Spells (list): Difference between revisions

From The Domains of Dread
Created page with "All spells currently available in ''The Domains of Dread'' except Artifice are listed sorted by spell level and associated spell school. == <code>Level 0 - Cantrips/Orisons</code> == === Abjuration === * <code>Resistance</code>: Ward on target grants <code>1 DR/+1</code> and <code>+1 to saves</code>. === Conjuration === * <code>Acid Splash</code>: Orb deals <code>1d4+1 acid damage</code>. * <code>Ray of Frost</code>: Ray deals..."
 
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* <code>[[Acid Splash]]</code>: Orb deals <code>1d4+1 acid damage</code>.
* <code>[[Acid Splash]]</code>: Orb deals <code>1d4+1 acid damage</code>.
* <code>[[Ray of Frost]]</code>: Ray deals <code>1d4+1 cold damage</code>.
* <code>[[Ray of Frost]]</code>: Ray deals <code>1d4+1 cold damage</code>.
=== Divination ===
* <code>[[Guidance]]</code>: Ward on target bestows <code>+1 to next 3 attacks, saves, abilities or skill checks</code>.


=== Enchantment ===
=== Enchantment ===
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* <code>[[Cure Minor Wounds]]</code>: Touch heals <code>4 HP</code> as positive energy.
* <code>[[Cure Minor Wounds]]</code>: Touch heals <code>4 HP</code> as positive energy.
* <code>[[Disrupt Undead]]</code>: Ray deals <code>1d6+1 positive energy damage</code> to target undead.
* <code>[[Disrupt Undead]]</code>: Ray deals <code>1d6+1 positive energy damage</code> to target undead.
* <code>[[Inflict Minor Wounds]]</code>: Touch deals <code>4 negative energy damage</code>.


=== Transmutation ===
=== Transmutation ===
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* <code>[[Arcane Mark]]</code>: Visible or ''<code>invisible</code>'' rune containing no more than 6 characters is scribed on an item or into the ground.
* <code>[[Arcane Mark]]</code>: Visible or ''<code>invisible</code>'' rune containing no more than 6 characters is scribed on an item or into the ground.
* <code>[[Prestidigitation]]</code>: Caster performs harmless, magical trick.
* <code>[[Prestidigitation]]</code>: Caster performs harmless, magical trick.
== <code>Level 1 - 1st Circle</code> ==
=== Abjuration ===
* <code>[[Alarm]]</code>: Placed radius warns or sounds when tripped.
* <code>[[Endure Elements]]</code>: Ward on target grants <code>10/- DR</code> against elemental damage, collapsing after <code>20 HP</code>.
* <code>[[Entropic Shield]]</code>: Ward on target grants <code>20% miss chance from ranged attacks</code>.
* <code>[[Hold Portal]]</code>: Broadcast target door is held shut.
* <code>[[Ironguts]]</code>: Broadcast target takes 20 on next save to resist mundane poison.
* <code>[[Protection]]</code>: Ward on target grants <code>+1 deflection AC</code> and <code>+1 to saves</code>.
* <code>[[Sanctuary]]</code>: Ward on target causes nearby creatures to ignore them.
* <code>[[Shield]]</code>: Ward on target grants <code>+2 shield AC</code> and immunity to ''magic missile.''
* <code>[[Shield of Faith]]</code>: Ward on caster grants <code>+1 deflection AC/6 levels</code>.
=== Conjuration ===
* <code>[[Aural Armor]]</code>: Ward on target grants <code>+2 armor AC</code>.
* <code>[[Grease]]</code>: Radius <code>''slows''</code>, knocks targets ''<code>off-balance</code>''.
* <code>[[Grim Armor]]</code>: Ward on target grants <code>+2 armor AC</code>.
* <code>[[Lesser Orb of...]]</code>: Orb deals <code>1d6 selected elemental damage/2 levels</code>.
* <code>[[Mage Armor]]</code>: Ward on target grants <code>+2 armor AC</code>.
* <code>[[Obscuring Mist]]</code>: Radius fog grants <code>20% ''concealment''</code> against outside attacks.
* <code>[[Summon Creature I]]</code>: Summons minor beast from local ecology.
* <code>[[Summon Monster I]]</code>: Summons minor beast from local ecology.
=== Divination ===
* <code>[[Grave Strike]]</code>: Broadcast target gains <code>1d6 necrotic damage</code> on next 3 attacks.
* <code>[[Identify]]</code>: Ward on caster grants <code>+2, +1/2 levels (max +5) to [[Lore]]</code>.
* <code>[[True Strike]]</code>: Broadcast target takes <code>20</code> on next attack roll.
=== Enchantment ===
* <code>[[Bane]]</code>: Radius on caster bestows targets <code>-1 to attack rolls and saves against fear</code>.
* <code>[[Bless]]</code>: Radius on caster bestows targets <code>+1 to attack rolls and saves against fear</code>.
* <code>[[Hypnotize]]</code>: Radius <code>''fascinates'' 2d4 HD creatures</code>.
* <code>[[Ray of Hope]]</code>: Ray grants <code>+2 to saves, attribute and skill checks</code>.
* <code>[[Sleep]]</code>: Radius sets <code>4 HD creatures to ''sleep''</code>''.''
* <code>[[Whelm]]</code>: Broadcast deals <code>1d6 subdual damage/2 levels (max 5d6)</code>.
=== Evocation ===
* <code>[[Burning Hands]]</code>: Cone deals <code>1d4 fire damage/level (max 5d4)</code>.
* <code>[[Divine Favor]]</code> : Ward on caster bestows <code>+1 to attack and damage rolls/3 levels (max +3)</code>.
* <code>[[Esoteric Missile]]</code>: Ray deals <code>1d4+1 force damage</code>, <code>+1 ray/2 levels (max +4)</code>.
* <code>[[Fire Bolt]]</code>: Bolt deals <code>1d6 fire damage/level (max 5d6)</code>.
* <code>[[Faerie Fire]]</code>: Broadcast target is ''<code>revealed</code>''.
* <code>[[Holy Light]]</code>: Ray deals <code>1d6 divine damage/2 levels (max 4d6)</code>.
* <code>[[Produce Flame]]</code>: Ray deals <code>1d6 fire damage/level (max 3d6)</code>, <code>+1/level (max +5)</code>.
* <code>[[Magic Missile]]</code>: Ray deals <code>1d4+1 force damage</code>, <code>+1 ray/2 levels (max +4)</code>.
* <code>[[Orphic Light]]</code>: Ray deal <code>1d6 necrotic damage/2 levels (max 4d6)</code>.
* <code>[[Shocking Grasp]]</code>: Touch deals <code>1d6 electrical damage/level (max 5d6)</code>, <code>+2d6 electrical damage</code> against target wearing metal.
=== Illusion ===
* <code>[[Color Spray]]</code>: Cone ''<code>dazes</code>, <code>blinds</code>'' or ''<code>stuns</code>'' proportionally to target HD.
* <code>[[Disguise Self]]</code>: Ward on caster grants <code>+2 to [[Deception]]</code>.
* <code>[[Friendly Face]]</code>: Ward on caster grants <code>+2 to [[Persuasion]]</code>.
=== Necromancy ===
* <code>[[Chill Touch]]</code>: Touch deals <code>1d6 necrotic damage/level (max 5d6)</code> ,<code>1 CON damage</code>.
* <code>[[Cure Light Wounds]]</code>: Touch heals <code>1d8 HP, +1/level (max +5)</code> as positive energy.
* <code>[[Doom]]</code>: Broadcast bestows target <code>-2 to attack and damage rolls, saves</code>.
* <code>[[Inflict Light Wounds]]</code>: Touch deals <code>1d8 negative energy damage +1/level (max +5)</code>.
* <code>[[Mollify Undead]]</code>: Ward on caster causes unintelligent undead of <code>5 HD or less</code> to ignore them.
* <code>[[Necrotic Awareness]]</code>: Ward on caster identifies hidden undead.
* <code>[[Negative Energy Ray]]</code>: Ray deals <code>1d6 negative energy damage/2 levels (max 5d6)</code>.
* <code>[[Ray of Enfeeblement]]</code>: Ray deals <code>1d6+1 STR damage</code>.
* <code>[[Summon Undead I]]</code>: Summons human warrior skeleton.
=== Transmutation ===
* <code>[[Armor Lock]]</code>: Broadcast ''<code>slows</code>'' target wearing metal, deals <code>1d4 crushing damage</code> whenever target attacks.
* <code>[[Aural Weapon]]</code>: Ward on target grants <code>+1 enhancement bonus</code> on weapon.
* <code>[[Camouflage]]</code>: Ward on caster grants <code>+3 to [[Stealth]]</code>.
* <code>[[Catsfeet]]</code>: Caster takes <code>20</code> on next [[Acrobatics]] roll.
* <code>[[Consecrate Weapon]]</code>: Ward on target grants <code>+1 enhancement bonus</code>, <code>1d6 divine damage against undead</code> on weapon.
* <code>[[Darkvision]]</code>: Ward on target grants darkvision.
* <code>[[Entangle]]</code>: Radius ''<code>entangles</code>'' targets.
* <code>[[Esoteric Weapon]]</code>: Ward on target grants <code>+1 enhancement bonus</code> on weapon.
* <code>[[Expeditious Retreat]]</code>: Ward on caster grants <code>50% increased movement speed</code>.
* <code>[[Goodberry]]</code>: Produces 4 berries which heal <code>4 HP</code> each.
* <code>[[Hawkeye]]</code>: Ward on target grants <code>+3 to [[Perception]]</code>.
* <code>[[Longstrider]]</code>: Ward on target grants <code>10% increased base movement speed</code>.
* <code>[[Low-Light Vision]]</code>: Ward on target grants low-light vision.
* <code>[[Magic Fang]]</code>: Ward on target grants <code>+1 enhancement bonus</code> on natural weapon.
* <code>[[Magic Stone]]</code>: Produces 3 stones which deal <code>1d6+1 force damage</code>, doubled against undead when thrown, slung.
* <code>[[Magic Weapon]]</code>: Ward on target grants <code>+1 enhancement bonus</code> on weapon.
* <code>[[Path of Frost]]</code>: Line deals <code>1d4 cold damage/round</code>, ''<code>slows</code>'' targets.
* <code>[[See Beyond Sight]]</code>: Ward on target grants darkvision, including piercing the effects of magical darkness.
* <code>[[Shillelagh]]</code>: Ward on caster grants <code>+1 enhancement bonus</code> on quarterstaff or club, <code>+2d6 bludgeoning damage</code>.
== <code>Level 2 - 2nd Circle</code> ==
=== Abjuration ===
* <code>[[Arcane Lock]]</code>: Magical lock appears on broadcast target door, chest or held device.
* <code>[[Benediction]]</code>: Touch target takes <code>20</code> on next roll.
* <code>[[Deflect]]</code>: Caster gains <code>+10 untyped AC</code> against next incoming attack.
* <code>[[Opportune Dodge]]</code>: Ward on target grants <code>+2 to rolls to avoid maneuvers and attacks of opportunity</code>.
* <code>[[Orphic Shroud]]</code>: Ward on caster grants <code>+1 deflection AC/6 levels</code>.
* <code>[[Protection from Arrows]]</code>: Ward on target grants <code>20% miss chance</code> to incoming ranged attacks.
* <code>[[Resist Elements]]</code>: Ward on target grants <code>DR 20/-</code> against elemental damage, collapsing after <code>30 HP</code>.
=== Conjuration ===
* <code>[[Acid Arrow]]</code>: Bolt deals <code>3d6 acid damage</code>, <code>1d4 acid damage/round</code>.
* <code>[[Cloud of Bewilderment]]</code>: Radius gas ''<code>dazes</code>'' targets, ''<code>blinds</code>.''
* <code>[[Glitterdust]]</code>: Radius ''<code>reveals</code>'' targets, ''<code>blinds</code>.''
* <code>[[Summon Monster II]]</code>: Summons beast from local ecology.
* <code>[[Summon Swarm]]</code>: Summons swarm of bats, rats or spiders.
* <code>[[Web]]</code>: Radius ''<code>slows</code>'' targets, ''<code>entangles</code>.''
=== Divination ===
* <code>[[Aberrant Awareness]]</code>: Ward on caster identifies hidden aberrations.
* <code>[[Lore of the Gods]]</code>: Ward on caster grants <code>+2 to [[Lore]]</code>.
* <code>[[See Invisibility]]</code>: Ward on target ''<code>reveals</code>'' ''<code>invisible</code>'' things, creatures.
=== Enchantment ===
* <code>[[Aid]]</code>: Ward on target grants <code>+1 to attack rolls, saves against fear</code>, <code>1d8 temporary HP</code>.
* <code>[[Bothersome Babble]]</code>: Broadcast ''<code>silences</code>''.
* <code>[[Crushing Despair]]</code>: Cone bestows targets <code>-2 to attack and damage rolls, saves, attribute and skill checks</code>.
* <code>[[Daze Monster]]</code>: Radius <code>''dazes'' 6 HD or less creature</code>.
* <code>[[Heroism]]</code>: Ward on target grants <code>+2 to attack rolls, saves and skill checks</code>.
* <code>[[Hold Person]]</code>: Broadcast ''<code>paralyzes</code>'' humanoid creature.
* <code>[[Induce Bloodlust]]</code>: Ward on target grants <code>+2 to STR and CON</code>, <code>+1 to Will saves</code>, and <code>-2 to AC</code>.
* <code>[[Inevitable Defeat]]</code>: Broadcast deals <code>3d6 subdual damage/round</code>.
* <code>[[Touch of Idiocy]]</code>: Touch deals <code>1d4 INT, WIS, PRS damage</code>.
* <code>[[Vision of Impending Blades]]</code>: Broadcast bestows target <code>-2 to AC</code>.
* <code>[[Whelming Blast]]</code>: Cone deals <code>1d6 subdual damage/2 levels (max 5d6)</code>.
=== Evocation ===
* <code>[[Blaze of Light]]</code>: Cone ''<code>dazzles</code>'' targets.
* <code>[[Combust]]</code>: Broadcast deals <code>2d6+level fire damage</code>, <code>1d4 fire damage/round</code>, ''<code>burns</code>.''
* <code>[[Continual Flame]]</code>: Grants permanent colored light to target or equipment.
* <code>[[Darkness]]</code>: Placed radius manifests magical darkness.
* <code>[[Desecrate]]</code>: Radius grants undead <code>+1 to attack and damage rolls, saves</code>. Turn undead checks have <code>+1 DC</code>.
* <code>[[Shatter]]</code>: Radius deals <code>1d4 sonic damage/level (max 6d4)</code>, ''<code>deafens</code>.''
* <code>[[Sound Burst]]</code>: Radius deals <code>1d8 sonic damage</code>, ''<code>dazes</code>''.
* <code>[[Veil of Shadow]]</code>: Ward on target grants <code>20% ''concealment''</code> which cannot be pierced except with ''see beyond sight.''
=== Illusion ===
* <code>[[Bladeweave]]</code>: Ward on target bestows ''<code>fascinate</code>'' on weapon attack.
* <code>[[Blur]]</code>: Ward on target grants <code>20% ''concealment''</code>''.''
* <code>[[Hypnotic Pattern]]</code>: Radius <code>''fascinates'' 2d4+level HD creatures</code>.
* <code>[[Invisibility]]</code>: Ward on target grants ''<code>invisibility</code>'' until target attacks.
* <code>[[Minor Image]]</code>: Manifests imaginary sound or sight.
* <code>[[Silence]]</code>: Radius ''<code>silences</code>''.
=== Necromancy ===
* <code>[[Blindness/Deafness]]</code>: Broadcast target is ''<code>blinded</code>'' or ''<code>deafened</code>.''
* <code>[[Blood Snow]]</code>: Radius deals <code>1d4 CON damage</code>, ''<code>sickens</code>'', ''<code>nauseates</code>''.
* <code>[[Bone Chill]]</code>: Ray ''<code>pins</code>'' undead.
* <code>[[Death Knell]]</code>: Touch slays creature of <code>0 HP or less</code>. Caster gains <code>1d8 temporary HP and +2 STR</code>.
* <code>[[Cure Moderate Wounds]]</code>: Touch heals <code>2d8 HP, +1/level (max +10)</code> as positive energy.
* <code>[[Execration]]</code>: Touch bestows target <code>-2 to saves</code>.
* <code>[[False Life]]</code>: Caster gains <code>1d10 temporary HP+level (max +10)</code>.
* <code>[[Lesser Frostburn|Frostburn, Lesser]]</code>: Touch deals <code>1d12 cold damage</code>, <code>+1/level (max +5)</code>.
* <code>[[Ghoul Touch]]</code>: Touch ''<code>paralyzes</code>, <code>sickens</code>'' living target.
* <code>[[Inflict Moderate Wounds]]</code>: Touch deals <code>2d8 negative energy damage</code>, <code>+1/level (max +10)</code>.
* <code>[[Lesser Restoration|Restoration, Lesser]]</code>: Touch cures impermanent, extraordinary penalties from target.
* <code>[[Scare]]</code>: Radius <code>''shakes'' 6 HD creatures</code>.
* <code>[[Summon Undead II]]</code>: Summons human myrmidon skeleton.
* <code>[[Thin Air]]</code>: Radius fog deals <code>1 STR, CON, INT damage</code>.
=== Transmutation ===
* <code>[[Aspect of...]]</code>: Ward on target grants <code>+3 to STR, CON, DEX, INT, PRS or WIS</code>.
* <code>[[Barkskin]]</code>: Ward on target grants <code>+2 natural AC</code>, <code>+1/6 levels (minimum +0)</code>.
* <code>[[Chill Metal]]</code>: Touch deals <code>3d4 cold damage</code> to target wearing metal, <code>+1d4 cold damage</code> whenever target attacks.
* <code>[[Darkvision]]</code>: Ward on target grants darkvision.
* <code>[[Flamelash]]</code>: Bolt deals <code>2d6 fire damage</code>, <code>+1d6/3 levels (max +3d6)</code>, ''<code>burns</code>.''
* <code>[[Heat Metal]]</code>: Touch deals <code>3d4 fire damage</code> to target wearing metal, <code>+1d4 fire damage</code> whenever target attacks.
* <code>[[One with the Land]]</code>: Ward on caster grants <code>+2 to [[Handle Animal]], Stealth, and [[Handle Device]]</code>.
* <code>[[Pyrotechnics]]</code>: Radius ''<code>blinds</code>''.
* <code>[[Spider Climb]]</code>: Touch target takes 20 on next 3 Acrobatics checks.
* <code>[[Stone Bones]]</code>: Ward on target undead grants <code>+3 natural AC</code>.
* <code>[[Sonic Weapon]]</code>: Ward on target grants <code>1d4+1 sonic damage</code> on weapon.
* <code>[[... Weapon]]</code>: Ward on target grants <code>1d4+1 selected elemental damage</code> on weapon.
== <code>Level 3 - 3rd Circle</code> ==
=== Abjuration ===
=== Conjuration ===
=== Divination ===
=== Enchantment ===
=== Evocation ===
=== Illusion ===
=== Necromancy ===
=== Transmutation ===
== <code>Level 4 - 4th Circle</code> ==
=== Abjuration ===
=== Conjuration ===
=== Divination ===
=== Enchantment ===
=== Evocation ===
=== Illusion ===
=== Necromancy ===
=== Transmutation ===
== <code>Level 5 - 5th Circle</code> ==
=== Abjuration ===
=== Conjuration ===
=== Divination ===
=== Enchantment ===
=== Evocation ===
=== Illusion ===
=== Necromancy ===
=== Transmutation ===
== <code>Level 6 - 6th Circle</code> ==
=== Abjuration ===
=== Conjuration ===
=== Divination ===
=== Enchantment ===
=== Evocation ===
=== Illusion ===
=== Necromancy ===
=== Transmutation ===
== <code>Level 7 - 7th Circle</code> ==
=== Abjuration ===
=== Conjuration ===
=== Divination ===
=== Enchantment ===
=== Evocation ===
=== Illusion ===
=== Necromancy ===
=== Transmutation ===

Revision as of 01:10, 30 May 2025

All spells currently available in The Domains of Dread except Artifice are listed sorted by spell level and associated spell school.

Level 0 - Cantrips/Orisons

Abjuration

  • Resistance: Ward on target grants 1 DR/+1 and +1 to saves.

Conjuration

Divination

  • Guidance: Ward on target bestows +1 to next 3 attacks, saves, abilities or skill checks.

Enchantment

  • Daze: Broadcast dazes 4 HD or less creature.
  • Lullaby: Broadcast makes creature drowsy.

Evocation

Necromancy

Transmutation

  • Mage Hand: Broadcast target object weighing 5 pounds or less is moved into caster inventory.
  • Open/Close: Broadcast target item weighing 30 pounds or less is opened or closed.
  • Virtue: Touch target gains 1d4 temporary HP.

Universal

  • Arcane Mark: Visible or invisible rune containing no more than 6 characters is scribed on an item or into the ground.
  • Prestidigitation: Caster performs harmless, magical trick.

Level 1 - 1st Circle

Abjuration

  • Alarm: Placed radius warns or sounds when tripped.
  • Endure Elements: Ward on target grants 10/- DR against elemental damage, collapsing after 20 HP.
  • Entropic Shield: Ward on target grants 20% miss chance from ranged attacks.
  • Hold Portal: Broadcast target door is held shut.
  • Ironguts: Broadcast target takes 20 on next save to resist mundane poison.
  • Protection: Ward on target grants +1 deflection AC and +1 to saves.
  • Sanctuary: Ward on target causes nearby creatures to ignore them.
  • Shield: Ward on target grants +2 shield AC and immunity to magic missile.
  • Shield of Faith: Ward on caster grants +1 deflection AC/6 levels.

Conjuration

Divination

  • Grave Strike: Broadcast target gains 1d6 necrotic damage on next 3 attacks.
  • Identify: Ward on caster grants +2, +1/2 levels (max +5) to Lore.
  • True Strike: Broadcast target takes 20 on next attack roll.

Enchantment

  • Bane: Radius on caster bestows targets -1 to attack rolls and saves against fear.
  • Bless: Radius on caster bestows targets +1 to attack rolls and saves against fear.
  • Hypnotize: Radius fascinates 2d4 HD creatures.
  • Ray of Hope: Ray grants +2 to saves, attribute and skill checks.
  • Sleep: Radius sets 4 HD creatures to sleep.
  • Whelm: Broadcast deals 1d6 subdual damage/2 levels (max 5d6).

Evocation

  • Burning Hands: Cone deals 1d4 fire damage/level (max 5d4).
  • Divine Favor : Ward on caster bestows +1 to attack and damage rolls/3 levels (max +3).
  • Esoteric Missile: Ray deals 1d4+1 force damage, +1 ray/2 levels (max +4).
  • Fire Bolt: Bolt deals 1d6 fire damage/level (max 5d6).
  • Faerie Fire: Broadcast target is revealed.
  • Holy Light: Ray deals 1d6 divine damage/2 levels (max 4d6).
  • Produce Flame: Ray deals 1d6 fire damage/level (max 3d6), +1/level (max +5).
  • Magic Missile: Ray deals 1d4+1 force damage, +1 ray/2 levels (max +4).
  • Orphic Light: Ray deal 1d6 necrotic damage/2 levels (max 4d6).
  • Shocking Grasp: Touch deals 1d6 electrical damage/level (max 5d6), +2d6 electrical damage against target wearing metal.

Illusion

Necromancy

  • Chill Touch: Touch deals 1d6 necrotic damage/level (max 5d6) ,1 CON damage.
  • Cure Light Wounds: Touch heals 1d8 HP, +1/level (max +5) as positive energy.
  • Doom: Broadcast bestows target -2 to attack and damage rolls, saves.
  • Inflict Light Wounds: Touch deals 1d8 negative energy damage +1/level (max +5).
  • Mollify Undead: Ward on caster causes unintelligent undead of 5 HD or less to ignore them.
  • Necrotic Awareness: Ward on caster identifies hidden undead.

Transmutation

  • Armor Lock: Broadcast slows target wearing metal, deals 1d4 crushing damage whenever target attacks.
  • Aural Weapon: Ward on target grants +1 enhancement bonus on weapon.
  • Entangle: Radius entangles targets.
  • Esoteric Weapon: Ward on target grants +1 enhancement bonus on weapon.
  • Expeditious Retreat: Ward on caster grants 50% increased movement speed.
  • Goodberry: Produces 4 berries which heal 4 HP each.
  • Hawkeye: Ward on target grants +3 to Perception.
  • Longstrider: Ward on target grants 10% increased base movement speed.
  • Low-Light Vision: Ward on target grants low-light vision.
  • Magic Fang: Ward on target grants +1 enhancement bonus on natural weapon.
  • Magic Stone: Produces 3 stones which deal 1d6+1 force damage, doubled against undead when thrown, slung.
  • Magic Weapon: Ward on target grants +1 enhancement bonus on weapon.
  • Path of Frost: Line deals 1d4 cold damage/round, slows targets.
  • See Beyond Sight: Ward on target grants darkvision, including piercing the effects of magical darkness.
  • Shillelagh: Ward on caster grants +1 enhancement bonus on quarterstaff or club, +2d6 bludgeoning damage.

Level 2 - 2nd Circle

Abjuration

  • Arcane Lock: Magical lock appears on broadcast target door, chest or held device.
  • Benediction: Touch target takes 20 on next roll.
  • Deflect: Caster gains +10 untyped AC against next incoming attack.
  • Opportune Dodge: Ward on target grants +2 to rolls to avoid maneuvers and attacks of opportunity.
  • Orphic Shroud: Ward on caster grants +1 deflection AC/6 levels.
  • Protection from Arrows: Ward on target grants 20% miss chance to incoming ranged attacks.
  • Resist Elements: Ward on target grants DR 20/- against elemental damage, collapsing after 30 HP.

Conjuration

  • Acid Arrow: Bolt deals 3d6 acid damage, 1d4 acid damage/round.

Divination

Enchantment

  • Aid: Ward on target grants +1 to attack rolls, saves against fear, 1d8 temporary HP.
  • Bothersome Babble: Broadcast silences.
  • Crushing Despair: Cone bestows targets -2 to attack and damage rolls, saves, attribute and skill checks.

Evocation

  • Combust: Broadcast deals 2d6+level fire damage, 1d4 fire damage/round, burns.
  • Continual Flame: Grants permanent colored light to target or equipment.
  • Darkness: Placed radius manifests magical darkness.
  • Desecrate: Radius grants undead +1 to attack and damage rolls, saves. Turn undead checks have +1 DC.
  • Shatter: Radius deals 1d4 sonic damage/level (max 6d4), deafens.
  • Sound Burst: Radius deals 1d8 sonic damage, dazes.
  • Veil of Shadow: Ward on target grants 20% concealment which cannot be pierced except with see beyond sight.

Illusion

  • Bladeweave: Ward on target bestows fascinate on weapon attack.
  • Blur: Ward on target grants 20% concealment.
  • Hypnotic Pattern: Radius fascinates 2d4+level HD creatures.
  • Invisibility: Ward on target grants invisibility until target attacks.
  • Minor Image: Manifests imaginary sound or sight.
  • Silence: Radius silences.

Necromancy

Transmutation

  • Aspect of...: Ward on target grants +3 to STR, CON, DEX, INT, PRS or WIS.
  • Barkskin: Ward on target grants +2 natural AC, +1/6 levels (minimum +0).
  • Chill Metal: Touch deals 3d4 cold damage to target wearing metal, +1d4 cold damage whenever target attacks.
  • Darkvision: Ward on target grants darkvision.
  • Flamelash: Bolt deals 2d6 fire damage, +1d6/3 levels (max +3d6), burns.
  • Heat Metal: Touch deals 3d4 fire damage to target wearing metal, +1d4 fire damage whenever target attacks.
  • One with the Land: Ward on caster grants +2 to Handle Animal, Stealth, and Handle Device.
  • Pyrotechnics: Radius blinds.
  • Spider Climb: Touch target takes 20 on next 3 Acrobatics checks.
  • Stone Bones: Ward on target undead grants +3 natural AC.
  • Sonic Weapon: Ward on target grants 1d4+1 sonic damage on weapon.
  • ... Weapon: Ward on target grants 1d4+1 selected elemental damage on weapon.

Level 3 - 3rd Circle

Abjuration

Conjuration

Divination

Enchantment

Evocation

Illusion

Necromancy

Transmutation

Level 4 - 4th Circle

Abjuration

Conjuration

Divination

Enchantment

Evocation

Illusion

Necromancy

Transmutation

Level 5 - 5th Circle

Abjuration

Conjuration

Divination

Enchantment

Evocation

Illusion

Necromancy

Transmutation

Level 6 - 6th Circle

Abjuration

Conjuration

Divination

Enchantment

Evocation

Illusion

Necromancy

Transmutation

Level 7 - 7th Circle

Abjuration

Conjuration

Divination

Enchantment

Evocation

Illusion

Necromancy

Transmutation