ===


* <code>[[Mass Cure Light Wounds|Cure Light Wounds, Mass]]</code>: Radius heals <code>1d8 HP, +1/level</code> as positive energy.
* <code>[[Mass Cure Light Wounds|Cure Light Wounds, Mass]]</code>: Radius heals <code>1d8 HP, +1/level</code> as positive energy.
* <code>[[Pox]]</code>: Radius on caster deals <code>1d4 Con damage</code>.
* <code>[[Pox]]</code>: Radius on caster deals <code>1d4 CON damage</code>.
* <code>[[Seal Wounds]]</code>: Touch target gains <code>5 fast healing</code>.
* <code>[[Seal Wounds]]</code>: Touch target gains <code>fast healing 5</code>.


=== Transmutation ===
=== Transmutation ===


* <code>[[Mass Aspect of ...|Aspect of ..., Mass]]</code>: ''Aspect of ...,'' as radius.  
* <code>[[Mass Aspect of...|Aspect of ..., Mass]]</code>: ''Aspect of ...,'' as radius.  


* <code>[[Crumble]]</code>: Broadcast deals <code>1d6 sonic damage/level</code> to target wearing metal or construct.
* <code>[[Crumble]]</code>: Broadcast deals <code>1d6 sonic damage/level</code> to target wearing metal or construct.
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=== Conjuration ===
=== Conjuration ===


* <code>[[Poison Vines]]</code>: Placed radius bestows nonmagical poison, ''<code>entangles</code>, <code>slows</code>'' targets when tripped.
* <code>[[Creeping Doom]]</code>: Radius deals <code>1d20 piercing damage</code>, <code>1d6 piercing damage/round</code>, ''<code>slows</code>, <code>fatigues</code>.''
* <code>[[Creeping Doom]]</code>: Radius deals <code>1d20 piercing damage</code>, <code>1d6 piercing damage/round</code>, ''<code>slows</code>, <code>fatigues</code>.''
* <code>[[Poison Vines]]</code>: Placed radius bestows mundane poison, ''<code>entangles</code>, <code>slows</code>'' targets when tripped.


=== Divination ===
=== Divination ===


* <code>[[True Seeing]]</code>: Ward on target grants <code>+4 to Perception</code>, ''<code>reveals</code>'' invisible objects, creatures.
* <code>[[True Seeing]]</code>: Ward on target grants <code>+3 to Perception checks</code>, ''<code>reveals</code>'' invisible objects, creatures.


=== Evocation ===
=== Evocation ===
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=== Transmutation ===
=== Transmutation ===


* <code>[[Aura of Vitality]]</code>: Aura bestows <code>+3 to Con, Dex, Str</code>.
* <code>[[Aura of Vitality]]</code>: Aura grants <code>+3 to CON, DEX and STR</code>.
* <code>[[Nature's Balance]]</code>: Radius bestows <code>-5 SR</code> to enemies, heals allies <code>2d8 HP</code> as positive energy.
* <code>[[Nature's Balance]]</code>: Radius bestows <code>-5 SR</code> to enemies, heals allies <code>2d8 HP</code> as positive energy.

Latest revision as of 21:46, 6 July 2025

Level 0 - Cantrips

Abjuration

  • Resistance: Ward on target grants 1 DR/+1 and +1 to universal saves, collapsing after 10 HP or the 3rd save.

Evocation

Necromancy

Transmutation

  • Virtue: Touch target gains 1d4 temporary HP.

Level 1 - 1st Circle

Abjuration

  • Endure Elements: Ward on target grants 10/- DR against elemental damage, collapsing after 20 HP.
  • Hold Portal: Broadcast target door is held shut.
  • Ironguts: Broadcast target takes 20 on next save to resist mundane poison.

Conjuration

  • Grease: Thrown radius slows, knocks targets off-balance.
  • Obscuring Mist: Radius fog grants 20% concealment against outside attacks.
  • Summon Creature I: Summons minor beast from local ecology.

Enchantment

  • Sleep: Radius sets 4 HD creatures to sleep.

Evocation

Necromancy

Transmutation

  • Armor Lock: Broadcast slows target wearing metal, deals 1d4 crushing damage whenever target attacks.
  • Entangle: Radius entangles targets.
  • Goodberry: Produces 4 berries which heal 4 HP each.
  • Hawkeye: Ward on target grants +3 to Perception checks.
  • Longstrider: Ward on target grants 10% increased base movement speed.
  • Magic Fang: Ward on target grants +1 enhancement bonus on natural weapon.
  • Path of Frost: Line deals 1d4 cold damage/round, slows targets.
  • Magic Stone: Produces 3 stones which deal 1d6+1 force damage, doubled against undead when thrown, slung.
  • Shillelagh: Ward on caster grants +1 enhancement bonus on quarterstaff or club, +2d6 bludgeoning damage.

Level 2 - 2nd Circle

Abjuration

  • Resist Elements: Ward on target grants 20/- DR against elemental damage, collapsing after 30 HP.

Conjuration

  • Acid Arrow: Bolt deals 3d6 acid damage, 1d4 acid damage/round.

Divination

Enchantment

Evocation

  • Flamelash: Bolt deals 2d6 fire damage, +1d6/3 levels (max +3d6), burns.
  • Shatter: Radius deals 1d4 sonic damage/level (max 6d4), deafens.

Necromancy

  • Thin Air: Radius fog deals 1 STR, CON, INT damage.

Transmutation

  • Aspect of...: Ward on target grants +3 to STR, CON, DEX, INT, PRS or WIS.
  • Barkskin: Ward on target grants +1 natural AC, +1/6 levels (minimum +0).
  • Chill Metal: Touch deals 3d4 cold damage to target wearing metal, +1d4 cold damage whenever target attacks.
  • Heat Metal: Touch deals 3d4 fire damage to target wearing metal, +1d4 fire damage whenever target attacks.
  • One with the Land: Ward on caster grants +2 to Handle Animal, Stealth, and Handle Device checks.
  • Spider Climb: Touch target takes 20 on next 3 Acrobatics rolls.
  • ... Weapon: Ward on target grants 1d4+1 selected elemental damage on weapon.

Level 3 - 3rd Circle

Abjuration

  • Protection from Elements: Ward on target grants DR 30/- against elemental damage, collapsing after 40 HP.
  • Sheltered Vitality: Ward on target grants +4 to saves made against fatigue, attribute damage or negative levels.

Conjuration

Enchantment

Evocation

  • Call Lightning: Radius deals 1d6 electrical damage/level (max 8d6).
  • Combust: Broadcast deals 2d6+level fire damage, 1d4 fire damage/round, burns.
  • Gust of Wind: Radius neutralizes fog or gases and throws targets off-balance, prone.
  • Nature's Favor: Touch target beast gains +1 to attack and damage rolls/2 levels (max +4).
  • Nature's Purity: Ray deals 2d6 force damage to undead, doubled against aberrations.

Necromancy

Transmutation

  • Quillfire: Broadcast deals 1d8 poison damage, +1/2 levels (max +4), 1d6 STR damage.
  • Spike Growth: Radius deals 1d4 piercing damage/3 levels, pins.
  • Thornskin: Ward on caster grants 1d6+5 piercing damage to unarmed attacks.

Level 4 - 4th Circle

Abjuration

  • Dispel Magic: Radius or broadcast cancels magical effects, spells.
  • Freedom of Movement: Ward on target clears impermanent immobility and grants +3 to saves against future paralysis, slow, entanglement.
  • Neutralize Hex: Touch temporarily suppresses effects of a lesser hex on target.

Conjuration

  • Arc of Lightning: Broadcast deals 1d6 electrical damage, repeating every bounce between two or more targets (max 10d6).
  • Blight: Radius deals 1d8 poison damage/round, sickens, nauseates.
  • Hurtling Stone: Line deals 6d6 bludgeoning damage, knocks targets off-balance, prone.
  • Wall of Water: Line deals 2d6 crushing damage/round, slows.

Enchantment

Evocation

Necromancy

  • Burning Blood: Broadcast deals 1d6 acid damage and 1d6 fire damage/round, burns.

Transmutation

Level 5 - 5th Circle

Abjuration

Conjuration

  • Cocoon: Broadcast target is paralyzed but gains fast healing 10, 15/- DR. Diseases and mundane poisons are cured.
  • Energy Siphon: Ward on caster heals 1 HP/spell level per nearby cast, collapsing after 50 HP.
  • Quill Blast: Quillfire, as cone.
  • Vine Mine: Placed radius entangles, slows targets when tripped.

Evocation

  • Call Lightning Storm: Radius deals 2d6 electrical damage/2 levels.
  • Nature's Hallow: Placed radius grants humanoids and beasts +2 to attack and damage rolls, +3 untyped AC.
  • Wall of Fire: Line deals 4d6 fire damage/round, burns.
  • ... Vortex: Radius on caster deals 2d8 selected elemental damage, +1/level including to the caster.

Illusion

  • Nightmare: Broadcast deals 1d10 astral damage/3 levels, fatigues.

Necromancy

  • Death Ward: Ward on target grants +3 to saves against deathwatch.
  • Seal Beast Wounds: Touch target beast gains fast healing 3.
  • Slay Living: Touch deals 3d6 negative energy damage, +1/level, bestows deathwatch. Targets with deathwatch must save or die.
  • Undeath to Death: Radius destroys 10 HD or less undead.

Transmutation

  • Fire in the Blood: Ward on caster deals 1d4+1 fire damage, 1d4+1 acid damage to melee attackers.
  • Inferno: Broadcast deals 2d6 fire damage/round, burns.

Level 6 - 6th Circle

Abjuration

Conjuration

  • Cometfall: Radius dispels magical darkness, deals 2d8 primeval damage, knocks targets prone.
  • Stonehold: Radius fog paralyzes targets.

Evocation

  • Anger of the Noonday Sun: Radius on caster deals 1d6 primeval damage/level to undead, blinds.
  • Miasma: Broadcast deals 1d4 CON damage/round, silences.
  • Tidal Surge: Cylinder deals 1d8 crushing damage/2 levels, knocks targets prone.
  • Wrack Earth: Line deals 10d6 bludgeoning damage, casts targets aside.

Necromancy

Transmutation

  • Crumble: Broadcast deals 1d6 sonic damage/level to target wearing metal or construct.
  • Drown: Broadcast deals 3/4ths current HP crushing damage to living target.
  • Ironwood: Ward on target grants +3 enhancement bonus, +1d6 primeval damage on wooden weapon.
  • Stone to Flesh: Broadcast cures permanent petrification on target.

Level 7 - 7th Circle

Conjuration

  • Creeping Doom: Radius deals 1d20 piercing damage, 1d6 piercing damage/round, slows, fatigues.
  • Poison Vines: Placed radius bestows mundane poison, entangles, slows targets when tripped.

Divination

  • True Seeing: Ward on target grants +3 to Perception checks, reveals invisible objects, creatures.

Evocation

Necromancy

  • Harm: Touch deals 7 negative energy damage/level.
  • Heal: Touch heals 7 HP/level as positive energy.

Transmutation