Occult Spells: Difference between revisions

From The Domains of Dread
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=== Abjuration ===
=== Abjuration ===


* <code>[[Resistance]]</code>: Ward on target grants <code>1 DR/+1</code> and <code>+1 to universal saves</code>, collapsing after <code>10 HP</code> or the <code>3rd save</code>.
* <code>[[Resistance]]</code>: Ward on target grants <code>1/+1 DR</code> and <code>+1 to universal saves</code>, collapsing after <code>10 HP</code> or the <code>3rd save</code>.


=== Conjuration ===
=== Conjuration ===
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=== Conjuration ===
=== Conjuration ===


* <code>[[Grease]]</code>: Radius ''<code>slows</code>'', knocks targets ''<code>off-balance</code>''.
* <code>[[Grease]]</code>: Thrown radius ''<code>slows</code>'', knocks targets ''<code>off-balance</code>''.
* <code>[[Grim Armor]]</code>: Ward on target grants <code>+2 armor AC</code>.
* <code>[[Grim Armor]]</code>: Ward on target grants <code>+2 armor AC</code>.
* <code>[[Obscuring Mist]]</code>: Radius fog grants <code>20% ''concealment''</code> against outside attacks.
* <code>[[Obscuring Mist]]</code>: Radius fog grants <code>20% ''concealment''</code> against outside attacks.
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* <code>[[Grave Strike]]</code>: Broadcast target gains <code>1d6 necrotic damage</code> on next 3 attacks.
* <code>[[Grave Strike]]</code>: Broadcast target gains <code>1d6 necrotic damage</code> on next 3 attacks.
* <code>[[True Strike]]</code>: Broadcast target takes 20 on next attack roll.
* <code>[[True Strike]]</code>: Broadcast target takes <code>20</code> on next attack roll.


=== Enchantment ===
=== Enchantment ===
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* <code>[[Chill Touch]]</code>: Touch deals <code>1d6 necrotic damage/level (max 5d6)</code> ,<code>1 CON damage</code>.
* <code>[[Chill Touch]]</code>: Touch deals <code>1d6 necrotic damage/level (max 5d6)</code> ,<code>1 CON damage</code>.
* <code>[[Doom]]</code>: Broadcast bestows target <code>-2 to attack and damage rolls, saves</code>.
* <code>[[Doom]]</code>: Broadcast bestows target <code>-2 to attack and damage rolls, saves</code>.
* <code>[[Inflict Light Wounds]]</code>: Touch deals <code>1d8 negative energy damage +1/level (max +5)</code>.  
* <code>[[Inflict Light Wounds]]</code>: Touch deals <code>1d8 negative energy damage</code>, <code>+1/level (max +5)</code>.
* <code>[[Mollify Undead]]</code>: Ward on caster causes unintelligent undead of <code>5 HD or less</code> to ignore them.
* <code>[[Mollify Undead]]</code>: Ward on caster causes unintelligent undead of <code>5 HD or less</code> to ignore them.
* <code>[[Necrotic Awareness]]</code>: Ward on caster identifies hidden undead.
* <code>[[Necrotic Awareness]]</code>: Ward on caster identifies hidden undead.
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* <code>[[Protection from Arrows]]</code>: Ward on target grants <code>20% miss chance</code> to incoming ranged attacks.
* <code>[[Protection from Arrows]]</code>: Ward on target grants <code>20% miss chance</code> to incoming ranged attacks.


* <code>[[Resist Elements]]</code>: Ward on target grants <code>DR 20/-</code> against elemental damage, collapsing after <code>30 HP</code>.
* <code>[[Resist Elements]]</code>: Ward on target grants <code>20/- DR</code> against elemental damage, collapsing after <code>30 HP</code>.


=== Conjuration ===
=== Conjuration ===
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* <code>[[Darkness]]</code>: Placed radius manifests magical darkness.
* <code>[[Darkness]]</code>: Placed radius manifests magical darkness.
* <code>[[Desecrate]]</code>: Radius grants undead <code>+1 to attack and damage rolls, saves</code>. Turn undead checks have <code>+1 DC</code>.
* <code>[[Desecrate]]</code>: Radius grants undead <code>+1 to attack and damage rolls, universal saves</code>. Turn undead checks have <code>+1 DC</code>.
* <code>[[Shatter]]</code>: Radius deals <code>1d4 sonic damage/level (max 6d4)</code>, ''<code>deafens</code>''.
* <code>[[Shatter]]</code>: Radius deals <code>1d4 sonic damage/level (max 6d4)</code>, ''<code>deafens</code>''.


* <code>[[Veil of Shadow]]</code>: Ward on target grants <code>20% ''concealment''</code> which cannot be pierced except with ''see beyond sight.''
* <code>[[Veil of Shadow]]</code>: Ward on target grants <code>20% ''concealment''</code> which cannot be pierced except with ''see beyond sight'' or ''true seeing.''


=== Illusion ===
=== Illusion ===
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* <code>[[Circle of Protection]]</code>: ''Protection,'' as radius.
* <code>[[Circle of Protection]]</code>: ''Protection,'' as radius.
* <code>[[Glyph of Warding]]</code>: Placed radius deals <code>1d8 selected elemental damage/2 levels (max 4d8)</code> when tripped.
* <code>[[Glyph of Warding]]</code>: Placed radius deals <code>1d8 selected elemental damage/2 levels (max 4d8)</code> when tripped.
* <code>[[Protection from Elements]]</code>: Ward on target grants <code>DR 30/-</code> against elemental damage, collapsing after <code>40 HP</code>.
* <code>[[Protection from Elements]]</code>: Ward on target grants <code>30/- DR</code> against elemental damage, collapsing after <code>40 HP</code>.
* <code>[[Protection from Negative Energy]]</code>: Ward on target grants <code>5 DR/- against negative energy damage</code>.
* <code>[[Protection from Negative Energy]]</code>: Ward on target grants <code>5/- DR</code> against negative energy damage.
* <code>[[Sheltered Vitality]]</code>: Ward on target grants <code>+4 to saves made against fatigue, attribute damage or negative levels</code>.
* <code>[[Sheltered Vitality]]</code>: Ward on target grants <code>+4 to saves made against fatigue, attribute damage or negative levels</code>.


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=== Divination ===
=== Divination ===


* <code>[[Vision of the Omniscient Eye]]</code>: Ward on target grants <code>+5 to saves against ''dazzlement, fascination'' and ''blindness''</code>''.''
* <code>[[Vision of the Omniscient Eye]]</code>: Ward on target grants <code>+3 to saves against ''dazzlement, fascination'' and ''blindness''</code>''.''


=== Enchantment ===
=== Enchantment ===


* <code>[[Crushing Despair]]</code>: Cone bestows targets <code>-2 to attack and damage rolls, saves, skill and attribute checks</code>.
* <code>[[Crushing Despair]]</code>: Cone bestows targets <code>-2 to attack and damage rolls, universal saves, skill and attribute checks</code>.


* <code>[[Induce Bloodlust]]</code>: Ward on target grants <code>+2 to STR and CON</code>, <code>+1 to Will saves</code>, and <code>-2 to AC</code>.
* <code>[[Induce Bloodlust]]</code>: Ward on target grants <code>+2 to STR and CON</code>, <code>+1 to Will saves</code>, and <code>-2 to AC</code>.
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* <code>[[Invisibility Purge]]</code>: Aura reveals invisible things, creatures.
* <code>[[Invisibility Purge]]</code>: Aura reveals invisible things, creatures.
* <code>[[Slashing Darkness]]</code>: Ray deals <code>1d8 negative energy damage/2 levels (max 5d8)</code>.
* <code>[[Slashing Darkness]]</code>: Ray deals <code>1d8 negative energy damage/2 levels (max 5d8)</code>.
=== Illusion ===
* <code>[[Displacement]]</code>: Ward on target grants <code>50% ''concealment''</code>''.''


=== Necromancy ===
=== Necromancy ===


* <code>[[Death Ward]]</code>: Ward on target grants <code>+5 to saves against ''deathwatch''</code>.
* <code>[[Death Ward]]</code>: Ward on target grants <code>+3 to saves against ''deathwatch''</code>.
* <code>[[Fear]]</code>: Cone frightens <code>24 HD</code> creatures.
* <code>[[Fear]]</code>: Cone ''<code>frightens</code>'' <code>24 HD</code> creatures.
* <code>[[Ghoul Gesture]]</code>: Ray ''<code>paralyzes</code>'', ''<code>sickens</code>''.
* <code>[[Ghoul Gesture]]</code>: Ray ''<code>paralyzes</code>'', ''<code>sickens</code>''.
* <code>[[Halt Undead]]</code>: Broadcast ''<code>paralyzes</code>'' undead.
* <code>[[Halt Undead]]</code>: Broadcast ''<code>paralyzes</code>'' undead.
* <code>[[Inflict Serious Wounds]]</code>: Touch deals <code>2d8 negative energy damage</code>, <code>+1/level (max +10)</code>.
* <code>[[Inflict Serious Wounds]]</code>: Touch deals <code>3d8 negative energy damage</code>, <code>+1/level</code>.


* <code>[[Negative Energy Burst]]</code>: Radius deals <code>1d8 negative energy damage+level,</code> <code>1 STR damage/4 levels</code>.
* <code>[[Negative Energy Burst]]</code>: Radius deals <code>1d8 negative energy damage+level,</code> <code>1 STR damage/4 levels</code>.
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* <code>[[Shivering Touch]]</code>: Touch deals <code>1d6+1 DEX damage</code>.
* <code>[[Shivering Touch]]</code>: Touch deals <code>1d6+1 DEX damage</code>.
* <code>[[Summon Undead III]]</code>: Summons human priest skeleton.
* <code>[[Summon Undead III]]</code>: Summons human priest skeleton.
* <code>[[Vampiric Touch]]</code>: Touch deals <code>1d6 negative energy damage/2 levels</code>. Caster gains damage as temporary HP.
* <code>[[Vampiric Touch]]</code>: Touch deals <code>1d6 negative energy damage/2 levels</code>. Caster gains damage as temporary <code>HP</code>.
* <code>[[Wrack]]</code>: Broadcast bestows target <code>-2 to attack rolls, saves, skill and attribute checks and knocks ''off-balance'', ''prone''</code>.
* <code>[[Wrack]]</code>: Broadcast bestows target <code>-2 to attack rolls, universal saves, skill and attribute checks and knocks ''off-balance'', ''prone''</code>.


=== Transmutation ===
=== Transmutation ===


* <code>[[Greater Esoteric Weapon|Esoteric Weapon, Greater]]</code>: Ward on target grants <code>+1 enhancement bonus/4 levels</code> on weapon.
* <code>[[Greater Esoteric Weapon|Esoteric Weapon, Greater]]</code>: Ward on target grants <code>+2 enhancement bonus</code> on weapon.


* <code>[[Slow]]</code>: Radius ''<code>slows</code>'' targets.
* <code>[[Slow]]</code>: Radius ''<code>slows</code>'' targets.
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* <code>[[Confusion]]</code>: Broadcast ''<code>confuses</code>'' target.
* <code>[[Confusion]]</code>: Broadcast ''<code>confuses</code>'' target.


* <code>[[Trance of the Verdant Domain]]</code>: Broadcast ''<code>fascinates</code>'' target and bestows <code>-2 to saves against mind affecting spells, spell-like effects</code>.
* <code>[[Trance of the Verdant Domain]]</code>: Broadcast ''<code>fascinates</code>'' target and bestows <code>-3 to saves against mind affecting spells, spell-like abilities</code>.


=== Evocation ===
=== Evocation ===
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* <code>[[Freezing Fog]]</code>: Radius fog deals <code>1d6 cold damage/round</code> and knocks targets ''<code>off-balance</code>, <code>prone</code>.''
* <code>[[Freezing Fog]]</code>: Radius fog deals <code>1d6 cold damage/round</code> and knocks targets ''<code>off-balance</code>, <code>prone</code>.''
* <code>[[Frostbite]]</code>: Radius deals <code>4d6 cold, 1d6 DEX damage</code>.
* <code>[[Frostbite]]</code>: Radius deals <code>4d6 cold damage, 1d6 DEX damage</code>.
* <code>[[Insect Plague]]</code>: Summons stationary swarm of locusts.
* <code>[[Insect Plague]]</code>: Summons stationary swarm of locusts.


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=== Transmutation ===
=== Transmutation ===


* <code>[[Fire in the Blood]]</code>: Ward on caster deals <code>1d4+1 fire, 1d4+1 acid damage</code> to melee attackers.
* <code>[[Fire in the Blood]]</code>: Ward on caster deals <code>1d4+1 fire damage, 1d4+1 acid damage</code> to melee attackers.
* <code>[[Vulnerability]]</code>: Broadcast bestows target <code>-3 to base values from all DR sources (minimum 0)</code>.
* <code>[[Vulnerability]]</code>: Broadcast bestows target <code>-3 to base values from all DR sources (minimum 0)</code>.


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=== Abjuration ===
=== Abjuration ===


* <code>[[Ghost Trap]]</code>: Radius turns ''<code>incorporeal</code>'' creatures ''<code>corporeal</code>.''
* <code>[[Antilife Shell]]</code>: Radius on caster prevents living targets from entering.
 
* <code>[[Ghost Trap]]</code>: Radius turns ''<code>incorporeal</code>'' creatures corporeal''.''


=== Conjuration ===
=== Conjuration ===
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=== Divination ===
=== Divination ===


* <code>[[True Seeing]]</code>: Ward on target grants <code>+4 to [[Perception]] checks</code>, reveals ''<code>invisible</code>'' objects, creatures.
* <code>[[True Seeing]]</code>: Ward on target grants <code>+3 to [[Perception]] checks</code>, reveals ''<code>invisible</code>'' objects, creatures.


=== Enchantment ===
=== Enchantment ===


* <code>[[Gaze of Transfixion]]</code>: Gaze ''<code>petrifies</code>'' target.
* <code>[[Gaze of Transfixion]]</code>: Gaze ''<code>petrifies</code>'' target.
=== Evocation ===
* <code>[[Blade Barrier]]</code>:  Radius deals <code>1d6 slashing damage/4 levels</code> every round.


=== Necromancy ===
=== Necromancy ===
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=== Necromancy ===
=== Necromancy ===


* <code>[[Control Undead]]</code>: Radius brings <code>14 HD or less</code> undead under command.
* <code>[[Control Undead (spell)|Control Undead]]</code>: Radius brings <code>14 HD or less</code> undead under command.
* <code>[[Greater Create Undead|Create Undead, Greater]]</code>: Expends multiple souls from ''soul bind'' to manifest undead construct proportional to total original <code>HD</code>.
* <code>[[Greater Create Undead|Create Undead, Greater]]</code>: Expends multiple souls from ''soul bind'' to manifest undead construct proportional to total original <code>HD</code>.
* <code>[[Destruction]]</code>: Touch deals <code>10d6 necrotic damage</code>, bestows ''<code>deathwatch</code>''. Targets with ''deathwatch'' must save or die.
* <code>[[Destruction]]</code>: Touch deals <code>10d6 necrotic damage</code>, bestows ''<code>deathwatch</code>''. Targets with ''deathwatch'' must save or die.
* <code>[[Energy Ebb]]</code>: Touch bestows <code>2d4 negative levels</code>.


* <code>[[Finger of Death]]</code>: Broadcast deals <code>10d10 negative energy damage</code>, bestows ''<code>deathwatch</code>.'' Targets with ''deathwatch'' must save or die.
* <code>[[Finger of Death]]</code>: Broadcast deals <code>10d10 negative energy damage</code>, bestows ''<code>deathwatch</code>.'' Targets with ''deathwatch'' must save or die.
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* <code>[[Glyph of Necrosis]]</code>: Placed radius prevents living targets from healing, grants undead <code>fast healing 3</code> when tripped.
* <code>[[Glyph of Necrosis]]</code>: Placed radius prevents living targets from healing, grants undead <code>fast healing 3</code> when tripped.
* <code>[[Glyph of Weakness]]</code>: Placed radius deals <code>2d6 STR damage</code> when tripped.
* <code>[[Glyph of Weakness]]</code>: Placed radius deals <code>2d6 STR damage</code> when tripped.
* <code>[[Greater Harm|Harm, Greater]]</code>: Touch deals <code>10 negative energy damage/level (max 80)</code>.
* <code>[[Greater Harm|Harm, Greater]]</code>: Touch deals <code>10 negative energy damage/level (max 120)</code>.
* <code>[[Mass Inflict Serious Wounds|Inflict Serious Wounds, Mass]]</code>: Radius deals <code>3d8 negative energy damage, +1/level</code>.
* <code>[[Mass Inflict Serious Wounds|Inflict Serious Wounds, Mass]]</code>: Radius deals <code>3d8 negative energy damage, +1/level</code>.
* <code>[[Pulse of Hate]]</code>: Aura deals <code>2d6 negative energy damage/round</code>.
* <code>[[Pulse of Hate]]</code>: Aura deals <code>2d6 negative energy damage/round</code>.
* <code>[[Withering Palm]]</code>: Touch deals <code>2 STR, CON damage/2 levels</code>.

Latest revision as of 21:41, 6 July 2025

Level 0 - Cantrips

Abjuration

  • Resistance: Ward on target grants 1/+1 DR and +1 to universal saves, collapsing after 10 HP or the 3rd save.

Conjuration

Enchantment

Evocation

  • Flare: Broadcast dazzles target.
  • Light: Grants harmless glow to target or equipment.

Necromancy

Transmutation

  • Mage Hand: Broadcast target object of 5 ER or less is moved into caster inventory.
  • Open/Close: Broadcast target item of 30 ER or less is opened or closed.

Universal

  • Arcane Mark: Visible or invisible rune containing no more than 6 characters is scribed on an item or into the ground.
  • Prestidigitation: Caster performs harmless, magical trick.

Level 1 - 1st Circle

Abjuration

  • Alarm: Placed radius warns or sounds when tripped.
  • Endure Elements: Ward on target grants 10/- DR against elemental damage, collapsing after 20 HP.
  • Hold Portal: Broadcast holds target door shut.
  • Ironguts: Broadcast target takes 20 on next save to resist mundane poison.
  • Protection: Ward on target grants +1 deflection AC and +1 to universal saves.
  • Shield: Ward on target grants +2 shield AC and immunity to magic missile.

Conjuration

  • Grease: Thrown radius slows, knocks targets off-balance.
  • Grim Armor: Ward on target grants +2 armor AC.
  • Obscuring Mist: Radius fog grants 20% concealment against outside attacks.

Divination

  • Grave Strike: Broadcast target gains 1d6 necrotic damage on next 3 attacks.
  • True Strike: Broadcast target takes 20 on next attack roll.

Enchantment

  • Bane: Radius on caster bestows targets -1 to attack rolls and saves against fear.
  • Hypnotize: Radius fascinates 2d4 HD creatures.
  • Sleep: Radius sets 4 HD creatures to sleep.

Evocation

Necromancy

  • Chill Touch: Touch deals 1d6 necrotic damage/level (max 5d6) ,1 CON damage.
  • Doom: Broadcast bestows target -2 to attack and damage rolls, saves.
  • Inflict Light Wounds: Touch deals 1d8 negative energy damage, +1/level (max +5).
  • Mollify Undead: Ward on caster causes unintelligent undead of 5 HD or less to ignore them.
  • Necrotic Awareness: Ward on caster identifies hidden undead.

Transmutation

Level 2 - 2nd Circle

Abjuration

  • Deflect: Caster gains +10 untyped AC against next incoming attack.
  • Orphic Shroud: Ward on caster grants +1 deflection AC/6 levels (minimum +1).
  • Resist Elements: Ward on target grants 20/- DR against elemental damage, collapsing after 30 HP.

Conjuration

  • Glitterdust: Radius reveals targets, blinds.
  • Summon Swarm: Summons swarm of bats, rats or spiders.
  • Web: Radius slows targets, entangles.

Divination

Enchantment

Evocation

  • Combust: Broadcast deals 2d6+level fire damage, 1d4 fire damage/round, burns.
  • Continual Flame: Grants permanent colored light to target or equipment.
  • Darkbolt: Bolt deals 1d8 negative energy damage/2 levels (max 4d8), stuns.
  • Darkness: Placed radius manifests magical darkness.
  • Desecrate: Radius grants undead +1 to attack and damage rolls, universal saves. Turn undead checks have +1 DC.
  • Shatter: Radius deals 1d4 sonic damage/level (max 6d4), deafens.
  • Veil of Shadow: Ward on target grants 20% concealment which cannot be pierced except with see beyond sight or true seeing.

Illusion

Necromancy

  • Scare: Radius shakes 6 HD creatures.

Transmutation

  • Aspect of...: Ward on target grants +3 to STR, CON, DEX, INT, PRS or WIS.
  • Stone Bones: Ward on target undead grants +3 natural AC.
  • ... Weapon: Ward on target grants 1d4+1 selected elemental damage on weapon.

Level 3 - 3rd Circle

Abjuration

  • Backlash: Broadcast deals 2 untyped damage/spell level affecting target.

Conjuration

Divination

Enchantment

  • Crushing Despair: Cone bestows targets -2 to attack and damage rolls, universal saves, skill and attribute checks.
  • Induce Bloodlust: Ward on target grants +2 to STR and CON, +1 to Will saves, and -2 to AC.

Evocation

Necromancy

  • Negative Energy Burst: Radius deals 1d8 negative energy damage+level, 1 STR damage/4 levels.
  • Prickling Torment: Broadcast sickens target, deals 1d6 necrotic damage whenever target attacks or casts.
  • Ray of Exhaustion: Ray exhausts target.
  • Rigor Mortis: Touch on willing target appears as dead.
  • Shivering Touch: Touch deals 1d6+1 DEX damage.
  • Summon Undead III: Summons human priest skeleton.
  • Vampiric Touch: Touch deals 1d6 negative energy damage/2 levels. Caster gains damage as temporary HP.
  • Wrack: Broadcast bestows target -2 to attack rolls, universal saves, skill and attribute checks and knocks off-balance, prone.

Transmutation

  • Slow: Radius slows targets.

Level 4 - 4th Circle

Abjuration

  • Neutralize Hex: Touch temporarily suppresses effects of a lesser hex on target.

Conjuration

Enchantment

Evocation

  • Bleakness: Radius deals 1d6 negative energy damage/round, grants undead +2 turn resistance.
  • Shadow Shroud: Ward on caster grants immunity to blindness, effects of magical darkness, and +3 to Stealth checks.
  • Shout: Cone deals 5d6 sonic damage, deafens.

Illusion

  • Doomtide: Radius fog grants 50% concealment against outside attacks, dazes.
  • Phantasmal Killer: Broadcast deals 3d6 negative energy damage, bestows deathwatch. Targets with deathwatch must save or die.

Necromancy

  • Contagion: Broadcast bestows target mundane disease.
  • Consumptive Field: Aura deals 1d8 necrotic damage. Slain creatures grant caster 1d6 temporary HP.
  • Crown of the Grave: Ward on caster causes unintelligent undead to ignore them. Discharge to bring up to 10 HD undead under command.
  • Enervation: Ray bestows 1d4 negative levels.
  • Finger of Agony: Touch deals 3d6 necrotic damage/round, nauseates.

Transmutation

Level 5 - 5th Circle

Abjuration

Conjuration

  • Cloudkill: Radius gas deals 1d4 CON damage/round and bestows deathwatch. Targets with deathwatch must save or die.
  • Freezing Fog: Radius fog deals 1d6 cold damage/round and knocks targets off-balance, prone.
  • Frostbite: Radius deals 4d6 cold damage, 1d6 DEX damage.
  • Insect Plague: Summons stationary swarm of locusts.

Evocation

  • Cone of Cold: Cone deals 1d6 cold damage/level, slows.
  • Unhallow: Placed radius grants undead +3 turn resistance, +2 to attack and damage rolls, and +3 untyped AC.

Illusion

  • Nightmare: Broadcast deals 1d10 astral damage/3 levels, fatigues.

Necromancy

  • Night's Caress: Touch deals 1d6 necrotic damage/level, 1d6+2 CON damage to living target.
  • Slay Living: Touch deals 3d6 negative energy damage, +1/level, bestows deathwatch. Targets with deathwatch must save or die.
  • Summon Undead V: Summons wight.
  • Undeath to Death: Radius destroys 10 HD or less undead.

Transmutation

  • Fire in the Blood: Ward on caster deals 1d4+1 fire damage, 1d4+1 acid damage to melee attackers.
  • Vulnerability: Broadcast bestows target -3 to base values from all DR sources (minimum 0).

Level 6 - 6th Circle

Abjuration

  • Antilife Shell: Radius on caster prevents living targets from entering.
  • Ghost Trap: Radius turns incorporeal creatures corporeal.

Conjuration

  • Acid Fog: Radius fog deals 2d6 acid damage/round.

Divination

Enchantment

Evocation

  • Blade Barrier: Radius deals 1d6 slashing damage/4 levels every round.

Necromancy

  • Create Undead: Expends a soul from soul bind to manifest an undead proportional to original HD.
  • Eyebite: Broadcast panics, nauseates or exhausts target over duration.
  • Frostburn, Mass: Radius deals 3d12 cold damage, +1/level.
  • Glyph of Death: Placed radius deals 1d6 negative energy damage/level, bestows deathwatch when tripped. Targets with deathwatch must save or die.
  • Glyph of Fear: Placed radius panics targets when tripped.
  • Harm: Touch deals 7 negative energy damage/level.
  • Inflict Moderate Wounds, Mass: Radius deals 2d8 negative energy damage, +1/level.
  • Soul Bind: Traps the soul of a recently dead humanoid into gem.
  • Wave of Exhaustion: Cone bestows targets exhaustion.

Transmutation

Level 7 - 7th Circle

Enchantment

Necromancy

  • Control Undead: Radius brings 14 HD or less undead under command.
  • Create Undead, Greater: Expends multiple souls from soul bind to manifest undead construct proportional to total original HD.
  • Destruction: Touch deals 10d6 necrotic damage, bestows deathwatch. Targets with deathwatch must save or die.
  • Energy Ebb: Touch bestows 2d4 negative levels.
  • Finger of Death: Broadcast deals 10d10 negative energy damage, bestows deathwatch. Targets with deathwatch must save or die.
  • Foment Hex: Broadcast bestows target permanent -4 to all attribute scores, -2 to attack and damage rolls, universal saves.
  • Glyph of Necrosis: Placed radius prevents living targets from healing, grants undead fast healing 3 when tripped.
  • Glyph of Weakness: Placed radius deals 2d6 STR damage when tripped.
  • Harm, Greater: Touch deals 10 negative energy damage/level (max 120).
  • Inflict Serious Wounds, Mass: Radius deals 3d8 negative energy damage, +1/level.
  • Pulse of Hate: Aura deals 2d6 negative energy damage/round.
  • Withering Palm: Touch deals 2 STR, CON damage/2 levels.