Divine Spells: Difference between revisions

From The Domains of Dread
mNo edit summary
 
(33 intermediate revisions by the same user not shown)
Line 4: Line 4:
=== Abjuration ===
=== Abjuration ===


* <code>[[Resistance]]</code>: Ward on target grants <code>1 DR/+1</code> and <code>+1 to saves</code>.
* <code>[[Resistance]]</code>: Ward on target grants <code>1/+1 DR</code> and <code>+1 to universal saves</code>, collapsing after <code>10 HP</code> or the <code>3rd save</code>.


=== Divination ===
=== Divination ===


* <code>[[Guidance]]</code>: Ward on target bestows <code>+1 to next 3 attacks, saves, abilities or skill checks</code>.
* <code>[[Guidance]]</code>: Ward on target bestows <code>+1 to next 3 attacks, universal saves, abilities or skill checks</code>.


=== Evocation ===
=== Evocation ===


* <code>[[Flare]]</code>: Broadcast <code>[[Conditions and Status Effects|''dazzles'']]</code> target.
* <code>[[Flare]]</code>: Broadcast <code>''[[Status Effects|dazzles]]''</code> target.
* <code>[[Light]]</code>: Grants harmless glow to target or equipment.
* <code>[[Light]]</code>: Grants harmless glow to target or equipment.


Line 29: Line 29:


* <code>[[Endure Elements]]</code>: Ward on target grants <code>10/- DR</code> against elemental damage, collapsing after <code>20 HP</code>.
* <code>[[Endure Elements]]</code>: Ward on target grants <code>10/- DR</code> against elemental damage, collapsing after <code>20 HP</code>.
* <code>[[Entropic Shield]]</code>: Ward on target grants <code>20% miss chance from ranged attacks</code>.


* <code>[[Hold Portal]]</code>: Broadcast holds target door shut.
* <code>[[Hold Portal]]</code>: Broadcast holds target door shut.


* <code>[[Protection]]</code>: Ward on target grants <code>+1 deflection AC</code> and <code>+1 to saves</code>.
* <code>[[Protection]]</code>: Ward on target grants <code>+1 deflection AC</code> and <code>+1 to universal saves</code>.
* <code>[[Protection from Arrows]]</code>: Ward on target grants <code>20% miss chance</code> to incoming ranged attacks.
* <code>[[Sanctuary]]</code>: Ward on target causes nearby creatures to ignore them.
* <code>[[Sanctuary]]</code>: Ward on target causes nearby creatures to ignore them.
* <code>[[Shield of Faith]]</code>: Ward on caster grants <code>+1 deflection AC/6 levels (max +2)</code>.
* <code>[[Shield of Faith]]</code>: Ward on caster grants <code>+1 deflection AC/6 levels (minimum +1)</code>.


=== Conjuration ===
=== Conjuration ===
Line 43: Line 43:
=== Enchantment ===
=== Enchantment ===


* <code>[[Bane]]</code>: Radius on caster bestows targets <code>-1 to attack rolls and saves against fear</code>.   
* <code>[[Bane]]</code>: Radius on caster bestows targets <code>-1 to attack rolls and universal saves against fear</code>.   
* <code>[[Bless]]</code>: Radius on caster bestows targets <code>+1 to attack rolls and saves against fear</code>.
* <code>[[Bless]]</code>: Radius on caster bestows targets <code>+1 to attack rolls and saves against fear</code>.


=== Evocation ===
=== Evocation ===


* <code>[[Holy Light]]</code> - Ray deals <code>1d6 divine damage/2 levels (max 4d6)</code>.
* <code>[[Divine Favor]]</code> : Ward on caster bestows <code>+1 to attack and damage rolls/3 levels (max +3)</code>.
* <code>[[Divine Favor]]</code> - Ward on caster bestows <code>+1 to attack and damage rolls/3 levels (max +3)</code>.
 
* <code>[[Holy Light]]</code>: Ray deals <code>1d6 divine damage/2 levels (max 4d6)</code>.


=== Necromancy ===
=== Necromancy ===
Line 55: Line 56:
* <code>[[Cure Light Wounds]]</code>: Touch heals <code>1d8 HP, +1/level (max +5)</code> as positive energy.
* <code>[[Cure Light Wounds]]</code>: Touch heals <code>1d8 HP, +1/level (max +5)</code> as positive energy.


* <code>[[Doom]]</code>: Broadcast bestows target <code>-2 to attack and damage rolls, saves</code>.
* <code>[[Doom]]</code>: Broadcast bestows target <code>-2 to attack and damage rolls, universal saves</code>.


* <code>[[Inflict Light Wounds]]</code>: Touch deals <code>1d8 negative energy damage +1/level (max +5)</code>.
* <code>[[Inflict Light Wounds]]</code>: Touch deals <code>1d8 negative energy damage</code>, <code>+1/level (max +5)</code>.


* <code>[[Necrotic Awareness]]</code>: Ward on caster identifies hidden undead.
* <code>[[Necrotic Awareness]]</code>: Ward on caster identifies hidden undead.
Line 63: Line 64:
=== Transmutation ===
=== Transmutation ===


* <code>[[Consecrate Weapon]]</code> - Ward on target grants <code>+1 enhancement bonus</code>, <code>1d6 divine damage against undead</code> on weapon.
* <code>[[Consecrate Weapon]]</code>: Ward on target grants <code>+1 enhancement bonus</code>, <code>1d6 divine damage against undead</code> on weapon.


* <code>[[Low-Light Vision]]</code>: Ward on target grants low-light vision.
* <code>[[Low-Light Vision]]</code>: Ward on target grants low-light vision.
Line 71: Line 72:
=== Abjuration ===
=== Abjuration ===


* <code>[[Benediction]]</code>: Touch target takes 20 on next roll.
* <code>[[Benediction]]</code>: Touch target takes <code>20</code> on next roll.


* <code>[[Resist Elements]]</code>: Ward on target grants <code>DR 20/-</code> against elemental damage, collapsing after <code>30 HP</code>.
* <code>[[Resist Elements]]</code>: Ward on target grants <code>20/- DR</code> against elemental damage, collapsing after <code>30 HP</code>.


=== Divination ===
=== Divination ===


* <code>[[Lore of the Gods]]</code>: Ward on caster grants <code>+2 to [[Lore]]</code>.
* <code>[[Lore of the Gods]]</code>: Ward on caster grants <code>+2 to [[Lore]] checks</code>.


=== Enchantment ===
=== Enchantment ===
Line 92: Line 93:


* <code>[[Darkness]]</code>: Placed radius manifests magical darkness.
* <code>[[Darkness]]</code>: Placed radius manifests magical darkness.
* <code>[[Desecrate]]</code>: Radius grants undead <code>+1 to attack and damage rolls, saves</code>. Turn undead checks have <code>+1 DC</code>.
* <code>[[Desecrate]]</code>: Radius grants undead <code>+1 to attack and damage rolls, universal saves</code>. Turn undead checks have <code>+1 DC</code>.


* <code>[[Shatter]]</code>: Radius deals <code>1d4 sonic damage/level (max 6d4)</code>, ''<code>deafens</code>.''
* <code>[[Shatter]]</code>: Radius deals <code>1d4 sonic damage/level (max 6d4)</code>, ''<code>deafens</code>.''
Line 105: Line 106:


* <code>[[Cure Moderate Wounds]]</code>: Touch heals <code>2d8 HP, +1/level (max +10)</code> as positive energy.
* <code>[[Cure Moderate Wounds]]</code>: Touch heals <code>2d8 HP, +1/level (max +10)</code> as positive energy.
* <code>[[Execration]]</code>: Touch bestows target <code>-2 to saves</code>.
* <code>[[Execration]]</code>: Touch bestows target <code>-2 to universal saves</code>.


* <code>[[Inflict Moderate Wounds]]</code>: Touch deals <code>2d8 negative energy damage</code>, <code>+1/level (max +10)</code>.
* <code>[[Inflict Moderate Wounds]]</code>: Touch deals <code>2d8 negative energy damage</code>, <code>+1/level (max +10)</code>.


* <code>[[Negative Energy Ray]]</code>: Ray deals <code>1d6 negative energy damage/2 levels (max 5d6)</code>.
* <code>[[Negative Energy Ray]]</code>: Ray deals <code>1d6 negative energy damage/2 levels (max 5d6)</code>.
* <code>[[Lesser Restoration|Restoration, Lesser]]</code>: Touch cures impermanent, extraordinary penalties from target.


=== Transmutation ===
=== Transmutation ===


* <code>[[Aspect of...]]</code>: Ward on target grants <code>+3 to Str, Con, Dex, Int, Cha or Wis</code>.
* <code>[[Aspect of...]]</code>: Ward on target grants <code>+3 to STR, CON, DEX, INT, PRS or WIS</code>.
* <code>[[Darkvision]]</code>: Ward on target grants darkvision.
* <code>[[Darkvision]]</code>: Ward on target grants darkvision.


Line 131: Line 131:
* <code>[[Glyph of Warding]]</code>: Placed radius deals <code>1d8 selected elemental damage/2 levels (max 4d8)</code> when tripped.
* <code>[[Glyph of Warding]]</code>: Placed radius deals <code>1d8 selected elemental damage/2 levels (max 4d8)</code> when tripped.


* <code>[[Protection from Elements]]</code>: Ward on target grants <code>DR 30/-</code> against elemental damage, collapsing after <code>40 HP</code>.
* <code>[[Protection from Elements]]</code>: Ward on target grants <code>30/- DR</code> against elemental damage, collapsing after <code>40 HP</code>.


* <code>[[Protection from Negative Energy]]</code>: Ward on target grants <code>5 DR/- against negative energy damage</code>.
* <code>[[Protection from Negative Energy]]</code>: Ward on target grants <code>5/- DR</code> against negative energy damage.


=== Conjuration ===
=== Conjuration ===


* <code>[[Prayer]]</code>: Radius on caster bestows <code>+1 to attack and damage rolls, attribute and skill checks, saves</code>. Inverts on enemies.
* <code>[[Prayer]]</code>: Radius on caster bestows <code>+1 to attack and damage rolls, attribute and skill checks, universal saves</code>. Inverts on enemies.


=== Divination ===
=== Divination ===


* <code>[[Vision of the Omniscient Eye]]</code>: Ward on target grants <code>+5 to saves against ''dazzlement, fascination'' and ''blindness''</code>''.''
* <code>[[Vision of the Omniscient Eye]]</code>: Ward on target grants <code>+3 to saves against ''dazzlement, fascination'' and ''blindness''</code>''.''
 
=== Enchantment ===
 
* <code>[[Good Hope]]</code>: Cone bestows targets <code>+2 to attack and damage rolls, universal saves, attribute and skill checks</code>.


=== Evocation ===
=== Evocation ===


* <code>[[Darkfire]]</code>: Ward on target grants <code>1d6+1 fire damage</code> on weapon.
* <code>[[Invisibility Purge]]</code>: Aura reveals ''<code>invisible</code>'' things, creatures.
 
* <code>[[Invisibility Purge]]</code>: Aura reveals invisible things, creatures.
* <code>[[Searing Light]]</code>: Ray deals <code>1d6 divine damage/2 levels (max 5d6)</code>, or <code>1d10 divine damage/2 levels (max 5d10)</code> to undead.
* <code>[[Searing Light]]</code>: Ray deals <code>1d6 divine damage/2 levels (max 5d6)</code>, or <code>1d10 divine damage/2 levels (max 5d10)</code> to undead.


Line 160: Line 162:
* <code>[[Cure Serious Wounds]]</code>: Touch heals <code>3d8 HP, +1/level (max +10)</code> as positive energy.
* <code>[[Cure Serious Wounds]]</code>: Touch heals <code>3d8 HP, +1/level (max +10)</code> as positive energy.


* <code>[[Death Ward]]</code>: Ward on target grants <code>+5 to saves against deathwatch</code>.
* <code>[[Death Ward]]</code>: Ward on target grants <code>+3 to saves against ''deathwatch''</code>.


* <code>[[Inflict Serious Wounds]]</code>: Touch deals <code>2d8 negative energy damage</code>, <code>+1/level (max +10)</code>.
* <code>[[Inflict Serious Wounds]]</code>: Touch deals <code>3d8 negative energy damage</code>, <code>+1/level</code>.
* <code>[[Vigor]]</code>: Touch bestows <code>2 fast healing</code>.
* <code>[[Vigor]]</code>: Touch bestows <code>fast healing 2</code>.


=== Transmutation ===
=== Transmutation ===
* <code>[[Greater Consecrate Weapon|Consecrate Weapon, Greater]]</code>: Ward on target grants <code>+2 enhancement bonus</code>, <code>1d8 divine damage against undead</code> on weapon.


* <code>[[Magic Vestment]]</code>: Ward on target bestows <code>+1 untyped AC/3 levels (max +3)</code> to worn armor.
* <code>[[Magic Vestment]]</code>: Ward on target bestows <code>+1 untyped AC/3 levels (max +3)</code> to worn armor.
* <code>[[Greater Consecrate Weapon|Consecrate Weapon, Greater]]</code>: Ward on target grants <code>+1 enhancement bonus/4 levels (max +3)</code>, <code>1d8 divine damage against undead</code> on weapon.


== <code>Level 4 - 4th Circle</code> ==
== <code>Level 4 - 4th Circle</code> ==
Line 174: Line 177:
=== Abjuration ===
=== Abjuration ===


* <code>[[Alleve Hex]]</code>: Ward on target <code>neutralizes a lesser hex</code>.
* <code>[[Freedom of Movement]]</code>: Ward on target clears impermanent immobility and grants <code>+3 to saves against future ''paralysis, slow, entanglement''</code>''.''


* <code>[[Freedom of Movement]]</code>: Ward on target clears impermanent immobility and grants <code>+5 to saves against future ''paralysis, slow, entanglement''</code>''.\''
* <code>[[Lesser Globe of Invulnerability|Globe of Invulnerability, Lesser]]</code>: Ward on target prevents spells from 3rd Circle and below from affecting.
 
* <code>[[Mystic Aegis]]</code>: Ward on caster grants <code>7 SR, +1/4 levels</code> against next hostile spell.
* <code>[[Lesser Globe of Invulnerability|Globe of Invulnerattribute, Lesser]]</code>: Ward on target prevents spells from 3rd Circle and below from affecting.
* <code>[[Neutralize Hex]]</code>: Touch temporarily suppresses effects of a lesser hex on target.
* <code>[[Mystic Aegis]]</code>: Ward on caster grants <code>SR 7, +1/4 levels</code> against next hostile spell.
* <code>[[Sheltered Vitality]]</code>: Ward on target grants <code>+4 to saves made against fatigue, attribute damage or negative levels</code>.


=== Enchantment ===
=== Enchantment ===


* <code>[[Conscience]]</code>: Broadcast deals <code>1d6 Wis, Cha damage</code>.
* <code>[[Conscience]]</code>: Broadcast deals <code>1d6 WIS, PRS damage</code>.
* <code>[[Confound]]</code>: Broadcast bestows <code>-1 to attack rolls made against caster</code>, and caster <code>+1 to attack rolls against target</code>. Stacks up to <code>2</code>. 2nd stack extends effects to all nearby allies.
* <code>[[Confound]]</code>: Broadcast bestows <code>-1 to attack rolls made against caster</code>, and caster <code>+1 to attack rolls against target</code>. Stacks up to <code>2</code>. 2nd stack extends effects to all nearby allies.


Line 195: Line 198:
* <code>[[Castigate]]</code>: Radius ''<code>deafens</code>''.
* <code>[[Castigate]]</code>: Radius ''<code>deafens</code>''.


* <code>[[Divine Power]]</code>: Ward on caster grants <code>1 temporary HP/level (max 10)</code>, <code>sets Str to 18</code> and <code>+1 AB/4 levels</code>.
* <code>[[Divine Power]]</code>: Ward on caster grants <code>1 temporary HP/level (max 10)</code>, <code>sets STR to 18</code> and <code>+1 AB/4 levels</code>.
* <code>[[Divine Sacrifice]]</code>: Caster loses <code>10 HP</code> to grant <code>1d6 divine damage</code> on weapon.
* <code>[[Divine Sacrifice]]</code>: Caster loses <code>10 HP</code> to grant <code>1d6 divine damage</code> on weapon.
* <code>[[Hammer of the Gods]]</code>: Radius deals <code>1d6 divine damage/2 levels (max 5d6)</code>, ''<code>dazes</code>''.
* <code>[[Hammer of the Gods]]</code>: Radius deals <code>1d6 divine damage/2 levels (max 5d6)</code>, ''<code>dazes</code>''.
Line 205: Line 208:


* <code>[[Inflict Critical Wounds]]</code>: Touch deals <code>4d8 negative energy damage, +1/level</code>.
* <code>[[Inflict Critical Wounds]]</code>: Touch deals <code>4d8 negative energy damage, +1/level</code>.
* <code>[[Restoration]]</code>: Touch cures impermanent, supernatural or extraordinary penalties from target.
* <code>[[Lesser Restoration|Restoration, Lesser]]</code>: Touch cures impermanent, extraordinary penalties on target.


== <code>Level 5 - 5th Circle</code> ==
== <code>Level 5 - 5th Circle</code> ==
Line 212: Line 215:


* <code>[[Break Enchantment]]</code>: Radius free targets from impermanent ''<code>enchantment</code>'', ''<code>alteration</code>'' and ''<code>petrification</code>''.
* <code>[[Break Enchantment]]</code>: Radius free targets from impermanent ''<code>enchantment</code>'', ''<code>alteration</code>'' and ''<code>petrification</code>''.
* <code>[[Divine Resistance]]</code>: Ward on target bestows <code>5 SR, +1/level (max +5)</code>. Does not stack from other SR sources.
* <code>[[Divine Resistance]]</code>: Ward on target bestows <code>5 SR, +1/level (max +5)</code>. Does not stack with other SR sources.
* <code>[[Divine Retribution]]</code>: Ward on caster deals <code>1d6 divine damage, +1/level</code> to melee attackers.
* <code>[[Divine Retribution]]</code>: Ward on caster deals <code>1d6 divine damage, +1/level (max +8)</code> to melee attackers.


=== Divination ===
=== Divination ===


* <code>[[True Seeing]]</code>: Ward on target grants <code>+4 to [[Perception]]</code>, reveals ''<code>invisible</code>'' objects, creatures.
* <code>[[True Seeing]]</code>: Ward on target grants <code>+3 to [[Perception]] checks</code>, reveals ''<code>invisible</code>'' objects, creatures.


=== Evocation ===
=== Evocation ===
Line 231: Line 234:
* <code>[[Glyph of Pain]]</code>: Placed radius bestows targets <code>-4 to attack rolls, skill and attribute checks</code> when tripped.
* <code>[[Glyph of Pain]]</code>: Placed radius bestows targets <code>-4 to attack rolls, skill and attribute checks</code> when tripped.


* <code>[[Slay Living]]</code>: Touch deals <code>3d6 negative energy damage, +1/level</code>, bestows ''<code>deathwatch</code>''. Targets with deathwatch must save or die.
* <code>[[Slay Living]]</code>: Touch deals <code>3d6 negative energy damage, +1/level</code>, bestows ''<code>deathwatch</code>''. Targets with ''deathwatch'' must save or die.
* <code>[[Mass Vigor|Vigor, Mass]]</code>:  ''Vigor'', as radius.
* <code>[[Mass Vigor|Vigor, Mass]]</code>:  ''Vigor'', as radius.


=== Transmutation ===
=== Transmutation ===


* <code>[[Battletide]]</code>: Aura grants <code>+1 to saves, attack and damage rolls to caster</code>, reverse to enemies.
* <code>[[Battletide]]</code>: Aura grants <code>+1 to universal saves, attack and damage rolls to caster</code>, reverse to enemies.


* <code>[[Vulnerability]]</code>: Broadcast bestows target <code>-3 to base values from all DR sources (minimum 0)</code>.
* <code>[[Vulnerability]]</code>: Broadcast bestows target <code>-3 to base values from all DR sources (minimum 0)</code>.
Line 245: Line 248:


* <code>[[Antilife Shell]]</code>: Radius on caster prevents living targets from entering.
* <code>[[Antilife Shell]]</code>: Radius on caster prevents living targets from entering.
* <code>[[Consecrate Blood]]</code>: Ward on target bestows <code>5 DR/+3</code>, <code>+2 to saves against poison</code>.
* <code>[[Consecrate Blood]]</code>: Ward on target bestows <code>5/+3 DR</code>, <code>+3 to saves against poison</code>.


* <code>[[Greater Dispel Magic|Dispel Magic, Greater]]</code>: Radius or broadcast cancels more magical effects, spells.
* <code>[[Greater Dispel Magic|Dispel Magic, Greater]]</code>: Radius or broadcast cancels more magical effects, spells.
* <code>[[Greater Glyph of Warding|Glyph of Warding, Greater]]</code>: Placed radius deals <code>2d8 selected elemental damage/2 levels (max 8d8)</code> when tripped.
* <code>[[Greater Glyph of Warding|Glyph of Warding, Greater]]</code>: Placed radius deals <code>2d8 selected elemental damage/2 levels (max 8d8)</code> when tripped.
=== Enchantment ===
* <code>[[Gaze of Transfixion]]</code>: Gaze ''<code>petrifies</code>'' target.


=== Evocation ===
=== Evocation ===
Line 269: Line 276:
=== Transmutation ===
=== Transmutation ===


* <code>[[Mass Aspect of ...|Aspect of ..., Mass]]</code>: ''Aspect of ...,'' as radius.
* <code>[[Mass Aspect of...|Aspect of ..., Mass]]</code>: ''Aspect of ...,'' as radius.


* <code>[[Etherealness]]</code>: Broadcast target becomes ''<code>ethereal</code>''.
* <code>[[Etherealness]]</code>: Broadcast target becomes ''<code>incorporeal</code>''.


== <code>Level 7 - 7th Circle</code> ==
== <code>Level 7 - 7th Circle</code> ==
Line 277: Line 284:
=== Abjuration ===
=== Abjuration ===


* <code>[[Field of Scrutiny]]</code>: Placed radius ''<code>reveals</code> <code>invisible</code>'' targets, creatures. ''<code>Ethereal</code>'' targets or creatures are rendered corporeal. Allies within the field have <code>+1</code>, <code>+1/2 levels</code> to Perception.
* <code>[[Field of Scrutiny]]</code>: Placed radius ''<code>reveals</code> <code>invisible</code>'' targets, creatures. ''<code>Incorporeal</code>'' targets or creatures are rendered corporeal. Allies within the field have <code>+1</code>, <code>+1/2 levels to Perception checks</code>.


=== Enchantment ===
=== Enchantment ===
Line 286: Line 293:
=== Evocation ===
=== Evocation ===


* <code>[[Blasphemy]]</code>: Radius ''<code>dazes</code>'', ''<code>paralyzes,</code>'' deals <code>2d6 Str damage</code>.
* <code>[[Blasphemy]]</code>: Radius ''<code>dazes</code>'', ''<code>paralyzes</code>,'' deals <code>2d6 STR damage</code>.
* <code>[[Righteous Burst]]</code>: Cone deals <code>1d8 divine damage, +1/level to enemies</code>, reverse to allies.
* <code>[[Righteous Burst]]</code>: Cone deals <code>1d8 divine damage, +1/level</code> to enemies, heals allies.


=== Necromancy ===
=== Necromancy ===


* <code>[[Mass Cure Serious Wounds|Cure Serious Wounds, Mass]]</code>: Radius deals <code>3d8 HP +1/level</code> as positive energy.
* <code>[[Mass Cure Serious Wounds|Cure Serious Wounds, Mass]]</code>: Radius heals <code>3d8 HP +1/level</code> as positive energy.
* <code>[[Energy Ebb]]</code>: Touch bestows <code>2d4 negative levels</code>.
* <code>[[Glyph of Weakness]]</code>: Placed radius deals <code>2d6 STR damage</code> when tripped.


* <code>[[Mass Inflict Serious Wounds|Inflict Serious Wounds, Mass]]</code>: Radius deals <code>3d8 negative energy damage, +1/level</code>.
* <code>[[Mass Inflict Serious Wounds|Inflict Serious Wounds, Mass]]</code>: Radius deals <code>3d8 negative energy damage, +1/level</code>.
* <code>[[Glyph of Weakness]]</code>: Placed radius deals <code>2d6 Str damage</code> when tripped
* <code>[[Restoration]]</code>: Touch cures impermanent extraordinary, supernatural, and magical penalties from target.
* <code>[[Greater Restoration|Restoration, Greater]]</code>: Touch cures impermanent extraordinary, supernatural, and magical penalties from target.
* <code>[[Seal Wounds]]</code>: Touch target gains <code>fast healing 2</code>.
* <code>[[Seal Wounds]]</code>: Touch target gains <code>5 fast healing</code>.
* <code>[[Withering Palm]]</code>: Touch deals <code>2 STR, CON damage/2 levels</code>.
* <code>[[Withering Palm]]</code>: Touch deals <code>2 Str, Con damage/2 levels</code>.

Latest revision as of 19:00, 6 July 2025

Level 0 - Orisons

Abjuration

  • Resistance: Ward on target grants 1/+1 DR and +1 to universal saves, collapsing after 10 HP or the 3rd save.

Divination

  • Guidance: Ward on target bestows +1 to next 3 attacks, universal saves, abilities or skill checks.

Evocation

Necromancy

Transmutation

  • Virtue: Touch target gains 1d4 temporary HP.

Level 1 - 1st Circle

Abjuration

  • Endure Elements: Ward on target grants 10/- DR against elemental damage, collapsing after 20 HP.
  • Protection: Ward on target grants +1 deflection AC and +1 to universal saves.
  • Protection from Arrows: Ward on target grants 20% miss chance to incoming ranged attacks.
  • Sanctuary: Ward on target causes nearby creatures to ignore them.
  • Shield of Faith: Ward on caster grants +1 deflection AC/6 levels (minimum +1).

Conjuration

  • Obscuring Mist: Radius fog grants 20% concealment against outside attacks.

Enchantment

  • Bane: Radius on caster bestows targets -1 to attack rolls and universal saves against fear.
  • Bless: Radius on caster bestows targets +1 to attack rolls and saves against fear.

Evocation

  • Divine Favor : Ward on caster bestows +1 to attack and damage rolls/3 levels (max +3).
  • Holy Light: Ray deals 1d6 divine damage/2 levels (max 4d6).

Necromancy

  • Doom: Broadcast bestows target -2 to attack and damage rolls, universal saves.

Transmutation

  • Consecrate Weapon: Ward on target grants +1 enhancement bonus, 1d6 divine damage against undead on weapon.

Level 2 - 2nd Circle

Abjuration

  • Resist Elements: Ward on target grants 20/- DR against elemental damage, collapsing after 30 HP.

Divination

Enchantment

  • Aid: Ward on target grants +1 to attack rolls, saves against fear, 1d8 temporary HP.

Evocation

  • Darkness: Placed radius manifests magical darkness.
  • Desecrate: Radius grants undead +1 to attack and damage rolls, universal saves. Turn undead checks have +1 DC.
  • Shatter: Radius deals 1d4 sonic damage/level (max 6d4), deafens.

Illusion

Necromancy

Transmutation

  • Aspect of...: Ward on target grants +3 to STR, CON, DEX, INT, PRS or WIS.
  • Darkvision: Ward on target grants darkvision.
  • Stone Bones: Ward on target undead grants +3 natural AC.

Level 3 - 3rd Circle

Abjuration

  • Clarity: Broadcast cures daze, confusion, shaken on target.
  • Dispel Magic: Radius or broadcast cancels magical effects, spells.
  • Glyph of Warding: Placed radius deals 1d8 selected elemental damage/2 levels (max 4d8) when tripped.

Conjuration

  • Prayer: Radius on caster bestows +1 to attack and damage rolls, attribute and skill checks, universal saves. Inverts on enemies.

Divination

Enchantment

  • Good Hope: Cone bestows targets +2 to attack and damage rolls, universal saves, attribute and skill checks.

Evocation

  • Invisibility Purge: Aura reveals invisible things, creatures.
  • Searing Light: Ray deals 1d6 divine damage/2 levels (max 5d6), or 1d10 divine damage/2 levels (max 5d10) to undead.

Necromancy

  • Death Ward: Ward on target grants +3 to saves against deathwatch.

Transmutation

  • Magic Vestment: Ward on target bestows +1 untyped AC/3 levels (max +3) to worn armor.

Level 4 - 4th Circle

Abjuration

  • Freedom of Movement: Ward on target clears impermanent immobility and grants +3 to saves against future paralysis, slow, entanglement.
  • Globe of Invulnerability, Lesser: Ward on target prevents spells from 3rd Circle and below from affecting.
  • Mystic Aegis: Ward on caster grants 7 SR, +1/4 levels against next hostile spell.
  • Neutralize Hex: Touch temporarily suppresses effects of a lesser hex on target.
  • Sheltered Vitality: Ward on target grants +4 to saves made against fatigue, attribute damage or negative levels.

Enchantment

  • Conscience: Broadcast deals 1d6 WIS, PRS damage.
  • Confound: Broadcast bestows -1 to attack rolls made against caster, and caster +1 to attack rolls against target. Stacks up to 2. 2nd stack extends effects to all nearby allies.

Evocation

  • Bleakness: Radius deals 1d6 negative energy damage/round, grants undead +2 turn resistance.
  • Brilliance: Radius deals 1d6 divine damage/round to undead, creates light.
  • Castigate: Radius deafens.
  • Divine Power: Ward on caster grants 1 temporary HP/level (max 10), sets STR to 18 and +1 AB/4 levels.
  • Divine Sacrifice: Caster loses 10 HP to grant 1d6 divine damage on weapon.
  • Hammer of the Gods: Radius deals 1d6 divine damage/2 levels (max 5d6), dazes.
  • ... Vortex: Radius on caster deals 2d8 selected elemental damage, +1/level including to the caster.

Necromancy

Level 5 - 5th Circle

Abjuration

  • Break Enchantment: Radius free targets from impermanent enchantment, alteration and petrification.
  • Divine Resistance: Ward on target bestows 5 SR, +1/level (max +5). Does not stack with other SR sources.
  • Divine Retribution: Ward on caster deals 1d6 divine damage, +1/level (max +8) to melee attackers.

Divination

Evocation

  • Radiance: Radius deals 1d6 divine damage/round to undead, dazzles, blinds.

Necromancy

  • Glyph of Pain: Placed radius bestows targets -4 to attack rolls, skill and attribute checks when tripped.
  • Slay Living: Touch deals 3d6 negative energy damage, +1/level, bestows deathwatch. Targets with deathwatch must save or die.
  • Vigor, Mass: Vigor, as radius.

Transmutation

  • Battletide: Aura grants +1 to universal saves, attack and damage rolls to caster, reverse to enemies.
  • Vulnerability: Broadcast bestows target -3 to base values from all DR sources (minimum 0).

Level 6 - 6th Circle

Abjuration

Enchantment

Evocation

  • Blade Barrier: Radius deals 1d6 slashing damage/4 levels every round.

Necromancy

  • Harm: Touch deals 7 negative energy damage/level.
  • Heal: Touch heals 7 HP/level as positive energy.

Transmutation

Level 7 - 7th Circle

Abjuration

  • Field of Scrutiny: Placed radius reveals invisible targets, creatures. Incorporeal targets or creatures are rendered corporeal. Allies within the field have +1, +1/2 levels to Perception checks.

Enchantment

  • Glyph of Stunning: Placed radius stuns targets when tripped.
  • Righteous Gaze: Gaze panics target, bestows deathwatch. Targets with deathwatch must save or die.

Evocation

  • Blasphemy: Radius dazes, paralyzes, deals 2d6 STR damage.
  • Righteous Burst: Cone deals 1d8 divine damage, +1/level to enemies, heals allies.

Necromancy