From The Domains of Dread
Level 0 - Orisons
Abjuration
Resistance: Ward on target grants 1 DR/+1 and +1 to saves.
Divination
Guidance: Ward on target bestows +1 to next 3 attacks, saves, abilities or skill checks.
Evocation
Necromancy
Transmutation
Virtue: Touch target gains 1d4 temporary HP.
Level 1 - 1st Circle
Abjuration
Endure Elements: Ward on target grants 10/- DR against elemental damage, collapsing after 20 HP.
Entropic Shield: Ward on target grants 20% miss chance from ranged attacks.
Protection: Ward on target grants +1 deflection AC and +1 to saves.
Sanctuary: Ward on target causes nearby creatures to ignore them.
Shield of Faith: Ward on caster grants +1 deflection AC/6 levels (max +2).
Conjuration
Obscuring Mist: Radius fog grants 20% concealment against outside attacks.
Enchantment
Bane: Radius on caster bestows targets -1 to attack rolls and saves against fear.
Bless: Radius on caster bestows targets +1 to attack rolls and saves against fear.
Evocation
Holy Light - Ray deals 1d6 divine damage/2 levels (max 4d6).
Divine Favor - Ward on caster bestows +1 to attack and damage rolls/3 levels (max +3).
Necromancy
Doom: Broadcast bestows target -2 to attack and damage rolls, saves.
Transmutation
Consecrate Weapon - Ward on target grants +1 enhancement bonus, 1d6 divine damage against undead on weapon.
Level 2 - 2nd Circle
Abjuration
Resist Elements: Ward on target grants DR 20/- against elemental damage, collapsing after 30 HP.
Divination
Enchantment
Aid: Ward on target grants +1 to attack rolls, saves against fear, 1d8 temporary HP.
Evocation
Darkness: Placed radius manifests magical darkness.
Desecrate: Radius grants undead +1 to attack and damage rolls, saves. Turn undead checks have +1 DC.
Shatter: Radius deals 1d4 sonic damage/level (max 6d4), deafens.
Illusion
Necromancy
Transmutation
Aspect of...: Ward on target grants +3 to Str, Con, Dex, Int, Cha or Wis.
Darkvision: Ward on target grants darkvision.
Stone Bones: Ward on target undead grants +3 natural AC.
Level 3 - 3rd Circle
Abjuration
Clarity: Broadcast cures daze, confusion, shaken on target.
Dispel Magic: Radius or broadcast cancels magical effects, spells.
Glyph of Warding: Placed radius deals 1d8 selected elemental damage/2 levels (max 4d8) when tripped.
Conjuration
Prayer: Radius on caster bestows +1 to attack and damage rolls, attribute and skill checks, saves. Inverts on enemies.
Divination
Evocation
Darkfire: Ward on target grants 1d6+1 fire damage on weapon.
Invisibility Purge: Aura reveals invisible things, creatures.
Searing Light: Ray deals 1d6 divine damage/2 levels (max 5d6), or 1d10 divine damage/2 levels (max 5d10) to undead.
Necromancy
Death Ward: Ward on target grants +5 to saves against deathwatch.
Transmutation
Magic Vestment: Ward on target bestows +1 untyped AC/3 levels (max +3) to worn armor.
Consecrate Weapon, Greater: Ward on target grants +1 enhancement bonus/4 levels (max +3), 1d8 divine damage against undead on weapon.
Level 4 - 4th Circle
Abjuration
Alleve Hex: Ward on target neutralizes a lesser hex.
Freedom of Movement: Ward on target clears impermanent immobility and grants +5 to saves against future paralysis, slow, entanglement.\
Enchantment
Conscience: Broadcast deals 1d6 Wis, Cha damage.
Confound: Broadcast bestows -1 to attack rolls made against caster, and caster +1 to attack rolls against target. Stacks up to 2. 2nd stack extends effects to all nearby allies.
Evocation
Bleakness: Radius deals 1d6 negative energy damage/round, grants undead +2 turn resistance.
Brilliance: Radius deals 1d6 divine damage/round to undead, creates light.
Castigate: Radius deafens.
Divine Power: Ward on caster grants 1 temporary HP/level (max 10), sets Str to 18 and +1 AB/4 levels.
Divine Sacrifice: Caster loses 10 HP to grant 1d6 divine damage on weapon.
Hammer of the Gods: Radius deals 1d6 divine damage/2 levels (max 5d6), dazes.
... Vortex: Radius on caster deals 2d8 selected elemental damage, +1/level including to the caster.
Necromancy
Level 5 - 5th Circle
Abjuration
Break Enchantment: Radius free targets from impermanent enchantment, alteration and petrification.
Divine Resistance: Ward on target bestows 5 SR, +1/level (max +5). Does not stack from other SR sources.
Divine Retribution: Ward on caster deals 1d6 divine damage, +1/level to melee attackers.
Divination
Evocation
Radiance: Radius deals 1d6 divine damage/round to undead, dazzles, blinds.
Necromancy
Glyph of Pain: Placed radius bestows targets -4 to attack rolls, skill and attribute checks when tripped.
Slay Living: Touch deals 3d6 negative energy damage, +1/level, bestows deathwatch. Targets with deathwatch must save or die.
Vigor, Mass: Vigor, as radius.
Transmutation
Battletide: Aura grants +1 to saves, attack and damage rolls to caster, reverse to enemies.
Vulnerability: Broadcast bestows target -3 to base values from all DR sources (minimum 0).
Level 6 - 6th Circle
Abjuration
Evocation
Blade Barrier: Radius deals 1d6 slashing damage/4 levels every round.
Necromancy
Harm: Touch deals 7 negative energy damage/level.
Heal: Touch heals 7 HP/level as positive energy.
Transmutation
Level 7 - 7th Circle
Abjuration
Field of Scrutiny: Placed radius reveals invisible targets, creatures. Ethereal targets or creatures are rendered corporeal. Allies within the field have +1, +1/2 levels to Perception.
Enchantment
Glyph of Stunning: Placed radius stuns targets when tripped.
Righteous Gaze: Gaze panics target, bestows deathwatch. Targets with deathwatch must save or die.
Evocation
Blasphemy: Radius dazes, paralyzes, deals 2d6 Str damage.
Righteous Burst: Cone deals 1d8 divine damage, +1/level to enemies, reverse to allies.
Necromancy