Spells (list): Difference between revisions

From The Domains of Dread
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* <code>[[Divine Resistance]]</code>: Ward on target bestows <code>5 SR, +1/level (max +5)</code>. Does not stack with other <code>SR</code> sources.
* <code>[[Divine Resistance]]</code>: Ward on target bestows <code>5 SR, +1/level (max +5)</code>. Does not stack with other <code>SR</code> sources.
* <code>[[Divine Retribution]]</code>: Ward on caster deals <code>1d6 divine damage, +1/level</code> to melee attackers.
* <code>[[Divine Retribution]]</code>: Ward on caster deals <code>1d6 divine damage, +1/level (max +8)</code> to melee attackers.


* <code>[[Elemental Buffer]]</code>: Ward on target grants <code>40/- DR</code> against elemental damage, collapsing after <code>60 HP</code>.
* <code>[[Elemental Buffer]]</code>: Ward on target grants <code>40/- DR</code> against elemental damage, collapsing after <code>60 HP</code>.

Revision as of 15:38, 29 June 2025

All spells currently available in The Domains of Dread except Artifice are listed sorted by earliest spell circle of appearance and spell school.

Level 0 - Cantrips/Orisons

Abjuration

  • Resistance: Ward on target grants 1/+1 DR and +1 to universal saves, collapsing after 10 HP or the 3rd save.

Conjuration

Divination

  • Guidance: Ward on target bestows +1 to next 3 attacks, universal saves, abilities or skill checks.

Enchantment

  • Daze: Broadcast dazes 4 HD or less creature.
  • Lullaby: Broadcast makes creature drowsy.

Evocation

Necromancy

Transmutation

  • Mage Hand: Broadcast target object of 5 ER or less is moved into caster inventory.
  • Open/Close: Broadcast target item of 30 ER or less is opened or closed.
  • Virtue: Touch target gains 1d4 temporary HP.

Universal

  • Arcane Mark: Visible or invisible rune containing no more than 6 characters is scribed on an item or into the ground.
  • Prestidigitation: Caster performs harmless, magical trick.

Level 1 - 1st Circle

Abjuration

  • Alarm: Placed radius warns or sounds when tripped.
  • Endure Elements: Ward on target grants 10/- DR against elemental damage, collapsing after 20 HP.
  • Hold Portal: Broadcast target door is held shut.
  • Ironguts: Broadcast target takes 20 on next save to resist mundane poison.
  • Protection: Ward on target grants +1 deflection AC and +1 to universal saves.
  • Sanctuary: Ward on target causes nearby creatures to ignore them.
  • Shield: Ward on target grants +2 shield AC and immunity to magic missile.
  • Shield of Faith: Ward on caster grants +1 deflection AC/6 levels (minimum +1).

Conjuration

Divination

  • Grave Strike: Broadcast target gains 1d6 necrotic damage on next 3 attacks.
  • Identify: Ward on caster grants +2, +1/2 levels (max +5) to Lore checks.
  • True Strike: Broadcast target takes 20 on next attack roll.

Enchantment

  • Bane: Radius on caster bestows targets -1 to attack rolls and saves against fear.
  • Bless: Radius on caster bestows targets +1 to attack rolls and saves against fear.
  • Hypnotize: Radius fascinates 2d4 HD creatures.
  • Ray of Hope: Ray grants +2 to universal saves, attribute and skill checks.
  • Sleep: Radius sets 4 HD creatures to sleep.
  • Whelm: Broadcast deals 1d6 subdual damage/2 levels (max 5d6).

Evocation

  • Burning Hands: Cone deals 1d4 fire damage/level (max 5d4).
  • Divine Favor : Ward on caster bestows +1 to attack and damage rolls/3 levels (max +3).
  • Esoteric Missile: Ray deals 1d4+1 force damage, +1 ray/2 levels (max +4).
  • Faerie Fire: Broadcast target is revealed.
  • Fire Bolt: Bolt deals 1d6 fire damage/level (max 5d6).
  • Holy Light: Ray deals 1d6 divine damage/2 levels (max 4d6).
  • Produce Flame: Ray deals 1d6 fire damage/level (max 3d6), +1/level (max +5).
  • Magic Missile: Ray deals 1d4+1 force damage, +1 ray/2 levels (max +4).
  • Orphic Light: Ray deal 1d6 necrotic damage/2 levels (max 4d6).
  • Shocking Grasp: Touch deals 1d6 electrical damage/level (max 5d6), +2d6 electrical damage against target wearing metal.

Illusion

Necromancy

  • Chill Touch: Touch deals 1d6 necrotic damage/level (max 5d6) ,1 CON damage.
  • Cure Light Wounds: Touch heals 1d8 HP, +1/level (max +5) as positive energy.
  • Doom: Broadcast bestows target -2 to attack and damage rolls, universal saves.
  • Inflict Light Wounds: Touch deals 1d8 negative energy damage, +1/level (max +5).
  • Mollify Undead: Ward on caster causes unintelligent undead of 5 HD or less to ignore them.
  • Necrotic Awareness: Ward on caster identifies hidden undead.

Transmutation

  • Armor Lock: Broadcast slows target wearing metal, deals 1d4 crushing damage whenever target attacks.
  • Aural Weapon: Ward on target grants +1 enhancement bonus on weapon.
  • Entangle: Radius entangles targets.
  • Esoteric Weapon: Ward on target grants +1 enhancement bonus on weapon.
  • Expeditious Retreat: Ward on caster grants 50% increased movement speed.
  • Goodberry: Produces 4 berries which heal 4 HP each.
  • Hawkeye: Ward on target grants +3 to Perception checks.
  • Longstrider: Ward on target grants 10% increased base movement speed.
  • Low-Light Vision: Ward on target grants low-light vision.
  • Magic Fang: Ward on target grants +1 enhancement bonus on natural weapon.
  • Magic Stone: Produces 3 stones which deal 1d6+1 force damage, doubled against undead when thrown, slung.
  • Magic Weapon: Ward on target grants +1 enhancement bonus on weapon.
  • Path of Frost: Line deals 1d4 cold damage/round, slows targets.
  • See Beyond Sight: Ward on target grants darkvision, including piercing the effects of magical darkness.
  • Shillelagh: Ward on caster grants +1 enhancement bonus on quarterstaff or club, +2d6 bludgeoning damage.

Level 2 - 2nd Circle

Abjuration

  • Arcane Lock: Magical lock appears on broadcast target door, chest or held device.
  • Benediction: Touch target takes 20 on next roll.
  • Deflect: Caster gains +10 untyped AC against next incoming attack.
  • Opportune Dodge: Ward on target grants +2 to rolls to avoid maneuvers and attacks of opportunity.
  • Orphic Shroud: Ward on caster grants +1 deflection AC/6 levels (minimum +1).
  • Protection from Arrows: Ward on target grants 20% miss chance to incoming ranged attacks.
  • Resist Elements: Ward on target grants 20/- DR against elemental damage, collapsing after 30 HP.

Conjuration

  • Acid Arrow: Bolt deals 3d6 acid damage, 1d4 acid damage/round.

Divination

Enchantment

  • Aid: Ward on target grants +1 to attack rolls, saves against fear, 1d8 temporary HP.
  • Bothersome Babble: Broadcast silences.
  • Crushing Despair: Cone bestows targets -2 to attack and damage rolls, universal saves, attribute and skill checks.

Evocation

  • Combust: Broadcast deals 2d6+level fire damage, 1d4 fire damage/round, burns.
  • Continual Flame: Grants permanent colored light to target or equipment.
  • Darkbolt: Bolt deals 1d8 negative energy damage/2 levels (max 4d8), stuns.
  • Darkness: Placed radius manifests magical darkness.
  • Desecrate: Radius grants undead +1 to attack and damage rolls, universal saves. Turn undead checks have +1 DC.
  • Shatter: Radius deals 1d4 sonic damage/level (max 6d4), deafens.
  • Sound Burst: Radius deals 1d8 sonic damage, dazes.
  • Veil of Shadow: Ward on target grants 20% concealment which cannot be pierced except with see beyond sight or true seeing.

Illusion

  • Bladeweave: Ward on target bestows fascinate on weapon attack.
  • Blur: Ward on target grants 20% concealment.
  • Hypnotic Pattern: Radius fascinates 2d4+level HD creatures.
  • Invisibility: Ward on target grants invisibility until target attacks.
  • Minor Image: Manifests imaginary sound or sight.
  • Silence: Radius silences.

Necromancy

Transmutation

  • Aspect of...: Ward on target grants +3 to STR, CON, DEX, INT, PRS or WIS.
  • Barkskin: Ward on target grants +1 natural AC, +1/6 levels (minimum +0).
  • Chill Metal: Touch deals 3d4 cold damage to target wearing metal, +1d4 cold damage whenever target attacks.
  • Flamelash: Bolt deals 2d6 fire damage, +1d6/3 levels (max +3d6), burns.
  • Heat Metal: Touch deals 3d4 fire damage to target wearing metal, +1d4 fire damage whenever target attacks.
  • One with the Land: Ward on caster grants +2 to Handle Animal, Stealth, and Handle Device checks.
  • Pyrotechnics: Radius blinds.
  • Spider Climb: Touch target takes 20 on next 3 Acrobatics rolls.
  • Stone Bones: Ward on target undead grants +3 natural AC.
  • Sonic Weapon: Ward on target grants 1d4+1 sonic damage on weapon.
  • ... Weapon: Ward on target grants 1d4+1 selected elemental damage on weapon.

Level 3 - 3rd Circle

Abjuration

  • Sheltered Vitality: Ward on target grants +3 to saves made against fatigue, attribute damage or negative levels.
  • Wounding Whispers: Ward on caster deals 1d6 sonic damage, +1/level (max +6) to melee attackers.

Conjuration

  • Caustic Gas: Radius gas deals 1d6 acid damage/round.
  • Prayer: Radius on caster bestows +1 to attack and damage rolls, attribute and skill checks, universal saves. Inverts on enemies.
  • Neutralize Poison: Touch temporarily suppresses effects of mundane poison on target.
  • Stinking Cloud: Radius gas nauseates targets.
  • Summon Creature III: Summons dire beast from local ecology.
  • Summon Monster III: Summons dire beast from local ecology.

Divination

Enchantment

  • Deep Slumber: Radius sets 10 HD creatures to sleep.
  • Good Hope: Cone bestows targets +2 to attack and damage rolls, universal saves, attribute and skill checks.
  • Trance of the Verdant Domain: Broadcast fascinates target and bestows -3 to saves against mind affecting spells, spell-like effects.

Evocation

  • Gust of Wind: Radius neutralizes fog or gases and throws targets off-balance, prone.
  • Lightning Bolt: Bolt deals 1d6 electrical damage/level.
  • Nature's Favor: Touch target beast gains +1 to attack and damage rolls/2 levels (max +4).
  • Nature's Purity: Ray deals 2d6 force damage to undead, doubled against aberrations.
  • Searing Light: Ray deals 1d6 divine damage/2 levels (max 5d6), or 1d10 divine damage/2 levels (max 5d10) to undead.
  • Slashing Darkness: Ray deals 1d8 negative energy damage/2 levels (max 5d8).
  • Sonic Shield: Ward on target bestows +2 shield AC.

Illusion

Necromancy

  • Death Ward: Ward on target grants +3 to saves against deathwatch.
  • Fear: Cone frightens 24 HD creatures.
  • Ghoul Gesture: Ray paralyzes, sickens.
  • Halt Undead: Broadcast paralyzes undead.
  • Healing Sting: Bolt deals 1d6 poison damage, +1/level (max +6), heals caster for equal amount.
  • Prickling Torment: Broadcast sickens target, deals 1d6 necrotic damage whenever target attacks or casts.
  • Negative Energy Burst: Radius deals 1d8 negative energy damage+level, 1 STR damage/4 levels.
  • Ray of Exhaustion: Ray exhausts target.
  • Rigor Mortis: Touch on willing target appears as dead.
  • Shivering Touch: Touch deals 1d6+1 DEX damage.
  • Summon Undead III: Summons human priest skeleton.
  • Vampiric Touch: Touch deals 1d6 negative energy damage/2 levels. Caster gains damage as temporary HP.
  • Vigor: Touch bestows fast healing 2.
  • Wrack: Broadcast bestows target -2 to attack rolls, universal saves, skill and attribute checks and knocks off-balance, prone.

Transmutation

  • Haste: Ward on target grants haste.
  • Keen Weapon: Ward on target doubles threat range on weapon.
  • Magic Fang, Greater: Ward on target grants +2 enhancement bonus on natural weapon.
  • Magic Weapon, Greater: Ward on target grants +2 enhancement bonus on weapon.
  • Magic Vestment: Ward on target bestows +1 untyped AC/3 levels (max +3) to worn armor.
  • Quillfire: Broadcast deals 1d8 poison damage, +1/2 levels (max +4), 1d6 STR damage.
  • ... Quiver: Ward on target grants 1d4+1 selected elemental damage on quiver or bolt case.
  • Slow: Radius slows targets.
  • Sonic Quiver: Ward on target grants 1d4+1 sonic damage on quiver or bolt case.
  • Spike Growth: Radius deals 1d4 piercing damage/3 levels, pins.
  • Thornskin: Ward on caster grants 1d6+5 piercing damage to unarmed attacks.

Level 4 - 4th Circle

Abjuration

  • Break Enchantment: Radius free targets from impermanent enchantment, alteration and petrification.
  • Freedom of Movement: Ward on target clears impermanent immobility and grants +3 to saves against future paralysis, slow, entanglement.

Conjuration

  • Arc of Lightning: Broadcast deals 1d6 electrical damage, repeating every bounce between two or more targets (max 10d6).

Divination

Enchantment

  • Conscience: Broadcast deals 1d6 WIS, PRS damage.
  • Confound: Broadcast bestows -1 to attack rolls made against caster, and caster +1 to attack rolls against target. Stacks up to 2. 2nd stack extends effects to all nearby allies.
  • Dolorous Motes: Radius fog deals 1d3 WIS damage, dazes.
  • Dominate Person: Broadcast dominates humanoid.

Evocation

  • Bleakness: Radius deals 1d6 negative energy damage/round, grants undead +2 turn resistance.
  • Brilliance: Radius deals 1d6 divine damage/round to undead, creates light.
  • Castigate: Radius deafens.
  • Divine Power: Ward on caster grants 1 temporary HP/level (max 10), sets STR to 18 and +1 AB/4 levels.
  • Divine Sacrifice: Caster loses 10 HP to grant 1d6 divine damage on weapon.
  • Hammer of the Gods: Radius deals 1d6 divine damage/2 levels (max 5d6), dazes.
  • Ice Storm: Cylinder deals 5d6 cold damage.
  • Pillar of the Primordial: Radius deals 1d6 primeval damage/level (max 10d6).
  • Resonating Bolt: Bolt deals 1d4 sonic damage/level (max 10d4).
  • Scalding Steam: Radius deals 2d6 fire damage/round, blinds.
  • Shadow Shroud: Ward on caster grants immunity to blindness, effects of magical darkness, and +3 to Stealth checks.
  • Shout: Cone deals 5d6 sonic damage, deafens.
  • Thunder Field: Radius deals 1d8 sonic damage/round, knocks targets off-balance, prone.
  • Wall of Fire: Line deals 4d6 fire damage/round, burns.
  • ... Vortex: Radius on caster deals 2d8 selected elemental damage, +1/level including to the caster.

Illusion

  • Doomtide: Radius fog grants 50% concealment against outside attacks, dazes.
  • Rainbow Pattern: Radius fascinates 24 HD creatures.
  • Phantasmal Killer: Broadcast deals 3d6 negative energy damage, bestows deathwatch. Targets with deathwatch must save or die.
  • Shadow Conjuration: Manifests darkness, invisibility, mage armor or magic missile as illusory variant.

Necromancy

  • Burning Blood: Broadcast deals 1d6 acid damage and 1d6 fire damage/round, burns.
  • Consumptive Field: Aura deals 1d8 necrotic damage. Slain creatures grant caster 1d6 temporary HP.
  • Crown of the Grave: Ward on caster causes unintelligent undead to ignore them. Discharge to bring up to 10 HD undead under command.
  • Cure Critical Wounds: Touch heals 4d8 HP, +1/level as positive energy.
  • Enervation: Ray bestows 1d4 negative levels.

Transmutation

Level 5 - 5th Circle

Abjuration

  • Divine Resistance: Ward on target bestows 5 SR, +1/level (max +5). Does not stack with other SR sources.
  • Divine Retribution: Ward on caster deals 1d6 divine damage, +1/level (max +8) to melee attackers.
  • Elemental Buffer: Ward on target grants 40/- DR against elemental damage, collapsing after 60 HP.
  • Mind Blank: Broadcast restores target's senses and grants +3 to saves against mind-affecting spells, spell-like effects.
  • Nature's Resistance: Ward on target bestows 5 SR, +1/2 levels (max +5).

Conjuration

  • Cloudkill: Radius gas deals 1d4 CON damage/round and bestows deathwatch. Targets with deathwatch must save or die.
  • Cocoon: Broadcast target is paralyzed but gains fast healing 10, 15/- DR. Mundane diseases and poisons are cured.
  • Freezing Fog: Radius fog deals 1d6 cold damage/round and knocks targets off-balance, prone.
  • Frostbite: Radius deals 4d6 cold, 1d6 DEX damage.
  • Insect Plague: Summons stationary swarm of locusts.
  • Quill Blast: Quillfire, as cone.
  • ... Sphere: Orb deals 1d4 selected elemental damage/level, then radius deals 1d4 selected elemental damage/round, bestowing relevant status effect.
  • Summon Monster V: Summons lesser aberration.
  • Vine Mine: Placed radius entangles, slows targets when tripped.

Divination

Enchantment

  • Feeblemind: Broadcast sets target's INT and PRS to 6.
  • Heroism, Greater: Ward on target grants +3 to attack rolls, universal saves and skill checks, temporary HP equal to caster level.
  • Glyph of Sleep: Placed radius sets 10 HD creatures to sleep when tripped.
  • Mind Fog: Radius fog bestows targets -5 to WIS, Will saves.
  • Radiance: Radius deals 1d6 divine damage/round to undead, dazzles, blinds.
  • Rex's Interposing Hand: Spectral hand grants caster +4 untyped AC against target.

Evocation

  • Cone of Cold: Cone deals 1d6 cold damage/level, slows.
  • Nature's Hallow: Placed radius grants humanoids and beasts +2 to attack and damage rolls, +3 untyped AC.
  • Unhallow: Placed radius grants undead +3 turn resistance, +2 to attack and damage rolls, and +3 untyped AC.

Illusion

  • Nightmare: Broadcast deals 1d10 astral damage/3 levels, fatigues.
  • Shadow Conjuration, Greater: Manifests acid arrow, blur, web, or minor globe of invulnerability as illusory variant.

Necromancy

Transmutation

  • Battletide: Aura grants +1 to universal saves, attack and damage rolls to caster, reverse to enemies.
  • Vulnerability: Broadcast bestows target -3 to base values from all DR sources (minimum 0).
  • Wail of Doom: Radius deals 1d4 sonic damage/level and panics targets.

Level 6 - 6th Circle

Abjuration

Conjuration

  • Acid Fog: Radius fog deals 2d6 acid damage/round.
  • Cometfall: Radius dispels magical darkness, deals 2d8 primeval damage, knocks targets prone.
  • Energy Siphon: Ward on caster heals 1 HP/spell circle per nearby spell cast, collapsing after 50 HP.
  • Stonehold: Radius fog paralyzes targets.
  • Summon Monster VI: Summons aberration.

Divination

Enchantment

Evocation

  • Blade Barrier: Radius deals 1d6 slashing damage/4 levels every round.
  • Cacophonic Shield : Aura deals 1d6 sonic damage/round, 20% miss chance to ranged attacks.
  • Miasma: Broadcast deals 1d4 CON damage/round, silences.
  • Tidal Surge: Cylinder deals 1d8 crushing damage/2 levels, knocks targets prone.

Illusion

  • Shades: Manifests cone of cold, fireball, stoneskin, or wall of fire as illusory variant.

Necromancy

  • Create Undead: Expends a soul from soul bind to manifest an undead proportional to original HD.
  • Eyebite: Broadcast panics, nauseates or exhausts target over duration.
  • Frostburn, Mass: Radius deals 3d12 cold damage, +1/level.
  • Glyph of Death: Placed radius deals 1d6 negative energy damage/level, bestows deathwatch when tripped. Targets with deathwatch must save or die.
  • Glyph of Fear: Placed radius panics targets when tripped.
  • Harm: Touch deals 7 negative energy damage/level.
  • Heal: Touch heals 7 HP/level as positive energy.
  • Inflict Moderate Wounds, Mass: Radius deals 2d8 negative energy damage, +1/level.
  • Pox: Radius on caster deals 1d4 CON damage.
  • Seal Wounds: Touch target gains fast healing 5.
  • Soul Bind: Traps the soul of a recently dead humanoid into gem.
  • Wave of Exhaustion: Cone bestows targets exhaustion.

Transmutation

  • Aspect of..., Mass: Aspect of..., as radius.
  • Becoming: Caster gains +1 BAB/2 levels, +2 natural AC and sets STR, DEX and CON to 18.
  • Crumble: Broadcast deals 1d6 sonic damage/level to target wearing metal or construct.
  • Drown: Broadcast deals 3/4ths current HP crushing damage to living target.
  • Etherealness: Broadcast target becomes incorporeal.
  • Haste, Mass: Haste, as radius.
  • Ironwood: Ward on target grants +3 enhancement bonus, +1d6 primeval damage on wooden weapon.
  • Stone to Flesh: Broadcast frees target from permanent petrification.

Level 7 - 7th Circle

Abjuration

  • Field of Scrutiny: Placed radius reveals invisible targets, creatures. Incorporeal targets or creatures are rendered corporeal. Allies within the field have +1, +1/2 levels to Perception checks.

Conjuration

  • Creeping Doom: Radius deals 1d20 piercing damage, 1d6 piercing damage/round, slows, fatigues.
  • Poison Vines: Placed radius bestows mundane poison, entangles, slows targets when tripped.

Divination

  • Vision: Broadcast target takes 20 on next 3 rolls.

Enchantment

Evocation

  • Blasphemy: Radius dazes, paralyzes, deals 2d6 STR damage.

Illusion

Necromancy

  • Control Undead: Radius brings 14 HD or less undead under command.
  • Create Undead, Greater: Expends multiple souls from soul bind to manifest undead construct proportional to total original HD.
  • Cure Serious Wounds, Mass: Radius heals 3d8 HP +1/level as positive energy.
  • Destruction: Touch deals 10d6 necrotic damage, bestows deathwatch. Targets with deathwatch must save or die.
  • Energy Ebb: Touch bestows 2d4 negative levels.
  • Finger of Death: Broadcast deals 10d10 negative energy damage, bestows deathwatch. Targets with deathwatch must save or die.
  • Foment Hex: Broadcast bestows target permanent -4 to all attribute scores, -2 to attack and damage rolls, universal saves.
  • Glyph of Necrosis: Placed radius prevents living targets from healing, grants undead fast healing 3 when tripped.
  • Glyph of Weakness: Placed radius deals 2d6 STR damage when tripped.
  • Harm, Greater: Touch deals 10 negative energy damage/level (max 80).
  • Inflict Serious Wounds, Mass: Radius deals 3d8 negative energy damage, +1/level.
  • Primordial Storm: Radius deals 1d6 primeval damage/level.
  • Pulse of Hate: Aura deals 2d6 negative energy damage/round.
  • Restoration: Touch cures impermanent extraordinary, supernatural, and magical penalties from target.
  • Withering Palm: Touch deals 2 STR, CON damage/2 levels.

Transmutation