Spells (list): Difference between revisions

From The Domains of Dread
Created page with "All spells currently available in ''The Domains of Dread'' except Artifice are listed sorted by spell level and associated spell school. == <code>Level 0 - Cantrips/Orisons</code> == === Abjuration === * <code>Resistance</code>: Ward on target grants <code>1 DR/+1</code> and <code>+1 to saves</code>. === Conjuration === * <code>Acid Splash</code>: Orb deals <code>1d4+1 acid damage</code>. * <code>Ray of Frost</code>: Ray deals..."
 
 
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All spells currently available in ''[[The Domains of Dread]]'' except [[Artificer Formulae|Artifice]] are listed sorted by spell level and associated spell school.
All spells currently available in ''[[The Domains of Dread]]'' except [[Artificer Formulae|Artifice]] are listed sorted by earliest spell circle of appearance and spell school.


== <code>Level 0 - Cantrips/Orisons</code> ==
== <code>Level 0 - Cantrips/Orisons</code> ==
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=== Abjuration ===
=== Abjuration ===


* <code>[[Resistance]]</code>: Ward on target grants <code>1 DR/+1</code> and <code>+1 to saves</code>.
* <code>[[Resistance]]</code>: Ward on target grants <code>1/+1 DR</code> and <code>+1 to universal saves</code>, collapsing after <code>10 HP</code> or the <code>3rd save</code>.


=== Conjuration ===
=== Conjuration ===
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* <code>[[Acid Splash]]</code>: Orb deals <code>1d4+1 acid damage</code>.
* <code>[[Acid Splash]]</code>: Orb deals <code>1d4+1 acid damage</code>.
* <code>[[Ray of Frost]]</code>: Ray deals <code>1d4+1 cold damage</code>.
* <code>[[Ray of Frost]]</code>: Ray deals <code>1d4+1 cold damage</code>.
=== Divination ===
* <code>[[Guidance]]</code>: Ward on target bestows <code>+1 to next 3 attacks, universal saves, abilities or skill checks</code>.


=== Enchantment ===
=== Enchantment ===
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* <code>[[Cure Minor Wounds]]</code>: Touch heals <code>4 HP</code> as positive energy.
* <code>[[Cure Minor Wounds]]</code>: Touch heals <code>4 HP</code> as positive energy.
* <code>[[Disrupt Undead]]</code>: Ray deals <code>1d6+1 positive energy damage</code> to target undead.
* <code>[[Disrupt Undead]]</code>: Ray deals <code>1d6+1 positive energy damage</code> to target undead.
* <code>[[Inflict Minor Wounds]]</code>: Touch deals <code>4 negative energy damage</code>.


=== Transmutation ===
=== Transmutation ===


* <code>[[Mage Hand]]</code>: Broadcast target object weighing 5 pounds or less is moved into caster inventory.
* <code>[[Mage Hand]]</code>: Broadcast target object of <code>5</code> [[Encumbrance and Inventory Management|ER]] or less is moved into caster inventory.
* <code>[[Open/Close]]</code>: Broadcast target item weighing 30 pounds or less is opened or closed.
* <code>[[Open/Close]]</code>: Broadcast target item of <code>30</code> ER or less is opened or closed.


* <code>[[Virtue]]</code>: Touch target gains <code>1d4 temporary HP</code>.
* <code>[[Virtue]]</code>: Touch target gains <code>1d4 temporary HP</code>.
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* <code>[[Arcane Mark]]</code>: Visible or ''<code>invisible</code>'' rune containing no more than 6 characters is scribed on an item or into the ground.
* <code>[[Arcane Mark]]</code>: Visible or ''<code>invisible</code>'' rune containing no more than 6 characters is scribed on an item or into the ground.
* <code>[[Prestidigitation]]</code>: Caster performs harmless, magical trick.
* <code>[[Prestidigitation]]</code>: Caster performs harmless, magical trick.
== <code>Level 1 - 1st Circle</code> ==
=== Abjuration ===
* <code>[[Alarm]]</code>: Placed radius warns or sounds when tripped.
* <code>[[Endure Elements]]</code>: Ward on target grants <code>10/- DR</code> against elemental damage, collapsing after <code>20 HP</code>.
* <code>[[Hold Portal]]</code>: Broadcast target door is held shut.
* <code>[[Ironguts]]</code>: Broadcast target takes <code>20</code> on next save to resist mundane poison.
* <code>[[Protection]]</code>: Ward on target grants <code>+1 deflection AC</code> and <code>+1 to universal saves</code>.
* <code>[[Sanctuary]]</code>: Ward on target causes nearby creatures to ignore them.
* <code>[[Shield]]</code>: Ward on target grants <code>+2 shield AC</code> and immunity to ''magic missile.''
* <code>[[Shield of Faith]]</code>: Ward on caster grants <code>+1 deflection AC/6 levels (minimum +1)</code>.
=== Conjuration ===
* <code>[[Aural Armor]]</code>: Ward on target grants <code>+2 armor AC</code>.
* <code>[[Grease]]</code>: Thrown radius <code>''slows''</code>, knocks targets ''<code>off-balance</code>''.
* <code>[[Grim Armor]]</code>: Ward on target grants <code>+2 armor AC</code>.
* <code>[[Mage Armor]]</code>: Ward on target grants <code>+2 armor AC</code>.
* <code>[[Obscuring Mist]]</code>: Radius fog grants <code>20% ''concealment''</code> against outside attacks.
* <code>[[Lesser Orb of...|Orb of..., Lesser]]</code>: Orb deals <code>1d6 selected elemental damage/2 levels</code>.
* <code>[[Summon Creature I]]</code>: Summons minor beast from local ecology.
* <code>[[Summon Monster I]]</code>: Summons minor beast from local ecology.
=== Divination ===
* <code>[[Grave Strike]]</code>: Broadcast target gains <code>1d6 necrotic damage</code> on next <code>3</code> attacks.
* <code>[[Identify]]</code>: Ward on caster grants <code>+2, +1/2 levels (max +5) to [[Lore]] checks</code>.
* <code>[[True Strike]]</code>: Broadcast target takes <code>20</code> on next attack roll.
=== Enchantment ===
* <code>[[Bane]]</code>: Radius on caster bestows targets <code>-1 to attack rolls and saves against fear</code>.
* <code>[[Bless]]</code>: Radius on caster bestows targets <code>+1 to attack rolls and saves against fear</code>.
* <code>[[Hypnotize]]</code>: Radius <code>''fascinates'' 2d4 HD creatures</code>.
* <code>[[Ray of Hope]]</code>: Ray grants <code>+2 to universal saves, attribute and skill checks</code>.
* <code>[[Sleep]]</code>: Radius sets <code>4 HD creatures to ''sleep''</code>''.''
* <code>[[Whelm]]</code>: Broadcast deals <code>1d6 subdual damage/2 levels (max 5d6)</code>.
=== Evocation ===
* <code>[[Burning Hands]]</code>: Cone deals <code>1d4 fire damage/level (max 5d4)</code>.
* <code>[[Divine Favor]]</code> : Ward on caster bestows <code>+1 to attack and damage rolls/3 levels (max +3)</code>.
* <code>[[Esoteric Missile]]</code>: Ray deals <code>1d4+1 force damage</code>, <code>+1 ray/2 levels (max +4)</code>.
* <code>[[Faerie Fire]]</code>: Broadcast target is ''<code>revealed</code>''.
* <code>[[Fire Bolt]]</code>: Bolt deals <code>1d6 fire damage/level (max 5d6)</code>.
* <code>[[Holy Light]]</code>: Ray deals <code>1d6 divine damage/2 levels (max 4d6)</code>.
* <code>[[Produce Flame]]</code>: Ray deals <code>1d6 fire damage/level (max 3d6)</code>, <code>+1/level (max +5)</code>.
* <code>[[Magic Missile]]</code>: Ray deals <code>1d4+1 force damage</code>, <code>+1 ray/2 levels (max +4)</code>.
* <code>[[Orphic Light]]</code>: Ray deal <code>1d6 necrotic damage/2 levels (max 4d6)</code>.
* <code>[[Shocking Grasp]]</code>: Touch deals <code>1d6 electrical damage/level (max 5d6)</code>, <code>+2d6 electrical damage</code> against target wearing metal.
=== Illusion ===
* <code>[[Color Spray]]</code>: Cone ''<code>dazes</code>, <code>blinds</code>'' or ''<code>stuns</code>'' proportionally to target <code>HD</code>.
* <code>[[Disguise Self]]</code>: Ward on caster grants <code>+2 to [[Deception]] checks</code>.
* <code>[[Friendly Face]]</code>: Ward on caster grants <code>+2 to [[Persuasion]] checks</code>.
=== Necromancy ===
* <code>[[Chill Touch]]</code>: Touch deals <code>1d6 necrotic damage/level (max 5d6)</code> ,<code>1 CON damage</code>.
* <code>[[Cure Light Wounds]]</code>: Touch heals <code>1d8 HP, +1/level (max +5)</code> as positive energy.
* <code>[[Doom]]</code>: Broadcast bestows target <code>-2 to attack and damage rolls, universal saves</code>.
* <code>[[Inflict Light Wounds]]</code>: Touch deals <code>1d8 negative energy damage</code>, <code>+1/level (max +5)</code>.
* <code>[[Mollify Undead]]</code>: Ward on caster causes unintelligent undead of <code>5 HD or less</code> to ignore them.
* <code>[[Necrotic Awareness]]</code>: Ward on caster identifies hidden undead.
* <code>[[Negative Energy Ray]]</code>: Ray deals <code>1d6 negative energy damage/2 levels (max 5d6)</code>.
* <code>[[Ray of Enfeeblement]]</code>: Ray deals <code>1d6+1 STR damage</code>.
* <code>[[Summon Undead I]]</code>: Summons human warrior skeleton.
=== Transmutation ===
* <code>[[Armor Lock]]</code>: Broadcast ''<code>slows</code>'' target wearing metal, deals <code>1d4 crushing damage</code> whenever target attacks.
* <code>[[Aural Weapon]]</code>: Ward on target grants <code>+1 enhancement bonus</code> on weapon.
* <code>[[Camouflage]]</code>: Ward on caster grants <code>+3 to [[Stealth]] checks</code>.
* <code>[[Catsfeet]]</code>: Caster takes <code>20</code> on next [[Acrobatics]] roll.
* <code>[[Consecrate Weapon]]</code>: Ward on target grants <code>+1 enhancement bonus</code>, <code>1d6 divine damage against undead</code> on weapon.
* <code>[[Darkvision]]</code>: Ward on target grants darkvision.
* <code>[[Entangle]]</code>: Radius ''<code>entangles</code>'' targets.
* <code>[[Esoteric Weapon]]</code>: Ward on target grants <code>+1 enhancement bonus</code> on weapon.
* <code>[[Expeditious Retreat]]</code>: Ward on caster grants <code>50% increased movement speed</code>.
* <code>[[Goodberry]]</code>: Produces 4 berries which heal <code>4 HP</code> each.
* <code>[[Hawkeye]]</code>: Ward on target grants <code>+3 to [[Perception]] checks</code>.
* <code>[[Longstrider]]</code>: Ward on target grants <code>10% increased base movement speed</code>.
* <code>[[Low-Light Vision]]</code>: Ward on target grants low-light vision.
* <code>[[Magic Fang]]</code>: Ward on target grants <code>+1 enhancement bonus</code> on natural weapon.
* <code>[[Magic Stone]]</code>: Produces 3 stones which deal <code>1d6+1 force damage</code>, doubled against undead when thrown, slung.
* <code>[[Magic Weapon]]</code>: Ward on target grants <code>+1 enhancement bonus</code> on weapon.
* <code>[[Path of Frost]]</code>: Line deals <code>1d4 cold damage/round</code>, ''<code>slows</code>'' targets.
* <code>[[See Beyond Sight]]</code>: Ward on target grants darkvision, including piercing the effects of magical darkness.
* <code>[[Shillelagh]]</code>: Ward on caster grants <code>+1 enhancement bonus</code> on quarterstaff or club, <code>+2d6 bludgeoning damage</code>.
== <code>Level 2 - 2nd Circle</code> ==
=== Abjuration ===
* <code>[[Arcane Lock]]</code>: Magical lock appears on broadcast target door, chest or held device.
* <code>[[Benediction]]</code>: Touch target takes <code>20</code> on next roll.
* <code>[[Deflect]]</code>: Caster gains <code>+10 untyped AC</code> against next incoming attack.
* <code>[[Opportune Dodge]]</code>: Ward on target grants <code>+2 to rolls to avoid maneuvers and attacks of opportunity</code>.
* <code>[[Orphic Shroud]]</code>: Ward on caster grants <code>+1 deflection AC/6 levels (minimum +1)</code>.
* <code>[[Protection from Arrows]]</code>: Ward on target grants <code>20% miss chance</code> to incoming ranged attacks.
* <code>[[Resist Elements]]</code>: Ward on target grants <code>20/- DR</code> against elemental damage, collapsing after <code>30 HP</code>.
=== Conjuration ===
* <code>[[Acid Arrow]]</code>: Bolt deals <code>3d6 acid damage</code>, <code>1d4 acid damage/round</code>.
* <code>[[Cloud of Bewilderment]]</code>: Radius gas ''<code>dazes</code>'' targets, ''<code>blinds</code>.''
* <code>[[Glitterdust]]</code>: Radius ''<code>reveals</code>'' targets, ''<code>blinds</code>.''
* <code>[[Summon Creature II]]</code>: Summons beast from local ecology.
* <code>[[Summon Monster II]]</code>: Summons beast from local ecology.
* <code>[[Summon Swarm]]</code>: Summons swarm of bats, rats or spiders.
* <code>[[Web]]</code>: Radius ''<code>slows</code>'' targets, ''<code>entangles</code>.''
=== Divination ===
* <code>[[Aberrant Awareness]]</code>: Ward on caster identifies hidden aberrations.
* <code>[[Lore of the Gods]]</code>: Ward on caster grants <code>+2 to [[Lore]] checks</code>.
* <code>[[See Invisibility]]</code>: Ward on target ''<code>reveals</code>'' ''<code>invisible</code>'' things, creatures.
=== Enchantment ===
* <code>[[Aid]]</code>: Ward on target grants <code>+1 to attack rolls, saves against fear</code>, <code>1d8 temporary HP</code>.
* <code>[[Bothersome Babble]]</code>: Broadcast ''<code>silences</code>''.
* <code>[[Crushing Despair]]</code>: Cone bestows targets <code>-2 to attack and damage rolls, universal saves, attribute and skill checks</code>.
* <code>[[Daze Monster]]</code>: Broadcast <code>''dazes'' 6 HD</code> or less creature.
* <code>[[Heroism]]</code>: Ward on target grants <code>+2 to attack rolls, universal saves and skill checks</code>.
* <code>[[Hold Beast]]</code>: Broadcast ''<code>paralyzes</code>'' beast.
* <code>[[Hold Person]]</code>: Broadcast ''<code>paralyzes</code>'' humanoid creature.
* <code>[[Induce Bloodlust]]</code>: Ward on target grants <code>+2 to STR and CON</code>, <code>+1 to Will saves</code>, and <code>-2 to AC</code>.
* <code>[[Inevitable Defeat]]</code>: Broadcast deals <code>3d6 subdual damage/round</code>.
* <code>[[Touch of Idiocy]]</code>: Touch deals <code>1d4 INT, WIS, PRS damage</code>.
* <code>[[Vision of Impending Blades]]</code>: Broadcast bestows target <code>-2 to AC</code>.
* <code>[[Whelming Blast]]</code>: Cone deals <code>1d6 subdual damage/2 levels (max 5d6)</code>.
=== Evocation ===
* <code>[[Blaze of Light]]</code>: Cone ''<code>dazzles</code>'' targets.
* <code>[[Combust]]</code>: Broadcast deals <code>2d6+level fire damage</code>, <code>1d4 fire damage/round</code>, ''<code>burns</code>.''
* <code>[[Continual Flame]]</code>: Grants permanent colored light to target or equipment.
* <code>[[Darkbolt]]</code>: Bolt deals <code>1d8 negative energy damage/2 levels (max 4d8)</code>, ''<code>stuns</code>''.
* <code>[[Darkness]]</code>: Placed radius manifests magical darkness.
* <code>[[Desecrate]]</code>: Radius grants undead <code>+1 to attack and damage rolls, universal saves</code>. Turn undead checks have <code>+1 DC</code>.
* <code>[[Shatter]]</code>: Radius deals <code>1d4 sonic damage/level (max 6d4)</code>, ''<code>deafens</code>.''
* <code>[[Sound Burst]]</code>: Radius deals <code>1d8 sonic damage</code>, ''<code>dazes</code>''.
* <code>[[Veil of Shadow]]</code>: Ward on target grants <code>20% ''concealment''</code> which cannot be pierced except with ''see beyond sight'' or ''true seeing.''
=== Illusion ===
* <code>[[Bladeweave]]</code>: Ward on target bestows ''<code>fascinate</code>'' on weapon attack.
* <code>[[Blur]]</code>: Ward on target grants <code>20% ''concealment''</code>''.''
* <code>[[Hypnotic Pattern]]</code>: Radius <code>''fascinates'' 2d4+level HD creatures</code>.
* <code>[[Invisibility]]</code>: Ward on target grants ''<code>invisibility</code>'' until target attacks.
* <code>[[Minor Image]]</code>: Manifests imaginary sound or sight.
* <code>[[Silence]]</code>: Radius ''<code>silences</code>''.
=== Necromancy ===
* <code>[[Blindness/Deafness]]</code>: Broadcast target is ''<code>blinded</code>'' or ''<code>deafened</code>.''
* <code>[[Blood Snow]]</code>: Radius deals <code>1d4 CON damage</code>, ''<code>sickens</code>'', ''<code>nauseates</code>''.
* <code>[[Bone Chill]]</code>: Ray ''<code>pins</code>'' undead.
* <code>[[Death Knell]]</code>: Touch slays creature of <code>0 HP or less</code>. Caster gains <code>1d8 temporary HP and +2 STR</code>.
* <code>[[Cure Moderate Wounds]]</code>: Touch heals <code>2d8 HP, +1/level (max +10)</code> as positive energy.
* <code>[[Execration]]</code>: Touch bestows target <code>-2 to universal saves</code>.
* <code>[[False Life]]</code>: Caster gains <code>1d10 temporary HP+level (max +10)</code>.
* <code>[[Lesser Frostburn|Frostburn, Lesser]]</code>: Touch deals <code>1d12 cold damage</code>, <code>+1/level (max +5)</code>.
* <code>[[Ghoul Touch]]</code>: Touch ''<code>paralyzes</code>, <code>sickens</code>'' living target.
* <code>[[Inflict Moderate Wounds]]</code>: Touch deals <code>2d8 negative energy damage</code>, <code>+1/level (max +10)</code>.
* <code>[[Scare]]</code>: Radius <code>''shakes'' 6 HD creatures</code>.
* <code>[[Summon Undead II]]</code>: Summons human myrmidon skeleton.
* <code>[[Thin Air]]</code>: Radius fog deals <code>1 STR, CON, INT damage</code>.
=== Transmutation ===
* <code>[[Aspect of...]]</code>: Ward on target grants <code>+3 to STR, CON, DEX, INT, PRS or WIS</code>.
* <code>[[Barkskin]]</code>: Ward on target grants <code>+1 natural AC</code>, <code>+1/6 levels (minimum +0)</code>.
* <code>[[Chill Metal]]</code>: Touch deals <code>3d4 cold damage</code> to target wearing metal, <code>+1d4 cold damage</code> whenever target attacks.
* <code>[[Flamelash]]</code>: Bolt deals <code>2d6 fire damage</code>, <code>+1d6/3 levels (max +3d6)</code>, ''<code>burns</code>.''
* <code>[[Heat Metal]]</code>: Touch deals <code>3d4 fire damage</code> to target wearing metal, <code>+1d4 fire damage</code> whenever target attacks.
* <code>[[One with the Land]]</code>: Ward on caster grants <code>+2 to [[Handle Animal]], Stealth, and [[Handle Device]] checks</code>.
* <code>[[Pyrotechnics]]</code>: Radius ''<code>blinds</code>''.
* <code>[[Spider Climb]]</code>: Touch target takes <code>20</code> on next <code>3</code> Acrobatics rolls.
* <code>[[Stone Bones]]</code>: Ward on target undead grants <code>+3 natural AC</code>.
* <code>[[Sonic Weapon]]</code>: Ward on target grants <code>1d4+1 sonic damage</code> on weapon.
* <code>[[... Weapon]]</code>: Ward on target grants <code>1d4+1 selected elemental damage</code> on weapon.
== <code>Level 3 - 3rd Circle</code> ==
=== Abjuration ===
* <code>[[Backlash]]</code>: Broadcast deals <code>2 untyped damage/spell level</code> affecting target.
* <code>[[Circle of Protection]]</code>: ''Protection,'' as radius.
* <code>[[Clarity]]</code>: Broadcast cures ''<code>daze</code>, <code>confusion</code>, <code>shaken</code>'' on target.
* <code>[[Dispel Magic]]</code>: Radius or broadcast cancels magical effects, spells.
* <code>[[Glyph of Warding]]</code>: Placed radius deals <code>1d8 selected elemental damage/2 levels (max 4d8)</code> when tripped.
* <code>[[Protection from Elements]]</code>: Ward on target grants <code>30/- DR</code> against elemental damage, collapsing after <code>40 HP</code>.
* <code>[[Protection from Negative Energy]]</code>: Ward on target grants <code>5/- DR</code> against negative energy damage.
* <code>[[Sheltered Vitality]]</code>: Ward on target grants <code>+3 to saves made against fatigue, attribute damage or negative levels</code>.
* <code>[[Wounding Whispers]]</code>: Ward on caster deals <code>1d6 sonic damage, +1/level (max +6)</code> to melee attackers.
=== Conjuration ===
* <code>[[Caustic Gas]]</code>: Radius gas deals <code>1d6 acid damage/round</code>.
* <code>[[Prayer]]</code>: Radius on caster bestows <code>+1 to attack and damage rolls, attribute and skill checks, universal saves</code>. Inverts on enemies.
* <code>[[Neutralize Poison]]</code>: Touch temporarily suppresses effects of mundane poison on target.
* <code>[[Stinking Cloud]]</code>: Radius gas ''<code>nauseates</code>'' targets.
* <code>[[Summon Creature III]]</code>: Summons dire beast from local ecology.
* <code>[[Summon Monster III]]</code>: Summons dire beast from local ecology.
=== Divination ===
* <code>[[Alter Fortune]]</code>: Broadcast target takes <code>10</code> on next roll.
* <code>[[Vision of the Omniscient Eye]]</code>: Ward on target grants <code>+3 to saves against ''dazzlement, fascination'' and ''blindness''</code>''.''
=== Enchantment ===
* <code>[[Confusion]]</code>: Broadcast ''<code>confuses</code>'' target.
* <code>[[Deep Slumber]]</code>: Radius sets <code>10 HD creatures to ''sleep''</code>''.''
* <code>[[Good Hope]]</code>: Cone bestows targets <code>+2 to attack and damage rolls, universal saves, attribute and skill checks</code>.
* <code>[[Trance of the Verdant Domain]]</code>: Broadcast ''<code>fascinates</code>'' target and bestows <code>-3 to saves against mind affecting spells, spell-like effects</code>.
=== Evocation ===
* <code>[[Call Lightning]]</code>: Radius deals <code>1d6 electrical damage/level (max 8d6)</code>.
* <code>[[Fireball]]</code>: Radius deals <code>1d6 fire damage/level (max 10d6)</code>, ''<code>burns</code>.''
* <code>[[Invisibility Purge]]</code>: Aura reveals ''<code>invisible</code>'' things, creatures.
* <code>[[Gust of Wind]]</code>: Radius neutralizes fog or gases and throws targets ''<code>off-balance</code>, <code>prone</code>.''
* <code>[[Lightning Bolt]]</code>: Bolt deals <code>1d6 electrical damage/level</code>.
* <code>[[Nature's Favor]]</code>: Touch target beast gains <code>+1 to attack and damage rolls/2 levels (max +4)</code>.
* <code>[[Nature's Purity]]</code>: Ray deals <code>2d6 force damage</code> to undead, doubled against aberrations.
* <code>[[Searing Light]]</code>: Ray deals <code>1d6 divine damage/2 levels (max 5d6)</code>, or <code>1d10 divine damage/2 levels (max 5d10)</code> to undead.
* <code>[[Slashing Darkness]]</code>: Ray deals <code>1d8 negative energy damage/2 levels (max 5d8)</code>.
* <code>[[Sonic Shield]]</code>: Ward on target bestows <code>+2 shield AC</code>.
=== Illusion ===
* <code>[[Invisibility Sphere]]</code>: ''Invisibility,'' as radius.
* <code>[[Major Image]]</code>: Manifests larger, louder imaginary sound or sight.
=== Necromancy ===
* <code>[[Contagion]]</code>: Broadcast bestows target disease.
* <code>[[Cure Serious Wounds]]</code>: Touch heals <code>3d8 HP, +1/level (max +10)</code> as positive energy.
* <code>[[Death Ward]]</code>: Ward on target grants <code>+3 to saves against ''deathwatch''</code>.
* <code>[[Fear]]</code>: Cone ''<code>frightens</code>'' <code>24 HD</code> creatures.
* <code>[[Ghoul Gesture]]</code>: Ray ''<code>paralyzes</code>'', ''<code>sickens</code>''.
* <code>[[Halt Undead]]</code>: Broadcast ''<code>paralyzes</code>'' undead.
* <code>[[Healing Sting]]</code>: Bolt deals <code>1d6 poison damage</code>, <code>+1/level (max +6)</code>, heals caster for equal amount.
* <code>[[Inflict Serious Wounds]]</code>: Touch deals <code>3d8 negative energy damage</code>, <code>+1/level</code>.
* <code>[[Infestation of Maggots]]</code>: Touch deals <code>1d4 CON damage/round</code>.
* <code>[[Poison]]</code>: Touch bestows target mundane poison.
* <code>[[Prickling Torment]]</code>: Broadcast ''<code>sickens</code>'' target, deals <code>1d6 necrotic damage</code> whenever target attacks or casts.
* <code>[[Negative Energy Burst]]</code>: Radius deals <code>1d8 negative energy damage+level,</code> <code>1 STR damage/4 levels</code>.
* <code>[[Ray of Exhaustion]]</code>: Ray ''<code>exhausts</code>'' target.
* <code>[[Rigor Mortis]]</code>: Touch on willing target appears as ''<code>dead</code>''.
* <code>[[Shivering Touch]]</code>: Touch deals <code>1d6+1 DEX damage</code>.
* <code>[[Summon Undead III]]</code>: Summons human priest skeleton.
* <code>[[Vampiric Touch]]</code>: Touch deals <code>1d6 negative energy damage/2 levels</code>. Caster gains damage as temporary <code>HP</code>.
* <code>[[Vigor]]</code>: Touch bestows <code>fast healing 2</code>.
* <code>[[Wrack]]</code>: Broadcast bestows target <code>-2 to attack rolls, universal saves, skill and attribute checks and knocks ''off-balance'', ''prone''</code>.
=== Transmutation ===
* <code>[[Greater Aural Weapon|Aural Weapon, Greater]]</code>: Ward on target grants <code>+2 enhancement bonus</code> on weapon.
* <code>[[Greater Consecrate Weapon|Consecrate Weapon, Greater]]</code>: Ward on target grants <code>+2 enhancement bonus</code>, <code>1d8 divine damage against undead</code> on weapon.
* <code>[[Greater Esoteric Weapon|Esoteric Weapon, Greater]]</code>: Ward on target grants <code>+2 enhancement bonus</code> on weapon.
* <code>[[Glibness]]</code>: Ward on caster grants <code>+3 to [[Deception]] checks</code>.
* <code>[[Haste]]</code>: Ward on target grants ''<code>haste</code>.''
* <code>[[Keen Weapon]]</code>: Ward on target <code>doubles threat range</code> on weapon.
* <code>[[Greater Magic Fang|Magic Fang, Greater]]</code>: Ward on target grants <code>+2 enhancement bonus</code> on natural weapon.
* <code>[[Greater Magic Weapon|Magic Weapon, Greater]]</code>: Ward on target grants <code>+2 enhancement bonus</code> on weapon.
* <code>[[Magic Vestment]]</code>: Ward on target bestows <code>+1 untyped AC/3 levels (max +3)</code> to worn armor.
* <code>[[Quillfire]]</code>: Broadcast deals <code>1d8 poison damage, +1/2 levels (max +4)</code>, <code>1d6 STR damage</code>.
* <code>[[... Quiver]]</code>: Ward on target grants <code>1d4+1 selected elemental damage</code> on quiver or bolt case.
* <code>[[Slow]]</code>: Radius ''<code>slows</code>'' targets.
* <code>[[Sonic Quiver]]</code>: Ward on target grants <code>1d4+1 sonic damage</code> on quiver or bolt case.
* <code>[[Spike Growth]]</code>: Radius deals <code>1d4 piercing damage/3 levels</code>, ''<code>pins</code>.''
* <code>[[Thornskin]]</code>: Ward on caster grants <code>1d6+5 piercing damage</code> to unarmed attacks.
== <code>Level 4 - 4th Circle</code> ==
=== Abjuration ===
* <code>[[Break Enchantment]]</code>: Radius free targets from impermanent enchantment, alteration and ''<code>petrification</code>''.
* <code>[[Freedom of Movement]]</code>: Ward on target clears impermanent immobility and grants <code>+3 to saves against future ''paralysis, slow, entanglement''</code>''.''
* <code>[[Lesser Globe of Invulnerability|Globe of Invulnerability, Lesser]]</code>: Ward on target prevents spells from 3rd Circle and below from affecting.
* <code>[[Mystic Aegis]]</code>: Ward on caster grants <code>7 SR, +1/4 levels</code> against next hostile spell.
* <code>[[Neutralize Hex]]</code>: Touch temporarily suppresses effects of a lesser hex on target.
* <code>[[Mass Resist Elements|Resist Elements, Mass]]</code>: ''Resist elements,'' as radius.
* <code>[[Lesser Spell Breach|Spell Breach, Lesser]]</code>: Broadcast strips magical defenses on target, bestows <code>-3 SR</code>.
* <code>[[Stoneskin]]</code>: Ward on target grants <code>10/+2 DR</code>, collapsing after <code>70 HP</code>.
=== Conjuration ===
* <code>[[Arc of Lightning]]</code>: Broadcast deals <code>1d6 electrical damage</code>, repeating every bounce <code>between two or more targets (max 10d6)</code>.
* <code>[[Black Tentacles]]</code>: Radius ''<code>pins</code>'' targets.
* <code>[[Blight]]</code>: Radius deals <code>1d8 poison damage/round</code>, ''<code>sickens</code>, <code>nauseates</code>.''
* <code>[[Greater Grim Armor|Grim Armor, Greater]]</code>: Ward on target grants <code>+4 armor AC</code>.
* <code>[[Hurtling Stone]]</code>: Line deals <code>6d6 bludgeoning damage</code>, knocks targets ''<code>off-balance</code>'', ''<code>prone</code>''.
* <code>[[Greater Mage Armor|Mage Armor, Greater]]</code>: Ward on target grants <code>+4 armor AC</code>.
* <code>[[Orb of...]]</code>: Orb deals <code>1d6 selected elemental damage/level (max 10d6)</code>, bestows relevant status effect.
* <code>[[Summon Monster IV]]</code>: Summons magical beast from local ecology.
* <code>[[Wall of Water]]</code>: Line deals <code>2d6 crushing damage/round</code>, ''<code>slows</code>''.
=== Divination ===
=== Enchantment ===
* <code>[[Conscience]]</code>: Broadcast deals <code>1d6 WIS, PRS damage</code>.
* <code>[[Confound]]</code>: Broadcast bestows <code>-1 to attack rolls made against caster</code>, and caster <code>+1 to attack rolls against target</code>. Stacks up to <code>2</code>. 2nd stack extends effects to all nearby allies.
* <code>[[Dolorous Motes]]</code>: Radius fog deals <code>1d3 WIS damage</code>, ''<code>dazes</code>''.
* <code>[[Dominate Person]]</code>: Broadcast ''<code>dominates</code>'' humanoid.
* <code>[[Halting Gaze]]</code>: Gaze ''<code>stuns</code>'' target.
* <code>[[Healing Motes]]</code>: Radius fog heals <code>1d6 HP/round</code> as positive energy.
* <code>[[Hold Monster]]</code>: Broadcast ''<code>paralyzes</code>'' creature.
* <code>[[Mass Whelm|Whelm, Mass]]</code>: Radius deals <code>1d6 subdual damage/level (max 10d6)</code>.
=== Evocation ===
* <code>[[Bleakness]]</code>: Radius deals <code>1d6 negative energy damage/round</code>, grants undead <code>+2 turn resistance</code>.
* <code>[[Brilliance]]</code>: Radius deals <code>1d6 divine damage/round</code> to undead, creates light.
* <code>[[Castigate]]</code>: Radius ''<code>deafens</code>''.
* <code>[[Divine Power]]</code>: Ward on caster grants <code>1 temporary HP/level (max 10)</code>, <code>sets STR to 18</code> and <code>+1 AB/4 levels</code>.
* <code>[[Divine Sacrifice]]</code>: Caster loses <code>10 HP</code> to grant <code>1d6 divine damage</code> on weapon.
* <code>[[Hammer of the Gods]]</code>: Radius deals <code>1d6 divine damage/2 levels (max 5d6)</code>, ''<code>dazes</code>''.
* <code>[[Ice Storm]]</code>: Cylinder deals <code>5d6 cold damage</code>.
* <code>[[Pillar of the Primordial]]</code>: Radius deals <code>1d6 primeval damage/level (max 10d6)</code>.
* <code>[[Resonating Bolt]]</code>: Bolt deals <code>1d4 sonic damage/level (max 10d4)</code>.
* <code>[[Scalding Steam]]</code>: Radius deals <code>2d6 fire damage/round</code>, ''<code>blinds</code>.''
* <code>[[Shadow Shroud]]</code>: Ward on caster grants <code>immunity to ''blindness'', effects of magical darkness</code>, and <code>+3 to Stealth checks</code>.
* <code>[[Shout]]</code>: Cone deals <code>5d6 sonic damage</code>, ''<code>deafens</code>''.
* <code>[[Thunder Field]]</code>: Radius deals <code>1d8 sonic damage/round</code>, knocks targets ''<code>off-balance</code>'', ''<code>prone</code>''.
* <code>[[Wall of Fire]]</code>: Line deals <code>4d6 fire damage/round</code>, ''<code>burns</code>.''
* <code>[[... Vortex]]</code>: Radius on caster deals <code>2d8 selected elemental damage, +1/level</code> including to the caster.
=== Illusion ===
* <code>[[Doomtide]]</code>: Radius fog grants <code>50% concealment against outside attacks</code>, <code>''dazes''</code>.
* <code>[[Interminable Echo]]</code>: Broadcast deals <code>2d6 sonic damage/round</code>, <code>-3 to [[Perception]], [[Concentration]] checks</code>.
* <code>[[Greater Invisibility|Invisibility, Greater]]</code>: Ward on target grants ''<code>invisibility</code>'', even if target attacks.
* <code>[[Mask of the Ideal]]</code>: Ward on caster grants <code>+2 PRS</code>.
* <code>[[Rainbow Pattern]]</code>: Radius <code>''fascinates'' 24 HD creatures</code>.
* <code>[[Phantasmal Killer]]</code>: Broadcast deals <code>3d6 negative energy damage</code>, bestows ''<code>deathwatch</code>''. Targets with ''deathwatch'' must save or die.
* <code>[[Shadow Conjuration]]</code>: Manifests ''darkness, invisibility, mage armor'' or ''magic missile'' as illusory variant.
=== Necromancy ===
* <code>[[Lesser Animate Dead|Animate Dead, Lesser]]</code>: Radius creates up to <code>6 HD undead</code> from corpses.
* <code>[[Bubbling Poison]]</code>: Touch deals <code>1d4 CON damage/round</code>.
* <code>[[Burning Blood]]</code>: Broadcast deals <code>1d6 acid damage</code> and <code>1d6 fire damage/round</code>, ''<code>burns</code>.''
* <code>[[Consumptive Field]]</code>: Aura deals <code>1d8 necrotic damage</code>. Slain creatures grant caster <code>1d6 temporary HP</code>.
* <code>[[Crown of the Grave]]</code>: Ward on caster causes unintelligent undead to ignore them. Discharge to bring up to <code>10 HD undead</code> under command.
* <code>[[Cure Critical Wounds]]</code>: Touch heals <code>4d8 HP, +1/level</code> as positive energy.
* <code>[[Enervation]]</code>: Ray bestows <code>1d4 negative levels</code>.
* <code>[[Finger of Agony]]</code>: Touch deals <code>3d6 necrotic damage/round</code>, ''<code>nauseates</code>.''
* <code>[[Lesser Foment Hex|Foment Hex, Lesser]]</code>: Broadcast bestows target <code>permanent -2 to all attribute scores</code>, <code>-1 to attack rolls and universal saves</code>.
* <code>[[Frostburn]]</code>: Touch deals <code>3d12 cold damage, +1/level (max +10)</code>.
* <code>[[Inflict Critical Wounds]]</code>: Touch deals <code>4d8 negative energy damage, +1/level</code>.
* <code>[[Mindfrost]]</code>: Broadcast deals <code>5d6 cold damage</code>, <code>1d4 INT damage</code>.
* <code>[[Lesser Restoration|Restoration, Lesser]]</code>: Touch cures impermanent, extraordinary penalties on target.
* <code>[[Summon Undead IV]]</code>: Summons ghast.
=== Transmutation ===
* <code>[[Mass Camouflage|Camouflage, Mass]]</code>: ''Camouflage,'' as radius.
* <code>[[Mass Darkvision|Darkvision, Mass]]</code>: ''Darkvision,'' as radius.
* <code>[[Languor]]</code>: Ray deals <code>1d6+1 STR damage</code>, ''<code>slows</code>.''
* <code>[[Rusting Grasp]]</code>: Touch deals <code>3d6 acid damage</code>, <code>-1 AC</code> to target wearing metal.
* <code>[[Mass See Beyond Sight|See Beyond Sight, Mass]]</code>: ''See beyond sight'', as radius.
== <code>Level 5 - 5th Circle</code> ==
=== Abjuration ===
* <code>[[Greater Dispel Magic|Dispel Magic, Greater]]</code>: Radius or broadcast cancels more magical effects, spells.
* <code>[[Divine Resistance]]</code>: Ward on target bestows <code>5 SR, +1/level (max +5)</code>. Does not stack with other <code>SR</code> sources.
* <code>[[Divine Retribution]]</code>: Ward on caster deals <code>1d6 divine damage, +1/level (max +8)</code> to melee attackers.
* <code>[[Elemental Buffer]]</code>: Ward on target grants <code>40/- DR</code> against elemental damage, collapsing after <code>60 HP</code>.
* <code>[[Mind Blank]]</code>: Broadcast restores target's senses and grants <code>+3 to saves against mind-affecting spells, spell-like effects</code>.
* <code>[[Nature's Resistance]]</code>: Ward on target bestows <code>5 SR</code>, <code>+1/2 levels (max +5)</code>.
=== Conjuration ===
* <code>[[Cloudkill]]</code>: Radius gas deals <code>1d4 CON damage/round</code> and bestows ''<code>deathwatch</code>.'' Targets with ''deathwatch'' must save or die.
* <code>[[Cocoon]]</code>: Broadcast target is ''<code>paralyzed</code>'' but gains <code>fast healing 10</code>, <code>15/- DR</code>. Mundane diseases and poisons are cured.
* <code>[[Freezing Fog]]</code>: Radius fog deals <code>1d6 cold damage/round</code> and knocks targets ''<code>off-balance</code>, <code>prone</code>.''
* <code>[[Frostbite]]</code>: Radius deals <code>4d6 cold damage, 1d6 DEX damage</code>.
* <code>[[Insect Plague]]</code>: Summons stationary swarm of locusts.
* <code>[[Quill Blast]]</code>: ''Quillfire,'' as cone.
* <code>[[... Sphere]]</code>: Orb deals <code>1d4 selected elemental damage/level</code>, then radius deals <code>1d4 selected elemental damage/round</code>, bestowing relevant status effect.
* <code>[[Summon Monster V]]</code>: Summons lesser aberration.
* <code>[[Vine Mine]]</code>: Placed radius ''<code>entangles</code>, <code>slows</code>'' targets when tripped.
=== Divination ===
* <code>[[True Seeing]]</code>: Ward on target grants <code>+3 to [[Perception]] checks</code>, reveals ''<code>invisible</code>'' objects, creatures.
=== Enchantment ===
* <code>[[Feeblemind]]</code>: Broadcast sets target's <code>INT and PRS to 6</code>.
* <code>[[Greater Heroism|Heroism, Greater]]</code>: Ward on target grants <code>+3 to attack rolls, universal saves and skill checks, temporary HP equal to caster level</code>.
* <code>[[Glyph of Sleep]]</code>: Placed radius sets <code>10 HD</code> creatures to <code>''sleep''</code> when tripped.
* <code>[[Mind Fog]]</code>: Radius fog deals <code>5 WIS damage</code> and bestows targets <code>-5 to Will saves</code>.
* <code>[[Radiance]]</code>: Radius deals <code>1d6 divine damage/round</code> to undead, ''<code>dazzles</code>'', ''<code>blinds</code>''.
* <code>[[Rex's Interposing Hand]]</code>: Spectral hand grants caster <code>+4 untyped AC</code> against target.
=== Evocation ===
* <code>[[Ball Lightning]]</code>: Radius deals <code>1d6 electrical damage</code> 15 times.
* <code>[[Call Lightning Storm]]</code>: Radius deals <code>2d6 electrical damage/2 levels</code>.
* <code>[[Cone of Cold]]</code>: Cone deals <code>1d6 cold damage/level</code>, ''<code>slows</code>.''
* <code>[[Nature's Hallow]]</code>: Placed radius grants humanoids and beasts <code>+2 to attack and damage rolls</code>, <code>+3 untyped AC</code>.
* <code>[[Unhallow]]</code>: Placed radius grants undead <code>+3 turn resistance</code>, <code>+2 to attack and damage rolls</code>, and <code>+3 untyped AC</code>.
=== Illusion ===
* <code>[[Friend to Foe]]</code>: Broadcast inverts target's enemies and allies.
* <code>[[Nightmare]]</code>: <span data-darkreader-inline-bgcolor="">Broadcast deals <code>1d10 astral damage/3 levels</code>,</span> ''<code>fatigues</code>''<span data-darkreader-inline-bgcolor="">.</span>
* <code>[[Greater Shadow Conjuration|Shadow Conjuration, Greater]]</code>: Manifests ''acid arrow, blur, web,'' or ''minor globe of invulnerability'' as illusory variant.
=== Necromancy ===
* <code>[[Mass Cure Light Wounds|Cure Light Wounds, Mass]]</code>: Radius heals <code>1d8 HP, +1/level</code> as positive energy.
* <code>[[Mass Inflict Light Wounds|Inflict Light Wounds, Mass]]</code>: Radius deals <code>1d8 negative energy damage, +1/level</code>.
* <code>[[Glyph of Pain]]</code>: Placed radius bestows targets <code>-4 to attack rolls, skill and ability checks</code> when tripped.
* <code>[[Night's Caress]]</code>: Touch deals <code>1d6 necrotic damage/level</code>, <code>1d6+2 CON damage</code> to living target.
* <code>[[Seal Beast Wounds]]</code>: Touch target beast gains <code>fast healing 3</code>.
* <code>[[Slay Living]]</code>: Touch deals <code>3d6 negative energy damage, +1/level</code>, bestows ''<code>deathwatch</code>''. Targets with ''deathwatch'' must save or die.
* <code>[[Summon Undead V]]</code>: Summons wight.
* <code>[[Undeath to Death]]</code>: Radius destroys <code>10 HD or less</code> undead.
* <code>[[Mass Vigor|Vigor, Mass]]</code>: ''Vigor'', as radius.
* <code>[[Wave of Fatigue]]</code>: Cone ''<code>fatigues</code>'' targets.
=== Transmutation ===
* <code>[[Battletide]]</code>: Aura grants <code>+1 to universal saves, attack and damage rolls</code> to caster, reverse to enemies.
* <code>[[Fire in the Blood]]</code>: Ward on caster deals <code>1d4+1 fire damage, 1d4+1 acid damage</code> to melee attackers.
* <code>[[Inferno]]</code>: Broadcast deals <code>2d6 fire damage/round</code>, ''<code>burns</code>.''
* <code>[[Mass Longstrider|Longstrider, Mass]]</code>: ''Longstrider'', as radius.
* <code>[[Poison Thorns]]</code>: Ward on caster bestows mundane poison to melee attackers.
* <code>[[Vulnerability]]</code>: Broadcast bestows target <code>-3 to base values from all DR sources (minimum 0)</code>.
* <code>[[Wail of Doom]]</code>: Radius deals <code>1d4 sonic damage/level</code> and ''<code>panics</code>'' targets.
== <code>Level 6 - 6th Circle</code> ==
=== Abjuration ===
* <code>[[Antilife Shell]]</code>: Radius on caster prevents living targets from entering.
* <code>[[Consecrate Blood]]</code>: Ward on target bestows <code>5/+3 DR</code>, <code>+3 to saves against poison</code>.
* <code>[[Ghost Trap]]</code>: Radius turns ''<code>incorporeal</code>'' creatures corporeal''.''
* <code>[[Globe of Invulnerability]]</code>: Ward on target prevents spells from 5th Circle and below from affecting.
* <code>[[Greater Glyph of Warding|Glyph of Warding, Greater]]</code>: Placed radius deals <code>2d8 selected elemental damage/2 levels (max 8d8)</code> when tripped.
* <code>[[Spell Breach]]</code>: Broadcast strips more magical defenses on target, bestows <code>-5 SR</code>.
* <code>[[Greater Stoneskin|Stoneskin, Greater]]</code>: Ward on target grants <code>15/+3 DR</code>, collapsing after <code>110 HP</code>.
=== Conjuration ===
* <code>[[Acid Fog]]</code>: Radius fog deals <code>2d6 acid damage/round</code>.
* <code>[[Cometfall]]</code>: Radius dispels magical darkness, deals <code>2d8 primeval damage</code>, knocks targets ''<code>prone</code>.''
* <code>[[Energy Siphon]]</code>: Ward on caster heals <code>1 HP/spell circle</code> per nearby spell cast, collapsing after <code>50 HP</code>.
* <code>[[Stonehold]]</code>: Radius fog <code>''paralyzes''</code> targets.
* <code>[[Summon Monster VI]]</code>: Summons aberration.
=== Divination ===
* <code>[[Eyes of the Oracle]]</code>: Ward on target grants <code>+2 dodge AC, Reflex saves</code>.
=== Enchantment ===
* <code>[[Gaze of Transfixion]]</code>: Gaze ''<code>petrifies</code>'' target.
* <code>[[Irresistible Dance]]</code>: Broadcast forces target to dance, acting as ''<code>stun</code>''.
=== Evocation ===
* <code>[[Anger of the Noonday Sun]]</code>: Radius on caster deals <code>1d6 primeval damage/level</code> to undead, ''<code>blinds</code>.''
* <code>[[Blade Barrier]]</code>: Radius deals <code>1d6 slashing damage/4 levels</code> every round.
* <code>[[Cacophonic Shield]]</code> : Aura deals <code>1d6 sonic damage/round</code>, <code>20% miss chance to ranged attacks</code>.
* <code>[[Miasma]]</code>: Broadcast deals <code>1d4 CON damage/round</code>, ''<code>silences</code>.''
* <code>[[Rex's Forceful Hand]]</code>: Spectral hand ''<code>dazes</code>,'' knocks target ''<code>prone</code>.''
* <code>[[Greater Shout|Shout, Greater]]</code>: Cone deals <code>10d6 sonic damage</code> and ''<code>stuns</code>'' targets.
* <code>[[Tidal Surge]]</code>: Cylinder deals <code>1d8 crushing damage/2 levels</code>, knocks targets ''<code>prone</code>.''
* <code>[[Wrack Earth]]</code>: Line deals <code>10d6 bludgeoning damage</code>, casts targets aside.
=== Illusion ===
* <code>[[Incite Discord]]</code>: Radius inverts targets' foes and allies.
* <code>[[Shades]]</code>: Manifests ''cone of cold, fireball, stoneskin,'' or ''wall of fire'' as illusory variant.
=== Necromancy ===
* <code>[[Create Undead]]</code>: Expends a soul from ''soul bind'' to manifest an undead proportional to original <code>HD</code>.
* <code>[[Mass Cure Moderate Wounds|Cure Moderate Wounds, Mass]]</code>: Radius heals <code>2d8 HP, +1/level</code> as positive energy.
* <code>[[Eyebite]]</code>: Broadcast ''<code>panics</code>, <code>nauseates</code>'' or ''<code>exhausts</code>'' target over duration.
* <code>[[Mass Frostburn|Frostburn, Mass]]</code>: Radius deals <code>3d12 cold damage, +1/level</code>.
* <code>[[Glyph of Death]]</code>: Placed radius deals <code>1d6 negative energy damage/level</code>, bestows ''<code>deathwatch</code>'' when tripped. Targets with ''deathwatch'' must save or die.
* <code>[[Glyph of Fear]]</code>: Placed radius ''<code>panics</code>'' targets when tripped.
* <code>[[Harm]]</code>: Touch deals <code>7 negative energy damage/level</code>.
* <code>[[Heal]]</code>: Touch heals <code>7 HP/level</code> as positive energy.
* <code>[[Mass Inflict Moderate Wounds|Inflict Moderate Wounds, Mass]]</code>: Radius deals <code>2d8 negative energy damage, +1/level</code>.
* <code>[[Pox]]</code>: Radius on caster deals <code>1d4 CON damage</code>.
* <code>[[Seal Wounds]]</code>: Touch target gains <code>fast healing 5</code>.
* <code>[[Soul Bind]]</code>: Traps the soul of a recently dead humanoid into gem.
* <code>[[Wave of Exhaustion]]</code>: Cone bestows targets ''<code>exhaustion</code>.''
=== Transmutation ===
* <code>[[Mass Aspect of...|Aspect of..., Mass]]</code>: ''Aspect of...'', as radius.
* <code>[[Becoming]]</code>: Caster gains <code>+1 BAB/2 levels</code>, <code>+2 natural AC</code> and sets <code>STR, DEX and CON to 18</code>.
* <code>[[Crumble]]</code>: Broadcast deals <code>1d6 sonic damage/level</code> to target wearing metal or construct.
* <code>[[Drown]]</code>: Broadcast deals <code>3/4ths current HP crushing damage</code> to living target.
* <code>[[Etherealness]]</code>: Broadcast target becomes ''<code>incorporeal</code>''.
* <code>[[Mass Haste|Haste, Mass]]</code>: ''Haste,'' as radius.
* <code>[[Ironwood]]</code>: Ward on target grants <code>+3 enhancement bonus</code>, <code>+1d6 primeval damage</code> on wooden weapon.
* <code>[[Stone to Flesh]]</code>: Broadcast frees target from permanent ''<code>petrification</code>''.
== <code>Level 7 - 7th Circle</code> ==
=== Abjuration ===
* <code>[[Field of Scrutiny]]</code>: Placed radius ''<code>reveals</code> <code>invisible</code>'' targets, creatures. ''<code>Incorporeal</code>'' targets or creatures are rendered corporeal. Allies within the field have <code>+1</code>, <code>+1/2 levels to Perception checks</code>.
* <code>[[Protection from Spells]]</code>: Aura bestows <code>+3 to saves against spells, spell-like abilities</code>.
=== Conjuration ===
* <code>[[Creeping Doom]]</code>: Radius deals <code>1d20 piercing damage</code>, <code>1d6 piercing damage/round</code>, ''<code>slows</code>, <code>fatigues</code>.''
* <code>[[Poison Vines]]</code>: Placed radius bestows mundane poison, ''<code>entangles</code>, <code>slows</code>'' targets when tripped.
* <code>[[Summon Monster VII]]</code>: Summons greater aberration.
=== Divination ===
* <code>[[Vision]]</code>: Broadcast target takes <code>20</code> on next <code>3</code> rolls.
=== Enchantment ===
* <code>[[Glyph of Stunning]]</code>: Placed radius ''<code>stuns</code>'' targets when tripped.
* <code>[[Induce Bewilderment]]</code>: Broadcast continually ''<code>confuses</code>'' target.
* <code>[[Righteous Gaze]]</code>: Gaze ''<code>panics</code>'' target, bestows <code>''deathwatch''</code>. Targets with ''deathwatch'' must save or die.
=== Evocation ===
* <code>[[Astonishing Horn]]</code>: Coalesces floating magic horn.
* <code>[[Blasphemy]]</code>: Radius ''<code>dazes</code>'', ''<code>paralyzes</code>,'' deals <code>2d6 STR damage</code>.
* <code>[[Great Thunderclap]]</code>: Radius ''<code>stuns</code>, <code>deafens</code>'' and knocks targets ''<code>prone</code>.''
* <code>[[Mage's Sword]]</code>: Coalesces floating, magic blade.
* <code>[[Primordial Storm]]</code>: Radius deals <code>1d6 primeval damage/level</code>.
* <code>[[Prismatic Spray]]</code>: Cone deals <code>20 fire damage</code>, <code>40 acid damage</code>, <code>80 electrical damage</code>, poisons, ''<code>petrifies</code>,'' or ''<code>confuses</code>'' targets.
* <code>[[Rex's Grasping Hand]]</code>: Spectral hand ''<code>pins</code>'' target, ''<code>silences</code>''.
* <code>[[Righteous Burst]]</code>: Cone deals <code>1d8 divine damage, +1/level</code> to enemies, heals allies.
=== Illusion ===
* <code>[[Project Image]]</code>: Manifests illusory double of caster or target.
=== Necromancy ===
* <code>[[Control Undead (spell)|Control Undead]]</code>: Radius brings <code>14 HD or less</code> undead under command.
* <code>[[Greater Create Undead|Create Undead, Greater]]</code>: Expends multiple souls from ''soul bind'' to manifest undead construct proportional to total original <code>HD</code>.
* <code>[[Mass Cure Serious Wounds|Cure Serious Wounds, Mass]]</code>: Radius heals <code>3d8 HP +1/level</code> as positive energy.
* <code>[[Destruction]]</code>: Touch deals <code>10d6 necrotic damage</code>, bestows ''<code>deathwatch</code>''. Targets with ''deathwatch'' must save or die.
* <code>[[Energy Ebb]]</code>: Touch bestows <code>2d4 negative levels</code>.
* <code>[[Finger of Death]]</code>: Broadcast deals <code>10d10 negative energy damage</code>, bestows ''<code>deathwatch</code>.'' Targets with ''deathwatch'' must save or die.
* <code>[[Foment Hex]]</code>: Broadcast bestows target permanent <code>-4 to all attribute scores</code>, <code>-2 to attack and damage rolls, universal saves</code>.
* <code>[[Glyph of Necrosis]]</code>: Placed radius prevents living targets from healing, grants undead <code>fast healing 3</code> when tripped.
* <code>[[Glyph of Weakness]]</code>: Placed radius deals <code>2d6 STR damage</code> when tripped.
* <code>[[Greater Harm|Harm, Greater]]</code>: Touch deals <code>10 negative energy damage/level (max 120)</code>.
* <code>[[Mass Inflict Serious Wounds|Inflict Serious Wounds, Mass]]</code>: Radius deals <code>3d8 negative energy damage, +1/level</code>.
* <code>[[Pulse of Hate]]</code>: Aura deals <code>2d6 negative energy damage/round</code>.
* <code>[[Restoration]]</code>: Touch cures impermanent extraordinary, supernatural, and magical penalties from target.
* <code>[[Withering Palm]]</code>: Touch deals <code>2 STR, CON damage/2 levels</code>.
=== Transmutation ===
* <code>[[Aura of Vitality]]</code>: Aura grants <code>+3 to CON, DEX and STR</code>.
* <code>[[Nature's Balance]]</code>: Radius bestows <code>-5 SR</code> to enemies, heals allies <code>2d8 HP</code> as positive energy.

Latest revision as of 21:47, 6 July 2025

All spells currently available in The Domains of Dread except Artifice are listed sorted by earliest spell circle of appearance and spell school.

Level 0 - Cantrips/Orisons

Abjuration

  • Resistance: Ward on target grants 1/+1 DR and +1 to universal saves, collapsing after 10 HP or the 3rd save.

Conjuration

Divination

  • Guidance: Ward on target bestows +1 to next 3 attacks, universal saves, abilities or skill checks.

Enchantment

  • Daze: Broadcast dazes 4 HD or less creature.
  • Lullaby: Broadcast makes creature drowsy.

Evocation

Necromancy

Transmutation

  • Mage Hand: Broadcast target object of 5 ER or less is moved into caster inventory.
  • Open/Close: Broadcast target item of 30 ER or less is opened or closed.
  • Virtue: Touch target gains 1d4 temporary HP.

Universal

  • Arcane Mark: Visible or invisible rune containing no more than 6 characters is scribed on an item or into the ground.
  • Prestidigitation: Caster performs harmless, magical trick.

Level 1 - 1st Circle

Abjuration

  • Alarm: Placed radius warns or sounds when tripped.
  • Endure Elements: Ward on target grants 10/- DR against elemental damage, collapsing after 20 HP.
  • Hold Portal: Broadcast target door is held shut.
  • Ironguts: Broadcast target takes 20 on next save to resist mundane poison.
  • Protection: Ward on target grants +1 deflection AC and +1 to universal saves.
  • Sanctuary: Ward on target causes nearby creatures to ignore them.
  • Shield: Ward on target grants +2 shield AC and immunity to magic missile.
  • Shield of Faith: Ward on caster grants +1 deflection AC/6 levels (minimum +1).

Conjuration

Divination

  • Grave Strike: Broadcast target gains 1d6 necrotic damage on next 3 attacks.
  • Identify: Ward on caster grants +2, +1/2 levels (max +5) to Lore checks.
  • True Strike: Broadcast target takes 20 on next attack roll.

Enchantment

  • Bane: Radius on caster bestows targets -1 to attack rolls and saves against fear.
  • Bless: Radius on caster bestows targets +1 to attack rolls and saves against fear.
  • Hypnotize: Radius fascinates 2d4 HD creatures.
  • Ray of Hope: Ray grants +2 to universal saves, attribute and skill checks.
  • Sleep: Radius sets 4 HD creatures to sleep.
  • Whelm: Broadcast deals 1d6 subdual damage/2 levels (max 5d6).

Evocation

  • Burning Hands: Cone deals 1d4 fire damage/level (max 5d4).
  • Divine Favor : Ward on caster bestows +1 to attack and damage rolls/3 levels (max +3).
  • Esoteric Missile: Ray deals 1d4+1 force damage, +1 ray/2 levels (max +4).
  • Faerie Fire: Broadcast target is revealed.
  • Fire Bolt: Bolt deals 1d6 fire damage/level (max 5d6).
  • Holy Light: Ray deals 1d6 divine damage/2 levels (max 4d6).
  • Produce Flame: Ray deals 1d6 fire damage/level (max 3d6), +1/level (max +5).
  • Magic Missile: Ray deals 1d4+1 force damage, +1 ray/2 levels (max +4).
  • Orphic Light: Ray deal 1d6 necrotic damage/2 levels (max 4d6).
  • Shocking Grasp: Touch deals 1d6 electrical damage/level (max 5d6), +2d6 electrical damage against target wearing metal.

Illusion

Necromancy

  • Chill Touch: Touch deals 1d6 necrotic damage/level (max 5d6) ,1 CON damage.
  • Cure Light Wounds: Touch heals 1d8 HP, +1/level (max +5) as positive energy.
  • Doom: Broadcast bestows target -2 to attack and damage rolls, universal saves.
  • Inflict Light Wounds: Touch deals 1d8 negative energy damage, +1/level (max +5).
  • Mollify Undead: Ward on caster causes unintelligent undead of 5 HD or less to ignore them.
  • Necrotic Awareness: Ward on caster identifies hidden undead.

Transmutation

  • Armor Lock: Broadcast slows target wearing metal, deals 1d4 crushing damage whenever target attacks.
  • Aural Weapon: Ward on target grants +1 enhancement bonus on weapon.
  • Entangle: Radius entangles targets.
  • Esoteric Weapon: Ward on target grants +1 enhancement bonus on weapon.
  • Expeditious Retreat: Ward on caster grants 50% increased movement speed.
  • Goodberry: Produces 4 berries which heal 4 HP each.
  • Hawkeye: Ward on target grants +3 to Perception checks.
  • Longstrider: Ward on target grants 10% increased base movement speed.
  • Low-Light Vision: Ward on target grants low-light vision.
  • Magic Fang: Ward on target grants +1 enhancement bonus on natural weapon.
  • Magic Stone: Produces 3 stones which deal 1d6+1 force damage, doubled against undead when thrown, slung.
  • Magic Weapon: Ward on target grants +1 enhancement bonus on weapon.
  • Path of Frost: Line deals 1d4 cold damage/round, slows targets.
  • See Beyond Sight: Ward on target grants darkvision, including piercing the effects of magical darkness.
  • Shillelagh: Ward on caster grants +1 enhancement bonus on quarterstaff or club, +2d6 bludgeoning damage.

Level 2 - 2nd Circle

Abjuration

  • Arcane Lock: Magical lock appears on broadcast target door, chest or held device.
  • Benediction: Touch target takes 20 on next roll.
  • Deflect: Caster gains +10 untyped AC against next incoming attack.
  • Opportune Dodge: Ward on target grants +2 to rolls to avoid maneuvers and attacks of opportunity.
  • Orphic Shroud: Ward on caster grants +1 deflection AC/6 levels (minimum +1).
  • Protection from Arrows: Ward on target grants 20% miss chance to incoming ranged attacks.
  • Resist Elements: Ward on target grants 20/- DR against elemental damage, collapsing after 30 HP.

Conjuration

  • Acid Arrow: Bolt deals 3d6 acid damage, 1d4 acid damage/round.

Divination

Enchantment

  • Aid: Ward on target grants +1 to attack rolls, saves against fear, 1d8 temporary HP.
  • Bothersome Babble: Broadcast silences.
  • Crushing Despair: Cone bestows targets -2 to attack and damage rolls, universal saves, attribute and skill checks.

Evocation

  • Combust: Broadcast deals 2d6+level fire damage, 1d4 fire damage/round, burns.
  • Continual Flame: Grants permanent colored light to target or equipment.
  • Darkbolt: Bolt deals 1d8 negative energy damage/2 levels (max 4d8), stuns.
  • Darkness: Placed radius manifests magical darkness.
  • Desecrate: Radius grants undead +1 to attack and damage rolls, universal saves. Turn undead checks have +1 DC.
  • Shatter: Radius deals 1d4 sonic damage/level (max 6d4), deafens.
  • Sound Burst: Radius deals 1d8 sonic damage, dazes.
  • Veil of Shadow: Ward on target grants 20% concealment which cannot be pierced except with see beyond sight or true seeing.

Illusion

  • Bladeweave: Ward on target bestows fascinate on weapon attack.
  • Blur: Ward on target grants 20% concealment.
  • Hypnotic Pattern: Radius fascinates 2d4+level HD creatures.
  • Invisibility: Ward on target grants invisibility until target attacks.
  • Minor Image: Manifests imaginary sound or sight.
  • Silence: Radius silences.

Necromancy

Transmutation

  • Aspect of...: Ward on target grants +3 to STR, CON, DEX, INT, PRS or WIS.
  • Barkskin: Ward on target grants +1 natural AC, +1/6 levels (minimum +0).
  • Chill Metal: Touch deals 3d4 cold damage to target wearing metal, +1d4 cold damage whenever target attacks.
  • Flamelash: Bolt deals 2d6 fire damage, +1d6/3 levels (max +3d6), burns.
  • Heat Metal: Touch deals 3d4 fire damage to target wearing metal, +1d4 fire damage whenever target attacks.
  • One with the Land: Ward on caster grants +2 to Handle Animal, Stealth, and Handle Device checks.
  • Pyrotechnics: Radius blinds.
  • Spider Climb: Touch target takes 20 on next 3 Acrobatics rolls.
  • Stone Bones: Ward on target undead grants +3 natural AC.
  • Sonic Weapon: Ward on target grants 1d4+1 sonic damage on weapon.
  • ... Weapon: Ward on target grants 1d4+1 selected elemental damage on weapon.

Level 3 - 3rd Circle

Abjuration

  • Sheltered Vitality: Ward on target grants +3 to saves made against fatigue, attribute damage or negative levels.
  • Wounding Whispers: Ward on caster deals 1d6 sonic damage, +1/level (max +6) to melee attackers.

Conjuration

  • Caustic Gas: Radius gas deals 1d6 acid damage/round.
  • Prayer: Radius on caster bestows +1 to attack and damage rolls, attribute and skill checks, universal saves. Inverts on enemies.
  • Neutralize Poison: Touch temporarily suppresses effects of mundane poison on target.
  • Stinking Cloud: Radius gas nauseates targets.
  • Summon Creature III: Summons dire beast from local ecology.
  • Summon Monster III: Summons dire beast from local ecology.

Divination

Enchantment

  • Deep Slumber: Radius sets 10 HD creatures to sleep.
  • Good Hope: Cone bestows targets +2 to attack and damage rolls, universal saves, attribute and skill checks.
  • Trance of the Verdant Domain: Broadcast fascinates target and bestows -3 to saves against mind affecting spells, spell-like effects.

Evocation

  • Gust of Wind: Radius neutralizes fog or gases and throws targets off-balance, prone.
  • Lightning Bolt: Bolt deals 1d6 electrical damage/level.
  • Nature's Favor: Touch target beast gains +1 to attack and damage rolls/2 levels (max +4).
  • Nature's Purity: Ray deals 2d6 force damage to undead, doubled against aberrations.
  • Searing Light: Ray deals 1d6 divine damage/2 levels (max 5d6), or 1d10 divine damage/2 levels (max 5d10) to undead.
  • Slashing Darkness: Ray deals 1d8 negative energy damage/2 levels (max 5d8).
  • Sonic Shield: Ward on target bestows +2 shield AC.

Illusion

Necromancy

  • Death Ward: Ward on target grants +3 to saves against deathwatch.
  • Fear: Cone frightens 24 HD creatures.
  • Ghoul Gesture: Ray paralyzes, sickens.
  • Halt Undead: Broadcast paralyzes undead.
  • Healing Sting: Bolt deals 1d6 poison damage, +1/level (max +6), heals caster for equal amount.
  • Prickling Torment: Broadcast sickens target, deals 1d6 necrotic damage whenever target attacks or casts.
  • Negative Energy Burst: Radius deals 1d8 negative energy damage+level, 1 STR damage/4 levels.
  • Ray of Exhaustion: Ray exhausts target.
  • Rigor Mortis: Touch on willing target appears as dead.
  • Shivering Touch: Touch deals 1d6+1 DEX damage.
  • Summon Undead III: Summons human priest skeleton.
  • Vampiric Touch: Touch deals 1d6 negative energy damage/2 levels. Caster gains damage as temporary HP.
  • Vigor: Touch bestows fast healing 2.
  • Wrack: Broadcast bestows target -2 to attack rolls, universal saves, skill and attribute checks and knocks off-balance, prone.

Transmutation

  • Haste: Ward on target grants haste.
  • Keen Weapon: Ward on target doubles threat range on weapon.
  • Magic Fang, Greater: Ward on target grants +2 enhancement bonus on natural weapon.
  • Magic Weapon, Greater: Ward on target grants +2 enhancement bonus on weapon.
  • Magic Vestment: Ward on target bestows +1 untyped AC/3 levels (max +3) to worn armor.
  • Quillfire: Broadcast deals 1d8 poison damage, +1/2 levels (max +4), 1d6 STR damage.
  • ... Quiver: Ward on target grants 1d4+1 selected elemental damage on quiver or bolt case.
  • Slow: Radius slows targets.
  • Sonic Quiver: Ward on target grants 1d4+1 sonic damage on quiver or bolt case.
  • Spike Growth: Radius deals 1d4 piercing damage/3 levels, pins.
  • Thornskin: Ward on caster grants 1d6+5 piercing damage to unarmed attacks.

Level 4 - 4th Circle

Abjuration

  • Break Enchantment: Radius free targets from impermanent enchantment, alteration and petrification.
  • Freedom of Movement: Ward on target clears impermanent immobility and grants +3 to saves against future paralysis, slow, entanglement.

Conjuration

  • Arc of Lightning: Broadcast deals 1d6 electrical damage, repeating every bounce between two or more targets (max 10d6).

Divination

Enchantment

  • Conscience: Broadcast deals 1d6 WIS, PRS damage.
  • Confound: Broadcast bestows -1 to attack rolls made against caster, and caster +1 to attack rolls against target. Stacks up to 2. 2nd stack extends effects to all nearby allies.
  • Dolorous Motes: Radius fog deals 1d3 WIS damage, dazes.
  • Dominate Person: Broadcast dominates humanoid.

Evocation

  • Bleakness: Radius deals 1d6 negative energy damage/round, grants undead +2 turn resistance.
  • Brilliance: Radius deals 1d6 divine damage/round to undead, creates light.
  • Castigate: Radius deafens.
  • Divine Power: Ward on caster grants 1 temporary HP/level (max 10), sets STR to 18 and +1 AB/4 levels.
  • Divine Sacrifice: Caster loses 10 HP to grant 1d6 divine damage on weapon.
  • Hammer of the Gods: Radius deals 1d6 divine damage/2 levels (max 5d6), dazes.
  • Ice Storm: Cylinder deals 5d6 cold damage.
  • Pillar of the Primordial: Radius deals 1d6 primeval damage/level (max 10d6).
  • Resonating Bolt: Bolt deals 1d4 sonic damage/level (max 10d4).
  • Scalding Steam: Radius deals 2d6 fire damage/round, blinds.
  • Shadow Shroud: Ward on caster grants immunity to blindness, effects of magical darkness, and +3 to Stealth checks.
  • Shout: Cone deals 5d6 sonic damage, deafens.
  • Thunder Field: Radius deals 1d8 sonic damage/round, knocks targets off-balance, prone.
  • Wall of Fire: Line deals 4d6 fire damage/round, burns.
  • ... Vortex: Radius on caster deals 2d8 selected elemental damage, +1/level including to the caster.

Illusion

  • Doomtide: Radius fog grants 50% concealment against outside attacks, dazes.
  • Rainbow Pattern: Radius fascinates 24 HD creatures.
  • Phantasmal Killer: Broadcast deals 3d6 negative energy damage, bestows deathwatch. Targets with deathwatch must save or die.
  • Shadow Conjuration: Manifests darkness, invisibility, mage armor or magic missile as illusory variant.

Necromancy

  • Burning Blood: Broadcast deals 1d6 acid damage and 1d6 fire damage/round, burns.
  • Consumptive Field: Aura deals 1d8 necrotic damage. Slain creatures grant caster 1d6 temporary HP.
  • Crown of the Grave: Ward on caster causes unintelligent undead to ignore them. Discharge to bring up to 10 HD undead under command.
  • Cure Critical Wounds: Touch heals 4d8 HP, +1/level as positive energy.
  • Enervation: Ray bestows 1d4 negative levels.

Transmutation

Level 5 - 5th Circle

Abjuration

  • Divine Resistance: Ward on target bestows 5 SR, +1/level (max +5). Does not stack with other SR sources.
  • Divine Retribution: Ward on caster deals 1d6 divine damage, +1/level (max +8) to melee attackers.
  • Elemental Buffer: Ward on target grants 40/- DR against elemental damage, collapsing after 60 HP.
  • Mind Blank: Broadcast restores target's senses and grants +3 to saves against mind-affecting spells, spell-like effects.
  • Nature's Resistance: Ward on target bestows 5 SR, +1/2 levels (max +5).

Conjuration

  • Cloudkill: Radius gas deals 1d4 CON damage/round and bestows deathwatch. Targets with deathwatch must save or die.
  • Cocoon: Broadcast target is paralyzed but gains fast healing 10, 15/- DR. Mundane diseases and poisons are cured.
  • Freezing Fog: Radius fog deals 1d6 cold damage/round and knocks targets off-balance, prone.
  • Frostbite: Radius deals 4d6 cold damage, 1d6 DEX damage.
  • Insect Plague: Summons stationary swarm of locusts.
  • Quill Blast: Quillfire, as cone.
  • ... Sphere: Orb deals 1d4 selected elemental damage/level, then radius deals 1d4 selected elemental damage/round, bestowing relevant status effect.
  • Summon Monster V: Summons lesser aberration.
  • Vine Mine: Placed radius entangles, slows targets when tripped.

Divination

Enchantment

  • Feeblemind: Broadcast sets target's INT and PRS to 6.
  • Heroism, Greater: Ward on target grants +3 to attack rolls, universal saves and skill checks, temporary HP equal to caster level.
  • Glyph of Sleep: Placed radius sets 10 HD creatures to sleep when tripped.
  • Mind Fog: Radius fog deals 5 WIS damage and bestows targets -5 to Will saves.
  • Radiance: Radius deals 1d6 divine damage/round to undead, dazzles, blinds.
  • Rex's Interposing Hand: Spectral hand grants caster +4 untyped AC against target.

Evocation

  • Cone of Cold: Cone deals 1d6 cold damage/level, slows.
  • Nature's Hallow: Placed radius grants humanoids and beasts +2 to attack and damage rolls, +3 untyped AC.
  • Unhallow: Placed radius grants undead +3 turn resistance, +2 to attack and damage rolls, and +3 untyped AC.

Illusion

  • Nightmare: Broadcast deals 1d10 astral damage/3 levels, fatigues.
  • Shadow Conjuration, Greater: Manifests acid arrow, blur, web, or minor globe of invulnerability as illusory variant.

Necromancy

Transmutation

  • Battletide: Aura grants +1 to universal saves, attack and damage rolls to caster, reverse to enemies.
  • Vulnerability: Broadcast bestows target -3 to base values from all DR sources (minimum 0).
  • Wail of Doom: Radius deals 1d4 sonic damage/level and panics targets.

Level 6 - 6th Circle

Abjuration

Conjuration

  • Acid Fog: Radius fog deals 2d6 acid damage/round.
  • Cometfall: Radius dispels magical darkness, deals 2d8 primeval damage, knocks targets prone.
  • Energy Siphon: Ward on caster heals 1 HP/spell circle per nearby spell cast, collapsing after 50 HP.
  • Stonehold: Radius fog paralyzes targets.
  • Summon Monster VI: Summons aberration.

Divination

Enchantment

Evocation

  • Blade Barrier: Radius deals 1d6 slashing damage/4 levels every round.
  • Cacophonic Shield : Aura deals 1d6 sonic damage/round, 20% miss chance to ranged attacks.
  • Miasma: Broadcast deals 1d4 CON damage/round, silences.
  • Tidal Surge: Cylinder deals 1d8 crushing damage/2 levels, knocks targets prone.
  • Wrack Earth: Line deals 10d6 bludgeoning damage, casts targets aside.

Illusion

  • Shades: Manifests cone of cold, fireball, stoneskin, or wall of fire as illusory variant.

Necromancy

  • Create Undead: Expends a soul from soul bind to manifest an undead proportional to original HD.
  • Eyebite: Broadcast panics, nauseates or exhausts target over duration.
  • Frostburn, Mass: Radius deals 3d12 cold damage, +1/level.
  • Glyph of Death: Placed radius deals 1d6 negative energy damage/level, bestows deathwatch when tripped. Targets with deathwatch must save or die.
  • Glyph of Fear: Placed radius panics targets when tripped.
  • Harm: Touch deals 7 negative energy damage/level.
  • Heal: Touch heals 7 HP/level as positive energy.
  • Inflict Moderate Wounds, Mass: Radius deals 2d8 negative energy damage, +1/level.
  • Pox: Radius on caster deals 1d4 CON damage.
  • Seal Wounds: Touch target gains fast healing 5.
  • Soul Bind: Traps the soul of a recently dead humanoid into gem.
  • Wave of Exhaustion: Cone bestows targets exhaustion.

Transmutation

  • Aspect of..., Mass: Aspect of..., as radius.
  • Becoming: Caster gains +1 BAB/2 levels, +2 natural AC and sets STR, DEX and CON to 18.
  • Crumble: Broadcast deals 1d6 sonic damage/level to target wearing metal or construct.
  • Drown: Broadcast deals 3/4ths current HP crushing damage to living target.
  • Etherealness: Broadcast target becomes incorporeal.
  • Haste, Mass: Haste, as radius.
  • Ironwood: Ward on target grants +3 enhancement bonus, +1d6 primeval damage on wooden weapon.
  • Stone to Flesh: Broadcast frees target from permanent petrification.

Level 7 - 7th Circle

Abjuration

  • Field of Scrutiny: Placed radius reveals invisible targets, creatures. Incorporeal targets or creatures are rendered corporeal. Allies within the field have +1, +1/2 levels to Perception checks.

Conjuration

  • Creeping Doom: Radius deals 1d20 piercing damage, 1d6 piercing damage/round, slows, fatigues.
  • Poison Vines: Placed radius bestows mundane poison, entangles, slows targets when tripped.

Divination

  • Vision: Broadcast target takes 20 on next 3 rolls.

Enchantment

Evocation

  • Blasphemy: Radius dazes, paralyzes, deals 2d6 STR damage.

Illusion

Necromancy

  • Control Undead: Radius brings 14 HD or less undead under command.
  • Create Undead, Greater: Expends multiple souls from soul bind to manifest undead construct proportional to total original HD.
  • Cure Serious Wounds, Mass: Radius heals 3d8 HP +1/level as positive energy.
  • Destruction: Touch deals 10d6 necrotic damage, bestows deathwatch. Targets with deathwatch must save or die.
  • Energy Ebb: Touch bestows 2d4 negative levels.
  • Finger of Death: Broadcast deals 10d10 negative energy damage, bestows deathwatch. Targets with deathwatch must save or die.
  • Foment Hex: Broadcast bestows target permanent -4 to all attribute scores, -2 to attack and damage rolls, universal saves.
  • Glyph of Necrosis: Placed radius prevents living targets from healing, grants undead fast healing 3 when tripped.
  • Glyph of Weakness: Placed radius deals 2d6 STR damage when tripped.
  • Harm, Greater: Touch deals 10 negative energy damage/level (max 120).
  • Inflict Serious Wounds, Mass: Radius deals 3d8 negative energy damage, +1/level.
  • Pulse of Hate: Aura deals 2d6 negative energy damage/round.
  • Restoration: Touch cures impermanent extraordinary, supernatural, and magical penalties from target.
  • Withering Palm: Touch deals 2 STR, CON damage/2 levels.

Transmutation