Spells (list)

From The Domains of Dread

All spells currently available in The Domains of Dread except Artifice are listed sorted by earliest spell circle of appearance and spell school.

Level 0 - Cantrips/Orisons

Abjuration

  • Resistance: Ward on target grants 1/+1 DR and +1 to universal saves, collapsing after 10 HP or the 3rd save.

Conjuration

Divination

  • Guidance: Ward on target bestows +1 to next 3 attacks, universal saves, abilities or skill checks.

Enchantment

  • Daze: Broadcast dazes 4 HD or less creature.
  • Lullaby: Broadcast makes creature drowsy.

Evocation

Necromancy

Transmutation

  • Mage Hand: Broadcast target object of 5 ER or less is moved into caster inventory.
  • Open/Close: Broadcast target item of 30 ER or less is opened or closed.
  • Virtue: Touch target gains 1d4 temporary HP.

Universal

  • Arcane Mark: Visible or invisible rune containing no more than 6 characters is scribed on an item or into the ground.
  • Prestidigitation: Caster performs harmless, magical trick.

Level 1 - 1st Circle

Abjuration

  • Alarm: Placed radius warns or sounds when tripped.
  • Endure Elements: Ward on target grants 10/- DR against elemental damage, collapsing after 20 HP.
  • Hold Portal: Broadcast target door is held shut.
  • Ironguts: Broadcast target takes 20 on next save to resist mundane poison.
  • Protection: Ward on target grants +1 deflection AC and +1 to universal saves.
  • Sanctuary: Ward on target causes nearby creatures to ignore them.
  • Shield: Ward on target grants +2 shield AC and immunity to magic missile.
  • Shield of Faith: Ward on caster grants +1 deflection AC/6 levels (minimum +1).

Conjuration

Divination

  • Grave Strike: Broadcast target gains 1d6 necrotic damage on next 3 attacks.
  • Identify: Ward on caster grants +2, +1/2 levels (max +5) to Lore checks.
  • True Strike: Broadcast target takes 20 on next attack roll.

Enchantment

  • Bane: Radius on caster bestows targets -1 to attack rolls and saves against fear.
  • Bless: Radius on caster bestows targets +1 to attack rolls and saves against fear.
  • Hypnotize: Radius fascinates 2d4 HD creatures.
  • Ray of Hope: Ray grants +2 to universal saves, attribute and skill checks.
  • Sleep: Radius sets 4 HD creatures to sleep.
  • Whelm: Broadcast deals 1d6 subdual damage/2 levels (max 5d6).

Evocation

  • Burning Hands: Cone deals 1d4 fire damage/level (max 5d4).
  • Divine Favor : Ward on caster bestows +1 to attack and damage rolls/3 levels (max +3).
  • Esoteric Missile: Ray deals 1d4+1 force damage, +1 ray/2 levels (max +4).
  • Faerie Fire: Broadcast target is revealed.
  • Fire Bolt: Bolt deals 1d6 fire damage/level (max 5d6).
  • Holy Light: Ray deals 1d6 divine damage/2 levels (max 4d6).
  • Produce Flame: Ray deals 1d6 fire damage/level (max 3d6), +1/level (max +5).
  • Magic Missile: Ray deals 1d4+1 force damage, +1 ray/2 levels (max +4).
  • Orphic Light: Ray deal 1d6 necrotic damage/2 levels (max 4d6).
  • Shocking Grasp: Touch deals 1d6 electrical damage/level (max 5d6), +2d6 electrical damage against target wearing metal.

Illusion

Necromancy

  • Chill Touch: Touch deals 1d6 necrotic damage/level (max 5d6) ,1 CON damage.
  • Cure Light Wounds: Touch heals 1d8 HP, +1/level (max +5) as positive energy.
  • Doom: Broadcast bestows target -2 to attack and damage rolls, universal saves.
  • Inflict Light Wounds: Touch deals 1d8 negative energy damage, +1/level (max +5).
  • Mollify Undead: Ward on caster causes unintelligent undead of 5 HD or less to ignore them.
  • Necrotic Awareness: Ward on caster identifies hidden undead.

Transmutation

  • Armor Lock: Broadcast slows target wearing metal, deals 1d4 crushing damage whenever target attacks.
  • Aural Weapon: Ward on target grants +1 enhancement bonus on weapon.
  • Entangle: Radius entangles targets.
  • Esoteric Weapon: Ward on target grants +1 enhancement bonus on weapon.
  • Expeditious Retreat: Ward on caster grants 50% increased movement speed.
  • Goodberry: Produces 4 berries which heal 4 HP each.
  • Hawkeye: Ward on target grants +3 to Perception checks.
  • Longstrider: Ward on target grants 10% increased base movement speed.
  • Low-Light Vision: Ward on target grants low-light vision.
  • Magic Fang: Ward on target grants +1 enhancement bonus on natural weapon.
  • Magic Stone: Produces 3 stones which deal 1d6+1 force damage, doubled against undead when thrown, slung.
  • Magic Weapon: Ward on target grants +1 enhancement bonus on weapon.
  • Path of Frost: Line deals 1d4 cold damage/round, slows targets.
  • See Beyond Sight: Ward on target grants darkvision, including piercing the effects of magical darkness.
  • Shillelagh: Ward on caster grants +1 enhancement bonus on quarterstaff or club, +2d6 bludgeoning damage.

Level 2 - 2nd Circle

Abjuration

  • Arcane Lock: Magical lock appears on broadcast target door, chest or held device.
  • Benediction: Touch target takes 20 on next roll.
  • Deflect: Caster gains +10 untyped AC against next incoming attack.
  • Opportune Dodge: Ward on target grants +2 to rolls to avoid maneuvers and attacks of opportunity.
  • Orphic Shroud: Ward on caster grants +1 deflection AC/6 levels (minimum +1).
  • Protection from Arrows: Ward on target grants 20% miss chance to incoming ranged attacks.
  • Resist Elements: Ward on target grants 20/- DR against elemental damage, collapsing after 30 HP.

Conjuration

  • Acid Arrow: Bolt deals 3d6 acid damage, 1d4 acid damage/round.

Divination

Enchantment

  • Aid: Ward on target grants +1 to attack rolls, saves against fear, 1d8 temporary HP.
  • Bothersome Babble: Broadcast silences.
  • Crushing Despair: Cone bestows targets -2 to attack and damage rolls, universal saves, attribute and skill checks.

Evocation

  • Combust: Broadcast deals 2d6+level fire damage, 1d4 fire damage/round, burns.
  • Continual Flame: Grants permanent colored light to target or equipment.
  • Darkbolt: Bolt deals 1d8 negative energy damage/2 levels (max 4d8), stuns.
  • Darkness: Placed radius manifests magical darkness.
  • Desecrate: Radius grants undead +1 to attack and damage rolls, universal saves. Turn undead checks have +1 DC.
  • Shatter: Radius deals 1d4 sonic damage/level (max 6d4), deafens.
  • Sound Burst: Radius deals 1d8 sonic damage, dazes.
  • Veil of Shadow: Ward on target grants 20% concealment which cannot be pierced except with see beyond sight or true seeing.

Illusion

  • Bladeweave: Ward on target bestows fascinate on weapon attack.
  • Blur: Ward on target grants 20% concealment.
  • Hypnotic Pattern: Radius fascinates 2d4+level HD creatures.
  • Invisibility: Ward on target grants invisibility until target attacks.
  • Minor Image: Manifests imaginary sound or sight.
  • Silence: Radius silences.

Necromancy

Transmutation

  • Aspect of...: Ward on target grants +3 to STR, CON, DEX, INT, PRS or WIS.
  • Barkskin: Ward on target grants +1 natural AC, +1/6 levels (minimum +0).
  • Chill Metal: Touch deals 3d4 cold damage to target wearing metal, +1d4 cold damage whenever target attacks.
  • Flamelash: Bolt deals 2d6 fire damage, +1d6/3 levels (max +3d6), burns.
  • Heat Metal: Touch deals 3d4 fire damage to target wearing metal, +1d4 fire damage whenever target attacks.
  • One with the Land: Ward on caster grants +2 to Handle Animal, Stealth, and Handle Device checks.
  • Pyrotechnics: Radius blinds.
  • Spider Climb: Touch target takes 20 on next 3 Acrobatics rolls.
  • Stone Bones: Ward on target undead grants +3 natural AC.
  • Sonic Weapon: Ward on target grants 1d4+1 sonic damage on weapon.
  • ... Weapon: Ward on target grants 1d4+1 selected elemental damage on weapon.

Level 3 - 3rd Circle

Abjuration

  • Sheltered Vitality: Ward on target grants +3 to saves made against fatigue, attribute damage or negative levels.
  • Wounding Whispers: Ward on caster deals 1d6 sonic damage, +1/level (max +6) to melee attackers.

Conjuration

  • Caustic Gas: Radius gas deals 1d6 acid damage/round.
  • Prayer: Radius on caster bestows +1 to attack and damage rolls, attribute and skill checks, universal saves. Inverts on enemies.
  • Neutralize Poison: Touch temporarily suppresses effects of mundane poison on target.
  • Stinking Cloud: Radius gas nauseates targets.
  • Summon Creature III: Summons dire beast from local ecology.
  • Summon Monster III: Summons dire beast from local ecology.

Divination

Enchantment

  • Deep Slumber: Radius sets 10 HD creatures to sleep.
  • Good Hope: Cone bestows targets +2 to attack and damage rolls, universal saves, attribute and skill checks.
  • Trance of the Verdant Domain: Broadcast fascinates target and bestows -3 to saves against mind affecting spells, spell-like effects.

Evocation

  • Gust of Wind: Radius neutralizes fog or gases and throws targets off-balance, prone.
  • Lightning Bolt: Bolt deals 1d6 electrical damage/level.
  • Nature's Favor: Touch target beast gains +1 to attack and damage rolls/2 levels (max +4).
  • Nature's Purity: Ray deals 2d6 force damage to undead, doubled against aberrations.
  • Searing Light: Ray deals 1d6 divine damage/2 levels (max 5d6), or 1d10 divine damage/2 levels (max 5d10) to undead.
  • Slashing Darkness: Ray deals 1d8 negative energy damage/2 levels (max 5d8).
  • Sonic Shield: Ward on target bestows +2 shield AC.

Illusion

Necromancy

  • Death Ward: Ward on target grants +3 to saves against deathwatch.
  • Fear: Cone frightens 24 HD creatures.
  • Ghoul Gesture: Ray paralyzes, sickens.
  • Halt Undead: Broadcast paralyzes undead.
  • Healing Sting: Bolt deals 1d6 poison damage, +1/level (max +6), heals caster for equal amount.
  • Prickling Torment: Broadcast sickens target, deals 1d6 necrotic damage whenever target attacks or casts.
  • Negative Energy Burst: Radius deals 1d8 negative energy damage+level, 1 STR damage/4 levels.
  • Ray of Exhaustion: Ray exhausts target.
  • Rigor Mortis: Touch on willing target appears as dead.
  • Shivering Touch: Touch deals 1d6+1 DEX damage.
  • Summon Undead III: Summons human priest skeleton.
  • Vampiric Touch: Touch deals 1d6 negative energy damage/2 levels. Caster gains damage as temporary HP.
  • Vigor: Touch bestows fast healing 2.
  • Wrack: Broadcast bestows target -2 to attack rolls, universal saves, skill and attribute checks and knocks off-balance, prone.

Transmutation

  • Haste: Ward on target grants haste.
  • Keen Weapon: Ward on target doubles threat range on weapon.
  • Magic Fang, Greater: Ward on target grants +2 enhancement bonus on natural weapon.
  • Magic Weapon, Greater: Ward on target grants +2 enhancement bonus on weapon.
  • Magic Vestment: Ward on target bestows +1 untyped AC/3 levels (max +3) to worn armor.
  • Quillfire: Broadcast deals 1d8 poison damage, +1/2 levels (max +4), 1d6 STR damage.
  • ... Quiver: Ward on target grants 1d4+1 selected elemental damage on quiver or bolt case.
  • Slow: Radius slows targets.
  • Sonic Quiver: Ward on target grants 1d4+1 sonic damage on quiver or bolt case.
  • Spike Growth: Radius deals 1d4 piercing damage/3 levels, pins.
  • Thornskin: Ward on caster grants 1d6+5 piercing damage to unarmed attacks.

Level 4 - 4th Circle

Abjuration

  • Break Enchantment: Radius free targets from impermanent enchantment, alteration and petrification.
  • Freedom of Movement: Ward on target clears impermanent immobility and grants +3 to saves against future paralysis, slow, entanglement.

Conjuration

  • Arc of Lightning: Broadcast deals 1d6 electrical damage, repeating every bounce between two or more targets (max 10d6).

Divination

Enchantment

  • Conscience: Broadcast deals 1d6 WIS, PRS damage.
  • Confound: Broadcast bestows -1 to attack rolls made against caster, and caster +1 to attack rolls against target. Stacks up to 2. 2nd stack extends effects to all nearby allies.
  • Dolorous Motes: Radius fog deals 1d3 WIS damage, dazes.
  • Dominate Person: Broadcast dominates humanoid.

Evocation

  • Bleakness: Radius deals 1d6 negative energy damage/round, grants undead +2 turn resistance.
  • Brilliance: Radius deals 1d6 divine damage/round to undead, creates light.
  • Castigate: Radius deafens.
  • Divine Power: Ward on caster grants 1 temporary HP/level (max 10), sets STR to 18 and +1 AB/4 levels.
  • Divine Sacrifice: Caster loses 10 HP to grant 1d6 divine damage on weapon.
  • Hammer of the Gods: Radius deals 1d6 divine damage/2 levels (max 5d6), dazes.
  • Ice Storm: Cylinder deals 5d6 cold damage.
  • Pillar of the Primordial: Radius deals 1d6 primeval damage/level (max 10d6).
  • Resonating Bolt: Bolt deals 1d4 sonic damage/level (max 10d4).
  • Scalding Steam: Radius deals 2d6 fire damage/round, blinds.
  • Shadow Shroud: Ward on caster grants immunity to blindness, effects of magical darkness, and +3 to Stealth checks.
  • Shout: Cone deals 5d6 sonic damage, deafens.
  • Thunder Field: Radius deals 1d8 sonic damage/round, knocks targets off-balance, prone.
  • Wall of Fire: Line deals 4d6 fire damage/round, burns.
  • ... Vortex: Radius on caster deals 2d8 selected elemental damage, +1/level including to the caster.

Illusion

  • Doomtide: Radius fog grants 50% concealment against outside attacks, dazes.
  • Rainbow Pattern: Radius fascinates 24 HD creatures.
  • Phantasmal Killer: Broadcast deals 3d6 negative energy damage, bestows deathwatch. Targets with deathwatch must save or die.
  • Shadow Conjuration: Manifests darkness, invisibility, mage armor or magic missile as illusory variant.

Necromancy

  • Burning Blood: Broadcast deals 1d6 acid damage and 1d6 fire damage/round, burns.
  • Consumptive Field: Aura deals 1d8 necrotic damage. Slain creatures grant caster 1d6 temporary HP.
  • Crown of the Grave: Ward on caster causes unintelligent undead to ignore them. Discharge to bring up to 10 HD undead under command.
  • Cure Critical Wounds: Touch heals 4d8 HP, +1/level as positive energy.
  • Enervation: Ray bestows 1d4 negative levels.

Transmutation

Level 5 - 5th Circle

Abjuration

  • Divine Resistance: Ward on target bestows 5 SR, +1/level (max +5). Does not stack with other SR sources.
  • Divine Retribution: Ward on caster deals 1d6 divine damage, +1/level (max +8) to melee attackers.
  • Elemental Buffer: Ward on target grants 40/- DR against elemental damage, collapsing after 60 HP.
  • Mind Blank: Broadcast restores target's senses and grants +3 to saves against mind-affecting spells, spell-like effects.
  • Nature's Resistance: Ward on target bestows 5 SR, +1/2 levels (max +5).

Conjuration

  • Cloudkill: Radius gas deals 1d4 CON damage/round and bestows deathwatch. Targets with deathwatch must save or die.
  • Cocoon: Broadcast target is paralyzed but gains fast healing 10, 15/- DR. Mundane diseases and poisons are cured.
  • Freezing Fog: Radius fog deals 1d6 cold damage/round and knocks targets off-balance, prone.
  • Frostbite: Radius deals 4d6 cold damage, 1d6 DEX damage.
  • Insect Plague: Summons stationary swarm of locusts.
  • Quill Blast: Quillfire, as cone.
  • ... Sphere: Orb deals 1d4 selected elemental damage/level, then radius deals 1d4 selected elemental damage/round, bestowing relevant status effect.
  • Summon Monster V: Summons lesser aberration.
  • Vine Mine: Placed radius entangles, slows targets when tripped.

Divination

Enchantment

  • Feeblemind: Broadcast sets target's INT and PRS to 6.
  • Heroism, Greater: Ward on target grants +3 to attack rolls, universal saves and skill checks, temporary HP equal to caster level.
  • Glyph of Sleep: Placed radius sets 10 HD creatures to sleep when tripped.
  • Mind Fog: Radius fog deals 5 WIS damage and bestows targets -5 to Will saves.
  • Radiance: Radius deals 1d6 divine damage/round to undead, dazzles, blinds.
  • Rex's Interposing Hand: Spectral hand grants caster +4 untyped AC against target.

Evocation

  • Cone of Cold: Cone deals 1d6 cold damage/level, slows.
  • Nature's Hallow: Placed radius grants humanoids and beasts +2 to attack and damage rolls, +3 untyped AC.
  • Unhallow: Placed radius grants undead +3 turn resistance, +2 to attack and damage rolls, and +3 untyped AC.

Illusion

  • Nightmare: Broadcast deals 1d10 astral damage/3 levels, fatigues.
  • Shadow Conjuration, Greater: Manifests acid arrow, blur, web, or minor globe of invulnerability as illusory variant.

Necromancy

Transmutation

  • Battletide: Aura grants +1 to universal saves, attack and damage rolls to caster, reverse to enemies.
  • Vulnerability: Broadcast bestows target -3 to base values from all DR sources (minimum 0).
  • Wail of Doom: Radius deals 1d4 sonic damage/level and panics targets.

Level 6 - 6th Circle

Abjuration

Conjuration

  • Acid Fog: Radius fog deals 2d6 acid damage/round.
  • Cometfall: Radius dispels magical darkness, deals 2d8 primeval damage, knocks targets prone.
  • Energy Siphon: Ward on caster heals 1 HP/spell circle per nearby spell cast, collapsing after 50 HP.
  • Stonehold: Radius fog paralyzes targets.
  • Summon Monster VI: Summons aberration.

Divination

Enchantment

Evocation

  • Blade Barrier: Radius deals 1d6 slashing damage/4 levels every round.
  • Cacophonic Shield : Aura deals 1d6 sonic damage/round, 20% miss chance to ranged attacks.
  • Miasma: Broadcast deals 1d4 CON damage/round, silences.
  • Tidal Surge: Cylinder deals 1d8 crushing damage/2 levels, knocks targets prone.
  • Wrack Earth: Line deals 10d6 bludgeoning damage, casts targets aside.

Illusion

  • Shades: Manifests cone of cold, fireball, stoneskin, or wall of fire as illusory variant.

Necromancy

  • Create Undead: Expends a soul from soul bind to manifest an undead proportional to original HD.
  • Eyebite: Broadcast panics, nauseates or exhausts target over duration.
  • Frostburn, Mass: Radius deals 3d12 cold damage, +1/level.
  • Glyph of Death: Placed radius deals 1d6 negative energy damage/level, bestows deathwatch when tripped. Targets with deathwatch must save or die.
  • Glyph of Fear: Placed radius panics targets when tripped.
  • Harm: Touch deals 7 negative energy damage/level.
  • Heal: Touch heals 7 HP/level as positive energy.
  • Inflict Moderate Wounds, Mass: Radius deals 2d8 negative energy damage, +1/level.
  • Pox: Radius on caster deals 1d4 CON damage.
  • Seal Wounds: Touch target gains fast healing 5.
  • Soul Bind: Traps the soul of a recently dead humanoid into gem.
  • Wave of Exhaustion: Cone bestows targets exhaustion.

Transmutation

  • Aspect of..., Mass: Aspect of..., as radius.
  • Becoming: Caster gains +1 BAB/2 levels, +2 natural AC and sets STR, DEX and CON to 18.
  • Crumble: Broadcast deals 1d6 sonic damage/level to target wearing metal or construct.
  • Drown: Broadcast deals 3/4ths current HP crushing damage to living target.
  • Etherealness: Broadcast target becomes incorporeal.
  • Haste, Mass: Haste, as radius.
  • Ironwood: Ward on target grants +3 enhancement bonus, +1d6 primeval damage on wooden weapon.
  • Stone to Flesh: Broadcast frees target from permanent petrification.

Level 7 - 7th Circle

Abjuration

  • Field of Scrutiny: Placed radius reveals invisible targets, creatures. Incorporeal targets or creatures are rendered corporeal. Allies within the field have +1, +1/2 levels to Perception checks.

Conjuration

  • Creeping Doom: Radius deals 1d20 piercing damage, 1d6 piercing damage/round, slows, fatigues.
  • Poison Vines: Placed radius bestows mundane poison, entangles, slows targets when tripped.

Divination

  • Vision: Broadcast target takes 20 on next 3 rolls.

Enchantment

Evocation

  • Blasphemy: Radius dazes, paralyzes, deals 2d6 STR damage.

Illusion

Necromancy

  • Control Undead: Radius brings 14 HD or less undead under command.
  • Create Undead, Greater: Expends multiple souls from soul bind to manifest undead construct proportional to total original HD.
  • Cure Serious Wounds, Mass: Radius heals 3d8 HP +1/level as positive energy.
  • Destruction: Touch deals 10d6 necrotic damage, bestows deathwatch. Targets with deathwatch must save or die.
  • Energy Ebb: Touch bestows 2d4 negative levels.
  • Finger of Death: Broadcast deals 10d10 negative energy damage, bestows deathwatch. Targets with deathwatch must save or die.
  • Foment Hex: Broadcast bestows target permanent -4 to all attribute scores, -2 to attack and damage rolls, universal saves.
  • Glyph of Necrosis: Placed radius prevents living targets from healing, grants undead fast healing 3 when tripped.
  • Glyph of Weakness: Placed radius deals 2d6 STR damage when tripped.
  • Harm, Greater: Touch deals 10 negative energy damage/level (max 120).
  • Inflict Serious Wounds, Mass: Radius deals 3d8 negative energy damage, +1/level.
  • Pulse of Hate: Aura deals 2d6 negative energy damage/round.
  • Restoration: Touch cures impermanent extraordinary, supernatural, and magical penalties from target.
  • Withering Palm: Touch deals 2 STR, CON damage/2 levels.

Transmutation