Divine Spells: Difference between revisions

From The Domains of Dread
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=== Divination ===
=== Divination ===


* <code>[[True Seeing]]</code>: Ward on target grants <code>+4 to [[Perception]] checks</code>, reveals ''<code>invisible</code>'' objects, creatures.
* <code>[[True Seeing]]</code>: Ward on target grants <code>+3 to [[Perception]] checks</code>, reveals ''<code>invisible</code>'' objects, creatures.


=== Evocation ===
=== Evocation ===

Revision as of 13:20, 27 June 2025

Level 0 - Orisons

Abjuration

  • Resistance: Ward on target grants 1/+1 DR and +1 to universal saves, collapsing after 10 HP or the 3rd save.

Divination

  • Guidance: Ward on target bestows +1 to next 3 attacks, universal saves, abilities or skill checks.

Evocation

Necromancy

Transmutation

  • Virtue: Touch target gains 1d4 temporary HP.

Level 1 - 1st Circle

Abjuration

  • Endure Elements: Ward on target grants 10/- DR against elemental damage, collapsing after 20 HP.
  • Protection: Ward on target grants +1 deflection AC and +1 to universal saves.
  • Protection from Arrows: Ward on target grants 20% miss chance to incoming ranged attacks.
  • Sanctuary: Ward on target causes nearby creatures to ignore them.
  • Shield of Faith: Ward on caster grants +1 deflection AC/6 levels (minimum +1).

Conjuration

  • Obscuring Mist: Radius fog grants 20% concealment against outside attacks.

Enchantment

  • Bane: Radius on caster bestows targets -1 to attack rolls and universal saves against fear.
  • Bless: Radius on caster bestows targets +1 to attack rolls and saves against fear.

Evocation

  • Divine Favor : Ward on caster bestows +1 to attack and damage rolls/3 levels (max +3).
  • Holy Light: Ray deals 1d6 divine damage/2 levels (max 4d6).

Necromancy

  • Doom: Broadcast bestows target -2 to attack and damage rolls, universal saves.

Transmutation

  • Consecrate Weapon: Ward on target grants +1 enhancement bonus, 1d6 divine damage against undead on weapon.

Level 2 - 2nd Circle

Abjuration

  • Resist Elements: Ward on target grants 20/- DR against elemental damage, collapsing after 30 HP.

Divination

Enchantment

  • Aid: Ward on target grants +1 to attack rolls, saves against fear, 1d8 temporary HP.

Evocation

  • Darkness: Placed radius manifests magical darkness.
  • Desecrate: Radius grants undead +1 to attack and damage rolls, universal saves. Turn undead checks have +1 DC.
  • Shatter: Radius deals 1d4 sonic damage/level (max 6d4), deafens.

Illusion

Necromancy

Transmutation

  • Aspect of...: Ward on target grants +3 to STR, CON, DEX, INT, PRS or WIS.
  • Darkvision: Ward on target grants darkvision.
  • Stone Bones: Ward on target undead grants +3 natural AC.

Level 3 - 3rd Circle

Abjuration

  • Clarity: Broadcast cures daze, confusion, shaken on target.
  • Dispel Magic: Radius or broadcast cancels magical effects, spells.
  • Glyph of Warding: Placed radius deals 1d8 selected elemental damage/2 levels (max 4d8) when tripped.

Conjuration

  • Prayer: Radius on caster bestows +1 to attack and damage rolls, attribute and skill checks, universal saves. Inverts on enemies.

Divination

Enchantment

  • Good Hope: Cone bestows targets +2 to attack and damage rolls, universal saves, attribute and skill checks.

Evocation

  • Invisibility Purge: Aura reveals invisible things, creatures.
  • Searing Light: Ray deals 1d6 divine damage/2 levels (max 5d6), or 1d10 divine damage/2 levels (max 5d10) to undead.

Necromancy

  • Death Ward: Ward on target grants +3 to saves against deathwatch.

Transmutation

  • Magic Vestment: Ward on target bestows +1 untyped AC/3 levels (max +3) to worn armor.

Level 4 - 4th Circle

Abjuration

  • Freedom of Movement: Ward on target clears impermanent immobility and grants +3 to saves against future paralysis, slow, entanglement.
  • Globe of Invulnerability, Lesser: Ward on target prevents spells from 3rd Circle and below from affecting.
  • Mystic Aegis: Ward on caster grants 7 SR, +1/4 levels against next hostile spell.
  • Neutralize Hex: Touch temporarily suppresses effects of a lesser hex on target.
  • Sheltered Vitality: Ward on target grants +4 to saves made against fatigue, attribute damage or negative levels.

Enchantment

  • Conscience: Broadcast deals 1d6 WIS, PRS damage.
  • Confound: Broadcast bestows -1 to attack rolls made against caster, and caster +1 to attack rolls against target. Stacks up to 2. 2nd stack extends effects to all nearby allies.

Evocation

  • Bleakness: Radius deals 1d6 negative energy damage/round, grants undead +2 turn resistance.
  • Brilliance: Radius deals 1d6 divine damage/round to undead, creates light.
  • Castigate: Radius deafens.
  • Divine Power: Ward on caster grants 1 temporary HP/level (max 10), sets STR to 18 and +1 AB/4 levels.
  • Divine Sacrifice: Caster loses 10 HP to grant 1d6 divine damage on weapon.
  • Hammer of the Gods: Radius deals 1d6 divine damage/2 levels (max 5d6), dazes.
  • ... Vortex: Radius on caster deals 2d8 selected elemental damage, +1/level including to the caster.

Necromancy

Level 5 - 5th Circle

Abjuration

  • Break Enchantment: Radius free targets from impermanent enchantment, alteration and petrification.
  • Divine Resistance: Ward on target bestows 5 SR, +1/level (max +5). Does not stack with other SR sources.
  • Divine Retribution: Ward on caster deals 1d6 divine damage, +1/level to melee attackers.

Divination

Evocation

  • Radiance: Radius deals 1d6 divine damage/round to undead, dazzles, blinds.

Necromancy

  • Glyph of Pain: Placed radius bestows targets -4 to attack rolls, skill and attribute checks when tripped.
  • Slay Living: Touch deals 3d6 negative energy damage, +1/level, bestows deathwatch. Targets with deathwatch must save or die.
  • Vigor, Mass: Vigor, as radius.

Transmutation

  • Battletide: Aura grants +1 to universal saves, attack and damage rolls to caster, reverse to enemies.
  • Vulnerability: Broadcast bestows target -3 to base values from all DR sources (minimum 0).

Level 6 - 6th Circle

Abjuration

Evocation

  • Blade Barrier: Radius deals 1d6 slashing damage/4 levels every round.

Necromancy

  • Harm: Touch deals 7 negative energy damage/level.
  • Heal: Touch heals 7 HP/level as positive energy.

Transmutation

Level 7 - 7th Circle

Abjuration

  • Field of Scrutiny: Placed radius reveals invisible targets, creatures. Incorporeal targets or creatures are rendered corporeal. Allies within the field have +1, +1/2 levels to Perception checks.

Enchantment

  • Glyph of Stunning: Placed radius stuns targets when tripped.
  • Righteous Gaze: Gaze panics target, bestows deathwatch. Targets with deathwatch must save or die.

Evocation

  • Blasphemy: Radius dazes, paralyzes, deals 2d6 STR damage.
  • Righteous Burst: Cone deals 1d8 divine damage, +1/level to enemies, heals allies.

Necromancy