Spells (list)
All spells currently available in The Domains of Dread except Artifice are listed sorted by spell level and associated spell school.
Level 0 - Cantrips/Orisons
Abjuration
Resistance: Ward on target grants1 DR/+1and+1 to saves.
Conjuration
Acid Splash: Orb deals1d4+1 acid damage.Ray of Frost: Ray deals1d4+1 cold damage.
Divination
Guidance: Ward on target bestows+1 to next 3 attacks, saves, abilities or skill checks.
Enchantment
Evocation
Electric Jolt: Bolt deals1d4+1 electrical damage.
Flare: Broadcastdazzlestarget.Light: Grants harmless glow to target or equipment.Sonic Jolt: Bolt deals1d4+1 sonic damage.
Necromancy
Cure Minor Wounds: Touch heals4 HPas positive energy.Disrupt Undead: Ray deals1d6+1 positive energy damageto target undead.
Inflict Minor Wounds: Touch deals4 negative energy damage.
Transmutation
Mage Hand: Broadcast target object weighing 5 pounds or less is moved into caster inventory.Open/Close: Broadcast target item weighing 30 pounds or less is opened or closed.
Virtue: Touch target gains1d4 temporary HP.
Universal
Arcane Mark: Visible orinvisiblerune containing no more than 6 characters is scribed on an item or into the ground.Prestidigitation: Caster performs harmless, magical trick.
Level 1 - 1st Circle
Abjuration
Alarm: Placed radius warns or sounds when tripped.
Endure Elements: Ward on target grants10/- DRagainst elemental damage, collapsing after20 HP.Entropic Shield: Ward on target grants20% miss chance from ranged attacks.Hold Portal: Broadcast target door is held shut.Ironguts: Broadcast target takes 20 on next save to resist mundane poison.
Protection: Ward on target grants+1 deflection ACand+1 to saves.Sanctuary: Ward on target causes nearby creatures to ignore them.Shield: Ward on target grants+2 shield ACand immunity to magic missile.Shield of Faith: Ward on caster grants+1 deflection AC/6 levels.
Conjuration
Aural Armor: Ward on target grants+2 armor AC.
Grease: Radiusslows, knocks targetsoff-balance.Grim Armor: Ward on target grants+2 armor AC.Lesser Orb of...: Orb deals1d6 selected elemental damage/2 levels.Mage Armor: Ward on target grants+2 armor AC.Obscuring Mist: Radius fog grants20% concealmentagainst outside attacks.Summon Creature I: Summons minor beast from local ecology.
Summon Monster I: Summons minor beast from local ecology.
Divination
Grave Strike: Broadcast target gains1d6 necrotic damageon next 3 attacks.
True Strike: Broadcast target takes20on next attack roll.
Enchantment
Bane: Radius on caster bestows targets-1 to attack rolls and saves against fear.Bless: Radius on caster bestows targets+1 to attack rolls and saves against fear.
Hypnotize: Radiusfascinates 2d4 HD creatures.Ray of Hope: Ray grants+2 to saves, attribute and skill checks.
Sleep: Radius sets4 HD creatures to sleep.
Whelm: Broadcast deals1d6 subdual damage/2 levels (max 5d6).
Evocation
Burning Hands: Cone deals1d4 fire damage/level (max 5d4).Divine Favor: Ward on caster bestows+1 to attack and damage rolls/3 levels (max +3).Esoteric Missile: Ray deals1d4+1 force damage,+1 ray/2 levels (max +4).Fire Bolt: Bolt deals1d6 fire damage/level (max 5d6).
Faerie Fire: Broadcast target isrevealed.Holy Light: Ray deals1d6 divine damage/2 levels (max 4d6).Produce Flame: Ray deals1d6 fire damage/level (max 3d6),+1/level (max +5).
Magic Missile: Ray deals1d4+1 force damage,+1 ray/2 levels (max +4).Orphic Light: Ray deal1d6 necrotic damage/2 levels (max 4d6).Shocking Grasp: Touch deals1d6 electrical damage/level (max 5d6),+2d6 electrical damageagainst target wearing metal.
Illusion
Color Spray: Conedazes,blindsorstunsproportionally to target HD.Disguise Self: Ward on caster grants+2 to Deception.
Friendly Face: Ward on caster grants+2 to Persuasion.
Necromancy
Chill Touch: Touch deals1d6 necrotic damage/level (max 5d6),1 CON damage.
Cure Light Wounds: Touch heals1d8 HP, +1/level (max +5)as positive energy.Doom: Broadcast bestows target-2 to attack and damage rolls, saves.Inflict Light Wounds: Touch deals1d8 negative energy damage +1/level (max +5).Mollify Undead: Ward on caster causes unintelligent undead of5 HD or lessto ignore them.Necrotic Awareness: Ward on caster identifies hidden undead.
Negative Energy Ray: Ray deals1d6 negative energy damage/2 levels (max 5d6).Ray of Enfeeblement: Ray deals1d6+1 STR damage.
Summon Undead I: Summons human warrior skeleton.
Transmutation
Armor Lock: Broadcastslowstarget wearing metal, deals1d4 crushing damagewhenever target attacks.Aural Weapon: Ward on target grants+1 enhancement bonuson weapon.
Camouflage: Ward on caster grants+3 to Stealth.Catsfeet: Caster takes20on next Acrobatics roll.Consecrate Weapon: Ward on target grants+1 enhancement bonus,1d6 divine damage against undeadon weapon.
Darkvision: Ward on target grants darkvision.
Entangle: Radiusentanglestargets.Esoteric Weapon: Ward on target grants+1 enhancement bonuson weapon.Expeditious Retreat: Ward on caster grants50% increased movement speed.Goodberry: Produces 4 berries which heal4 HPeach.Hawkeye: Ward on target grants+3 to Perception.Longstrider: Ward on target grants10% increased base movement speed.Low-Light Vision: Ward on target grants low-light vision.Magic Fang: Ward on target grants+1 enhancement bonuson natural weapon.Magic Stone: Produces 3 stones which deal1d6+1 force damage, doubled against undead when thrown, slung.Magic Weapon: Ward on target grants+1 enhancement bonuson weapon.Path of Frost: Line deals1d4 cold damage/round,slowstargets.See Beyond Sight: Ward on target grants darkvision, including piercing the effects of magical darkness.Shillelagh: Ward on caster grants+1 enhancement bonuson quarterstaff or club,+2d6 bludgeoning damage.
Level 2 - 2nd Circle
Abjuration
Arcane Lock: Magical lock appears on broadcast target door, chest or held device.Benediction: Touch target takes20on next roll.Deflect: Caster gains+10 untyped ACagainst next incoming attack.Opportune Dodge: Ward on target grants+2 to rolls to avoid maneuvers and attacks of opportunity.Orphic Shroud: Ward on caster grants+1 deflection AC/6 levels.Protection from Arrows: Ward on target grants20% miss chanceto incoming ranged attacks.Resist Elements: Ward on target grantsDR 20/-against elemental damage, collapsing after30 HP.
Conjuration
Acid Arrow: Bolt deals3d6 acid damage,1d4 acid damage/round.
Cloud of Bewilderment: Radius gasdazestargets,blinds.
Glitterdust: Radiusrevealstargets,blinds.Summon Monster II: Summons beast from local ecology.Summon Swarm: Summons swarm of bats, rats or spiders.Web: Radiusslowstargets,entangles.
Divination
Aberrant Awareness: Ward on caster identifies hidden aberrations.
Lore of the Gods: Ward on caster grants+2 to Lore.
See Invisibility: Ward on targetrevealsinvisiblethings, creatures.
Enchantment
Aid: Ward on target grants+1 to attack rolls, saves against fear,1d8 temporary HP.Bothersome Babble: Broadcastsilences.Crushing Despair: Cone bestows targets-2 to attack and damage rolls, saves, attribute and skill checks.
Daze Monster: Radiusdazes 6 HD or less creature.Heroism: Ward on target grants+2 to attack rolls, saves and skill checks.Hold Person: Broadcastparalyzeshumanoid creature.Induce Bloodlust: Ward on target grants+2 to STR and CON,+1 to Will saves, and-2 to AC.Inevitable Defeat: Broadcast deals3d6 subdual damage/round.Touch of Idiocy: Touch deals1d4 INT, WIS, PRS damage.Vision of Impending Blades: Broadcast bestows target-2 to AC.Whelming Blast: Cone deals1d6 subdual damage/2 levels (max 5d6).
Evocation
Blaze of Light: Conedazzlestargets.
Combust: Broadcast deals2d6+level fire damage,1d4 fire damage/round,burns.Continual Flame: Grants permanent colored light to target or equipment.
Darkness: Placed radius manifests magical darkness.
Desecrate: Radius grants undead+1 to attack and damage rolls, saves. Turn undead checks have+1 DC.
Shatter: Radius deals1d4 sonic damage/level (max 6d4),deafens.
Sound Burst: Radius deals1d8 sonic damage,dazes.Veil of Shadow: Ward on target grants20% concealmentwhich cannot be pierced except with see beyond sight.
Illusion
Bladeweave: Ward on target bestowsfascinateon weapon attack.
Blur: Ward on target grants20% concealment.Hypnotic Pattern: Radiusfascinates 2d4+level HD creatures.Invisibility: Ward on target grantsinvisibilityuntil target attacks.Minor Image: Manifests imaginary sound or sight.Silence: Radiussilences.
Necromancy
Blindness/Deafness: Broadcast target isblindedordeafened.Blood Snow: Radius deals1d4 CON damage,sickens,nauseates.Bone Chill: Raypinsundead.Death Knell: Touch slays creature of0 HP or less. Caster gains1d8 temporary HP and +2 STR.Cure Moderate Wounds: Touch heals2d8 HP, +1/level (max +10)as positive energy.Execration: Touch bestows target-2 to saves.False Life: Caster gains1d10 temporary HP+level (max +10).Frostburn, Lesser: Touch deals1d12 cold damage,+1/level (max +5).Ghoul Touch: Touchparalyzes,sickensliving target.Inflict Moderate Wounds: Touch deals2d8 negative energy damage,+1/level (max +10).
Restoration, Lesser: Touch cures impermanent, extraordinary penalties from target.Scare: Radiusshakes 6 HD creatures.Summon Undead II: Summons human myrmidon skeleton.Thin Air: Radius fog deals1 STR, CON, INT damage.
Transmutation
Aspect of...: Ward on target grants+3 to STR, CON, DEX, INT, PRS or WIS.Barkskin: Ward on target grants+2 natural AC,+1/6 levels (minimum +0).Chill Metal: Touch deals3d4 cold damageto target wearing metal,+1d4 cold damagewhenever target attacks.Darkvision: Ward on target grants darkvision.Flamelash: Bolt deals2d6 fire damage,+1d6/3 levels (max +3d6),burns.Heat Metal: Touch deals3d4 fire damageto target wearing metal,+1d4 fire damagewhenever target attacks.One with the Land: Ward on caster grants+2 to Handle Animal, Stealth, and Handle Device.Pyrotechnics: Radiusblinds.Spider Climb: Touch target takes 20 on next 3 Acrobatics checks.Stone Bones: Ward on target undead grants+3 natural AC.Sonic Weapon: Ward on target grants1d4+1 sonic damageon weapon.... Weapon: Ward on target grants1d4+1 selected elemental damageon weapon.