Spells (list)

From The Domains of Dread

All spells currently available in The Domains of Dread except Artifice are listed sorted by spell level and associated spell school.

Level 0 - Cantrips/Orisons

Abjuration

  • Resistance: Ward on target grants 1 DR/+1 and +1 to saves.

Conjuration

Divination

  • Guidance: Ward on target bestows +1 to next 3 attacks, saves, abilities or skill checks.

Enchantment

  • Daze: Broadcast dazes 4 HD or less creature.
  • Lullaby: Broadcast makes creature drowsy.

Evocation

Necromancy

Transmutation

  • Mage Hand: Broadcast target object weighing 5 pounds or less is moved into caster inventory.
  • Open/Close: Broadcast target item weighing 30 pounds or less is opened or closed.
  • Virtue: Touch target gains 1d4 temporary HP.

Universal

  • Arcane Mark: Visible or invisible rune containing no more than 6 characters is scribed on an item or into the ground.
  • Prestidigitation: Caster performs harmless, magical trick.

Level 1 - 1st Circle

Abjuration

  • Alarm: Placed radius warns or sounds when tripped.
  • Endure Elements: Ward on target grants 10/- DR against elemental damage, collapsing after 20 HP.
  • Entropic Shield: Ward on target grants 20% miss chance from ranged attacks.
  • Hold Portal: Broadcast target door is held shut.
  • Ironguts: Broadcast target takes 20 on next save to resist mundane poison.
  • Protection: Ward on target grants +1 deflection AC and +1 to saves.
  • Sanctuary: Ward on target causes nearby creatures to ignore them.
  • Shield: Ward on target grants +2 shield AC and immunity to magic missile.
  • Shield of Faith: Ward on caster grants +1 deflection AC/6 levels.

Conjuration

Divination

  • Grave Strike: Broadcast target gains 1d6 necrotic damage on next 3 attacks.
  • Identify: Ward on caster grants +2, +1/2 levels (max +5) to Lore.
  • True Strike: Broadcast target takes 20 on next attack roll.

Enchantment

  • Bane: Radius on caster bestows targets -1 to attack rolls and saves against fear.
  • Bless: Radius on caster bestows targets +1 to attack rolls and saves against fear.
  • Hypnotize: Radius fascinates 2d4 HD creatures.
  • Ray of Hope: Ray grants +2 to saves, attribute and skill checks.
  • Sleep: Radius sets 4 HD creatures to sleep.
  • Whelm: Broadcast deals 1d6 subdual damage/2 levels (max 5d6).

Evocation

  • Burning Hands: Cone deals 1d4 fire damage/level (max 5d4).
  • Divine Favor : Ward on caster bestows +1 to attack and damage rolls/3 levels (max +3).
  • Esoteric Missile: Ray deals 1d4+1 force damage, +1 ray/2 levels (max +4).
  • Fire Bolt: Bolt deals 1d6 fire damage/level (max 5d6).
  • Faerie Fire: Broadcast target is revealed.
  • Holy Light: Ray deals 1d6 divine damage/2 levels (max 4d6).
  • Produce Flame: Ray deals 1d6 fire damage/level (max 3d6), +1/level (max +5).
  • Magic Missile: Ray deals 1d4+1 force damage, +1 ray/2 levels (max +4).
  • Orphic Light: Ray deal 1d6 necrotic damage/2 levels (max 4d6).
  • Shocking Grasp: Touch deals 1d6 electrical damage/level (max 5d6), +2d6 electrical damage against target wearing metal.

Illusion

Necromancy

  • Chill Touch: Touch deals 1d6 necrotic damage/level (max 5d6) ,1 CON damage.
  • Cure Light Wounds: Touch heals 1d8 HP, +1/level (max +5) as positive energy.
  • Doom: Broadcast bestows target -2 to attack and damage rolls, saves.
  • Inflict Light Wounds: Touch deals 1d8 negative energy damage +1/level (max +5).
  • Mollify Undead: Ward on caster causes unintelligent undead of 5 HD or less to ignore them.
  • Necrotic Awareness: Ward on caster identifies hidden undead.

Transmutation

  • Armor Lock: Broadcast slows target wearing metal, deals 1d4 crushing damage whenever target attacks.
  • Aural Weapon: Ward on target grants +1 enhancement bonus on weapon.
  • Entangle: Radius entangles targets.
  • Esoteric Weapon: Ward on target grants +1 enhancement bonus on weapon.
  • Expeditious Retreat: Ward on caster grants 50% increased movement speed.
  • Goodberry: Produces 4 berries which heal 4 HP each.
  • Hawkeye: Ward on target grants +3 to Perception.
  • Longstrider: Ward on target grants 10% increased base movement speed.
  • Low-Light Vision: Ward on target grants low-light vision.
  • Magic Fang: Ward on target grants +1 enhancement bonus on natural weapon.
  • Magic Stone: Produces 3 stones which deal 1d6+1 force damage, doubled against undead when thrown, slung.
  • Magic Weapon: Ward on target grants +1 enhancement bonus on weapon.
  • Path of Frost: Line deals 1d4 cold damage/round, slows targets.
  • See Beyond Sight: Ward on target grants darkvision, including piercing the effects of magical darkness.
  • Shillelagh: Ward on caster grants +1 enhancement bonus on quarterstaff or club, +2d6 bludgeoning damage.

Level 2 - 2nd Circle

Abjuration

  • Arcane Lock: Magical lock appears on broadcast target door, chest or held device.
  • Benediction: Touch target takes 20 on next roll.
  • Deflect: Caster gains +10 untyped AC against next incoming attack.
  • Opportune Dodge: Ward on target grants +2 to rolls to avoid maneuvers and attacks of opportunity.
  • Orphic Shroud: Ward on caster grants +1 deflection AC/6 levels.
  • Protection from Arrows: Ward on target grants 20% miss chance to incoming ranged attacks.
  • Resist Elements: Ward on target grants DR 20/- against elemental damage, collapsing after 30 HP.

Conjuration

  • Acid Arrow: Bolt deals 3d6 acid damage, 1d4 acid damage/round.

Divination

Enchantment

  • Aid: Ward on target grants +1 to attack rolls, saves against fear, 1d8 temporary HP.
  • Bothersome Babble: Broadcast silences.
  • Crushing Despair: Cone bestows targets -2 to attack and damage rolls, saves, attribute and skill checks.

Evocation

  • Combust: Broadcast deals 2d6+level fire damage, 1d4 fire damage/round, burns.
  • Continual Flame: Grants permanent colored light to target or equipment.
  • Darkness: Placed radius manifests magical darkness.
  • Desecrate: Radius grants undead +1 to attack and damage rolls, saves. Turn undead checks have +1 DC.
  • Shatter: Radius deals 1d4 sonic damage/level (max 6d4), deafens.
  • Sound Burst: Radius deals 1d8 sonic damage, dazes.
  • Veil of Shadow: Ward on target grants 20% concealment which cannot be pierced except with see beyond sight.

Illusion

  • Bladeweave: Ward on target bestows fascinate on weapon attack.
  • Blur: Ward on target grants 20% concealment.
  • Hypnotic Pattern: Radius fascinates 2d4+level HD creatures.
  • Invisibility: Ward on target grants invisibility until target attacks.
  • Minor Image: Manifests imaginary sound or sight.
  • Silence: Radius silences.

Necromancy

Transmutation

  • Aspect of...: Ward on target grants +3 to STR, CON, DEX, INT, PRS or WIS.
  • Barkskin: Ward on target grants +2 natural AC, +1/6 levels (minimum +0).
  • Chill Metal: Touch deals 3d4 cold damage to target wearing metal, +1d4 cold damage whenever target attacks.
  • Darkvision: Ward on target grants darkvision.
  • Flamelash: Bolt deals 2d6 fire damage, +1d6/3 levels (max +3d6), burns.
  • Heat Metal: Touch deals 3d4 fire damage to target wearing metal, +1d4 fire damage whenever target attacks.
  • One with the Land: Ward on caster grants +2 to Handle Animal, Stealth, and Handle Device.
  • Pyrotechnics: Radius blinds.
  • Spider Climb: Touch target takes 20 on next 3 Acrobatics checks.
  • Stone Bones: Ward on target undead grants +3 natural AC.
  • Sonic Weapon: Ward on target grants 1d4+1 sonic damage on weapon.
  • ... Weapon: Ward on target grants 1d4+1 selected elemental damage on weapon.

Level 3 - 3rd Circle

Abjuration

Conjuration

Divination

Enchantment

Evocation

Illusion

Necromancy

Transmutation

Level 4 - 4th Circle

Abjuration

Conjuration

Divination

Enchantment

Evocation

Illusion

Necromancy

Transmutation

Level 5 - 5th Circle

Abjuration

Conjuration

Divination

Enchantment

Evocation

Illusion

Necromancy

Transmutation

Level 6 - 6th Circle

Abjuration

Conjuration

Divination

Enchantment

Evocation

Illusion

Necromancy

Transmutation

Level 7 - 7th Circle

Abjuration

Conjuration

Divination

Enchantment

Evocation

Illusion

Necromancy

Transmutation