Spells (list): Difference between revisions

From The Domains of Dread
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* <code>[[Divine Favor]]</code> : Ward on caster bestows <code>+1 to attack and damage rolls/3 levels (max +3)</code>.
* <code>[[Divine Favor]]</code> : Ward on caster bestows <code>+1 to attack and damage rolls/3 levels (max +3)</code>.
* <code>[[Esoteric Missile]]</code>: Ray deals <code>1d4+1 force damage</code>, <code>+1 ray/2 levels (max +4)</code>.
* <code>[[Esoteric Missile]]</code>: Ray deals <code>1d4+1 force damage</code>, <code>+1 ray/2 levels (max +4)</code>.
* <code>[[Fire Bolt]]</code>: Bolt deals <code>1d6 fire damage/level (max 5d6)</code>.


* <code>[[Faerie Fire]]</code>: Broadcast target is ''<code>revealed</code>''.
* <code>[[Faerie Fire]]</code>: Broadcast target is ''<code>revealed</code>''.
* <code>[[Fire Bolt]]</code>: Bolt deals <code>1d6 fire damage/level (max 5d6)</code>.
* <code>[[Holy Light]]</code>: Ray deals <code>1d6 divine damage/2 levels (max 4d6)</code>.
* <code>[[Holy Light]]</code>: Ray deals <code>1d6 divine damage/2 levels (max 4d6)</code>.
* <code>[[Produce Flame]]</code>: Ray deals <code>1d6 fire damage/level (max 3d6)</code>, <code>+1/level (max +5)</code>.
* <code>[[Produce Flame]]</code>: Ray deals <code>1d6 fire damage/level (max 3d6)</code>, <code>+1/level (max +5)</code>.
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* <code>[[Ghoul Touch]]</code>: Touch ''<code>paralyzes</code>, <code>sickens</code>'' living target.
* <code>[[Ghoul Touch]]</code>: Touch ''<code>paralyzes</code>, <code>sickens</code>'' living target.
* <code>[[Inflict Moderate Wounds]]</code>: Touch deals <code>2d8 negative energy damage</code>, <code>+1/level (max +10)</code>.
* <code>[[Inflict Moderate Wounds]]</code>: Touch deals <code>2d8 negative energy damage</code>, <code>+1/level (max +10)</code>.
* <code>[[Lesser Restoration|Restoration, Lesser]]</code>: Touch cures impermanent, extraordinary penalties from target.
* <code>[[Scare]]</code>: Radius <code>''shakes'' 6 HD creatures</code>.
* <code>[[Scare]]</code>: Radius <code>''shakes'' 6 HD creatures</code>.
* <code>[[Summon Undead II]]</code>: Summons human myrmidon skeleton.
* <code>[[Summon Undead II]]</code>: Summons human myrmidon skeleton.
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=== Abjuration ===
=== Abjuration ===
* <code>[[Backlash]]</code>: Broadcast deals <code>2 untyped damage/spell level</code> affecting target.
* <code>[[Circle of Protection]]</code>: ''Protection,'' as radius.
* <code>[[Clarity]]</code>: Broadcast cures ''<code>daze</code>, <code>confusion</code>, <code>shaken</code>'' on target.
* <code>[[Dispel Magic]]</code>: Radius or broadcast cancels magical effects, spells.
* <code>[[Glyph of Warding]]</code>: Placed radius deals <code>1d8 selected elemental damage/2 levels (max 4d8)</code> when tripped.
* <code>[[Protection from Elements]]</code>: Ward on target grants <code>DR 30/-</code> against elemental damage, collapsing after <code>40 HP</code>.
* <code>[[Protection from Negative Energy]]</code>: Ward on target grants <code>5 DR/- against negative energy damage</code>.
* <code>[[Sheltered Vitality]]</code>: Ward on target grants <code>+4 to saves made against fatigue, attribute damage or negative levels</code>.


=== Conjuration ===
=== Conjuration ===
* <code>[[Caustic Gas]]</code>: Radius gas deals <code>1d6 acid damage/round</code>.
* <code>[[Prayer]]</code>: Radius on caster bestows <code>+1 to attack and damage rolls, attribute and skill checks, saves</code>. Inverts on enemies.
* <code>[[Stinking Cloud]]</code>: Radius gas ''<code>nauseates</code>'' targets.
* <code>[[Summon Creation III]]</code>: Summons dire beast from local ecology.
* <code>[[Summon Monster III]]</code>: Summons dire beast from local ecology.


=== Divination ===
=== Divination ===
* <code>[[Vision of the Omniscient Eye]]</code>: Ward on target grants <code>+5 to saves against ''dazzlement, fascination'' and ''blindness''</code>''.''


=== Enchantment ===
=== Enchantment ===
* <code>[[Confusion]]</code>: Broadcast ''<code>confuses</code>'' target.
* <code>[[Deep Slumber]]</code>: Radius sets <code>10 HD creatures to ''sleep''</code>''.''
* <code>[[Good Hope]]</code>: Cone bestows targets <code>+2 to attack and damage rolls, saves, attribute and skill checks</code>.
* <code>[[Heroism]]</code>: Ward on target grants <code>+2 to attack rolls, saves and skill checks</code>.
* <code>[[Hold Person]]</code>: Broadcast ''<code>paralyzes</code>'' humanoid.
* <code>[[Induce Bloodlust]]</code>: Ward on target grants <code>+2 to STR and CON</code>, <code>+1 to Will saves</code>, and <code>-2 to AC</code>.
* <code>[[Inevitable Defeat]]</code>: Broadcast deals <code>2d6 subdual damage/round</code>.
* <code>[[Trance of the Verdant Domain]]</code>: Broadcast ''<code>fascinates</code>'' target and bestows <code>-2 to saves against mind affecting spells, spell-like effects</code>.


=== Evocation ===
=== Evocation ===
* <code>[[Darkfire]]</code>: Ward on target grants <code>1d6+1 fire damage</code> on weapon.
* <code>[[Fireball]]</code>: Radius deals <code>1d6 fire damage/level</code>, ''<code>burns</code>.''
* <code>[[Invisibility Purge]]</code>: Aura reveals ''<code>invisible</code>'' things, creatures.
* <code>[[Gust of Wind]]</code>: Radius neutralizes fog or gases and throws targets ''<code>off-balance</code>, <code>prone</code>.''
* <code>[[Lightning Bolt]]</code>: Bolt deals <code>1d6 electrical damage/level</code>.
* <code>[[Nature's Favor]]</code>: Touch target beast gains <code>+1 to attack and damage rolls/2 levels (max +4)</code>.
* <code>[[Nature's Purity]]</code>: Ray deals <code>2d6 force damage</code> to undead, doubled against aberrations.
* <code>[[Searing Light]]</code>: Ray deals <code>1d6 divine damage/2 levels (max 5d6)</code>, or <code>1d10 divine damage/2 levels (max 5d10)</code> to undead.
* <code>[[Slashing Darkness]]</code>: Ray deals <code>1d8 negative energy damage/2 levels (max 5d8)</code>.
* <code>[[Sonic Shield]]</code>: Ward on target bestows <code>+2 deflection AC</code>.


=== Illusion ===
=== Illusion ===
* <code>[[Displacement]]</code>: Ward on target grants <code>50% ''concealment''</code>''.''
* <code>[[Invisibility Sphere]]</code>: ''Invisibility,'' as radius.
* <code>[[Major Image]]</code>: Manifests larger, louder imaginary sound or sight.


=== Necromancy ===
=== Necromancy ===
* <code>[[Contagion]]</code>: Broadcast bestows target disease.
* <code>[[Cure Serious Wounds]]</code>: Touch heals <code>3d8 HP, +1/level (max +10)</code> as positive energy.
* <code>[[Death Ward]]</code>: Ward on target grants <code>+5 to saves against ''deathwatch''</code>.
* <code>[[Fear]]</code>: Cone frightens <code>24 HD</code> creatures.
* <code>[[Ghoul Gesture]]</code>: Ray ''<code>paralyzes</code>'', ''<code>sickens</code>''.
* <code>[[Halt Undead]]</code>: Broadcast ''<code>paralyzes</code>'' undead.
* <code>[[Healing Sting]]</code>: Bolt deals <code>1d6 poison damage</code>, <code>+1/level (max +6)</code>, heals caster for equal amount.
* <code>[[Inflict Serious Wounds]]</code>: Touch deals <code>2d8 negative energy damage</code>, <code>+1/level (max +10)</code>.
* <code>[[Infestation of Maggots]]</code>: Touch deals <code>1d4 CON damage/round</code>.
* <code>[[Poison]]</code>: Touch bestows target mundane poison.
* <code>[[Prickling Torment]]</code>: Broadcast ''<code>sickens</code>'' target, deals <code>1d6 necrotic damage</code> whenever target attacks or casts.
* <code>[[Negative Energy Burst]]</code>: Radius deals <code>1d8 negative energy damage+level,</code> <code>1 STR damage/4 levels</code>.
* <code>[[Ray of Exhaustion]]</code>: Ray ''<code>exhausts</code>'' target.
* <code>[[Rigor Mortis]]</code>: Touch on willing target appears as ''<code>dead</code>''.
* <code>[[Shivering Touch]]</code>: Touch deals <code>1d6+1 DEX damage</code>.
* <code>[[Summon Undead III]]</code>: Summons human priest skeleton.
* <code>[[Vampiric Touch]]</code>: Touch deals <code>1d6 negative energy damage/2 levels</code>. Caster gains damage as temporary HP.
* <code>[[Vigor]]</code>: Touch bestows <code>2 fast healing</code>.
* <code>[[Wrack]]</code>: Broadcast bestows target <code>-2 to attack rolls, saves, skill and attribute checks and knocks ''off-balance'', ''prone''</code>.


=== Transmutation ===
=== Transmutation ===
* <code>[[Greater Aural Weapon|Aural Weapon, Greater]]</code>: Ward on target grants <code>+1 enhancement bonus/4 levels (max +3)</code> on weapon.
* <code>[[Greater Consecrate Weapon|Consecrate Weapon, Greater]]</code>: Ward on target grants <code>+1 enhancement bonus/4 levels (max +3)</code>, <code>1d8 divine damage against undead</code> on weapon.
* <code>[[Greater Esoteric Weapon|Esoteric Weapon, Greater]]</code>: Ward on target grants <code>+1 enhancement bonus/4 levels</code> on weapon.
* <code>[[Glibness]]</code>: Ward on caster grants <code>+4 to [[Deception]]</code>.
* <code>[[Haste]]</code>: Ward on target grants ''<code>haste</code>.''
* <code>[[Keen Weapon]]</code>: Ward on target <code>doubles threat range</code> on weapon.
* <code>[[Magic Fang, Greater]]</code>: Ward on target grants <code>+1 enhancement bonus/4 levels</code> on natural weapon.
* <code>[[Greater Magic Weapon|Magic Weapon, Greater]]</code>: Ward on target grants <code>+1 enhancement bonus/4 levels</code> on weapon.
* <code>[[Magic Vestment]]</code>: Ward on target bestows <code>+1 untyped AC/3 levels (max +3)</code> to worn armor.
* <code>[[Quillfire]]</code>: Broadcast deals <code>1d8 poison damage, +1/2 levels (max +4)</code>, <code>1d6 STR damage</code>.
* <code>[[... Quiver]]</code>: Ward on target grants <code>1d4+1 selected elemental damage</code> on quiver or bolt case.
* <code>[[Slow]]</code>: Radius ''<code>slows</code>'' targets.
* <code>[[Spike Growth]]</code>: Radius deals <code>1d4 piercing damage/3 levels</code>, ''<code>pins</code>.''
* <code>[[Thornskin]]</code>: Ward on caster grants <code>1d6+5 piercing damage</code> to unarmed attacks.


== <code>Level 4 - 4th Circle</code> ==
== <code>Level 4 - 4th Circle</code> ==


=== Abjuration ===
=== Abjuration ===
* <code>[[Break Enchantment]]</code>: Radius free targets from impermanent enchantment, alteration and petrification.
* <code>[[Freedom of Movement]]</code>: Ward on target clears impermanent immobility and grants <code>+5 to saves against future ''paralysis, slow, entanglement''</code>''.''
* <code>[[Lesser Globe of Invulnerability|Globe of Invulnerability, Lesser]]</code>: Ward on target prevents spells from 3rd Circle and below from affecting.
* <code>[[Mystic Aegis]]</code>: Ward on caster grants <code>7 SR, +1/4 levels</code> against next hostile spell.
* <code>[[Neutralize Hex]]</code>: Touch temporarily suppresses effects of a lesser hex on target.
* <code>[[Mass Resist Elements|Resist Elements, Mass]]</code>: ''Resist elements,'' as radius.
* <code>[[Lesser Spell Breach|Spell Breach, Lesser]]</code>: Broadcast strips magical defenses on target, bestows <code>-3 SR</code>.
* <code>[[Stoneskin]]</code>: Ward on target grants <code>DR 10/+2</code>, collapsing after <code>70 HP</code>.


=== Conjuration ===
=== Conjuration ===
* <code>[[Arc of Lightning]]</code>: Broadcast deals <code>1d6 electrical damage</code>, repeating every bounce <code>between two or more targets (max 10d6)</code>.
* <code>[[Black Tentacles]]</code>: Radius ''<code>pins</code>'' targets.
* <code>[[Blight]]</code>: Radius deals <code>1d8 poison damage/round</code>, ''<code>sickens</code>, <code>nauseates</code>.''
* <code>[[Hurtling Stone]]</code>: Line deals <code>6d6 bludgeoning damage</code>, knocks targets ''<code>off-balance</code>'', ''<code>prone</code>''.
* <code>[[Greater Mage Armor|Mage Armor, Greater]]</code>: Ward on target grants <code>+4 armor AC</code>.
* <code>[[Orb of...]]</code>: Orb deals <code>1d6 selected elemental damage/level (max 10d6)</code>, bestows relevant status effect.
* <code>[[Summon Monster IV]]</code>: Summons magical beast from local ecology.
* <code>[[Wall of Water]]</code>: Line deals <code>2d6 crushing damage/round</code>, ''<code>slows</code>''.


=== Divination ===
=== Divination ===


=== Enchantment ===
=== Enchantment ===
* <code>[[Conscience]]</code>: Broadcast deals <code>1d6 WIS, PRS damage</code>.
* <code>[[Confound]]</code>: Broadcast bestows <code>-1 to attack rolls made against caster</code>, and caster <code>+1 to attack rolls against target</code>. Stacks up to <code>2</code>. 2nd stack extends effects to all nearby allies.
* <code>[[Dolorous Motes]]</code>: Radius fog deals <code>1d3 WIS damage</code>, ''<code>dazes</code>''.
* <code>[[Dominate Person]]</code>: Broadcast ''<code>dominates</code>'' humanoid.
* <code>[[Halting Gaze]]</code>: Gaze ''<code>stuns</code>'' target.
* <code>[[Healing Motes]]</code>: Radius fog heals <code>1d6 HP/round</code> as positive energy.
* <code>[[Hold Monster]]</code>: Broadcast ''<code>paralyzes</code>'' creature.
* <code>[[Trance of the Verdant Domain]]</code>: Broadcast ''<code>fascinates</code>'' target and bestows <code>-2 to saves against mind affecting spells, spell-like effects</code>.
* <code>[[Mass Whelm|Whelm, Mass]]</code>: Radius deals <code>1d6 subdual damage/level (max 10d6)</code>.


=== Evocation ===
=== Evocation ===
* <code>[[Bleakness]]</code>: Radius deals <code>1d6 negative energy damage/round</code>, grants undead <code>+2 turn resistance</code>.
* <code>[[Brilliance]]</code>: Radius deals <code>1d6 divine damage/round</code> to undead, creates light.
* <code>[[Castigate]]</code>: Radius ''<code>deafens</code>''.
* <code>[[Divine Power]]</code>: Ward on caster grants <code>1 temporary HP/level (max 10)</code>, <code>sets STR to 18</code> and <code>+1 AB/4 levels</code>.
* <code>[[Divine Sacrifice]]</code>: Caster loses <code>10 HP</code> to grant <code>1d6 divine damage</code> on weapon.
* <code>[[Doomtide]]</code>: Radius fog grants <code>50% concealment against outside attacks</code>, <code>''dazes''</code>.
* <code>[[Hammer of the Gods]]</code>: Radius deals <code>1d6 divine damage/2 levels (max 5d6)</code>, ''<code>dazes</code>''.
* <code>[[Ice Storm]]</code>: Cylinder deals <code>5d6 cold damage</code>.
* <code>[[Pillar of the Primordial]]</code>: Radius deals <code>1d6 primeval damage/level (max 10d6)</code>.
* <code>[[Resonating Bolt]]</code>: Bolt deals <code>1d4 sonic damage/level (max 10d4)</code>.
* <code>[[Scalding Steam]]</code>: Radius deals <code>2d6 fire damage/round</code>, ''<code>blinds</code>.''
* <code>[[Shout]]</code>: Cone deals <code>5d6 sonic damage</code>, ''<code>deafens</code>''.
* <code>[[Thunder Field]]</code>: Radius deals <code>1d8 sonic damage/round</code>, knocks targets ''<code>off-balance</code>'', ''<code>prone</code>''.
* <code>[[Wall of Fire]]</code>: Line deals <code>4d6 fire damage/round</code>, ''<code>burns</code>.''
* <code>[[... Vortex]]</code>: Radius on caster deals <code>2d8 selected elemental damage, +1/level</code> including to the caster.


=== Illusion ===
=== Illusion ===
* <code>[[Interminable Echo]]</code>: Broadcast deals <code>2d6 sonic damage/round</code>, <code>-3 to [[Perception]], [[Concentration]]</code>.
* <code>[[Greater Invisibility|Invisibility, Greater]]</code>: Ward on target grants ''<code>invisibility</code>'', even if target attacks.
* <code>[[Mask of the Ideal]]</code>: Ward on caster grants <code>+2 PRS</code>.
* <code>[[Rainbow Pattern]]</code>: Radius <code>''fascinates'' 24 HD creatures</code>.
* <code>[[Phantasmal Killer]]</code>: Broadcast deals <code>3d6 negative energy damage</code>, bestows ''<code>deathwatch</code>''. Targets with ''deathwatch'' must save or die.
* <code>[[Shadow Conjuration]]</code>: Manifests ''darkness, invisibility, mage armor'' or ''magic missile'' as illusory variant.


=== Necromancy ===
=== Necromancy ===
* <code>[[Lesser Animate Dead|Animate Dead, Lesser]]</code>: Radius creates up to <code>6 HD undead</code> from corpses.
* <code>[[Bubbling Poison]]</code>: Touch deals <code>1d4 CON damage/round</code>.
* <code>[[Burning Blood]]</code>: Broadcast deals <code>1d6 acid damage</code> and <code>1d6 fire damage/round</code>, ''<code>burns</code>.''
* <code>[[Consumptive Field]]</code>: Aura deals <code>1d8 necrotic damage</code>. Slain creatures grant caster <code>1d6 temporary HP</code>.
* <code>[[Crown of the Grave]]</code>: Ward on caster causes unintelligent undead to ignore them. Discharge to bring up to <code>10 HD undead</code> under command.
* <code>[[Cure Critical Wounds]]</code>: Touch heals <code>4d8 HP, +1/level</code> as positive energy.
* <code>[[Enervation]]</code>: Ray bestows <code>1d4 negative levels</code>.
* <code>[[Finger of Agony]]</code>: Touch deals <code>3d6 necrotic damage/round</code>, ''<code>nauseates</code>.''
* <code>[[Lesser Foment Hex|Foment Hex, Lesser]]</code>: Broadcast bestows target <code>permanent -2 to all attribute scores</code>, <code>-1 to attack rolls and saves</code>.
* <code>[[Frostburn]]</code>: Touch deals <code>3d12 cold damage, +1/level (max +10)</code>.
* <code>[[Inflict Critical Wounds]]</code>: Touch deals <code>4d8 negative energy damage, +1/level</code>.
* <code>[[Mindfrost]]</code>: Broadcast deals <code>5d6 cold damage</code>, <code>1d4 INT damage</code>.
* <code>[[Lesser Restoration|Restoration, Lesser]]</code>: Touch cures impermanent, extraordinary penalties on target.
* <code>[[Summon Undead IV]]</code>: Summons ghast.


=== Transmutation ===
=== Transmutation ===
* <code>[[Mass Camouflage|Camouflage, Mass]]</code>: ''Camouflage,'' as radius.
* <code>[[Mass Darkvision|Darkvision, Mass]]</code>: ''Darkvision,'' as radius.
* <code>[[Languor]]</code>: Ray deals <code>1d6+1 STR damage</code>, ''<code>slows</code>.''
* <code>[[Rusting Grasp]]</code>: Touch deals <code>3d6 acid damage</code>, <code>-1 AC</code> to target wearing metal.
* <code>[[Mass See Beyond Sight|See Beyond Sight, Mass]]</code>: ''See beyond sight'', as radius.


== <code>Level 5 - 5th Circle</code> ==
== <code>Level 5 - 5th Circle</code> ==


=== Abjuration ===
=== Abjuration ===
* <code>[[Divine Resistance]]</code>: Ward on target bestows <code>5 SR, +1/level (max +5)</code>. Does not stack with other SR sources.
* <code>[[Divine Retribution]]</code>: Ward on caster deals <code>1d6 divine damage, +1/level</code> to melee attackers.
* <code>[[Elemental Buffer]]</code>: Ward on target grants <code>40/- DR</code> against elemental damage, collapsing after <code>60 HP</code>.
* <code>[[Mind Blank]]</code>: Broadcast restores target's senses and grants <code>+5 to saves against mind-affecting spells, spell-like effects</code>.


=== Conjuration ===
=== Conjuration ===
* <code>[[Arc of Lightning]]</code>: Broadcast deals <code>1d6 electrical damage</code>, repeating every bounce <code>between two or more targets (max 10d6)</code>.
* <code>[[Cloudkill]]</code>: Radius gas deals <code>1d4 CON damage/round</code> and bestows ''<code>deathwatch</code>.'' Targets with ''deathwatch'' must save or die.
* <code>[[Freezing Fog]]</code>: Radius fog deals <code>1d6 cold damage/round</code> and knocks targets ''<code>off-balance</code>, <code>prone</code>.''
* <code>[[Frostbite]]</code>: Radius deals <code>4d6 cold, 1d6 DEX damage</code>.
* <code>[[Insect Plague]]</code>: Summons stationary swarm of locusts.
* <code>[[... Sphere]]</code>: Orb deals <code>1d4 selected elemental damage/level</code>, then radius deals <code>1d4 selected elemental damage/round</code>, bestowing relevant status effect.
* <code>[[Summon Monster V]]</code>: Summons lesser aberration.


=== Divination ===
=== Divination ===
* <code>[[True Seeing]]</code>: Ward on target grants <code>+4 to [[Perception]]</code>, reveals ''<code>invisible</code>'' objects, creatures.


=== Enchantment ===
=== Enchantment ===
* <code>[[Feeblemind]]</code>: Broadcast sets target's <code>INT and PRS to 6</code>.
* <code>[[Greater Heroism|Heroism, Greater]]</code>: Ward on target grants <code>+4 to attack rolls, saves and skill checks</code>, temporary <code>HP</code> equal to caster level.
* <code>[[Glyph of Sleep]]</code>: Placed radius sets <code>10 HD creatures to ''sleep''</code> when tripped.
* <code>[[Mind Fog]]</code>: Radius fog bestows targets <code>-5 to Wis, Will saves</code>.
* <code>[[Radiance]]</code>: Radius deals <code>1d6 divine damage/round</code> to undead, ''<code>dazzles</code>'', ''<code>blinds</code>''.
* <code>[[Rex's Interposing Hand]]</code>: Spectral hand grants caster <code>+4 untyped AC</code> against target.


=== Evocation ===
=== Evocation ===
* <code>[[Ball Lightning]]</code>: Radius deals <code>1d6 electrical damage</code> 15 times.
* <code>[[Cone of Cold]]</code>: Cone deals <code>1d6 cold damage/level</code>, ''<code>slows</code>.''
* <code>[[Unhallow]]</code>: Placed radius grants undead <code>+3 turn resistance</code>, <code>+2 to attack and damage rolls</code>, and <code>+3 untyped AC</code>.


=== Illusion ===
=== Illusion ===
* <code>[[Friend to Foe]]</code>: Broadcast inverts target's enemies and allies.
* <code>[[Nightmare]]</code>: <span data-darkreader-inline-bgcolor="">Broadcast deals <code>1d10 astral damage/3 levels</code>,</span> ''<code>fatigues</code>''<span data-darkreader-inline-bgcolor="">.</span>
* <code>[[Greater Shadow Conjuration|Shadow Conjuration, Greater]]</code>: Manifests ''acid arrow, blur, web,'' or ''minor globe of invulnerability'' as illusory variant.


=== Necromancy ===
=== Necromancy ===
* <code>[[Mass Cure Light Wounds|Cure Light Wounds, Mass]]</code>: Radius heals <code>1d8 HP, +1/level</code> as positive energy.
* <code>[[Mass Inflict Light Wounds|Inflict Light Wounds, Mass]]</code>: Radius deals <code>1d8 negative energy damage, +1/level</code>.
* <code>[[Glyph of Pain]]</code>: Placed radius bestows targets <code>-4 to attack rolls, skill and ability checks</code> when tripped.
* <code>[[Night's Caress]]</code>: Touch deals <code>1d6 necrotic damage/level</code>, <code>1d6+2 CON damage</code> to living target.
* <code>[[Slay Living]]</code>: Touch deals <code>3d6 negative energy damage, +1/level</code>, bestows ''<code>deathwatch</code>''. Targets with ''deathwatch'' must save or die.
* <code>[[Summon Undead V]]</code>: Summons wight.
* <code>[[Undeath to Death]]</code>: Radius destroys <code>10 HD or less</code> undead.
* <code>[[Mass Vigor|Vigor, Mass]]</code>: ''Vigor'', as radius.
* <code>[[Wave of Fatigue]]</code>: Cone ''<code>fatigues</code>'' targets.


=== Transmutation ===
=== Transmutation ===
* <code>[[Battletide]]</code>: Aura grants <code>+1 to saves, attack and damage rolls to caster</code>, reverse to enemies.
* <code>[[Fire in the Blood]]</code>: Ward on caster deals <code>1d4+1 fire, 1d4+1 acid damage</code> to melee attackers.
* <code>[[Inferno]]</code>: Broadcast deals <code>2d6 fire damage/round</code>, ''<code>burns</code>.''
* <code>[[Mass Longstrider|Longstrider, Mass]]</code>: ''Longstrider'', as radius.
* <code>[[Poison Thorns]]</code>: Ward on caster bestows mundane poison to melee attackers.
* <code>[[Vulnerability]]</code>: Broadcast bestows target <code>-3 to base values from all DR sources (minimum 0)</code>.
* <code>[[Wail of Doom]]</code>: Radius deals <code>1d4 sonic damage/level</code> and ''<code>panics</code>'' targets.


== <code>Level 6 - 6th Circle</code> ==
== <code>Level 6 - 6th Circle</code> ==


=== Abjuration ===
=== Abjuration ===
* <code>[[Antilife Shell]]</code>: Radius on caster prevents living targets from entering.
* <code>[[Consecrate Blood]]</code>: Ward on target bestows <code>5 DR/+3</code>, <code>+2 to saves against poison</code>.
* <code>[[Greater Dispel Magic|Dispel Magic, Greater]]</code>: Radius or broadcast cancels more magical effects, spells.
* <code>[[Ghost Trap]]</code>: Radius turns ''<code>incorporeal</code>'' creatures ''<code>corporeal</code>.''
* <code>[[Globe of Invulnerability]]</code>: Ward on target prevents spells from 4th Circle and below from affecting.
* <code>[[Greater Glyph of Warding|Glyph of Warding, Greater]]</code>: Placed radius deals <code>2d8 selected elemental damage/2 levels (max 8d8)</code> when tripped.
* <code>[[Spell Breach]]</code>: Broadcast strips more magical defenses on target, bestows <code>-5 SR</code>.
* <code>[[Greater Stoneskin|Stoneskin, Greater]]</code>: Ward on target grants <code>DR 15/+3</code>, collapsing after <code>110 HP</code>.


=== Conjuration ===
=== Conjuration ===
* <code>[[Acid Fog]]</code>: Radius fog deals <code>2d6 acid damage/round</code>.
* <code>[[Cometfall]]</code>: Radius dispels magical darkness, deals <code>2d8 primeval damage</code>, knocks targets ''<code>prone</code>.''
* <code>[[Energy Siphon]]</code>: Ward on caster heals <code>1 HP/spell level</code> per nearby spell cast, collapsing after <code>50 HP</code>.
* <code>[[Stonehold]]</code>: Radius fog <code>''paralyzes''</code> targets.
* <code>[[Summon Monster VI]]</code>: Summons aberration.


=== Divination ===
=== Divination ===
* <code>[[Eyes of the Oracle]]</code>: Ward on target grants <code>+2 dodge AC, Reflex saves</code>.


=== Enchantment ===
=== Enchantment ===
* <code>[[Gaze of Transfixion]]</code>: Gaze ''<code>petrifies</code>'' target.
* <code>[[Incite Discord]]</code>: Radius inverts target's foes and allies.
* <code>[[Irresistible Dance]]</code>: Broadcast forces target to dance, acting as ''<code>stun</code>''.


=== Evocation ===
=== Evocation ===
* <code>[[Anger of the Noonday Sun]]</code>: Radius on caster deals <code>1d6 primeval damage/level</code> to undead, ''<code>blinds</code>.''
* <code>[[Blade Barrier]]</code>: Radius deals <code>1d6 slashing damage/4 levels</code> every round.
* <code>[[Cacophonic Shield]]</code> : Aura deals <code>1d6 sonic damage/round</code>, <code>20% miss chance to ranged attacks</code>.
* <code>[[Miasma]]</code>: Broadcast deals <code>1d4 CON damage/round</code>, ''<code>silences</code>.''
* <code>[[Rex's Forceful Hand]]</code>: Spectral hand ''<code>dazes</code>,'' knocks target ''<code>prone</code>.''
* <code>[[Greater Shout|Shout, Greater]]</code>: Cone deals <code>10d6 sonic damage</code> and ''<code>stuns</code>'' targets.
* <code>[[Tidal Surge]]</code>: Cylinder deals <code>1d8 crushing damage/2 levels</code>, knocks targets ''<code>prone</code>.''


=== Illusion ===
=== Illusion ===
* <code>[[Shades]]</code>: Manifests ''cone of cold, fireball, stoneskin,'' or ''wall of fire'' as illusory variant.


=== Necromancy ===
=== Necromancy ===
* <code>[[Mass Cure Moderate Wounds|Cure Moderate Wounds, Mass]]</code>: Radius heals <code>2d8 HP, +1/level</code> as positive energy.
* <code>[[Eyebite]]</code>: Broadcast ''<code>panics</code>, <code>nauseates</code>'' or ''<code>exhausts</code>'' target over duration.
* <code>[[Glyph of Death]]</code>: Placed radius deals <code>1d6 negative energy damage/level</code>, bestows ''<code>deathwatch</code>'' when tripped. Targets with ''deathwatch'' must save or die.
* <code>[[Glyph of Fear]]</code>: Placed radius ''<code>panics</code>'' targets when tripped.
* <code>[[Harm]]</code>: Touch deals <code>7 negative energy damage/level</code>.
* <code>[[Heal]]</code>: Touch heals <code>7 HP/level</code> as positive energy.
* <code>[[Mass Inflict Moderate Wounds|Inflict Moderate Wounds, Mass]]</code>: Radius deals <code>2d8 negative energy damage, +1/level</code>.
* <code>[[Pox]]</code>: Radius on caster deals <code>1d4 CON damage</code>.
* <code>[[Seal Wounds]]</code>: Touch target gains <code>5 fast healing</code>.
* <code>[[Soul Bind]]</code>: Traps the soul of a recently dead humanoid into gem.
* <code>[[Wave of Exhaustion]]</code>: Cone bestows targets ''<code>exhaustion</code>.''


=== Transmutation ===
=== Transmutation ===
* <code>[[Mass Aspect of...|Aspect of..., Mass]]</code>: ''Aspect of...'', as radius.
* <code>[[Becoming]]</code>: Caster gains <code>+1 BAB/2 levels</code>, <code>+2 natural AC</code> and sets <code>STR, DEX and CON to 18</code>.
* <code>[[Crumble]]</code>: Broadcast deals <code>1d6 sonic damage/level</code> to target wearing metal or construct.
* <code>[[Drown]]</code>: Broadcast deals <code>3/4ths current HP crushing damage</code> to living target.
* <code>[[Etherealness]]</code>: Broadcast target becomes ''<code>incorporeal</code>''.
* <code>[[Mass Haste|Haste, Mass]]</code>: ''Haste,'' as radius.
* <code>[[Ironwood]]</code>: Ward on target grants <code>+3 enhancement bonus</code>, <code>+1d6 primeval damage</code> on wooden weapon.
* <code>[[Stone to Flesh]]</code>: Broadcast frees target from permanent ''<code>petrification</code>''.


== <code>Level 7 - 7th Circle</code> ==
== <code>Level 7 - 7th Circle</code> ==


=== Abjuration ===
=== Abjuration ===
* <code>[[Field of Scrutiny]]</code>: Placed radius ''<code>reveals</code> <code>invisible</code>'' targets, creatures. ''<code>Incorporeal</code>'' targets or creatures are rendered corporeal. Allies within the field have <code>+1</code>, <code>+1/2 levels to Perception</code>.
* <code>[[Protection from Spells]]</code>: Aura bestows <code>+5 to saves against spells, spell-like effects</code>.


=== Conjuration ===
=== Conjuration ===
* <code>[[Creeping Doom]]</code>: Radius deals <code>1d20 piercing damage</code>, <code>1d6 piercing damage/round</code>, ''<code>slows</code>, <code>fatigues</code>.''
* <code>[[Poison Vines]]</code>: Placed radius bestows mundane poison, ''<code>entangles</code>, <code>slows</code>'' targets when tripped.
* <code>[[Summon Monster VII]]</code>: Summons greater aberration.


=== Divination ===
=== Divination ===
* <code>[[Vision]]</code>: Broadcast target takes <code>20</code> on next 3 rolls.


=== Enchantment ===
=== Enchantment ===
* <code>[[Glyph of Stunning]]</code>: Placed radius ''<code>stuns</code>'' targets when tripped.
* <code>[[Incite Discord]]</code>: Radius inverts target's foes and allies.
* <code>[[Induce Bewilderment]]</code>: Broadcast continually ''<code>confuses</code>'' target.
* <code>[[Righteous Gaze]]</code>: Gaze ''<code>panics</code>'' target, bestows <code>''deathwatch''</code>. Targets with deathwatch must save or die.


=== Evocation ===
=== Evocation ===
* <code>[[Astonishing Horn]]</code>: Coalesces floating magic horn.
* <code>[[Blasphemy]]</code>: Radius ''<code>dazes</code>'', ''<code>paralyzes</code>,'' deals <code>2d6 STR damage</code>.
* <code>[[Great Thunderclap]]</code>: Radius ''<code>stuns</code>, <code>deafens</code>'' and knocks targets ''<code>prone</code>.''
* <code>[[Mage's Sword]]</code>: Coalesces floating, magic blade.
* <code>[[Prismatic Spray]]</code>: Cone deals <code>20 fire damage</code>, <code>40 acid damage</code>, <code>80 electrical damage</code>, poisons, ''<code>petrifies</code>,'' or ''<code>confuses</code>'' target.
* <code>[[Rex's Grasping Hand]]</code>: Spectral hand ''<code>pins</code>'' target, ''<code>silences</code>''.
* <code>[[Righteous Burst]]</code>: Cone deals <code>1d8 divine damage, +1/level</code> to enemies, heals allies.


=== Illusion ===
=== Illusion ===
* <code>[[Project Image]]</code>: Manifests illusory double of caster or target.


=== Necromancy ===
=== Necromancy ===
* <code>[[Control Undead]]</code>: Radius brings <code>14 HD or less</code> undead under command.
* <code>[[Greater Create Undead|Create Undead, Greater]]</code>: Expends multiple souls from ''soul bind'' to manifest undead construct proportional to total original <code>HD</code>.
* <code>[[Mass Cure Serious Wounds|Cure Serious Wounds, Mass]]</code>: Radius heals <code>3d8 HP +1/level</code> as positive energy.
* <code>[[Destruction]]</code>: Touch deals <code>10d6 necrotic damage</code>, bestows ''<code>deathwatch</code>''. Targets with ''deathwatch'' must save or die.
* <code>[[Energy Ebb]]</code>: Touch bestows <code>2d4 negative levels</code>.
* <code>[[Finger of Death]]</code>: Broadcast deals <code>10d10 negative energy damage</code>, bestows ''<code>deathwatch</code>.'' Targets with ''deathwatch'' must save or die.
* <code>[[Foment Hex]]</code>: Broadcast bestows target permanent <code>-4 to all attribute scores</code>, <code>-2 to attack and damage rolls, saves</code>.
* <code>[[Glyph of Necrosis]]</code>: Placed radius prevents living targets from healing, grants undead <code>fast healing 3</code> when tripped.
* <code>[[Glyph of Weakness]]</code>: Placed radius deals <code>2d6 STR damage</code> when tripped.
* <code>[[Great Thunderclap]]</code>: Radius ''<code>stuns</code>, <code>deafens</code>'' and knocks targets ''<code>prone</code>.''
* <code>[[Greater Harm|Harm, Greater]]</code>: Touch deals <code>10 negative energy damage/level (max 80)</code>.
* <code>[[Mass Inflict Serious Wounds|Inflict Serious Wounds, Mass]]</code>: Radius deals <code>3d8 negative energy damage, +1/level</code>.
* <code>[[Primordial Storm]]</code>: Radius deals <code>1d6 primeval damage/level</code>.
* <code>[[Pulse of Hate]]</code>: Aura deals <code>2d6 negative energy damage/round</code>.
* <code>[[Restoration]]</code>: Touch cures impermanent extraordinary, supernatural, and magical penalties from target.
* <code>[[Withering Palm]]</code>: Touch deals <code>2 STR, CON damage/2 levels</code>.


=== Transmutation ===
=== Transmutation ===
* <code>[[Aura of Vitality]]</code>: Aura bestows <code>+3 to CON, DEX and STR</code>.
* <code>[[Nature's Balance]]</code>: Radius bestows <code>-5 SR</code> to enemies, heals allies <code>2d8 HP</code> as positive energy.

Revision as of 13:29, 30 May 2025

All spells currently available in The Domains of Dread except Artifice are listed sorted by spell level and associated spell school.

Level 0 - Cantrips/Orisons

Abjuration

  • Resistance: Ward on target grants 1 DR/+1 and +1 to saves.

Conjuration

Divination

  • Guidance: Ward on target bestows +1 to next 3 attacks, saves, abilities or skill checks.

Enchantment

  • Daze: Broadcast dazes 4 HD or less creature.
  • Lullaby: Broadcast makes creature drowsy.

Evocation

Necromancy

Transmutation

  • Mage Hand: Broadcast target object weighing 5 pounds or less is moved into caster inventory.
  • Open/Close: Broadcast target item weighing 30 pounds or less is opened or closed.
  • Virtue: Touch target gains 1d4 temporary HP.

Universal

  • Arcane Mark: Visible or invisible rune containing no more than 6 characters is scribed on an item or into the ground.
  • Prestidigitation: Caster performs harmless, magical trick.

Level 1 - 1st Circle

Abjuration

  • Alarm: Placed radius warns or sounds when tripped.
  • Endure Elements: Ward on target grants 10/- DR against elemental damage, collapsing after 20 HP.
  • Entropic Shield: Ward on target grants 20% miss chance from ranged attacks.
  • Hold Portal: Broadcast target door is held shut.
  • Ironguts: Broadcast target takes 20 on next save to resist mundane poison.
  • Protection: Ward on target grants +1 deflection AC and +1 to saves.
  • Sanctuary: Ward on target causes nearby creatures to ignore them.
  • Shield: Ward on target grants +2 shield AC and immunity to magic missile.
  • Shield of Faith: Ward on caster grants +1 deflection AC/6 levels.

Conjuration

Divination

  • Grave Strike: Broadcast target gains 1d6 necrotic damage on next 3 attacks.
  • Identify: Ward on caster grants +2, +1/2 levels (max +5) to Lore.
  • True Strike: Broadcast target takes 20 on next attack roll.

Enchantment

  • Bane: Radius on caster bestows targets -1 to attack rolls and saves against fear.
  • Bless: Radius on caster bestows targets +1 to attack rolls and saves against fear.
  • Hypnotize: Radius fascinates 2d4 HD creatures.
  • Ray of Hope: Ray grants +2 to saves, attribute and skill checks.
  • Sleep: Radius sets 4 HD creatures to sleep.
  • Whelm: Broadcast deals 1d6 subdual damage/2 levels (max 5d6).

Evocation

  • Burning Hands: Cone deals 1d4 fire damage/level (max 5d4).
  • Divine Favor : Ward on caster bestows +1 to attack and damage rolls/3 levels (max +3).
  • Esoteric Missile: Ray deals 1d4+1 force damage, +1 ray/2 levels (max +4).
  • Faerie Fire: Broadcast target is revealed.
  • Fire Bolt: Bolt deals 1d6 fire damage/level (max 5d6).
  • Holy Light: Ray deals 1d6 divine damage/2 levels (max 4d6).
  • Produce Flame: Ray deals 1d6 fire damage/level (max 3d6), +1/level (max +5).
  • Magic Missile: Ray deals 1d4+1 force damage, +1 ray/2 levels (max +4).
  • Orphic Light: Ray deal 1d6 necrotic damage/2 levels (max 4d6).
  • Shocking Grasp: Touch deals 1d6 electrical damage/level (max 5d6), +2d6 electrical damage against target wearing metal.

Illusion

Necromancy

  • Chill Touch: Touch deals 1d6 necrotic damage/level (max 5d6) ,1 CON damage.
  • Cure Light Wounds: Touch heals 1d8 HP, +1/level (max +5) as positive energy.
  • Doom: Broadcast bestows target -2 to attack and damage rolls, saves.
  • Inflict Light Wounds: Touch deals 1d8 negative energy damage +1/level (max +5).
  • Mollify Undead: Ward on caster causes unintelligent undead of 5 HD or less to ignore them.
  • Necrotic Awareness: Ward on caster identifies hidden undead.

Transmutation

  • Armor Lock: Broadcast slows target wearing metal, deals 1d4 crushing damage whenever target attacks.
  • Aural Weapon: Ward on target grants +1 enhancement bonus on weapon.
  • Entangle: Radius entangles targets.
  • Esoteric Weapon: Ward on target grants +1 enhancement bonus on weapon.
  • Expeditious Retreat: Ward on caster grants 50% increased movement speed.
  • Goodberry: Produces 4 berries which heal 4 HP each.
  • Hawkeye: Ward on target grants +3 to Perception.
  • Longstrider: Ward on target grants 10% increased base movement speed.
  • Low-Light Vision: Ward on target grants low-light vision.
  • Magic Fang: Ward on target grants +1 enhancement bonus on natural weapon.
  • Magic Stone: Produces 3 stones which deal 1d6+1 force damage, doubled against undead when thrown, slung.
  • Magic Weapon: Ward on target grants +1 enhancement bonus on weapon.
  • Path of Frost: Line deals 1d4 cold damage/round, slows targets.
  • See Beyond Sight: Ward on target grants darkvision, including piercing the effects of magical darkness.
  • Shillelagh: Ward on caster grants +1 enhancement bonus on quarterstaff or club, +2d6 bludgeoning damage.

Level 2 - 2nd Circle

Abjuration

  • Arcane Lock: Magical lock appears on broadcast target door, chest or held device.
  • Benediction: Touch target takes 20 on next roll.
  • Deflect: Caster gains +10 untyped AC against next incoming attack.
  • Opportune Dodge: Ward on target grants +2 to rolls to avoid maneuvers and attacks of opportunity.
  • Orphic Shroud: Ward on caster grants +1 deflection AC/6 levels.
  • Protection from Arrows: Ward on target grants 20% miss chance to incoming ranged attacks.
  • Resist Elements: Ward on target grants DR 20/- against elemental damage, collapsing after 30 HP.

Conjuration

  • Acid Arrow: Bolt deals 3d6 acid damage, 1d4 acid damage/round.

Divination

Enchantment

  • Aid: Ward on target grants +1 to attack rolls, saves against fear, 1d8 temporary HP.
  • Bothersome Babble: Broadcast silences.
  • Crushing Despair: Cone bestows targets -2 to attack and damage rolls, saves, attribute and skill checks.

Evocation

  • Combust: Broadcast deals 2d6+level fire damage, 1d4 fire damage/round, burns.
  • Continual Flame: Grants permanent colored light to target or equipment.
  • Darkness: Placed radius manifests magical darkness.
  • Desecrate: Radius grants undead +1 to attack and damage rolls, saves. Turn undead checks have +1 DC.
  • Shatter: Radius deals 1d4 sonic damage/level (max 6d4), deafens.
  • Sound Burst: Radius deals 1d8 sonic damage, dazes.
  • Veil of Shadow: Ward on target grants 20% concealment which cannot be pierced except with see beyond sight.

Illusion

  • Bladeweave: Ward on target bestows fascinate on weapon attack.
  • Blur: Ward on target grants 20% concealment.
  • Hypnotic Pattern: Radius fascinates 2d4+level HD creatures.
  • Invisibility: Ward on target grants invisibility until target attacks.
  • Minor Image: Manifests imaginary sound or sight.
  • Silence: Radius silences.

Necromancy

Transmutation

  • Aspect of...: Ward on target grants +3 to STR, CON, DEX, INT, PRS or WIS.
  • Barkskin: Ward on target grants +2 natural AC, +1/6 levels (minimum +0).
  • Chill Metal: Touch deals 3d4 cold damage to target wearing metal, +1d4 cold damage whenever target attacks.
  • Darkvision: Ward on target grants darkvision.
  • Flamelash: Bolt deals 2d6 fire damage, +1d6/3 levels (max +3d6), burns.
  • Heat Metal: Touch deals 3d4 fire damage to target wearing metal, +1d4 fire damage whenever target attacks.
  • One with the Land: Ward on caster grants +2 to Handle Animal, Stealth, and Handle Device.
  • Pyrotechnics: Radius blinds.
  • Spider Climb: Touch target takes 20 on next 3 Acrobatics checks.
  • Stone Bones: Ward on target undead grants +3 natural AC.
  • Sonic Weapon: Ward on target grants 1d4+1 sonic damage on weapon.
  • ... Weapon: Ward on target grants 1d4+1 selected elemental damage on weapon.

Level 3 - 3rd Circle

Abjuration

  • Sheltered Vitality: Ward on target grants +4 to saves made against fatigue, attribute damage or negative levels.

Conjuration

Divination

Enchantment

  • Deep Slumber: Radius sets 10 HD creatures to sleep.
  • Good Hope: Cone bestows targets +2 to attack and damage rolls, saves, attribute and skill checks.
  • Heroism: Ward on target grants +2 to attack rolls, saves and skill checks.
  • Hold Person: Broadcast paralyzes humanoid.
  • Induce Bloodlust: Ward on target grants +2 to STR and CON, +1 to Will saves, and -2 to AC.
  • Inevitable Defeat: Broadcast deals 2d6 subdual damage/round.
  • Trance of the Verdant Domain: Broadcast fascinates target and bestows -2 to saves against mind affecting spells, spell-like effects.

Evocation

  • Darkfire: Ward on target grants 1d6+1 fire damage on weapon.
  • Gust of Wind: Radius neutralizes fog or gases and throws targets off-balance, prone.
  • Lightning Bolt: Bolt deals 1d6 electrical damage/level.
  • Nature's Favor: Touch target beast gains +1 to attack and damage rolls/2 levels (max +4).
  • Nature's Purity: Ray deals 2d6 force damage to undead, doubled against aberrations.
  • Searing Light: Ray deals 1d6 divine damage/2 levels (max 5d6), or 1d10 divine damage/2 levels (max 5d10) to undead.
  • Slashing Darkness: Ray deals 1d8 negative energy damage/2 levels (max 5d8).
  • Sonic Shield: Ward on target bestows +2 deflection AC.

Illusion

Necromancy

  • Death Ward: Ward on target grants +5 to saves against deathwatch.
  • Fear: Cone frightens 24 HD creatures.
  • Ghoul Gesture: Ray paralyzes, sickens.
  • Halt Undead: Broadcast paralyzes undead.
  • Healing Sting: Bolt deals 1d6 poison damage, +1/level (max +6), heals caster for equal amount.
  • Prickling Torment: Broadcast sickens target, deals 1d6 necrotic damage whenever target attacks or casts.
  • Negative Energy Burst: Radius deals 1d8 negative energy damage+level, 1 STR damage/4 levels.
  • Ray of Exhaustion: Ray exhausts target.
  • Rigor Mortis: Touch on willing target appears as dead.
  • Shivering Touch: Touch deals 1d6+1 DEX damage.
  • Summon Undead III: Summons human priest skeleton.
  • Vampiric Touch: Touch deals 1d6 negative energy damage/2 levels. Caster gains damage as temporary HP.
  • Vigor: Touch bestows 2 fast healing.
  • Wrack: Broadcast bestows target -2 to attack rolls, saves, skill and attribute checks and knocks off-balance, prone.

Transmutation

  • Consecrate Weapon, Greater: Ward on target grants +1 enhancement bonus/4 levels (max +3), 1d8 divine damage against undead on weapon.
  • Haste: Ward on target grants haste.
  • Keen Weapon: Ward on target doubles threat range on weapon.
  • Magic Fang, Greater: Ward on target grants +1 enhancement bonus/4 levels on natural weapon.
  • Magic Weapon, Greater: Ward on target grants +1 enhancement bonus/4 levels on weapon.
  • Magic Vestment: Ward on target bestows +1 untyped AC/3 levels (max +3) to worn armor.
  • Quillfire: Broadcast deals 1d8 poison damage, +1/2 levels (max +4), 1d6 STR damage.
  • ... Quiver: Ward on target grants 1d4+1 selected elemental damage on quiver or bolt case.
  • Slow: Radius slows targets.
  • Spike Growth: Radius deals 1d4 piercing damage/3 levels, pins.
  • Thornskin: Ward on caster grants 1d6+5 piercing damage to unarmed attacks.

Level 4 - 4th Circle

Abjuration

  • Break Enchantment: Radius free targets from impermanent enchantment, alteration and petrification.
  • Freedom of Movement: Ward on target clears impermanent immobility and grants +5 to saves against future paralysis, slow, entanglement.

Conjuration

  • Arc of Lightning: Broadcast deals 1d6 electrical damage, repeating every bounce between two or more targets (max 10d6).
  • Black Tentacles: Radius pins targets.
  • Blight: Radius deals 1d8 poison damage/round, sickens, nauseates.
  • Hurtling Stone: Line deals 6d6 bludgeoning damage, knocks targets off-balance, prone.

Divination

Enchantment

  • Conscience: Broadcast deals 1d6 WIS, PRS damage.
  • Confound: Broadcast bestows -1 to attack rolls made against caster, and caster +1 to attack rolls against target. Stacks up to 2. 2nd stack extends effects to all nearby allies.
  • Dolorous Motes: Radius fog deals 1d3 WIS damage, dazes.
  • Dominate Person: Broadcast dominates humanoid.

Evocation

  • Bleakness: Radius deals 1d6 negative energy damage/round, grants undead +2 turn resistance.
  • Brilliance: Radius deals 1d6 divine damage/round to undead, creates light.
  • Castigate: Radius deafens.
  • Divine Power: Ward on caster grants 1 temporary HP/level (max 10), sets STR to 18 and +1 AB/4 levels.
  • Divine Sacrifice: Caster loses 10 HP to grant 1d6 divine damage on weapon.
  • Doomtide: Radius fog grants 50% concealment against outside attacks, dazes.
  • Hammer of the Gods: Radius deals 1d6 divine damage/2 levels (max 5d6), dazes.
  • ... Vortex: Radius on caster deals 2d8 selected elemental damage, +1/level including to the caster.

Illusion

  • Rainbow Pattern: Radius fascinates 24 HD creatures.
  • Phantasmal Killer: Broadcast deals 3d6 negative energy damage, bestows deathwatch. Targets with deathwatch must save or die.
  • Shadow Conjuration: Manifests darkness, invisibility, mage armor or magic missile as illusory variant.

Necromancy

  • Burning Blood: Broadcast deals 1d6 acid damage and 1d6 fire damage/round, burns.
  • Consumptive Field: Aura deals 1d8 necrotic damage. Slain creatures grant caster 1d6 temporary HP.
  • Crown of the Grave: Ward on caster causes unintelligent undead to ignore them. Discharge to bring up to 10 HD undead under command.
  • Cure Critical Wounds: Touch heals 4d8 HP, +1/level as positive energy.
  • Enervation: Ray bestows 1d4 negative levels.

Transmutation

Level 5 - 5th Circle

Abjuration

  • Divine Resistance: Ward on target bestows 5 SR, +1/level (max +5). Does not stack with other SR sources.
  • Divine Retribution: Ward on caster deals 1d6 divine damage, +1/level to melee attackers.
  • Elemental Buffer: Ward on target grants 40/- DR against elemental damage, collapsing after 60 HP.
  • Mind Blank: Broadcast restores target's senses and grants +5 to saves against mind-affecting spells, spell-like effects.

Conjuration

  • Arc of Lightning: Broadcast deals 1d6 electrical damage, repeating every bounce between two or more targets (max 10d6).
  • Cloudkill: Radius gas deals 1d4 CON damage/round and bestows deathwatch. Targets with deathwatch must save or die.
  • Freezing Fog: Radius fog deals 1d6 cold damage/round and knocks targets off-balance, prone.
  • Frostbite: Radius deals 4d6 cold, 1d6 DEX damage.
  • Insect Plague: Summons stationary swarm of locusts.
  • ... Sphere: Orb deals 1d4 selected elemental damage/level, then radius deals 1d4 selected elemental damage/round, bestowing relevant status effect.
  • Summon Monster V: Summons lesser aberration.

Divination

Enchantment

  • Feeblemind: Broadcast sets target's INT and PRS to 6.
  • Heroism, Greater: Ward on target grants +4 to attack rolls, saves and skill checks, temporary HP equal to caster level.
  • Glyph of Sleep: Placed radius sets 10 HD creatures to sleep when tripped.
  • Mind Fog: Radius fog bestows targets -5 to Wis, Will saves.
  • Radiance: Radius deals 1d6 divine damage/round to undead, dazzles, blinds.
  • Rex's Interposing Hand: Spectral hand grants caster +4 untyped AC against target.

Evocation

  • Cone of Cold: Cone deals 1d6 cold damage/level, slows.
  • Unhallow: Placed radius grants undead +3 turn resistance, +2 to attack and damage rolls, and +3 untyped AC.

Illusion

  • Nightmare: Broadcast deals 1d10 astral damage/3 levels, fatigues.
  • Shadow Conjuration, Greater: Manifests acid arrow, blur, web, or minor globe of invulnerability as illusory variant.

Necromancy

  • Glyph of Pain: Placed radius bestows targets -4 to attack rolls, skill and ability checks when tripped.
  • Night's Caress: Touch deals 1d6 necrotic damage/level, 1d6+2 CON damage to living target.
  • Slay Living: Touch deals 3d6 negative energy damage, +1/level, bestows deathwatch. Targets with deathwatch must save or die.
  • Summon Undead V: Summons wight.
  • Undeath to Death: Radius destroys 10 HD or less undead.
  • Vigor, Mass: Vigor, as radius.
  • Wave of Fatigue: Cone fatigues targets.

Transmutation

  • Battletide: Aura grants +1 to saves, attack and damage rolls to caster, reverse to enemies.
  • Vulnerability: Broadcast bestows target -3 to base values from all DR sources (minimum 0).
  • Wail of Doom: Radius deals 1d4 sonic damage/level and panics targets.

Level 6 - 6th Circle

Abjuration

Conjuration

  • Acid Fog: Radius fog deals 2d6 acid damage/round.
  • Cometfall: Radius dispels magical darkness, deals 2d8 primeval damage, knocks targets prone.
  • Energy Siphon: Ward on caster heals 1 HP/spell level per nearby spell cast, collapsing after 50 HP.
  • Stonehold: Radius fog paralyzes targets.
  • Summon Monster VI: Summons aberration.

Divination

Enchantment

Evocation

  • Blade Barrier: Radius deals 1d6 slashing damage/4 levels every round.
  • Cacophonic Shield : Aura deals 1d6 sonic damage/round, 20% miss chance to ranged attacks.
  • Miasma: Broadcast deals 1d4 CON damage/round, silences.
  • Tidal Surge: Cylinder deals 1d8 crushing damage/2 levels, knocks targets prone.

Illusion

  • Shades: Manifests cone of cold, fireball, stoneskin, or wall of fire as illusory variant.

Necromancy

  • Eyebite: Broadcast panics, nauseates or exhausts target over duration.
  • Glyph of Death: Placed radius deals 1d6 negative energy damage/level, bestows deathwatch when tripped. Targets with deathwatch must save or die.
  • Glyph of Fear: Placed radius panics targets when tripped.
  • Harm: Touch deals 7 negative energy damage/level.
  • Heal: Touch heals 7 HP/level as positive energy.
  • Inflict Moderate Wounds, Mass: Radius deals 2d8 negative energy damage, +1/level.
  • Pox: Radius on caster deals 1d4 CON damage.
  • Seal Wounds: Touch target gains 5 fast healing.
  • Soul Bind: Traps the soul of a recently dead humanoid into gem.
  • Wave of Exhaustion: Cone bestows targets exhaustion.

Transmutation

  • Aspect of..., Mass: Aspect of..., as radius.
  • Becoming: Caster gains +1 BAB/2 levels, +2 natural AC and sets STR, DEX and CON to 18.
  • Crumble: Broadcast deals 1d6 sonic damage/level to target wearing metal or construct.
  • Drown: Broadcast deals 3/4ths current HP crushing damage to living target.
  • Etherealness: Broadcast target becomes incorporeal.
  • Haste, Mass: Haste, as radius.
  • Ironwood: Ward on target grants +3 enhancement bonus, +1d6 primeval damage on wooden weapon.
  • Stone to Flesh: Broadcast frees target from permanent petrification.

Level 7 - 7th Circle

Abjuration

  • Field of Scrutiny: Placed radius reveals invisible targets, creatures. Incorporeal targets or creatures are rendered corporeal. Allies within the field have +1, +1/2 levels to Perception.

Conjuration

  • Creeping Doom: Radius deals 1d20 piercing damage, 1d6 piercing damage/round, slows, fatigues.
  • Poison Vines: Placed radius bestows mundane poison, entangles, slows targets when tripped.

Divination

  • Vision: Broadcast target takes 20 on next 3 rolls.

Enchantment

Evocation

  • Blasphemy: Radius dazes, paralyzes, deals 2d6 STR damage.

Illusion

Necromancy

  • Control Undead: Radius brings 14 HD or less undead under command.
  • Create Undead, Greater: Expends multiple souls from soul bind to manifest undead construct proportional to total original HD.
  • Cure Serious Wounds, Mass: Radius heals 3d8 HP +1/level as positive energy.
  • Destruction: Touch deals 10d6 necrotic damage, bestows deathwatch. Targets with deathwatch must save or die.
  • Energy Ebb: Touch bestows 2d4 negative levels.
  • Finger of Death: Broadcast deals 10d10 negative energy damage, bestows deathwatch. Targets with deathwatch must save or die.
  • Foment Hex: Broadcast bestows target permanent -4 to all attribute scores, -2 to attack and damage rolls, saves.
  • Glyph of Necrosis: Placed radius prevents living targets from healing, grants undead fast healing 3 when tripped.
  • Glyph of Weakness: Placed radius deals 2d6 STR damage when tripped.
  • Great Thunderclap: Radius stuns, deafens and knocks targets prone.
  • Harm, Greater: Touch deals 10 negative energy damage/level (max 80).
  • Inflict Serious Wounds, Mass: Radius deals 3d8 negative energy damage, +1/level.
  • Primordial Storm: Radius deals 1d6 primeval damage/level.
  • Pulse of Hate: Aura deals 2d6 negative energy damage/round.
  • Restoration: Touch cures impermanent extraordinary, supernatural, and magical penalties from target.
  • Withering Palm: Touch deals 2 STR, CON damage/2 levels.

Transmutation