Spells (list): Difference between revisions
Created page with "All spells currently available in ''The Domains of Dread'' except Artifice are listed sorted by spell level and associated spell school. == <code>Level 0 - Cantrips/Orisons</code> == === Abjuration === * <code>Resistance</code>: Ward on target grants <code>1 DR/+1</code> and <code>+1 to saves</code>. === Conjuration === * <code>Acid Splash</code>: Orb deals <code>1d4+1 acid damage</code>. * <code>Ray of Frost</code>: Ray deals..." |
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* <code>[[Acid Splash]]</code>: Orb deals <code>1d4+1 acid damage</code>. | * <code>[[Acid Splash]]</code>: Orb deals <code>1d4+1 acid damage</code>. | ||
* <code>[[Ray of Frost]]</code>: Ray deals <code>1d4+1 cold damage</code>. | * <code>[[Ray of Frost]]</code>: Ray deals <code>1d4+1 cold damage</code>. | ||
=== Divination === | |||
* <code>[[Guidance]]</code>: Ward on target bestows <code>+1 to next 3 attacks, saves, abilities or skill checks</code>. | |||
=== Enchantment === | === Enchantment === | ||
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* <code>[[Cure Minor Wounds]]</code>: Touch heals <code>4 HP</code> as positive energy. | * <code>[[Cure Minor Wounds]]</code>: Touch heals <code>4 HP</code> as positive energy. | ||
* <code>[[Disrupt Undead]]</code>: Ray deals <code>1d6+1 positive energy damage</code> to target undead. | * <code>[[Disrupt Undead]]</code>: Ray deals <code>1d6+1 positive energy damage</code> to target undead. | ||
* <code>[[Inflict Minor Wounds]]</code>: Touch deals <code>4 negative energy damage</code>. | |||
=== Transmutation === | === Transmutation === | ||
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* <code>[[Arcane Mark]]</code>: Visible or ''<code>invisible</code>'' rune containing no more than 6 characters is scribed on an item or into the ground. | * <code>[[Arcane Mark]]</code>: Visible or ''<code>invisible</code>'' rune containing no more than 6 characters is scribed on an item or into the ground. | ||
* <code>[[Prestidigitation]]</code>: Caster performs harmless, magical trick. | * <code>[[Prestidigitation]]</code>: Caster performs harmless, magical trick. | ||
== <code>Level 1 - 1st Circle</code> == | |||
=== Abjuration === | |||
* <code>[[Alarm]]</code>: Placed radius warns or sounds when tripped. | |||
* <code>[[Endure Elements]]</code>: Ward on target grants <code>10/- DR</code> against elemental damage, collapsing after <code>20 HP</code>. | |||
* <code>[[Entropic Shield]]</code>: Ward on target grants <code>20% miss chance from ranged attacks</code>. | |||
* <code>[[Hold Portal]]</code>: Broadcast target door is held shut. | |||
* <code>[[Ironguts]]</code>: Broadcast target takes 20 on next save to resist mundane poison. | |||
* <code>[[Protection]]</code>: Ward on target grants <code>+1 deflection AC</code> and <code>+1 to saves</code>. | |||
* <code>[[Sanctuary]]</code>: Ward on target causes nearby creatures to ignore them. | |||
* <code>[[Shield]]</code>: Ward on target grants <code>+2 shield AC</code> and immunity to ''magic missile.'' | |||
* <code>[[Shield of Faith]]</code>: Ward on caster grants <code>+1 deflection AC/6 levels</code>. | |||
=== Conjuration === | |||
* <code>[[Aural Armor]]</code>: Ward on target grants <code>+2 armor AC</code>. | |||
* <code>[[Grease]]</code>: Radius <code>''slows''</code>, knocks targets ''<code>off-balance</code>''. | |||
* <code>[[Grim Armor]]</code>: Ward on target grants <code>+2 armor AC</code>. | |||
* <code>[[Lesser Orb of...]]</code>: Orb deals <code>1d6 selected elemental damage/2 levels</code>. | |||
* <code>[[Mage Armor]]</code>: Ward on target grants <code>+2 armor AC</code>. | |||
* <code>[[Obscuring Mist]]</code>: Radius fog grants <code>20% ''concealment''</code> against outside attacks. | |||
* <code>[[Summon Creature I]]</code>: Summons minor beast from local ecology. | |||
* <code>[[Summon Monster I]]</code>: Summons minor beast from local ecology. | |||
=== Divination === | |||
* <code>[[Grave Strike]]</code>: Broadcast target gains <code>1d6 necrotic damage</code> on next 3 attacks. | |||
* <code>[[Identify]]</code>: Ward on caster grants <code>+2, +1/2 levels (max +5) to [[Lore]]</code>. | |||
* <code>[[True Strike]]</code>: Broadcast target takes <code>20</code> on next attack roll. | |||
=== Enchantment === | |||
* <code>[[Bane]]</code>: Radius on caster bestows targets <code>-1 to attack rolls and saves against fear</code>. | |||
* <code>[[Bless]]</code>: Radius on caster bestows targets <code>+1 to attack rolls and saves against fear</code>. | |||
* <code>[[Hypnotize]]</code>: Radius <code>''fascinates'' 2d4 HD creatures</code>. | |||
* <code>[[Ray of Hope]]</code>: Ray grants <code>+2 to saves, attribute and skill checks</code>. | |||
* <code>[[Sleep]]</code>: Radius sets <code>4 HD creatures to ''sleep''</code>''.'' | |||
* <code>[[Whelm]]</code>: Broadcast deals <code>1d6 subdual damage/2 levels (max 5d6)</code>. | |||
=== Evocation === | |||
* <code>[[Burning Hands]]</code>: Cone deals <code>1d4 fire damage/level (max 5d4)</code>. | |||
* <code>[[Divine Favor]]</code> : Ward on caster bestows <code>+1 to attack and damage rolls/3 levels (max +3)</code>. | |||
* <code>[[Esoteric Missile]]</code>: Ray deals <code>1d4+1 force damage</code>, <code>+1 ray/2 levels (max +4)</code>. | |||
* <code>[[Fire Bolt]]</code>: Bolt deals <code>1d6 fire damage/level (max 5d6)</code>. | |||
* <code>[[Faerie Fire]]</code>: Broadcast target is ''<code>revealed</code>''. | |||
* <code>[[Holy Light]]</code>: Ray deals <code>1d6 divine damage/2 levels (max 4d6)</code>. | |||
* <code>[[Produce Flame]]</code>: Ray deals <code>1d6 fire damage/level (max 3d6)</code>, <code>+1/level (max +5)</code>. | |||
* <code>[[Magic Missile]]</code>: Ray deals <code>1d4+1 force damage</code>, <code>+1 ray/2 levels (max +4)</code>. | |||
* <code>[[Orphic Light]]</code>: Ray deal <code>1d6 necrotic damage/2 levels (max 4d6)</code>. | |||
* <code>[[Shocking Grasp]]</code>: Touch deals <code>1d6 electrical damage/level (max 5d6)</code>, <code>+2d6 electrical damage</code> against target wearing metal. | |||
=== Illusion === | |||
* <code>[[Color Spray]]</code>: Cone ''<code>dazes</code>, <code>blinds</code>'' or ''<code>stuns</code>'' proportionally to target HD. | |||
* <code>[[Disguise Self]]</code>: Ward on caster grants <code>+2 to [[Deception]]</code>. | |||
* <code>[[Friendly Face]]</code>: Ward on caster grants <code>+2 to [[Persuasion]]</code>. | |||
=== Necromancy === | |||
* <code>[[Chill Touch]]</code>: Touch deals <code>1d6 necrotic damage/level (max 5d6)</code> ,<code>1 CON damage</code>. | |||
* <code>[[Cure Light Wounds]]</code>: Touch heals <code>1d8 HP, +1/level (max +5)</code> as positive energy. | |||
* <code>[[Doom]]</code>: Broadcast bestows target <code>-2 to attack and damage rolls, saves</code>. | |||
* <code>[[Inflict Light Wounds]]</code>: Touch deals <code>1d8 negative energy damage +1/level (max +5)</code>. | |||
* <code>[[Mollify Undead]]</code>: Ward on caster causes unintelligent undead of <code>5 HD or less</code> to ignore them. | |||
* <code>[[Necrotic Awareness]]</code>: Ward on caster identifies hidden undead. | |||
* <code>[[Negative Energy Ray]]</code>: Ray deals <code>1d6 negative energy damage/2 levels (max 5d6)</code>. | |||
* <code>[[Ray of Enfeeblement]]</code>: Ray deals <code>1d6+1 STR damage</code>. | |||
* <code>[[Summon Undead I]]</code>: Summons human warrior skeleton. | |||
=== Transmutation === | |||
* <code>[[Armor Lock]]</code>: Broadcast ''<code>slows</code>'' target wearing metal, deals <code>1d4 crushing damage</code> whenever target attacks. | |||
* <code>[[Aural Weapon]]</code>: Ward on target grants <code>+1 enhancement bonus</code> on weapon. | |||
* <code>[[Camouflage]]</code>: Ward on caster grants <code>+3 to [[Stealth]]</code>. | |||
* <code>[[Catsfeet]]</code>: Caster takes <code>20</code> on next [[Acrobatics]] roll. | |||
* <code>[[Consecrate Weapon]]</code>: Ward on target grants <code>+1 enhancement bonus</code>, <code>1d6 divine damage against undead</code> on weapon. | |||
* <code>[[Darkvision]]</code>: Ward on target grants darkvision. | |||
* <code>[[Entangle]]</code>: Radius ''<code>entangles</code>'' targets. | |||
* <code>[[Esoteric Weapon]]</code>: Ward on target grants <code>+1 enhancement bonus</code> on weapon. | |||
* <code>[[Expeditious Retreat]]</code>: Ward on caster grants <code>50% increased movement speed</code>. | |||
* <code>[[Goodberry]]</code>: Produces 4 berries which heal <code>4 HP</code> each. | |||
* <code>[[Hawkeye]]</code>: Ward on target grants <code>+3 to [[Perception]]</code>. | |||
* <code>[[Longstrider]]</code>: Ward on target grants <code>10% increased base movement speed</code>. | |||
* <code>[[Low-Light Vision]]</code>: Ward on target grants low-light vision. | |||
* <code>[[Magic Fang]]</code>: Ward on target grants <code>+1 enhancement bonus</code> on natural weapon. | |||
* <code>[[Magic Stone]]</code>: Produces 3 stones which deal <code>1d6+1 force damage</code>, doubled against undead when thrown, slung. | |||
* <code>[[Magic Weapon]]</code>: Ward on target grants <code>+1 enhancement bonus</code> on weapon. | |||
* <code>[[Path of Frost]]</code>: Line deals <code>1d4 cold damage/round</code>, ''<code>slows</code>'' targets. | |||
* <code>[[See Beyond Sight]]</code>: Ward on target grants darkvision, including piercing the effects of magical darkness. | |||
* <code>[[Shillelagh]]</code>: Ward on caster grants <code>+1 enhancement bonus</code> on quarterstaff or club, <code>+2d6 bludgeoning damage</code>. | |||
== <code>Level 2 - 2nd Circle</code> == | |||
=== Abjuration === | |||
* <code>[[Arcane Lock]]</code>: Magical lock appears on broadcast target door, chest or held device. | |||
* <code>[[Benediction]]</code>: Touch target takes <code>20</code> on next roll. | |||
* <code>[[Deflect]]</code>: Caster gains <code>+10 untyped AC</code> against next incoming attack. | |||
* <code>[[Opportune Dodge]]</code>: Ward on target grants <code>+2 to rolls to avoid maneuvers and attacks of opportunity</code>. | |||
* <code>[[Orphic Shroud]]</code>: Ward on caster grants <code>+1 deflection AC/6 levels</code>. | |||
* <code>[[Protection from Arrows]]</code>: Ward on target grants <code>20% miss chance</code> to incoming ranged attacks. | |||
* <code>[[Resist Elements]]</code>: Ward on target grants <code>DR 20/-</code> against elemental damage, collapsing after <code>30 HP</code>. | |||
=== Conjuration === | |||
* <code>[[Acid Arrow]]</code>: Bolt deals <code>3d6 acid damage</code>, <code>1d4 acid damage/round</code>. | |||
* <code>[[Cloud of Bewilderment]]</code>: Radius gas ''<code>dazes</code>'' targets, ''<code>blinds</code>.'' | |||
* <code>[[Glitterdust]]</code>: Radius ''<code>reveals</code>'' targets, ''<code>blinds</code>.'' | |||
* <code>[[Summon Monster II]]</code>: Summons beast from local ecology. | |||
* <code>[[Summon Swarm]]</code>: Summons swarm of bats, rats or spiders. | |||
* <code>[[Web]]</code>: Radius ''<code>slows</code>'' targets, ''<code>entangles</code>.'' | |||
=== Divination === | |||
* <code>[[Aberrant Awareness]]</code>: Ward on caster identifies hidden aberrations. | |||
* <code>[[Lore of the Gods]]</code>: Ward on caster grants <code>+2 to [[Lore]]</code>. | |||
* <code>[[See Invisibility]]</code>: Ward on target ''<code>reveals</code>'' ''<code>invisible</code>'' things, creatures. | |||
=== Enchantment === | |||
* <code>[[Aid]]</code>: Ward on target grants <code>+1 to attack rolls, saves against fear</code>, <code>1d8 temporary HP</code>. | |||
* <code>[[Bothersome Babble]]</code>: Broadcast ''<code>silences</code>''. | |||
* <code>[[Crushing Despair]]</code>: Cone bestows targets <code>-2 to attack and damage rolls, saves, attribute and skill checks</code>. | |||
* <code>[[Daze Monster]]</code>: Radius <code>''dazes'' 6 HD or less creature</code>. | |||
* <code>[[Heroism]]</code>: Ward on target grants <code>+2 to attack rolls, saves and skill checks</code>. | |||
* <code>[[Hold Person]]</code>: Broadcast ''<code>paralyzes</code>'' humanoid creature. | |||
* <code>[[Induce Bloodlust]]</code>: Ward on target grants <code>+2 to STR and CON</code>, <code>+1 to Will saves</code>, and <code>-2 to AC</code>. | |||
* <code>[[Inevitable Defeat]]</code>: Broadcast deals <code>3d6 subdual damage/round</code>. | |||
* <code>[[Touch of Idiocy]]</code>: Touch deals <code>1d4 INT, WIS, PRS damage</code>. | |||
* <code>[[Vision of Impending Blades]]</code>: Broadcast bestows target <code>-2 to AC</code>. | |||
* <code>[[Whelming Blast]]</code>: Cone deals <code>1d6 subdual damage/2 levels (max 5d6)</code>. | |||
=== Evocation === | |||
* <code>[[Blaze of Light]]</code>: Cone ''<code>dazzles</code>'' targets. | |||
* <code>[[Combust]]</code>: Broadcast deals <code>2d6+level fire damage</code>, <code>1d4 fire damage/round</code>, ''<code>burns</code>.'' | |||
* <code>[[Continual Flame]]</code>: Grants permanent colored light to target or equipment. | |||
* <code>[[Darkness]]</code>: Placed radius manifests magical darkness. | |||
* <code>[[Desecrate]]</code>: Radius grants undead <code>+1 to attack and damage rolls, saves</code>. Turn undead checks have <code>+1 DC</code>. | |||
* <code>[[Shatter]]</code>: Radius deals <code>1d4 sonic damage/level (max 6d4)</code>, ''<code>deafens</code>.'' | |||
* <code>[[Sound Burst]]</code>: Radius deals <code>1d8 sonic damage</code>, ''<code>dazes</code>''. | |||
* <code>[[Veil of Shadow]]</code>: Ward on target grants <code>20% ''concealment''</code> which cannot be pierced except with ''see beyond sight.'' | |||
=== Illusion === | |||
* <code>[[Bladeweave]]</code>: Ward on target bestows ''<code>fascinate</code>'' on weapon attack. | |||
* <code>[[Blur]]</code>: Ward on target grants <code>20% ''concealment''</code>''.'' | |||
* <code>[[Hypnotic Pattern]]</code>: Radius <code>''fascinates'' 2d4+level HD creatures</code>. | |||
* <code>[[Invisibility]]</code>: Ward on target grants ''<code>invisibility</code>'' until target attacks. | |||
* <code>[[Minor Image]]</code>: Manifests imaginary sound or sight. | |||
* <code>[[Silence]]</code>: Radius ''<code>silences</code>''. | |||
=== Necromancy === | |||
* <code>[[Blindness/Deafness]]</code>: Broadcast target is ''<code>blinded</code>'' or ''<code>deafened</code>.'' | |||
* <code>[[Blood Snow]]</code>: Radius deals <code>1d4 CON damage</code>, ''<code>sickens</code>'', ''<code>nauseates</code>''. | |||
* <code>[[Bone Chill]]</code>: Ray ''<code>pins</code>'' undead. | |||
* <code>[[Death Knell]]</code>: Touch slays creature of <code>0 HP or less</code>. Caster gains <code>1d8 temporary HP and +2 STR</code>. | |||
* <code>[[Cure Moderate Wounds]]</code>: Touch heals <code>2d8 HP, +1/level (max +10)</code> as positive energy. | |||
* <code>[[Execration]]</code>: Touch bestows target <code>-2 to saves</code>. | |||
* <code>[[False Life]]</code>: Caster gains <code>1d10 temporary HP+level (max +10)</code>. | |||
* <code>[[Lesser Frostburn|Frostburn, Lesser]]</code>: Touch deals <code>1d12 cold damage</code>, <code>+1/level (max +5)</code>. | |||
* <code>[[Ghoul Touch]]</code>: Touch ''<code>paralyzes</code>, <code>sickens</code>'' living target. | |||
* <code>[[Inflict Moderate Wounds]]</code>: Touch deals <code>2d8 negative energy damage</code>, <code>+1/level (max +10)</code>. | |||
* <code>[[Lesser Restoration|Restoration, Lesser]]</code>: Touch cures impermanent, extraordinary penalties from target. | |||
* <code>[[Scare]]</code>: Radius <code>''shakes'' 6 HD creatures</code>. | |||
* <code>[[Summon Undead II]]</code>: Summons human myrmidon skeleton. | |||
* <code>[[Thin Air]]</code>: Radius fog deals <code>1 STR, CON, INT damage</code>. | |||
=== Transmutation === | |||
* <code>[[Aspect of...]]</code>: Ward on target grants <code>+3 to STR, CON, DEX, INT, PRS or WIS</code>. | |||
* <code>[[Barkskin]]</code>: Ward on target grants <code>+2 natural AC</code>, <code>+1/6 levels (minimum +0)</code>. | |||
* <code>[[Chill Metal]]</code>: Touch deals <code>3d4 cold damage</code> to target wearing metal, <code>+1d4 cold damage</code> whenever target attacks. | |||
* <code>[[Darkvision]]</code>: Ward on target grants darkvision. | |||
* <code>[[Flamelash]]</code>: Bolt deals <code>2d6 fire damage</code>, <code>+1d6/3 levels (max +3d6)</code>, ''<code>burns</code>.'' | |||
* <code>[[Heat Metal]]</code>: Touch deals <code>3d4 fire damage</code> to target wearing metal, <code>+1d4 fire damage</code> whenever target attacks. | |||
* <code>[[One with the Land]]</code>: Ward on caster grants <code>+2 to [[Handle Animal]], Stealth, and [[Handle Device]]</code>. | |||
* <code>[[Pyrotechnics]]</code>: Radius ''<code>blinds</code>''. | |||
* <code>[[Spider Climb]]</code>: Touch target takes 20 on next 3 Acrobatics checks. | |||
* <code>[[Stone Bones]]</code>: Ward on target undead grants <code>+3 natural AC</code>. | |||
* <code>[[Sonic Weapon]]</code>: Ward on target grants <code>1d4+1 sonic damage</code> on weapon. | |||
* <code>[[... Weapon]]</code>: Ward on target grants <code>1d4+1 selected elemental damage</code> on weapon. | |||
== <code>Level 3 - 3rd Circle</code> == | |||
=== Abjuration === | |||
=== Conjuration === | |||
=== Divination === | |||
=== Enchantment === | |||
=== Evocation === | |||
=== Illusion === | |||
=== Necromancy === | |||
=== Transmutation === | |||
== <code>Level 4 - 4th Circle</code> == | |||
=== Abjuration === | |||
=== Conjuration === | |||
=== Divination === | |||
=== Enchantment === | |||
=== Evocation === | |||
=== Illusion === | |||
=== Necromancy === | |||
=== Transmutation === | |||
== <code>Level 5 - 5th Circle</code> == | |||
=== Abjuration === | |||
=== Conjuration === | |||
=== Divination === | |||
=== Enchantment === | |||
=== Evocation === | |||
=== Illusion === | |||
=== Necromancy === | |||
=== Transmutation === | |||
== <code>Level 6 - 6th Circle</code> == | |||
=== Abjuration === | |||
=== Conjuration === | |||
=== Divination === | |||
=== Enchantment === | |||
=== Evocation === | |||
=== Illusion === | |||
=== Necromancy === | |||
=== Transmutation === | |||
== <code>Level 7 - 7th Circle</code> == | |||
=== Abjuration === | |||
=== Conjuration === | |||
=== Divination === | |||
=== Enchantment === | |||
=== Evocation === | |||
=== Illusion === | |||
=== Necromancy === | |||
=== Transmutation === | |||
Revision as of 01:10, 30 May 2025
All spells currently available in The Domains of Dread except Artifice are listed sorted by spell level and associated spell school.
Level 0 - Cantrips/Orisons
Abjuration
Resistance: Ward on target grants1 DR/+1and+1 to saves.
Conjuration
Acid Splash: Orb deals1d4+1 acid damage.Ray of Frost: Ray deals1d4+1 cold damage.
Divination
Guidance: Ward on target bestows+1 to next 3 attacks, saves, abilities or skill checks.
Enchantment
Evocation
Electric Jolt: Bolt deals1d4+1 electrical damage.
Flare: Broadcastdazzlestarget.Light: Grants harmless glow to target or equipment.Sonic Jolt: Bolt deals1d4+1 sonic damage.
Necromancy
Cure Minor Wounds: Touch heals4 HPas positive energy.Disrupt Undead: Ray deals1d6+1 positive energy damageto target undead.
Inflict Minor Wounds: Touch deals4 negative energy damage.
Transmutation
Mage Hand: Broadcast target object weighing 5 pounds or less is moved into caster inventory.Open/Close: Broadcast target item weighing 30 pounds or less is opened or closed.
Virtue: Touch target gains1d4 temporary HP.
Universal
Arcane Mark: Visible orinvisiblerune containing no more than 6 characters is scribed on an item or into the ground.Prestidigitation: Caster performs harmless, magical trick.
Level 1 - 1st Circle
Abjuration
Alarm: Placed radius warns or sounds when tripped.
Endure Elements: Ward on target grants10/- DRagainst elemental damage, collapsing after20 HP.Entropic Shield: Ward on target grants20% miss chance from ranged attacks.Hold Portal: Broadcast target door is held shut.Ironguts: Broadcast target takes 20 on next save to resist mundane poison.
Protection: Ward on target grants+1 deflection ACand+1 to saves.Sanctuary: Ward on target causes nearby creatures to ignore them.Shield: Ward on target grants+2 shield ACand immunity to magic missile.Shield of Faith: Ward on caster grants+1 deflection AC/6 levels.
Conjuration
Aural Armor: Ward on target grants+2 armor AC.
Grease: Radiusslows, knocks targetsoff-balance.Grim Armor: Ward on target grants+2 armor AC.Lesser Orb of...: Orb deals1d6 selected elemental damage/2 levels.Mage Armor: Ward on target grants+2 armor AC.Obscuring Mist: Radius fog grants20% concealmentagainst outside attacks.Summon Creature I: Summons minor beast from local ecology.
Summon Monster I: Summons minor beast from local ecology.
Divination
Grave Strike: Broadcast target gains1d6 necrotic damageon next 3 attacks.
True Strike: Broadcast target takes20on next attack roll.
Enchantment
Bane: Radius on caster bestows targets-1 to attack rolls and saves against fear.Bless: Radius on caster bestows targets+1 to attack rolls and saves against fear.
Hypnotize: Radiusfascinates 2d4 HD creatures.Ray of Hope: Ray grants+2 to saves, attribute and skill checks.
Sleep: Radius sets4 HD creatures to sleep.
Whelm: Broadcast deals1d6 subdual damage/2 levels (max 5d6).
Evocation
Burning Hands: Cone deals1d4 fire damage/level (max 5d4).Divine Favor: Ward on caster bestows+1 to attack and damage rolls/3 levels (max +3).Esoteric Missile: Ray deals1d4+1 force damage,+1 ray/2 levels (max +4).Fire Bolt: Bolt deals1d6 fire damage/level (max 5d6).
Faerie Fire: Broadcast target isrevealed.Holy Light: Ray deals1d6 divine damage/2 levels (max 4d6).Produce Flame: Ray deals1d6 fire damage/level (max 3d6),+1/level (max +5).
Magic Missile: Ray deals1d4+1 force damage,+1 ray/2 levels (max +4).Orphic Light: Ray deal1d6 necrotic damage/2 levels (max 4d6).Shocking Grasp: Touch deals1d6 electrical damage/level (max 5d6),+2d6 electrical damageagainst target wearing metal.
Illusion
Color Spray: Conedazes,blindsorstunsproportionally to target HD.Disguise Self: Ward on caster grants+2 to Deception.
Friendly Face: Ward on caster grants+2 to Persuasion.
Necromancy
Chill Touch: Touch deals1d6 necrotic damage/level (max 5d6),1 CON damage.
Cure Light Wounds: Touch heals1d8 HP, +1/level (max +5)as positive energy.Doom: Broadcast bestows target-2 to attack and damage rolls, saves.Inflict Light Wounds: Touch deals1d8 negative energy damage +1/level (max +5).Mollify Undead: Ward on caster causes unintelligent undead of5 HD or lessto ignore them.Necrotic Awareness: Ward on caster identifies hidden undead.
Negative Energy Ray: Ray deals1d6 negative energy damage/2 levels (max 5d6).Ray of Enfeeblement: Ray deals1d6+1 STR damage.
Summon Undead I: Summons human warrior skeleton.
Transmutation
Armor Lock: Broadcastslowstarget wearing metal, deals1d4 crushing damagewhenever target attacks.Aural Weapon: Ward on target grants+1 enhancement bonuson weapon.
Camouflage: Ward on caster grants+3 to Stealth.Catsfeet: Caster takes20on next Acrobatics roll.Consecrate Weapon: Ward on target grants+1 enhancement bonus,1d6 divine damage against undeadon weapon.
Darkvision: Ward on target grants darkvision.
Entangle: Radiusentanglestargets.Esoteric Weapon: Ward on target grants+1 enhancement bonuson weapon.Expeditious Retreat: Ward on caster grants50% increased movement speed.Goodberry: Produces 4 berries which heal4 HPeach.Hawkeye: Ward on target grants+3 to Perception.Longstrider: Ward on target grants10% increased base movement speed.Low-Light Vision: Ward on target grants low-light vision.Magic Fang: Ward on target grants+1 enhancement bonuson natural weapon.Magic Stone: Produces 3 stones which deal1d6+1 force damage, doubled against undead when thrown, slung.Magic Weapon: Ward on target grants+1 enhancement bonuson weapon.Path of Frost: Line deals1d4 cold damage/round,slowstargets.See Beyond Sight: Ward on target grants darkvision, including piercing the effects of magical darkness.Shillelagh: Ward on caster grants+1 enhancement bonuson quarterstaff or club,+2d6 bludgeoning damage.
Level 2 - 2nd Circle
Abjuration
Arcane Lock: Magical lock appears on broadcast target door, chest or held device.Benediction: Touch target takes20on next roll.Deflect: Caster gains+10 untyped ACagainst next incoming attack.Opportune Dodge: Ward on target grants+2 to rolls to avoid maneuvers and attacks of opportunity.Orphic Shroud: Ward on caster grants+1 deflection AC/6 levels.Protection from Arrows: Ward on target grants20% miss chanceto incoming ranged attacks.Resist Elements: Ward on target grantsDR 20/-against elemental damage, collapsing after30 HP.
Conjuration
Acid Arrow: Bolt deals3d6 acid damage,1d4 acid damage/round.
Cloud of Bewilderment: Radius gasdazestargets,blinds.
Glitterdust: Radiusrevealstargets,blinds.Summon Monster II: Summons beast from local ecology.Summon Swarm: Summons swarm of bats, rats or spiders.Web: Radiusslowstargets,entangles.
Divination
Aberrant Awareness: Ward on caster identifies hidden aberrations.
Lore of the Gods: Ward on caster grants+2 to Lore.
See Invisibility: Ward on targetrevealsinvisiblethings, creatures.
Enchantment
Aid: Ward on target grants+1 to attack rolls, saves against fear,1d8 temporary HP.Bothersome Babble: Broadcastsilences.Crushing Despair: Cone bestows targets-2 to attack and damage rolls, saves, attribute and skill checks.
Daze Monster: Radiusdazes 6 HD or less creature.Heroism: Ward on target grants+2 to attack rolls, saves and skill checks.Hold Person: Broadcastparalyzeshumanoid creature.Induce Bloodlust: Ward on target grants+2 to STR and CON,+1 to Will saves, and-2 to AC.Inevitable Defeat: Broadcast deals3d6 subdual damage/round.Touch of Idiocy: Touch deals1d4 INT, WIS, PRS damage.Vision of Impending Blades: Broadcast bestows target-2 to AC.Whelming Blast: Cone deals1d6 subdual damage/2 levels (max 5d6).
Evocation
Blaze of Light: Conedazzlestargets.
Combust: Broadcast deals2d6+level fire damage,1d4 fire damage/round,burns.Continual Flame: Grants permanent colored light to target or equipment.
Darkness: Placed radius manifests magical darkness.
Desecrate: Radius grants undead+1 to attack and damage rolls, saves. Turn undead checks have+1 DC.
Shatter: Radius deals1d4 sonic damage/level (max 6d4),deafens.
Sound Burst: Radius deals1d8 sonic damage,dazes.Veil of Shadow: Ward on target grants20% concealmentwhich cannot be pierced except with see beyond sight.
Illusion
Bladeweave: Ward on target bestowsfascinateon weapon attack.
Blur: Ward on target grants20% concealment.Hypnotic Pattern: Radiusfascinates 2d4+level HD creatures.Invisibility: Ward on target grantsinvisibilityuntil target attacks.Minor Image: Manifests imaginary sound or sight.Silence: Radiussilences.
Necromancy
Blindness/Deafness: Broadcast target isblindedordeafened.Blood Snow: Radius deals1d4 CON damage,sickens,nauseates.Bone Chill: Raypinsundead.Death Knell: Touch slays creature of0 HP or less. Caster gains1d8 temporary HP and +2 STR.Cure Moderate Wounds: Touch heals2d8 HP, +1/level (max +10)as positive energy.Execration: Touch bestows target-2 to saves.False Life: Caster gains1d10 temporary HP+level (max +10).Frostburn, Lesser: Touch deals1d12 cold damage,+1/level (max +5).Ghoul Touch: Touchparalyzes,sickensliving target.Inflict Moderate Wounds: Touch deals2d8 negative energy damage,+1/level (max +10).
Restoration, Lesser: Touch cures impermanent, extraordinary penalties from target.Scare: Radiusshakes 6 HD creatures.Summon Undead II: Summons human myrmidon skeleton.Thin Air: Radius fog deals1 STR, CON, INT damage.
Transmutation
Aspect of...: Ward on target grants+3 to STR, CON, DEX, INT, PRS or WIS.Barkskin: Ward on target grants+2 natural AC,+1/6 levels (minimum +0).Chill Metal: Touch deals3d4 cold damageto target wearing metal,+1d4 cold damagewhenever target attacks.Darkvision: Ward on target grants darkvision.Flamelash: Bolt deals2d6 fire damage,+1d6/3 levels (max +3d6),burns.Heat Metal: Touch deals3d4 fire damageto target wearing metal,+1d4 fire damagewhenever target attacks.One with the Land: Ward on caster grants+2 to Handle Animal, Stealth, and Handle Device.Pyrotechnics: Radiusblinds.Spider Climb: Touch target takes 20 on next 3 Acrobatics checks.Stone Bones: Ward on target undead grants+3 natural AC.Sonic Weapon: Ward on target grants1d4+1 sonic damageon weapon.... Weapon: Ward on target grants1d4+1 selected elemental damageon weapon.